Twitch Getting Twitchier - Youtube Gaming Smelling Gamier

FrgMstr

Just Plain Mean
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If you do not know much about the world of streaming games, The NYT has a fairly extensive article about how Twitch is seemingly getting a stranglehold on the market over Youtube Gaming, and not much is really said about Facebook's foray into the game streaming world. And while everyone is always talking about the "big guys" when it comes to streaming, some sites are even focusing on streamers that have never been seen....by anyone. As you know, HardOCP has a affinity for streamers that are pushing shooter games that have beautiful engines that stress graphics cards like Hunt: Showdown. As we have gotten more active in supporting that community, it turns out that it is a pretty good community to be part of. Thanks to TheRabbleWrangler for the linkage.


Even with the rise of live streaming, gamers have continued to do big business posting recorded videos on YouTube’s main site, which reports 1.8 billion “logged in” users a month, across all types of content. That makes it much larger than Twitch, which claims around 100 million monthly viewers. Mr. Wyatt, the YouTube executive, noted the full scope of YouTube’s gaming content, which includes the videos posted on the main site and the live streams on YouTube Gaming, in comparing it with the Amazon-owned platform.
 
Wish I could figure out how to stream and have a little dashboard window open without needing a second monitor.

But who am I kidding. I never have any viewers anyways.
 
Wish I could figure out how to stream and have a little dashboard window open without needing a second monitor.

But who am I kidding. I never have any viewers anyways.

I mod a number of twitch channels in the MTG community and have become acquaintances or friends with many of the people trying to make a living at it. The key things that I've heard and/or seen lead to success are the following: consistency, the game you choose to play, and competition in the space (which goes beyond who streams - sometimes being a streamer at an "off" hour helps a ton). The people who attract viewers the fastest are good at talking a lot while reading and playing the game.

That said: it's probably not worth the time and effort for the vast majority of people. I'm a bit saddened by hopeful streamers who get into it because they see successes and ignore those who don't make it.
 
I've streamed on and off for a few years now. Twitch was getting pretty bad for small channels for a while, but they started making improvements about a year ago that really helped. YouTube on the other hand has gone backwards. Their policies for general YouTube make streaming really undesirable unless you are already a large YouTube channel. I'm not a large steamer who plays fotm games. I do smaller niche and indi games and teaching.
 
So how do you guys manage to play a full screen game and see your chat and video preview at the same time? Tried using my phone and the viewer count isn't accurate.

2nd monitor?
 
So how do you guys manage to play a full screen game and see your chat and video preview at the same time? Tried using my phone and the viewer count isn't accurate.

2nd monitor?
Most people I watch have a 2 PC setup if they're streaming a PC game.
 
I've streamed on and off for a few years now. Twitch was getting pretty bad for small channels for a while, but they started making improvements about a year ago that really helped. YouTube on the other hand has gone backwards. Their policies for general YouTube make streaming really undesirable unless you are already a large YouTube channel. I'm not a large steamer who plays fotm games. I do smaller niche and indi games and teaching.

Yeah, in general YouTube has gone all in on promoting megachannels at the expense of the smaller ones and startups. Not just in streaming.
 
Most people I watch have a 2 PC setup if they're streaming a PC game.

Hmm- I wonder why this is?

Just the simplicity of not having a multi monitor setup?

Or because it's easier to manage and interact with people on a separate machine?
 
Hmm- I wonder why this is?

Just the simplicity of not having a multi monitor setup?

Or because it's easier to manage and interact with people on a separate machine?

Cheaper than building an equivalent HEDT CPU desktop. No potential for lag on the system that's doing the gaming. And yeah, probably easier interaction with a seperate mouse/KB.

Threadripper 2 could change that though, depending on how it's priced.
 
Cheaper than building an equivalent HEDT CPU desktop. No potential for lag on the system that's doing the gaming. And yeah, probably easier interaction with a seperate mouse/KB.

Threadripper 2 could change that though, depending on how it's priced.

HEDT?
Last night with my 8700k/1080ti system, I was playing Far Cry 5, streaming on Twitch to 4(!) viewers, recording via GeForce experience, ripping a Blu-ray via MakeMKV, and my wife was watching a movie via Plex.

It performed magnificently.

I guess if you are competitive fps or something, that might matter.

But I suppose if you have a ton of viewers, you can justify a system just for communicating with all your viewers.
 
HEDT?
Last night with my 8700k/1080ti system, I was playing Far Cry 5, streaming on Twitch to 4(!) viewers, recording via GeForce experience, ripping a Blu-ray via MakeMKV, and my wife was watching a movie via Plex.

It performed magnificently.

I guess if you are competitive fps or something, that might matter.

But I suppose if you have a ton of viewers, you can justify a system just for communicating with all your viewers.

Top streamers dont stream via GeForce experience because it uses the GPU's encoder block. It's fast (and doesn't take any CPU/GPU), but the quality for the bitrate is much worse than CPU x264 encoding.

If Twitch supported 10-bit HEVC, that would be a different story. They probably just don't want to pay the license fees, and are waiting for AV-1 to come around before updating their infrastructure, just like YouTube is doing. But thats another rabbit hole...

Also, if I'm being nitpicky, MakeMKV is just storage heavy, and Plex is light if it doesn't need to transcode stuff (and it usually doesn't on a local network), so FC5 may be the only thing really taxing your CPU :p
 
Top streamers dont stream via GeForce experience because it uses the GPU's encoder block. It's fast (and doesn't take any CPU/GPU), but the quality for the bitrate is much worse than CPU x264 encoding.

If Twitch supported 10-bit HEVC, that would be a different story. They probably just don't want to pay the license fees, and are waiting for AV-1 to come around before updating their infrastructure, just like YouTube is doing. But thats another rabbit hole...

Also, if I'm being nitpicky, MakeMKV is just storage heavy, and Plex is light if it doesn't need to transcode stuff (and it usually doesn't on a local network), so FC5 may be the only thing really taxing your CPU :p

Fascinating.
Guess I'll have to try other ways to push my system :D:p
 
Fascinating.
Guess I'll have to try other ways to push my system :D:p

I have a suggestion: encoding with StaxRip. ;)

Use Waifu2X to upscale/denoise, and Nvenc (or the CPU) to encode to HEVC. That'll load every part of your GPU 100%.

Run motion interpolation after Waifu, and maybe some other filters before it like sharpening or deinterlacing, depending on the material. Now your CPU is loaded too.

On top of that, the initial demuxing will max out your storage system, or you could work from a NAS to stress your network. It really is a whole system stress test.
 
I don't get the appeal of twitch, it's wonky at best, hard to navigate, slow, cluttered, and just generally awful imo.
 
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