Battlefield 5 Has Been Delayed By a Month

DooKey

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EA is delaying the Battlefield 5 release by a month and it will now be available on November 20th. They say this delay is because the core gameplay needs to be adjusted. Gameplay tempo, soldier visibility, and player friction are the areas they are looking into. I have to agree on the soldier visibility thing because I've had a hard time seeing the opposing players in many of the gameplay videos. Check out this video NVIDIA released yesterday of gameplay with RTX turned on (running at 60 FPS) and I think you'll agree some of the players are hard to make out. At least that's what my old man eyes think.

Watch the video here.

The post reaffirms, however, that EA and DICE have settled on a later launch date to "get it right". As well as core gameplay, it seems that there are some concerns that the current build doesn't fully deliver on the "potential" of Tides of War, a live service intended to replace the previous system of Premium Passes and expansion packs with an "evolving journey" that will grow over time.
 
With regards to visibility, I hope they don't give up on the newer way of doing it (forces more information to the minimap) and reimplement the full-blown 3d spotting of BF3/BF4. That system made any stealth/flank very difficult because all it took was for one person to spot you and you're lit up like a Christmas tree.

The new system (iirc) puts limits on time you're lit, and whether you broke contact (line of sight).

I think a more detailed system would be to introduce a yell/radio mechanic. A quick spot has a limited range (soldiers pretty close to you / in vehicle), and doesn't last very long. A longer spot (hold spot button for X time) sends it out over the radio.

More likely, they are delaying it to avoid competing with RDR 2 and the new Call of Duty and "improving it" is just a convenient excuse.

That's my feeling on it too.
 
Man, all this RDR2 hype is not going to end well. Even the stock market is pumping Take Two on this game. I have little enthusiasm for it after seeing what's become of GTA. Maybe ill be wrong, but wont be surprised if it flops.

As for BFV, eh, I got burned pretty hard on BF1 when I got the complete game but all my friends bailed before the first DLC released, i'll probably pass on it until a steep discount appears.
 
Man, all this RDR2 hype is not going to end well. Even the stock market is pumping Take Two on this game. I have little enthusiasm for it after seeing what's become of GTA. Maybe ill be wrong, but wont be surprised if it flops.

As for BFV, eh, I got burned pretty hard on BF1 when I got the complete game but all my friends bailed before the first DLC released, i'll probably pass on it until a steep discount appears.
Wut did they do to gta 5? Gta 5 was great.
 
I can't quite define what it is - whether it's just visibility or the environments, but BF3/4 are much more fun to me vs BF1 - the combination of more open environments and less tech just makes it much harder to detect and ID enemy compared to the earlier games.

Maybe I'm wrong about what it is - and it's not the guns, I'm fine with the WWI guns, but something just makes the game much harder for me and I feel like that's going to carry over into BF5
 
Watched the video. Ugh - if this is what ray-tracing will bring, pass. I just can't get past all the shiny reflective surfaces. I mean, a wood battle rifle stock reflecting light like it was mirror? Sure, before we go into battle, let's take some 800 grit sandpaper and wax to all our weapons so they shine for inspection!
 
EA delaying a launch to improve a game instead of releasing essentially a beta on launch date and subjecting customers to months of patches? Who are you and what have you done with EA?
 
EA delaying a launch to improve a game instead of releasing essentially a beta on launch date and subjecting customers to months of patches? Who are you and what have you done with EA?


Yes but it is EA so they'll still be releasing months of patches no matter how long they delay it.
 
Wise if considering the relatively low expectations among potential customers to be true.
Then again as an Nvidia sponsored game it might as well be pushed back for anyone to be able to get a card around the same time. Personally I'm just glad if the DX12 renderer ends up being worth using.
 
More likely, they are delaying it to avoid competing with RDR 2 and the new Call of Duty and "improving it" is just a convenient excuse.
Well, Fallout 76 comes out less than week before this new release date. So is it really any better?
 
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I don't really keep up on new game releases as much as I used to, but Generic World War 2 Shooter #5 doesn't really look that good. The brightly lit areas are really washed out to the point that it just looks white. And some of those fire effects look straight out of 2007. The textures do look decent, so I'll give them that.

And what's with the train run-in at 0:58? Console player aiming detected?
 
Battlefield 4 is alive and well and runs great on recent hardware.

Running 7680x1440 on a single 1080Ti and it's smooth and fast.

The new graphics are nice and all, but all things being equal, I kind of prefer playing some previous gen games just for the frame rates.
 
So, when these folks who dropped $1200 on the new 2080ti get their cards, what software with RTX will be available for them to use? Anything?
 
Everyone bitches about GTA5 but the game still shows up on sale charts years after release. No one should ignore the release date of RDR2 as if that won't impact other games near it's release date.
 
I am a big Battlefield fan, but I been pessimistic about this game since the reveal in May. I want it to be good, but the marketing on this game has been almost non existent. BF3, 4, 1...all had decent marketing campaigns, tons of videos, etc...this one is mostly quiet. I watched some twitch streams in the closed alpha/beta...it looked alright. Open BETA next week, so ill have a more solid opinion of the game and whether or not im just going to chance Fallout 76 for my fall online game experience.
 
The single player was great. The MP was marred by shitty microtransactions.
Run around, shoot stuff, exactly the same way over and over and over. Not fun at all, I have no idea why those games are popular and then I read about how braindead kids are now and it makes sense. George Jetson's in training, push this button over and over and over
 
The single player was great. The MP was marred by shitty microtransactions.
Shitty microtransactions that enough people buy into to keep it going?

I refer to this as the Kardashian effect, as a rational person you can say "That is so fucking dumb, it's going to fail, it's a horrible idea", yet there are enough people out there that differ in opinion and as a result it keeps going strong.

I'm jetlagged AF right now and read "R2D2 = Godzilla" LMAO
Don't feel bad, I am not jet lagged, and I read that as well. My first thought is "WTF!? R2D2 is in Battlefield? And they made him super over powered?"
 
Shitty microtransactions that enough people buy into to keep it going?

I refer to this as the Kardashian effect, as a rational person you can say "That is so fucking dumb, it's going to fail, it's a horrible idea", yet there are enough people out there that differ in opinion and as a result it keeps going strong.

Yeah, I never said it wasn't popular, just that shitty microtransactions became the focus. The success of cookie-cutter titles like COD and microtransaction-laden mobile games show that there are enough people who are willing to throw money at shitty business practices to sustain it.

I hope that RDR2 doesn't have something similar happen.
 
By my past experiences in battlefield 2, I would suggest postponing for 6 months to a year to get the 'rest' of the bugs worked out. Hopefully they know what they are doing now lol. To their defense, haven't played any games since then so....
 
Well, it's a balancing act. The more complex and realistic they make the scenes and players (this includes the lighting) then the harder players are going to be to see.

In any kind of real life setting, soldiers would never be running at each other at the distances that happen in BF. So, we have now reached the critical crossover point where we can have amazing graphical complexity in a scene but it has to be tempered against the absolute necessity to be able to pick out the enemy for gameplay purposes.

Unless you are making a game like Arma, in which case a battle lasting hours at a slow pace would be fine. But that's not and shouldn't be Battlefield.

It'll be interesting to see how it evolves.

Unfortunately I'll be watching from the sidelines because I don't give EA money anymore and havn't for years. If Dice could somehow separate from EA again I'd be happy to play.
 
Does this involve removing the cyborg ninja nazi's from a World War 2 historical game?
 
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