Assassin’s Creed Odyssey

15 hours =22% completion. Wow. Considering I blew through Shadow of the TR in less than 8, color me impressed with the amount of fun stuff to do in this game. Just really pissed off I can get almost 50fps in AC:Origins, can't break 24 in this one in 4K with a 1080Ti. Getting 50 fps with clouds turn down to low, AA off, AO turned down to medium etc, etc at 1080p. Don't think this is that great of a port graphically, needs some optimizations badly. I am not alone, checked the forums, its hurtin ppl with brand new 2080's too.

SLI is actually back now. If you check the last few driver updates, more and more profiles being added with better results to boot. I was surprised by Star Wars Battlefront 2 getting SLI treatment. Will be more with the lackluster performance of the 2080.
 
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Minus volumetric clouds, both games run the exact same for me... CPU and GPU.
I would actually say od is more optimized since it looks better than Origins and has much more dense environments.

I also heard this game uses more CPU, Ryzen 8C owners hitting 100% load, but my avg/peak CPU loads are identical as Origins, about 30-50% avg & 65% peak @ 60fps.
 
They were also blocking people from leaving the beach. It plays a role in the next mission about 5 minutes later. :)
I know how they tied it into the story, but you can't know that until you destroy it. And destroying it after you already reached the harbor makes no sense.
They should've known someone will try and go around it, especially since there is a pretty obvious way to do it.

I don't know how nobody tried going around it during play testing. That's the very essence of playtesting: do the unexpected, if the game says A do B, just to see if you can break it. And clearly here you can. Either they didn't care enough to fix it, or they didn't even test it properly.

I was roleplaying. I just travelled across the sea, with a ship I just acquired, I'm not going to attack three ships, if I can avoid it.
 
SLI is actually back now. If you check the last few driver updates, more and more profiles being added with better results to boot. I was surprised by Star Wars Battlefront 2 getting SLI treatment. Will be more with the lackluster performance of the 2080.
They outright say SLI is not supported. But regardless of what the benchmark says I'm getting better experience with SLI turned on, even if the reported FPS is not that good. When I played without SLI the game kept stuttering. Now with the 399 drivers and SLI on, it seems much better, even if the fps numbers are in the same ballpark. It feels perfectly playable now, as opposed to what I experienced with SLI off. With Vsync on I'm getting around 35FPS. Which I'm fine with. So I don't have to turn down graphics as I feared.
 
I was about to link some of those videos about the insane frustration with the monetization, but Blade-Runner already got to them!

This is mind-numbing considering that Odyssey is a good game, but Ubi has to drive this garbage into the dirt. Like I said before, I'm onboard with the idea of a Season Pass that has actual, new, expansion-level content. However, the decreased content of the Gold edition and slapping what used to be Gold into the new, more expensive $120 digital Ultimate Edition is unacceptable; its a pity that Ubi seems to be carrying this forward with titles like The Division 2 and others on their docket.

However, even this I'd consider less of an issue that even buyers of the $120 Ultimate still load up the game to find a plethora of real money microtransaction content. Wide ranging, some of this includes some costumes and weapons that highly desirable such as the Spartan Renegade legendary armor set, the Pegasus mount skin, and the sword with a winged looking guard; it would be nice to acquire them all throughout regular play. Now I grant that the Oikos of Olympus or will possibly grant these items just by playt, but i've yet to see how this actually "works" in practice and given some of the game's other monetization elements, I'm very worried about the mechanics.

Permanent though modest (sub 20%) XP boosts used to be included in the higher editions of the game, but now only temporary 2-hour boosters can be unlocked with Ubi points for 25% XP or currency, but if you want a 50% increase you need to pay around an additional $10! Now, I wouldn't normally be upset about this as I find XP/Currency rate boosters to be some of the more acceptable flavors of "micro"transactions since they don't govern access to content cosmetic or otherwise... However, there's one big catch: the baseline XP rate cannot be notably less enjoyable or tweaked to "encourage" purchase of the boosters. Several articles written show that, at launch, this exact thing has seemingly happened and reviewers claim the game is simply more enjoyable and feels more balanced with the 50% booster, feeling unusually grindy without it! This clearly should not be!

One thing I don't see discussed as much but are one of the larger sticking points of mine is the inclusion of FOUR count them FOUR types of map icons for some of the more desirable collectibles that seem only to be available for Helix (and therefore, real money). It will cost $10-12 to pick them all up. While Origins did something similar, the Season Pass holders and those who completed certain amounts of challenges (including one just for starting the game) that gave free/included Helix enough to purchase all of these without spending any real money. This time around, nobody is so lucky. I'd be interested to know if these map icons can be found in-game at the Oikos of Olympus, but especially if they're not this is just completely unacceptable. In past AC games, there were occasionally in-game books you had to find/buy to reveal the location of the special collectibles - the things necessary to see the cool extra scene, or get ahold of the awesome looking top of the line armor etc - which was how it should be. Locking them behind yet another paywall means the game, even at $120 much less $60 is woefully incomplete! Some will say "but you can still find them in game" and that's all well and good, but these are typically the most hidden and remote - I've spoken before about the AC Origins "Black Desert" zone which has literally NO points of interest except for one of these "special" locations; if you didn't know it was there, you certainly would be unlikely to wander through that particular area! This change as much or possibly more than the others is extremely frustrating

So even for those who spend $120, you need to spend an additional $10 to get the "intended" XP / Currency rate pack, and another $10-12 to get you maps to reveal info as they're supposed to do so. That's not all right! This is a pity because besides these issues, AC:Odyssey is, from what I've played thus far, a greatly enjoyable game. Though it is these frustrating elements that stand in even more stark contrast - Ubi didn't NEED to act this way to sell their game. I really hate when otherwise excellent games have horrid monetization that put users in the place to decide if they'll boycott future endeavors...only to see that even if sales are lower, the company write it off as something else and usually make the game mechanics worse!

In any event, I can only hope there will be enough critical outcry that they will patch and adjust things, but these kinds of policies cannot continue....

Edit: P.S - Did anyone find the answer to my earlier question regarding Exploration vs Guided Mode? I made a post asking about if there are any changes to NON-Quest map icons and their discovery?
 
Wow there are actually permanent XP/gold boosts in the store, 50%. Doesn't that kinda ruin the game? lol
The map seems handy but $10 is ridiculous. Just get a map off the web or something.
 
I was about to link some of those videos about the insane frustration with the monetization, but Blade-Runner already got to them!

This is mind-numbing considering that Odyssey is a good game, but Ubi has to drive this garbage into the dirt. Like I said before, I'm onboard with the idea of a Season Pass that has actual, new, expansion-level content. However, the decreased content of the Gold edition and slapping what used to be Gold into the new, more expensive $120 digital Ultimate Edition is unacceptable; its a pity that Ubi seems to be carrying this forward with titles like The Division 2 and others on their docket.

However, even this I'd consider less of an issue that even buyers of the $120 Ultimate still load up the game to find a plethora of real money microtransaction content. Wide ranging, some of this includes some costumes and weapons that highly desirable such as the Spartan Renegade legendary armor set, the Pegasus mount skin, and the sword with a winged looking guard; it would be nice to acquire them all throughout regular play. Now I grant that the Oikos of Olympus or will possibly grant these items just by playt, but i've yet to see how this actually "works" in practice and given some of the game's other monetization elements, I'm very worried about the mechanics.

Permanent though modest (sub 20%) XP boosts used to be included in the higher editions of the game, but now only temporary 2-hour boosters can be unlocked with Ubi points for 25% XP or currency, but if you want a 50% increase you need to pay around an additional $10! Now, I wouldn't normally be upset about this as I find XP/Currency rate boosters to be some of the more acceptable flavors of "micro"transactions since they don't govern access to content cosmetic or otherwise... However, there's one big catch: the baseline XP rate cannot be notably less enjoyable or tweaked to "encourage" purchase of the boosters. Several articles written show that, at launch, this exact thing has seemingly happened and reviewers claim the game is simply more enjoyable and feels more balanced with the 50% booster, feeling unusually grindy without it! This clearly should not be!

One thing I don't see discussed as much but are one of the larger sticking points of mine is the inclusion of FOUR count them FOUR types of map icons for some of the more desirable collectibles that seem only to be available for Helix (and therefore, real money). It will cost $10-12 to pick them all up. While Origins did something similar, the Season Pass holders and those who completed certain amounts of challenges (including one just for starting the game) that gave free/included Helix enough to purchase all of these without spending any real money. This time around, nobody is so lucky. I'd be interested to know if these map icons can be found in-game at the Oikos of Olympus, but especially if they're not this is just completely unacceptable. In past AC games, there were occasionally in-game books you had to find/buy to reveal the location of the special collectibles - the things necessary to see the cool extra scene, or get ahold of the awesome looking top of the line armor etc - which was how it should be. Locking them behind yet another paywall means the game, even at $120 much less $60 is woefully incomplete! Some will say "but you can still find them in game" and that's all well and good, but these are typically the most hidden and remote - I've spoken before about the AC Origins "Black Desert" zone which has literally NO points of interest except for one of these "special" locations; if you didn't know it was there, you certainly would be unlikely to wander through that particular area! This change as much or possibly more than the others is extremely frustrating

So even for those who spend $120, you need to spend an additional $10 to get the "intended" XP / Currency rate pack, and another $10-12 to get you maps to reveal info as they're supposed to do so. That's not all right! This is a pity because besides these issues, AC:Odyssey is, from what I've played thus far, a greatly enjoyable game. Though it is these frustrating elements that stand in even more stark contrast - Ubi didn't NEED to act this way to sell their game. I really hate when otherwise excellent games have horrid monetization that put users in the place to decide if they'll boycott future endeavors...only to see that even if sales are lower, the company write it off as something else and usually make the game mechanics worse!

In any event, I can only hope there will be enough critical outcry that they will patch and adjust things, but these kinds of policies cannot continue....

Edit: P.S - Did anyone find the answer to my earlier question regarding Exploration vs Guided Mode? I made a post asking about if there are any changes to NON-Quest map icons and their discovery?

Good lord, this is a little obsessive and not healthy. At some point maybe stop sweating the small shit and just play the game? You don't need any of that extra nonsense to enjoy and finish it. Seriously.
 
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So far after 8 hours I don't feel like the game is overly grindy. I only did the quests that I felt like doing and never had an issue where I couldn't do a main story quest because of my level.

However the game's obsession with levelling is ridicilous. And utterly hinders your ability to explore the world. Because if the enemies are just a few levels above you they're virtually invincible and can kill you in one or two hits. This means you can't really get off the beaten path, you have to follow the main storyline and only do the quests in the areas near where that takes you.

It is sad because otherwise the game would be great. Granted this is not a very large issue but still takes away your freedom.

BTW how can you defeat an enemy that has flame status effect on their weapons? As soon as it hits me once, my health will slowly drain away to zero and I die. And there is no way I can defeat any enemy without it hitting me just once.
 
Spam dodge to put out fires.

Anyhow, I'm at 20hrs and still in Megaris. Sort of spaced out doing bounty board missions... Sitting at 50k gold now lol. Those State Chests (purple) are gold mines.
 
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Just started playing around with photo mode last night and it's pretty damn good! Man this game is pretty...

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I think this game has some of the worst combat I've ever experienced. I know everyone is gushing about how good it is and I think that's cool that others appreciate the game. But for me there is no way I'm going to make it off the first island. I can't stand the combat. It isn't hard for me; it just feels... pointless and vague. Hit spacebar over and over. Oh he's red. Spacebar time again.

I had fun with Shadow of Mordor (whatever the first game's name was) and Mad Max. I don't know what to call this combat.

Who thought it was a good idea to make 1 level higher enemies in super meatbags? You can beat on them all night and day and do 1 damage a hit. Again I understand that I need to level one more time to kill them easily. I still think it is silly and makes the game boring for me. What is the point in an exploration mode if the stuff that you find is too high of a level?

Again I'm not trying to complain and ruin someone else's enjoyment of the game. The story is pretty good and I would love to have an invincible mode so that I could skip all of the combat and watch cutscenes. I can fully understand why people would really enjoy this game.

But it just isn't for me.
 
I think this game has some of the worst combat I've ever experienced. I know everyone is gushing about how good it is and I think that's cool that others appreciate the game. But for me there is no way I'm going to make it off the first island. I can't stand the combat. It isn't hard for me; it just feels... pointless and vague. Hit spacebar over and over. Oh he's red. Spacebar time again.

I had fun with Shadow of Mordor (whatever the first game's name was) and Mad Max. I don't know what to call this combat.

Who thought it was a good idea to make 1 level higher enemies in super meatbags? You can beat on them all night and day and do 1 damage a hit. Again I understand that I need to level one more time to kill them easily. I still think it is silly and makes the game boring for me. What is the point in an exploration mode if the stuff that you find is too high of a level?

Again I'm not trying to complain and ruin someone else's enjoyment of the game. The story is pretty good and I would love to have an invincible mode so that I could skip all of the combat and watch cutscenes. I can fully understand why people would really enjoy this game.

But it just isn't for me.
I have the same problems, I asked on Reddit if you can just stack Hunter damage and avoid melee combat entirely and the consensus was yes. I don't know how effective it would be against 3 or 4 enemies in CQC, though. Might be worth trying.
 
I was surprised to hear about the AVX requirement....

Origins worked just fine, so IMO this is total horseshit.

- BUT, *puts hand in the air*, stand on me for still running such an old platform.
 
I don't mind the melee combat so much. Once you find the right rhythm it can be really enjoyable. The sooner you learn to effectively use parry and dodge, the better. Not to mention, the skills you get as you level completely change the dynamics of fighting, so you haven't even scratched the surface by the time you leave the first island.

It's definitely no Shadow of War, but it has it's own charm if you can look past some of its short comings.

Probably the most annoying thing for me is the automatic level scaling. I hope they patch in a no scaling option later.
 
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Love the game but do anyone play on a keyboard & mouse having problems with the controls
 
I played all the AC games on kbm, odyssey feels the same as the rest of them.

When I am run or walking the camera look up so I keep moving the mouse all the time to keep it level it's a pain because I don't use the WASD only the arrow keys I was going to buy a game pad I was told I can use an Xbox game pad is that true!

But when I play ACS with the arrow keys I have no problem just this game
 
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Loving this game. Stupid question: Does a contract or a bounty have to be the active quest for the criteria to "take?"
 
I think this game has some of the worst combat I've ever experienced. I know everyone is gushing about how good it is and I think that's cool that others appreciate the game. But for me there is no way I'm going to make it off the first island. I can't stand the combat. It isn't hard for me; it just feels... pointless and vague. Hit spacebar over and over. Oh he's red. Spacebar time again.

I had fun with Shadow of Mordor (whatever the first game's name was) and Mad Max. I don't know what to call this combat.

Who thought it was a good idea to make 1 level higher enemies in super meatbags? You can beat on them all night and day and do 1 damage a hit. Again I understand that I need to level one more time to kill them easily. I still think it is silly and makes the game boring for me. What is the point in an exploration mode if the stuff that you find is too high of a level?

Again I'm not trying to complain and ruin someone else's enjoyment of the game. The story is pretty good and I would love to have an invincible mode so that I could skip all of the combat and watch cutscenes. I can fully understand why people would really enjoy this game.

But it just isn't for me.

Is it like Origins? That was a huge step back combat wise. The level system was utterly pointless in that game and hurt player choice to. If there was an interesting quest you wanted to play too bad, the enemies were either too high or too low. It also screwed with unlocks that were based around your level Vs an enemies level.

Nothing like stabbing someone 10-20 times and have them walk it off as if it were a cartoon. The previous games (while also had control issues) at least made the combat not feel idiotic. In general they'd go down with a sensible level of hits. They also removed any unique, slick, assassin like gameplay mechanics. Felt like a generic "button mash until they run out of HP" type of game from the 90s.
 
I was told I can use an Xbox game pad is that true!
Microsoft Windows, Microsoft Xbox.

If you are going down this road, you should make sure you get the controller that connects the way you want - the original Xbox One controller didn't have Bluetooth, and I believe the "S" and newer do. The (expensive) Elite uses the non-BT dongle also. Wired, I think they're all pretty much compatible.
 
Is it like Origins? That was a huge step back combat wise. The level system was utterly pointless in that game and hurt player choice to. If there was an interesting quest you wanted to play too bad, the enemies were either too high or too low. It also screwed with unlocks that were based around your level Vs an enemies level.

Nothing like stabbing someone 10-20 times and have them walk it off as if it were a cartoon. The previous games (while also had control issues) at least made the combat not feel idiotic. In general they'd go down with a sensible level of hits. They also removed any unique, slick, assassin like gameplay mechanics. Felt like a generic "button mash until they run out of HP" type of game from the 90s.
You don't have a shield in Odyssey, instead you're given a timed parry mechanic. I know what you're thinking, "Isn't there already a dodge?" Yeah... I don't really get it either. There's also a new 'shield-break' mechanic for shielded enemies, I don't remember if that was in Origins. I think you just had to use a heavy attack.

As a result, combat in Odyssey is much harder than Origins. The game also sends more enemies after you simultaneously, has way more Phylake-style encounters (imagine fighting 3 Phylakes at once -- yes, that happens in Odyssey) and there are MANY MORE enemies that can't be 1-shot assassinated. Although you can compensate for that by stacking assassin damage and using stealth skills to boost dmg.

If you enter a Sparta/Athens camp and start a fight, you can actually end up fighting around 50 soldiers at once and eventually multiple mercenaries (Phylakes) ontop of that.

You constantly end up cheesing encounters -- either by spamming arrows (you have near-infinite arrows in Odyssey) or by climbing buildings and abusing the Sparta Kick to instantly kill enemies. Same goes for kicking enemies off boats.
 
You don't have a shield in Odyssey, instead you're given a timed parry mechanic. I know what you're thinking, "Isn't there already a dodge?" Yeah... I don't really get it either. There's also a new 'shield-break' mechanic for shielded enemies, I don't remember if that was in Origins. I think you just had to use a heavy attack.

As a result, combat in Odyssey is much harder than Origins. The game also sends more enemies after you simultaneously, has way more Phylake-style encounters (imagine fighting 3 Phylakes at once -- yes, that happens in Odyssey) and there are MANY MORE enemies that can't be 1-shot assassinated. Although you can compensate for that by stacking assassin damage and using stealth skills to boost dmg.

If you enter a Sparta/Athens camp and start a fight, you can actually end up fighting around 50 soldiers at once and eventually multiple mercenaries (Phylakes) ontop of that.

You constantly end up cheesing encounters -- either by spamming arrows (you have near-infinite arrows in Odyssey) or by climbing buildings and abusing the Sparta Kick to instantly kill enemies. Same goes for kicking enemies off boats.

Doesn't sound too good. I'll admit the theme is very alluring to me. The ancient Egypt parts of Origins was amazing and I loved roaming around those areas. But the combat and gameplay seems pretty lame. I know these are origin games, or a double origin game in this case but I'd hope they make it more like an assassin type of game again. Ignoring the shallow story and cut/paste side quest design, Syndicate had really well done story missions.
 
Loving this game. Stupid question: Does a contract or a bounty have to be the active quest for the criteria to "take?"
You can actually complete an available bounty without even accepting it yet. The game will just automatically give you the quest.
 
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So i'm enjoying this game but i'm having a weird issue - The refresh rate that I choose does not stick. The game runs at 120hz no matter what I do. I'm trying to choose 98hz as this is required to push full 10-bit RGB @ 4k resolution, but whenever I select the option and apply the game just sticks at 120hz even though the menu option changes.

Edit - Figured it out, stupid nvidia control panel defaults to override to highest refresh rate available setting globally.
 
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26 HOURS IN! Only at 25% completed. lol Having a ball doing side missions, I don't see where this combat system is that great. I don't like the extra reach in fight to 1-4 or where you put extra moves at. Agree with Cageymaru on that.

Well, I think it was the location or a possible combination of things that tanked my performance at 4K. I am back at 50fps for the most part. And god is this game beautiful! So was Origins. It might have been the Windows fall update with the new Nvidia drivers. Once I got the Windows update it was back to normal fps.

Well I came up for air, back into the dive. If you see DeathRaven72 pictures, that's me. Give me a like or 2. :p
 
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Chaining conquest battles is an insane way to get xp/gear. Just memorize where all the nation crates are in the zone, and run around looting/burning them, don't even use stealth just run into the base and destroy them. Kill the leader, trigger the battle, and repeat. Takes like 15 minutes.
 
I think this game has some of the worst combat I've ever experienced. I know everyone is gushing about how good it is and I think that's cool that others appreciate the game. But for me there is no way I'm going to make it off the first island. I can't stand the combat. It isn't hard for me; it just feels... pointless and vague. Hit spacebar over and over. Oh he's red. Spacebar time again.

I had fun with Shadow of Mordor (whatever the first game's name was) and Mad Max. I don't know what to call this combat.

Who thought it was a good idea to make 1 level higher enemies in super meatbags? You can beat on them all night and day and do 1 damage a hit. Again I understand that I need to level one more time to kill them easily. I still think it is silly and makes the game boring for me. What is the point in an exploration mode if the stuff that you find is too high of a level?

Again I'm not trying to complain and ruin someone else's enjoyment of the game. The story is pretty good and I would love to have an invincible mode so that I could skip all of the combat and watch cutscenes. I can fully understand why people would really enjoy this game.

But it just isn't for me.
I rarely use space during combat. It is simply not necessary, using parry is much more effective. I agree it is stupid that enemies that are just one level above you are crazy OP. I also hate the fact that you have to upgrade your gear after each levelup to get decent damage.
 
Well I re-spec'd all my gear and stats for full Hunter damage and it's significantly better.

Headshot kills give more XP than stealth stab kills, plus headshot damage is about equivalent to stealth crit hits. If you have the ability to stab someone, you can also shoot them in the head just as easily. Plus bows have the added benefit of extended range, obviously. I still had enough points left over to take most of the useful assassination skills like Rush.

In combat you just backpedal the entire time spamming arrows. Fire/Poison buff + Devastating Shot to the head will kill anyone INSTANTLY aside from Mercs who take about 3-4 shots. Additionally, with the slow-mo dodge effect you can pop off two free headshots. Paralyzing Arrow damage is also boosted for recruitment. You will also pretty much never take damage because the enemies are just constantly chasing you lol. You only need to dodge their arrows/javelins.

It also has the added benefit of STEALTH damage and MELEE damage sharing the same stat -- You use a bow regardless. So you don't have to worry about Assassination vs Warrior damage for stealth/combat. It's all the same. KB+M users should have no problems getting about 50%+ headshot ratio. It's super easy. I think the damage system was designed for consoles where it's much harder.

The only downside is constantly having to pause and re-craft arrows. You do recover arrows from corpses, though.

Also, unrelated, for anyone who doesn't know: You can take the Fire skill from the Warrior tree and the Poison skill from the Assassination tree and alternate them permanently. When one runs out, you cast the other. Each costs 1 adrenaline bar. In combat it should be no problem
 
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Doesn't sound too good. I'll admit the theme is very alluring to me. The ancient Egypt parts of Origins was amazing and I loved roaming around those areas. But the combat and gameplay seems pretty lame. I know these are origin games, or a double origin game in this case but I'd hope they make it more like an assassin type of game again. Ignoring the shallow story and cut/paste side quest design, Syndicate had really well done story missions.
Actually those are the things that are likeable about the game. One hit assassinating every enemy would be just too easy. And I like the fighting style as well. The shield break ability is great too.
The story is very good so far, and the side quests aren't bad either. They might be "fetch quests" in disguise but the disguises work well enough.
 
Well I re-spec'd all my gear and stats for full Hunter damage and it's significantly better.

Headshot kills give more XP than stealth stab kills, plus headshot damage is about equivalent to stealth crit hits. If you have the ability to stab someone, you can also shoot them in the head just as easily. Plus bows have the added benefit of extended range, obviously. I still had enough points left over to take most of the useful assassination skills like Rush.

In combat you just backpedal the entire time spamming arrows. Fire/Poison buff + Devastating Shot to the head will kill anyone INSTANTLY aside from Mercs who take about 3-4 shots. Additionally, with the slow-mo dodge effect you can pop off two free headshots. Paralyzing Arrow damage is also boosted for recruitment. You will also pretty much never take damage because the enemies are just constantly chasing you lol. You only need to dodge their arrows/javelins.

It also has the added benefit of STEALTH damage and MELEE damage sharing the same stat -- You use a bow regardless. So you don't have to worry about Assassination vs Warrior damage for stealth/combat. It's all the same. KB+M users should have no problems getting about 50%+ headshot ratio. It's super easy. I think the damage system was designed for consoles where it's much harder.

The only downside is constantly having to pause and re-craft arrows. You do recover arrows from corpses, though.

Also, unrelated, for anyone who doesn't know: You can take the Fire skill from the Warrior tree and the Poison skill from the Assassination tree and alternate them permanently. When one runs out, you cast the other. Each costs 1 adrenaline bar. In combat it should be no problem

youre doing what shrouds been doing on his stream since day 2 i think. he just runs through mercenaries and bosses. he pops off headshots like its nothing.
 
Wow there are actually permanent XP/gold boosts in the store, 50%. Doesn't that kinda ruin the game? lol

Polygon's write up of the permanent XP boosters suggests that the game is better paced with them, which isn't all that surprising given that this is Ubi we are talking about.

https://www.polygon.com/2018/10/4/17936292/assassins-creed-odyssey-xp-boost-price

So far after 8 hours I don't feel like the game is overly grindy. I only did the quests that I felt like doing and never had an issue where I couldn't do a main story quest because of my level.

However the game's obsession with levelling is ridicilous. And utterly hinders your ability to explore the world. Because if the enemies are just a few levels above you they're virtually invincible and can kill you in one or two hits. This means you can't really get off the beaten path, you have to follow the main storyline and only do the quests in the areas near where that takes you.

This Newsweek review indicates that the grinding persisted throughout a 60 hour play through.

https://www.newsweek.com/assassins-creed-odyssey-review-game-never-ends-ps4-xbox-one-pc-1145498

I haven't played Origins, but the gameplay system described sounds awfully similar to Syndicate which was grindy as fuck and felt like an utter chore to play.
 
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They all make the same mistake.
Sticking exclusively to the main story missions quickly pushes them out of your level, meaning you’ll need to grind. A lot.

Again, "grinding" to reviewers means "everything other than main missions".
 
Microsoft Windows, Microsoft Xbox.

If you are going down this road, you should make sure you get the controller that connects the way you want - the original Xbox One controller didn't have Bluetooth, and I believe the "S" and newer do. The (expensive) Elite uses the non-BT dongle also. Wired, I think they're all pretty much compatible.

Thanks for that, I have found many PC game pads online but most come from china that say they compatible but I wanted to buy a brand name for be sure, Xbox have one with a USB.
 
Technically DualShock4 is superior since it has a gyro and touch screen.
XB1 controller has better compatibility.
 
Is it worth to buy the Season Pass or just buy the DLC on there own for the game,
 
Is it worth to buy the Season Pass or just buy the DLC on there own for the game,

No one can tell you that yet. If you like the base game then you will most likely enjoy the DLC. I went all in with the season pass because I knew damn well this was going to be a good game.

If you have reservations, by all means, wait it out.. But from my perspective, I couldn't be happier with the purchase.

EDIT: Enjoying this game really does demand a controller. You can fake it till ya make it with KB/M, but there are some games that really do require a gamepad... This is one of them.
 
it is easy in fighting mode with a gamepad? never used one before only keyboard & mouse, I buy the Medusa edition but it didn't come with the season pass but now I can buy it, I got ACS with season pass and it worth it at the time so now I might buy it for this game.
 
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