TaintedSquirrel
[H]F Junkie
- Joined
- Aug 5, 2013
- Messages
- 12,691
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Looks like every other shooter...
Looks like every other shooter...
Same vibe I got.. Witcher 3 wasn't exactly a gameplay marvel. Not expecting miracles from this game either.
48 minutes of Gameplay from official Cyberpunk 2077
Aside from a completely different setting, genre, story, developer, play-style, engine?
Coming from the person who has a history of defending and lavishing praise on Ubishit for the cookie cutter recycled trash it ejaculates out every 12 months for each of its major IPs, I find this observation mightily amusing. /chortle
Right cause cdprojekt hasn't made the same recycled games... for the past 10 years.. But hey they finally have a new IP... They get a pass now right?
Stop jumping on bandwagons man.. You embarrass yourself.
They made a series of three games. Bethesda has been making the same game since Arena. Slightly different. I don't even dislike Bethesda's games, but they're definitely not quite the same thing.
It's kind of like comparing either the Wasteland games or the original Fallouts to the new Fallout 3 and up games. (roughly I admit)
And, IMO yes, this new property IS something to get excited about. However, you're entitled to your opinion. If it's not exciting to you, then it's not.
It's a thread about a game that a lot of people have been waiting for though. You have to expect some degree of enthusiasm.
I plan to get it.. and I was replying to a post where someone said the same thing I did.. But Blade-Runner likes to pick on me cause I don't jump on his reddit bandwagons.
Since some people are trying to avoid spoilers (in which case this thread is going to become an increasing minefield) all I will say is holy shit. I liked the E3 trailer but it didnt convey how playing the game would actually feel. My hype is at 11 now. The density of the world and the street crowds, the character creator, the heavy Bladerunner influence to the environments and architecture, this game is going to be a milestone.
Almost immediately it clicked why the game is taking so long to produce, there is so much detail everywhere that had to be fleshed out.
This feels like the videogame equivalent of a half million dollar Supercar, like if you've ever been up close to or sat in a Bugatti, Koenigsegg, etc - there's that unmistakable sense of high quality that oozes from every detail. And it looks alien, because we're used to most cars being built to look a certain bland and assembly-lined way.
game looks really really good. but I wish it would have 3rd person. whats the point of making a sexy cyborg chick if you cant watch her ass jiggle, right?! I actually just prefer 3rd for some reason, some fp games makes my eyes hurt.
I don't know what any of the naysayers are talking about. This game looks incredibly good so far. Oh well. I personally can't wait for this to hit. I guess go back to your EA, Ubisoft, and Activision BS. This sort of game just isn't for you maybe.
Edit: The game world looks alive. You may not like the style, but it looks good. The geometric detail is nice and high, all of the people are doing their own things, the lighting looks decent. It looks like what games like Omikron, Deus Ex, etc. SHOULD have looked like if they COULD have when they came out. Saying this doesn't look good just makes me think one is trying to be that "edgy" guy that never thinks anything looks good. There were people like this with Doom even and that game looks absolutely gorgeous. I always wonder what people are comparing things to. It even looks better than games like Hard Reset that were all about their visuals.
the skepticism was warranted with Doom...turned out to be amazing game but I don't blame anyone for being careful with that...as far as Cyberpunk...too many people fall into the same trap...just because people criticize something about a trailer/game etc doesn't mean they hate it...everything is not a 10 or a 0...there are plenty of degrees in between...with games people seem to think you either love it or hate it...no that's not the way life works...there are people who love every game from the moment it's announced and those who hate (plenty of both in these forums) but most people are smarter then that
Cyberpunk is most likely going to be an excellent game but most of that is based on the pedigree of the developers...gameplay looks very good with great world-building but it doesn't look like some revolutionary game-changer (based on the footage they released thus far)...again that doesn't mean the game sucks...an 8 or 9 game is still an excellent game...if people are being honest they will tell you that it's CDPR that's getting the real love here and not the gameplay footage itself...
If we're being honest, there's not much room for "game changers" in this industry. Studios know what works now. They know their audiences (if they're smart). These guys are among the more stand-up, do it because we can, and because it's cool types, but even they have to make something that enough people want to play for it to pay off.
So, I don't compare this to something 100% innovative, unique and different that changes the way we all view video games. No. I rate it a little easier. It looks like an amazing iteration on convential gaming technology in one of my absolute favorite genres, from a company with an excellent track record, and while personal taste will move this a point or three in any direction for this or that person, I already know this game is going to be a 9 or 10 of 10 for me. I don't have to worry about it.
I knew this with Doom as well, despite everyone's worrying, hating, (some justified, some absolutely asinine). I could easily see it was shaping up to be something I'd love from the first time I saw play footage. I think we could go back and look at my early posts in the thread, and infer that I was an absolute id Software fan-bitch (and we'd be correct ) but... In the end... I was fucking right. So...
yes but you've admitted that you fall into the trap of falling for a game no matter what based on the pedigree of the developer...you've already made up your mind that you're going to love it and any bit of news or gameplay footage is just going to get you to rationalize why it will be amazing...not the ideal way to look at things...I admit I'm like that with From Software but I can be impartial...I was not totally loving their new Sekiro game based on early footage but I'm coming around more with their latest reveals (and by not totally loving I mean I normally am hyped to the max for any From game but with Sekiro early on I was at a 8.5)
I've never "fallen into a trap". Period. I have never once bought a game that I just knew was going to be excellent, and then found out that it wasn't. Even when everyone and their mother's dog was bitching about RAGE in the first few days, instead of bitching, I pulled out my ATI card, drove my ass down to Frys, and picked up a 460 or 560 (whatever was the card of the time in that range) went home and enjoyed the hell out of it. I also freely admit that it was shitty for ATI users to have had to deal with that in the first place from a top tier dev like that. But, you know, I got on with things, fixed the problem for me, and enoyed it
RAGE is still not that well regarded overall...I enjoyed it but the vast majority of people still don't consider that game to be anything amazing...people have come around to it more after picking it up for cheap during Steam sales but it's not on the mantle of iD Software's top games...you were going to love RAGE no matter what...you said you have 300 games and like all of them...meaning any game you buy you will love
No, I'd agree that it's not their absolute best, and I don't think my opinion matches that of the majority a lot of the time. But I sure enjoyed the living hell out of it. I was just an example.
Hey, I loved No Man's Sky from the day of release. You made quite a bit of fun of me for it too if I remember correctly. But then, I knew I would like what it had to offer from the start. And it keeps paying off now with all the new updates.
I never make fun of any person for loving any game...I may not agree with their opinions and I usually spell out the reasons why I don't think a game is worth buying in its current state...NMS had tons of issues at launch (boring repetitve gameplay loop, same old planets with different color schemes, horrible end-game, Sean Murray misled people about multiplayer etc...basically the game felt devoid of life...billions of empty planets)...they have improved things immensely but it's easy to say 'look at me I loved No Man's Sky from the beginning' after they release the NMS: Next expansion...I bet you were not so open in your love for the game in the months after release when Sean Murray went into radio silence...in fact I'm sure you did not post much at all in that thread until news of the expansion came out so you could say 'see I told you the game was great and that Murray would fix the game'
What I liked about the gameplay was that it feels right to me as a fan of the genre and source IP. What I didn't like is that it seems like enough of the character movement and action is scripted to be more cinematic than I prefer. I get that it's an RPG and not an action game though. That's just my preference. This is coming from someone that appreciated Witcher 3 but didn't actually like the gameplay due to character movement and action to action feel etc but really enjoyed the story and world.
Fine with the first person for the obvious reasons and it looks like the right overall decision for the character perspective they seem to have been going for. Wish it looked like it felt more like an FPS in the same world though. I was likely a day one purchase regardless due to a love of the genre and source as well though so grains of salt and all that.
I can see that. My preference would be that all first person games handled like Doom 2016 or Quake 3 Arena for that matter. But, I can be pretty forgiving at the same time. I can hop right into something floatier like Borderlands and adapt. I'm with you though. First person games of any kind should be snappy, precise, and feel like a game.
First, yes, you made more fun of the game than me. We just differed on what looked good or not. I grabbed some videos of what it looked like for you or something like that. It was all in good fun.
I think you'll find that I was pretty fair in my judgment of the game, but that I still stood by my assessments from release until now. It had some flaws. It had a few shortcomings. I was pretty fair in what I thought happened with Sean, too much media coverage, too many expectations, Sony, etc. I actually don't really think he "lied" either. I think he had lofty ambitions that had to be curtailed, and shit happened. He didn't deal with it properly initially. However, he just shut up, got to work, and started fixing shit. I always liked the product though, but then, I'm pretty easy going. If something truly sucks, I'll say it, but if I can find some quality in something that I like, I'm usually pretty happy.
Yep, although I do like a bit more float as you put it than Doom style; I don't like the things like "press X" to sit down and then there's a slow feeling sitting animation (which probably isn't "slow" at all, it just feels that way due to perspective and the normal twitchiness of First Person). It's jarring to me. I'm perfectly willing to withhold real judgement until I play it though. Reminds me of all the quick-time sections of a fight that used to be popular. There's some kind of inherent disconnect I experience and breaks immersion for me personally.
if a game is great I will love it no matter what others think...I do enjoy the Assassin's Creed series, Tomb Raider reboots, I love the Arkham series (even when Arkham Knight was pulled from retail I was a fan of the broken game ) etc...but on the other end if a game is disappointing or worse I'm going to say it...but I will always admit when a game improves or gets substantially better or exceeds my initial expectations...Doom exceed my expectations...I didn't think iD would be able to deliver another amazing Doom game that wasn't just a nostalgia fix like Duke Nukem Forever...I didn't think they would be able to keep the fun core gameplay while evolving into a 2016 version of itself...I admit No Man's Sky got better...it's still not at the level of me wanting to buy it but I'd glad to see Sean Murray and crew address a lot of the concerns