Battlefield V Live Reveal @ 3PMCDT

All that & I would have liked to have seen something along the lines of the movie "Fury".



Movie was a pile of shit, they may as well have made the Germans star wars storm troopers with their shit aim . 4 tanks rolling slowly across a field in a straight line and for some reason entrenched at cannons can't take any out. Herp derp. Not to mention the hilariously bad tiger encounter that made no fucking sense.
 
My favourite part of WWII was when the spec ops chick with a robo arm rode into an active battle zone under a crashed bomber while kamikaze planes crashed into a bridge under paratroopers and carpet bombers with mecha Hitler riding in on his lazer unicorn while Franklin Roosevelt burned down martian spaceships with his dragon before the balrog destroyed king kong...
 
Theres wummins in my game where I immediately respawn after dying and can heal myself 20 times from bullet wounds in 10 seconds! The insults to history, the lack of realism! :rolleyes:
i would gladly play a battlefield game with zero respawns & one medkit limit if it meant that they showed proper respect to the source material instead of this absurd """"""""reimagining"""""""" of history.
 
My favourite part of WWII was when the spec ops chick with a robo arm rode into an active battle zone under a crashed bomber while kamikaze planes crashed into a bridge under paratroopers and carpet bombers with mecha Hitler riding in on his lazer unicorn while Franklin Roosevelt burned down martian spaceships with his dragon before the balrog destroyed king kong...
Ah, the assault on Tea Bag Canyon.
 
BF firmly jumped in 2018 casual game territory, alongside CoD/R6S.

Yay, another game where you get to play as "you". I don't want to see women running around with missing body parts, tramp stamps, makeup, mohawks, skull face tattoos, neon guns and other crap. I want to play as a damn soldier. Once again, gamers are our own worst enemy. We buy crap and then they make said crap for everyone.
 
I'm okay with playing as crazy steam punk women with a rag tag group of misfits,

But if you want to make a game like that, MAKE UP A DAMN WAR. Don't tread on WWII and alter it to fit a vision, create a new setting.

It's not about sexism or anything like that, I think it was COD that had a mission where you infiltrated an German occupied French building as a realistic if not historically accurate female spy, THAT'S FINE. That shit actually happened.

This trailer though, other than being a completely impossible to follow clusterf**k, it looks to be a completely insulting "revision" of what WWII actually was...
 
This trailer though, other than being a completely impossible to follow clusterf**k, it looks to be a completely insulting "revision" of what WWII actually was...
The biggest WTF moment for in the entire thing wasn't the British cockney accented amputee woman handling a thompson smg and a M1903 Springfield sniper rifle (which in of itself is all sorts of WTF), it was the scene after the player busts through the second floor window like a Bruce Willis action star.

Did anyone else notice this? The British charge in Churchill tanks plowing down a house. One of the squad mates pulls up in a stolen German kettenkrad painted in US Army green with a giant white 5 point star painted on it [no the Allies didn't have this half-track motorcycle contraption). They charge alongside the Churchill tanks, pan around 360 degrees and where the Churchill tanks were a second ago now sat a German Tiger tank going the same direction the players were AND it got shot from the front.
 
I think EA is trolling the sjw crowd. They add an amputee female charachter to the trailer and... Shazzam! All the pillow biters can talk about is how anyone who thinks this game looks like a dumpster fire is a bigot, sexist, and clearly not woke. Shit, you CAN'T be a non-bigot if you don't buy this game. It's amazing.

All these privileged, white, cis scum. Just cant handle a reality that doesn't fit with their own point of view.
 
i would gladly play a battlefield game with zero respawns & one medkit limit if it meant that they showed proper respect to the source material instead of this absurd """"""""reimagining"""""""" of history.

There's a ton of those in development.

Hell Let Loose
Post Scriptum
 
I think EA is trolling the sjw crowd. They add an amputee female charachter to the trailer and... Shazzam! All the pillow biters can talk about is how anyone who thinks this game looks like a dumpster fire is a bigot, sexist, and clearly not woke. Shit, you CAN'T be a non-bigot if you don't buy this game. It's amazing.

All these privileged, white, cis scum. Just cant handle a reality that doesn't fit with their own point of view.

In reading this post it sounds more like you got that trolled - frantic, nervous, heavy flow. Just a little too much angst to be having over a trailer.
 
Apparently Jackfrags (longtime BF youtuber) has had time with the game and spilled a bunch of details. Even if you think DICE's bombastic-as-always cinematic sucked or had a female or whatever, the mechanics sound brilliant:

• No Premium or Season Pass, no Loot Boxes, no Pay to Win, all maps and modes will be free
• Four classes are back: assault, medic, scout, support
• Launch locations are France, Africa, Rotterdam and North African desert
• Co-op is back with Combined Arms mode
• Single player War Stories returns
• Defensive fortifications are things like sand bags, trenches, tank stoppers. Offensive fortifications are things like machine guns, field cannons. Only supports can build offensively.
• Predetermined areas to build, such as at flags, can rebuild destroyed buildings.
• Attrition system – health bar is now segmented, meaning health regen doesn't go back to 100 anymore (ie if your health is 7% it'll regen back to 20% and stop).
• Physical interactions – every action in the game requires interacting for things like medkits, ammo, ledge grabbing (ie healing requires walking over to a health pack, character animation to pick it up, then start healing)
• No more HUD/map spotting. Spotting will be based on movement/changes around you
• Attrition system – much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
• Revive system has a full animation, no more revive trains, takes time to complete
• Ragdolls are server side, can now drag a downed player's body elsewhere
• Any class can do a squad revive, takes longer than a medic revive, does not give full health points
• Can call for help when down, as seen in trailer
• Ragdolls (player bodies) effect the environment, push down grass etc.
• Gunplay completely changed
• No more visual recoil
• Each gun has a unique recoil pattern that can be learned and mastered
• Bipods easier to use and setup
• Bullet penetration through thin wood, sheet metal, walls
• Movement changes: can now dive forward, backward, left and right similar to R6 Siege's prone system
• Diving has a cooldown to prevent dolphin diving and spamming
• Crouch sprinting has been added
• Can burst out of windows and commando roll, no destroying windows first
• Can catch, throw back or shoot grenades
• Less grenades because less ammo
• Towables: can tow items with vehicles, like a previously stationary AA or field cannon; teammate can use an AA gun while you tow it with a tank; can drive a truck towing an ammo crate to resupply teammates on front line
• Destruction explodes inward or outward depending on where destruction happens; ie grenade thrown into a building explodes things outward; an explosion outside a building explodes inward.
• Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant destruction.
• Heavily focused on squad play, you're instantly placed into a squad when joining a game
• New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is faster than spawning on tactical map screen
• Since squad spawning/deploying is faster than tactical map, squad wipes are serious (10s delay to respawn)
• Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
• Squad Call-ins are V1 or JB2 rockets as seen in trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
• Elite classes are gone
• Behemoths are gone
• Large, non-fatal explosions can knock a player over
• Create a soldier, add them to a company of soldiers, then customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archetype
• Class archetypes highly customizable -
can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
• Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
• Can change and add specialization trees such as agility, flak armor, suppressive resistance
• The more you play a class, the more specializations/archetypes earned for the class
 
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Looked great. Saturday Morning Cartoon WW2 - I love it. Fits right in with the current wave of popular aesthetics.

Also really like the sound of all the gameplay elements changing.
 
I think EA is trolling the sjw crowd. They add an amputee female charachter to the trailer and... Shazzam! All the pillow biters can talk about is how anyone who thinks this game looks like a dumpster fire is a bigot, sexist, and clearly not woke. Shit, you CAN'T be a non-bigot if you don't buy this game. It's amazing.

All these privileged, white, cis scum. Just cant handle a reality that doesn't fit with their own point of view.


I mean the trailer is so far out of reality that people are assuming we are being trolled and played with but this is EA and I'm pretty sure that's not the case. Classic EA fking it all up again and dropping the ball big time. And they wonder why their games always always have issues. What another horrible nightmare and letdown. Whoever they have at the top, we have somehow got to get rid of.
 
Apparently Jackfrags (longtime BF youtuber) has already had time with the game. So even if you think the trailer sucked (DICE's cinematic trailers are always bombastic and over the top), the mechanics sound brilliant:

• No Season Pass
• Launch locations are France, Africa and Rottedam and North Africa desert
• Coop Mode called Combined Arms
• Single player War Stories return
• Fortifications are things like sand bags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
• Predetermined areas to build such as at flags, can rebuild destroyed buildings
• Attrition system – health bar is in stages, only regen up to closet stage not to 100 anymore
• Physical interactions – every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
• No more HUD/map spotting, spotting is based on movement/changes around you
• Attrition system – much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
• Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
• Ragdolls are server side, can now drag a downed player's body elsewhere
• Any class can do a squad revive, takes longer than a medic revive, does not give full health points
• Can call for help when down such as in the trailer
• Ragdolls (player bodies) effect the environment, push down grass etc.
• Gunplay completely changed
• No more visual recoil
• Each gun has a unique recoil pattern that can be learned and mastered
• Bipods easier to use and setup
• Bullet penetration through thin wood, sheet metal, walls
• Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
• Diving has a delay to prevent dolphin diving
• Crouch sprinting is in the game
• Can burst out of widows and commando roll, no destroying windows first
• Can catch, throwback or shoot grenades
• Less grenades because less ammo
• Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
• For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
• Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
• Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
• Heavily focused on squad play, instant placed in squad when joining a game
• New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
• Since squad spawning/deploying is faster than tactical map, squad wipes are serious
• Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
• Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
• Elite classes are gone
• Behemoths are gone
• Large, non-fatal explosions can knock a player over
• Four classes are back: assault, medic, scout, support
• Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
• Class archetypes highly customizable
• Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
• Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
• Can change and add specialization trees such as agility, flak armor, suppressive resistance
• The more you play a class more you get more specializations/archtypes within said class

Most of that sounds like shit, but I won't bother going into why because no one will ready it anyways.

But the no seasons pass as an example is bullshit. If anyone thinks we're going to get 20 or so maps, weapons and some vehicles like we did with BF4 for free you're wrong. They'll make people buy a crapload of cosmetic DLC to pay for it. I'd be okay with it if we could disable all the cartoon customization, but they're not going to let that happen. They've deliberately said they want other players to see each others cosmetics. Obviously, this is to drive sales. Anyone who thinks EA is going to dish out lots of maps and theaters out of the kindness of their hearts is a fool.

BF4's premium was actually a good deal. Especially because it could easily be found for $40 even close to release and maps were eventually made free to everyone else. The people who whined about the fairly good value of it, you only have yourselves to blame.

A few years back people had common sense and bitched about this. But in 2018 we welcome it (and the shitty microtransactions) with open arms.

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What I would have preferred to see:

-Black screen. Battlefield 1942 theme starts quietly in the background. All you hear is the drum beat.
-Frantic screaming in all languages. Stuka dive bomber siren roaring
-Battlefield 1942 theme changes key and becomes new theme.
-Shots of German Tank crews firing
-Japanese planes in formation
-British battleship firing a broadside
-Russians charging through a destroyed city
-American Higgins boats full of soldiers
-Random shots of actual gameplay for next minute.

Instead we got... whatever the hell that was.
We would probably have that if their gameplay trailer guy didn't quit after BF1 in 2016. He did all of them from 1942 to BF1. The BF 5 trailer was like a Michael Bay movie on mushrooms sped up 5x.
 
Most of that sounds like shit, but I won't bother going into why because no one will ready it anyways.

But the no seasons pass as an example is bullshit. If anyone thinks we're going to get 20 or so maps, weapons and some vehicles like we did with BF4 for free you're wrong. They'll make people buy a crapload of cosmetic DLC to pay for it. I'd be okay with it if we could disable all the cartoon customization, but they're not going to let that happen. They've deliberately said they want other players to see each others cosmetics. Obviously, this is to drive sales. Anyone who thinks EA is going to dish out lots of maps and theaters out of the kindness of their hearts is a fool.

BF4's premium was actually a good deal. Especially because it could easily be found for $40 even close to release and maps were eventually made free to everyone else. The people who whined about the fairly good value of it, you only have yourselves to blame.

A few years back people had common sense and bitched about this. But in 2018 we welcome it (and the shitty microtransactions) with open arms.

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it sounds like shit to you because you probably never played the old games that didn't have regeneration or wallhack spotting.

I'm glad premium is gone and you should be too if you had any common sense! Battlefield have had huge issues with premium/DLC's splitting up the community for so many years and most people who play with friends that perhaps don't play the game enough to fork out more money for premium have had issues playing on the same server when there suddenly was a map change. Besides I still find $60 for the basic game and $40 for premium a lot of money.
It makes no sense to break up the players and finally Dice decided to listen to the community.

If EA/Dice can get their money in on cosmetics instead of premium/DLC's I'm more than fine with that as long as it's somewhat in the realm of reality and the ww2 spirit.

On paper the new changes sounds great for battlefield, but the trailer showed something way too chaotic and I think most people got disappointed with how they decided to showcase it.
 
I mean the trailer is so far out of reality that people are assuming we are being trolled and played with but this is EA and I'm pretty sure that's not the case. Classic EA fking it all up again and dropping the ball big time. And they wonder why their games always always have issues. What another horrible nightmare and letdown. Whoever they have at the top, we have somehow got to get rid of.


And so you get all this info from a brief trailer that could well be showing some sort of in-game sp mission? Can you tell me this week's lottery numbers while you're at it?
 
Yawn...............after the bullshit DICE has pulled over the years. The suppression update with BF3 is when it all started. The fiasco shit of BF4 with its incapable of knowing the opposition's facing netcode and everything else shitty in that game is when I had enough as a long time player of the BF series. I will never buy a DICE engine or game-unless-2142 is remade just because of nostalgia; even if it is a shit redo. Now this SJW women shit. Might as well make them wearing nun, or desk warrior outfits. At least they can make them French spies or some shit, but the Gaelic face painted warrior women? I am about to say fuck the gaming industry because they do too much in such an asinine manner! All of them need to take a little study in some Tao and Zen philosophies so you do not get the fucking too shaky cam, sun in the eyes, great levolution features!!!!!!11!!!!1111111!!111; and don't get me started on limited vehicle ammo too......

Personally, as a side note, to me what would be better than a battle royale is a defend against the comp (horde) mode. Almost like rush mode, but like a massive scale invasion battle in which placed emphasis on the team play mechanic because most players never drop ammo, health, nor repair! It would train players to play the game a bit more as intended.
 
I don’t know about your guys. But a battle royale mode in the ww2 setting up I think would be amazing!

or you know just make an awesome new version of 1942 that isn't a cut down POS like all the newer battlefield games. We need boats and what not back. They can do it better now and with more players at one time. 1942 was epic for the amount of stuff in it to use. Now they are just run and gun infantry BS mostly with a jeep and tank thrown in.
 
Based on your 50+ hours of playing it, obviously...:rolleyes:

No, just based on a trailer.
A trailer where a V1 rocket is used in a small skirmish.
A trailer where a prosthetic limb provides enough agility to use: a Thomson submachine gun, a Springfield rifle, and beat someone with a cricket bat.
A trailer where a man runs around with a katana on his back.
A trailer where a man jumps from a two-story house because (allied) tanks are driving through the building.
A trailer where random shit just falls out of the sky.

By itself that doesn't sound half bad, but then I am told that this is supposed to be set in WW2.
Why is this set in WW2 again?
 
I dunno.
I like the look of the actual combat. In fairness they picked possibly the most frenzied possible moment to show, but all hell can break loose at certain points in all BF games
And honestly "wah wah not true to the war"
Seriously who cares. this is probably going to be an alternate version war, even though they are not saying it yet.

Its a game...get over it.
I'm getting it

Suck on that EA hating fags

:D
 
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No, just based on a trailer.
A trailer where a V1 rocket is used in a small skirmish.
A trailer where a prosthetic limb provides enough agility to use: a Thomson submachine gun, a Springfield rifle, and beat someone with a cricket bat.
A trailer where a man runs around with a katana on his back.
A trailer where a man jumps from a two-story house because (allied) tanks are driving through the building.
A trailer where random shit just falls out of the sky.

By itself that doesn't sound half bad, but then I am told that this is supposed to be set in WW2.
Why is this set in WW2 again?

The footage in the trailer looks to be set in a sp mission, And lets face facts, battlefield has never been about realism, otherwise people would be raising eyebrows at the ability to jump out of a plane, rpg a tailing aircraft and jumping back into your original plane all in mid air.

The mp event in a few weeks will be much more telling. The trailer did seem a bit random i'll give you that but much more to come instead of basing everything off an initial trailer
 
The footage in the trailer looks to be set in a sp mission


The reveal trailer is neither singleplayer or multiplayer footage. It's simply a scripted / animated presentation of chaos depicting a bunch of Battlefieldisms in an over-the-top playful manner.

It looks like we won't see gameplay until the June 9th presentation.
 
The reveal trailer is neither singleplayer or multiplayer footage. It's simply a scripted / animated presentation of chaos depicting a bunch of Battlefieldisms in an over-the-top playful manner.

It looks like we won't see gameplay until the June 9th presentation.

The mg footage appeared to be actual gameplay, much like the first bf1 trailer had a moment of gameplay in it.
 
What we need is the realism of a game that plants you in a foxhole for 60 hours while you pray you're not next.

Most soldiers in WWII didn't even fire a weapon at any enemies.

War is not fun, video games are fun, the two are fundamentally incompatible if realism is important.

The truth is that people don't want historical accuracy, they want a game that will fellate them and only them. Nobody else should enjoy my thing, it's for my junk, not yours.

Ooh, a trench-foot simulator would be sweet too!
 
The footage in the trailer looks to be set in a sp mission, And lets face facts, battlefield has never been about realism, otherwise people would be raising eyebrows at the ability to jump out of a plane, rpg a tailing aircraft and jumping back into your original plane all in mid air.

It alludes me why people don't understand this; when we are talking about realism we are not talking about how one necessarily destroys shit and plays the game. If they are selling this as a WW2 game set in that era, with those locations, weapons, and everything then it would be a reasonable expectation for there to be more focus on the history otherwise create any other game with any other conflict you want but don't market a WW2 game and then for example put a British woman on the front with a prosthetic limb doing what she's doing...
 
The mg footage appeared to be actual gameplay, much like the first bf1 trailer had a moment of gameplay in it.

I think all of that is scripted, as well.

The player runs over a ledge and is behind a few opponents. He fires 10 shots straight ahead at nobody in particular, and the row of opponents just fall down altogether. Then a teammate picks up a grenade and throws it in the air, and the player seemingly shoots it in the air, making it explode just as a plane flies through it. Everything in this video is timed perfectly to make this specific presentation.

And all of the character animations appear to be mocaped and animated specifically for the video, and don't resemble what I think we'll see in the actual game.

I think this is like a CGI trailer for the next Battlefield, just done in the game engine because its graphics look good enough. Similar to the 'meet the' series for Team Fortress 2. Just an amalgamation of Battlefieldisms to hype that a new Battlefield is coming.
 
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What we need is the realism of a game that plants you in a foxhole for 60 hours while you pray you're not next.

Most soldiers in WWII didn't even fire a weapon at any enemies.

War is not fun, video games are fun, the two are fundamentally incompatible if realism is important.

The truth is that people don't want historical accuracy, they want a game that will fellate them and only them. Nobody else should enjoy my thing, it's for my junk, not yours.

Ooh, a trench-foot simulator would be sweet too!
There is no middle ground between waiting in foxholes for hours and Michael Bay transformers. No way.
 
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