Sony Adds Offline Downloads to Playstation Now

AlphaAtlas

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Following in the footsteps of services like EA Access and Xbox Game Pass, Playstation 4 users can now download PS4 and PS2 games to their consoles using Playstation Now. Sony launched Playstation Now as a subscription game streaming service in 2017, with a number of PS4, PS3 and PS2 titles available, and was rumored to be testing a download feature earlier this year. Sony says "almost all PS4 games" are supported, and that subscribers can play the games offline, as long as they briefly connect the PS4 to the internet "every few days."

If you've already started a game via streaming on PS Now and want to continue playing locally on your PS4, you can transfer your save file from the PS Now cloud to your console with a PS Plus membership (sold separately). This is done by transferring the save file from the PS Now cloud to your PS Plus cloud storage, then transferring it from the PS Plus cloud storage to your PS4 system.
 
Hmm. Might be time to look at that again if you can force it be just "download and check in" mode.
 
Hopefully they add support for PS3 games. I may actually subscribe if that happens.
 
This is done by transferring the save file from the PS Now cloud to your PS Plus cloud storage, then transferring it from the PS Plus cloud storage to your PS4 system.



aintnobody.jpeg
 
RTFA: PS2 games refers to only those that have been released for PS4, like Dark Cloud. So I take it that means no chance for downloading PS1, PS2, PS3, or PSP games in the future. :mad:
 
If they did this for PC I would consider it especially with a large library for emulation of the systems with a check in feature. It would be great to never miss a PS game and allow studios and publishe s an easier way to Port without much on their end.
 
Oh I don't know, I already pay for PS+, now I have to pay for PS now to play old games? Just buy them off ebay

And for some reason they say it's nigh impossible to emulate Cell PS3 games on current hardware. Except Xbox 360 is almost the same chip and Xbone is backwards compatible with like, everything.

edit - having said that, if these come with all of the DLC included in the monthly payment... that's something to consider. Some old games never give up the DLC (I'm looking at YOU, Mass Effect series)
 
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This is the reason i went with my Xbox One X , there are so many games i haven't played yet and it can play everything from first Xbox till now.
i`m not troubled having the latest games for full price , by the time i get to the newer stuff its already on sale.
and i got more than 100 games on my HDD with external 2TB HDD, too bad i don`t have much time these days.
 
And for some reason they say it's nigh impossible to emulate Cell PS3 games on current hardware. Except Xbox 360 is almost the same chip and Xbone is backwards compatible with like, everything.
Well they are both Cell chips... The config for the PS3 was 1 PPE and 8 SPEs, while the 360 was 3 PPEs.
Having to emulate 9 processors vs 3 would make a difference, I believe the SPEs were the funky bit of cell arch (as well as having higher floating point performance).
 
Well they are both Cell chips... The config for the PS3 was 1 PPE and 8 SPEs, while the 360 was 3 PPEs.
Having to emulate 9 processors vs 3 would make a difference, I believe the SPEs were the funky bit of cell arch (as well as having higher floating point performance).
They weren't both Cell processors - that was only in the PS3.
They did both, however, use the PowerPC ISA at the time; the Xenon being a tri-core general-purpose PowerPC CPU in the 360, and while while you are right about the IBM Cell using 1 PPE, the PPE actually featured a drastically more powerful FPU within it than the standard PowerPC general-purpose CPUs used, so outside of the PowerPC ISA, they aren't nearly the same performance-wise.

The IBM Cell has way higher FPU performance than the 8-core AMD Jaguar in the PS4/Slim/Pro, though, so it would be extremely difficult to emulate it on such a low-end x86-64 CPU.
The full IBM Cell PPE was capable of 25 GFLOPS (assuming FP32) in the PPE and 25 GFLOPS per SPE (essentially dedicated FPUs) for a total of ~200 GFLOPS in all 8 SPEs - the PS3 used a cut-down version with only 7 SPEs enabled, and 1 SPE was dedicated to the OS, leaving games or other software with around ~150 GFLOPS of processing power out of the remaining 6 SPEs, not counting the PPE.

The 8-core AMD Jaguar x86-64 CPU @ 2.1GHz in the PS4 is capable of around ~134 GFLOPS, and much of the floating point operations are dumped onto the GPU in the PS4, rather than the CPU.
Even with the lack of processing power in the CPU department that the PS4 is capable of, emulating the PS3 on it would be even more difficult due to the higher-level APIs used at the time, much more so than earlier consoles in terms of emulation.
 
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They weren't both Cell processors - that was only in the PS3.
They did both, however, use the PowerPC ISA at the time; the Xenon being a tri-core general-purpose PowerPC CPU in the 360, and while while you are right about the IBM Cell using 1 PPE, the PPE actually featured a drastically more powerful FPU within it than the standard PowerPC general-purpose CPUs used, so outside of the PowerPC ISA, they aren't nearly the same performance-wise.

The IBM Cell has way higher FPU performance than the 8-core AMD Jaguar in the PS4/Slim/Pro, though, so it would be extremely difficult to emulate it on such a low-end x86-64 CPU.
The full IBM Cell PPE was capable of 25 GFLOPS (assuming FP32) in the PPE and 25 GFLOPS per SPE (essentially dedicated FPUs) for a total of ~200 GFLOPS in all 8 SPEs - the PS3 used a cut-down version with only 7 SPEs enabled, and 1 SPE was dedicated to the OS, leaving games or other software with around ~150 GFLOPS of processing power out of the remaining 6 SPEs, not counting the PPE.

The 8-core AMD Jaguar x86-64 CPU @ 2.1GHz in the PS4 is capable of around ~40 GFLOPS, and much of the floating point operations are dumped onto the GPU in the PS4, rather than the CPU.
Even with the lack of processing power in the CPU department that the PS4 is capable of, emulating the PS3 on it would be even more difficult due to the higher-level APIs used at the time, much more so than earlier consoles in terms of emulation.

Well, PS5 then?
 
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