Monster Hunter: World PC Requirements Leaked

Megalith

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Capcom is planning to officially unveil the PC version of Monster Hunter: World tomorrow, but the title’s requirements have already leaked, courtesy of Chinese gaming platform WeGame. An Intel Core i7 3770 @ 3.4GHz and NVIDIA GeForce GTX 1060 are recommended for the action role-playing game.

More information on the PC version, including the release date, will be revealed tomorrow (July 9) at 9am PT/5pm BST. Monster Hunter: World is currently available on PlayStation 4 and Xbox One, and the PC version is also arriving this Fall.
 
Am i the only one who thought this already came out on PC?
 
yawn, a year later... if it sells a 100k copies i will be surprised.
 
Was the name of this game designed by clickbait headline generators? It reads like knock-off mobile game on the Play Store.
 
Was the name of this game designed by clickbait headline generators? It reads like knock-off mobile game on the Play Store.

Monster Hunter has been around since 2004, they titled this one MH:World because unlike previous versions, you get a huge map area to play on. In previous titles, the map was sectioned off into a bunch of different zones with loading screens between them.
 
Monster Hunter has been around since 2004, they titled this one MH:World because unlike previous versions, you get a huge map area to play on. In previous titles, the map was sectioned off into a bunch of different zones with loading screens between them.

Thanks for background. I got my wiki on and realized this was a console/portable title, which explains how this one has skated under the radar for me.

I still hold the title is ridiculous. It more or less ensures their market will be only people that were already familiar the game.
 
Thanks for background. I got my wiki on and realized this was a console/portable title, which explains how this one has skated under the radar for me.

I still hold the title is ridiculous. It more or less ensures their market will be only people that were already familiar the game.

It's Capcom's highest selling game ever. Titles mean far less than armchair analysts think they do.
 
It's Capcom's highest selling game ever. Titles mean far less than armchair analysts think they do.

You say that, but it took 12 years for an iteration of the game to sell more than a million copies in the US and Europe (some more armchair analysis). I'm not foolish enough to think it is title alone, but 12 years to achieve market penetration on your best-selling title, and with a household name like Capcom on the box, might be an indication that something isn't translating well.
 
You say that, but it took 12 years for an iteration of the game to sell more than a million copies in the US and Europe (some more armchair analysis). I'm not foolish enough to think it is title alone, but 12 years to achieve market penetration on your best-selling title, and with a household name like Capcom on the box, might be an indication that something isn't translating well.

Because the games were incredibly niche titles that were never well advertised outside of Japan and had gameplay that can be charitably called clunky and unintuitive. World changed all of that. Capcom advertised the hell out of it in the West, they made a big marketing push to get it noticed and to make it a thing.
 
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