GeForce Experience Is Bringing New Ray Tracing And AI Tech With Ansel RTX

DooKey

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The folks at NVIDIA are in a full-court press in hyping their ray tracing technology and they've announced the new Ansel RTX. Ansel RTX is part of the new GeForce Experience and it leverages ray tracing and deep learning in the new RTX 2XXX family of GPU's. Using Ansel RTX you can take photorealistic captures in supported games, upscale photo resolution, and it also has new filters for further customization. Whether you're a GeForce Experience fan or not it's worth taking a look at the new capabilities it's bringing to the table if you own an RTX GPU.

And now, we’re introducing Ansel RTX, which leverages the ray tracing and deep learning capabilities of our new GeForce RTX GPUs to create ultra-quality in-game photos. For all the details, and to hear about new games adding Ansel and Highlights, read on.
 
Well, you gotta have SOMETHING that takes advantage of RTX...
 
Great, a pre-fab mode for generating "in-game" shots that look nothing like the actual game. Like marketing departments need another tool to misrepresent their products....
 
Meh,...another proprietary marketing tool. Oh boy, i am so over joyed i might burp.

Where is the sarcasm emote?
 
Great, a pre-fab mode for generating "in-game" shots that look nothing like the actual game. Like marketing departments need another tool to misrepresent their products....

Eh, that's the whole point of Ansel, to allow people to create artistic, free cam shots in-game. They end up being a showcase for the game more than anything.

Not sure why so angry.
 
Meh,...another proprietary marketing tool. Oh boy, i am so over joyed i might burp.

Where is the sarcasm emote?

Except, they're actually delivering useful technology, that at least a small group of studios are already adopting, and literally nobody else is making it available? Show me where the competing tech from AMD is that would in a mythical, perfect world make it beneficial to cooperate in some way? Even if they made it open source, nobody else has the hardware to run it on right now. NV is it. That alone makes it a weird form of proprietary. People have been talking about Ray Tracing in the Unreal engine for what a year or two now? (among others of course which are also proprietary IIRC) Other people could have taken that as a cue, and started working on some compatible hardware. Are you upset over the cost of the hardware? Dislike RT tech in general? Because as far as JUST being a marketing tool (which it very much ALSO is) it's usable and adopted tech. NV did not invent Ray Tracing either. It's been around for decades and decades. I used to do it on my Amiga in the early 90s. NV just happened to develop some hardware that can actually do it in a way that's beneficial to games now. How is that not cool?
 
Eh, that's the whole point of Ansel, to allow people to create artistic, free cam shots in-game. They end up being a showcase for the game more than anything.

Not sure why so angry.

Agreed. Other games have their own version of this. Photo Mode in No Man's Sky for example. I take pics all the time in that game, and love that they look pretty amazing when I either go look at them, or post them. It's as much for amusement as it is for anything devious. I think we're at a point now where it would do a studio more harm than good to bullshot their way to sales. They'd get ripped apart and refunded into the ground in this lovely, harsh new world we live in. They'd get bomb and death threats. Their mothers would be called every name in the book. The SWAT team would show up at their place of business. Mass hysteria!
 
Except, they're actually delivering useful technology, that at least a small group of studios are already adopting, and literally nobody else is making it available? Show me where the competing tech from AMD is that would in a mythical, perfect world make it beneficial to cooperate in some way? Even if they made it open source, nobody else has the hardware to run it on right now. NV is it. That alone makes it a weird form of proprietary. People have been talking about Ray Tracing in the Unreal engine for what a year or two now? (among others of course which are also proprietary IIRC) Other people could have taken that as a cue, and started working on some compatible hardware. Are you upset over the cost of the hardware? Dislike RT tech in general? Because as far as JUST being a marketing tool (which it very much ALSO is) it's usable and adopted tech. NV did not invent Ray Tracing either. It's been around for decades and decades. I used to do it on my Amiga in the early 90s. NV just happened to develop some hardware that can actually do it in a way that's beneficial to games now. How is that not cool?

Not a fan of proprietary solutions. It does not need to be "open sourced". How about a common API supported in the operating system? Yes, I was using POVRay back in the 90's as well.

If they keep it proprietary, it will, eventually, find a niche market, but it is not sustainable across all markets. It costs a game company a lot of money to develope and support multiple rendering paths.

I have adopted the "wait and see" recommendation to see where it might go. Right now it is a lot of hype and little substance. I do not get excited about things like that.
 
Not a fan of proprietary solutions. It does not need to be "open sourced". How about a common API supported in the operating system? Yes, I was using POVRay back in the 90's as well.

If they keep it proprietary, it will, eventually, find a niche market, but it is not sustainable across all markets. It costs a game company a lot of money to develope and support multiple rendering paths.

I have adopted the "wait and see" recommendation to see where it might go. Right now it is a lot of hype and little substance. I do not get excited about things like that.

I agree with some of your points. However, in cases like this, Nvidia has already done most of the work. If a dev decides to support Ansel, (and not all of them do) NV helps them implement it as a partner typically.

I do agree that a standard API would be better, but we don't live in that world. I'd rather see additional features proprietary or not than nothing at all. If AMD wanted to push the issue, they'd create their "more open / more generic" version as competition. But... They obviously don't see the value in it. At least not yet. So that doesn't really push Nvidia to do anything other than what they are. No corporation is doing ANY of this for the good of us, the good of mankind, or in many cases the good of the industry (unless that then goes on to help said corporation). They do it to make money, and look fancy doing it. If that happens to require pushing new tech forward then they do. If that requires playing ball a bit and opening up a proprietary tech a bit to look better or some other ulterior motive, then of course they'll do it because it benefits them.

The only people creating tech to attempt to move things forward for the good of people, are really the open source type people. Sharing and creating for the sake of it. That's a completely separate beast though.

I don't particularly like anything I just wrote. It is however the reality. A byproduct of that reality is that the more companies jump on NV's tech, and the more of NV's tech that I buy (provided it doesn't totally suck) the more cool features I have to play with. Maybe that's a sick view of it, but it's the way things are right at this moment. I'd love to see AMD come back tomorrow with a fancy new IC, new, more open, (or at least accepted) ray tracing API that's already adopted into some major engines, and a competing "photo" making option to compete with things like Ansel. That would be incredible. I'm just not seeing it though. In the meantime, I'll enjoy being NV's bitch.
 
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