NVIDIA's Work On Adding Ray-Tracing To Vulkan

I'm sure they will find a way to screw with it. maybe paying game developers to use their vk_nv vulcan extension which just happens to run like shit on amd cards.
 
I'm sure they will find a way to screw with it. maybe paying game developers to use their vk_nv vulcan extension which just happens to run like shit on amd cards.

Have a look. They're only helping with specific RTX and NV_RT extensions. This is helping Vulcan access Nvidia's closed standards. It's useless for other GPUs.
 
Have a look. They're only helping with specific RTX and NV_RT extensions. This is helping Vulcan access Nvidia's closed standards. It's useless for other GPUs.

I was not really serious in my comment. more joking.

though I could say..see I was right it will run like shit on amd cards!
 
Have a look. They're only helping with specific RTX and NV_RT extensions. This is helping Vulcan access Nvidia's closed standards. It's useless for other GPUs.

Which is exactly the way OpenGL worked, until extensions were standardized in later releases.

Since Vulkan is vendor-specific by design, why does this surprise anyone?
 
Which is exactly the way OpenGL worked, until extensions were standardized in later releases.

Since Vulkan is vendor-specific by design, why does this surprise anyone?

Still wish we could turn back time. Mantle, DX12, Vulkan, all these "close to the metal" APIs should never have existed. It's like everyone forgot why DX3D and OpenGL existed in the first place.
 
NV working on creating an open standard?! has hell frozen over?!

so you never knew Nvidia it's one of the founders of Khronos Group companies 18 years ago? so yeah, all "Open" Standards have some of Nvidia hands on it, which include openGL, OpenCL, Vulkan, WebCL, WebGL and a large etc.

They are also part of MIPI Alliance, IMTC and SD Association all open standards, yep hell has been frozen since years =)
 
Still wish we could turn back time. Mantle, DX12, Vulkan, all these "close to the metal" APIs should never have existed. It's like everyone forgot why DX3D and OpenGL existed in the first place.

Funny how the whole point was supposed to be to save cpu when that's the most under used part of a gaming rig in most games
 
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