Game Developer Quote of the Day

FrgMstr

Just Plain Mean
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GameRant has an article that confirms there will be no loot boxes in the upcoming Rage 2 title, which I am sure many of us will be a fan of. However, this quote caught my eye. Tim Willits of id Software said, "We have this novel approach: You buy the game and then you play it." Glad someone still gets it. Now you kids get off my post-apocalyptic barren landscape.


With this in mind, many will be glad to see that Rage 2 will not follow suit of so many other games and will instead leave loot boxes out. Arguably, this is a smart business decision by Bethesda and developers id Software and Avalanche Studios, as the game will not be impacted by any loot box laws that are implemented between now and the game’s 2019 release date.
 
That line of thinking will get them nowhere. How do they expect to make money like that.
 
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Tim also said they are taking a "Games as a service" approach with Rage 2. Maybe he should have said, "You buy bits of a game, and you play those bits, then you buy more bits...."
 
Tim also said they are taking a "Games as a service" approach with Rage 2. Maybe he should have said, "You buy bits of a game, and you play those bits, then you buy more bits...."
Who knows. But given what WIllits did say, I would suggest DLC like we saw with the DOOM model.
 
did they ask the developing team this :"So, have you learned from your past mistakes so that you wont put out a bug laden POS on day 1"? that first one yikes! I loved how the game looked, and it had a few cool things, but im gun shy right now.
 
If they go with a game as a service model, it could even go to a season pass / DLC model or a full on style MMO subscription model in which you pay a small fee for ongoing content released at regular intervals.
 
did they ask the developing team this :"So, have you learned from your past mistakes so that you wont put out a bug laden POS on day 1"? that first one yikes! I loved how the game looked, and it had a few cool things, but im gun shy right now.
The gaming industry doesn't learn from its mistakes. Now lets all laugh at them. They'll just find new ways to part you from your money.

 
It's sad and ironic that the gaming industry has been such a bitch to Hollywood in terms of design and style, and yet, 'cos of proven business models for micro pay, they don't do the 'one show, one pay' model.

Which in Film...globally...is how it still works...

When'dya last get a refund on that 'bad film'?
 
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Rage is not really my type of game, but I could see myself buying it just to support them doing the right thing.
 
I reckon I could've given the original Rage proper shout, but after listening to my Brother's experience at the time, and the opinion in general, I chose not to buy.

Maybe that was ignorant, but for me there were key reviews that basically said "No".

....So what's different/changed? This time around?
 
I reckon I could've given the original Rage proper shout, but after listening to my Brother's experience at the time, and the opinion in general, I chose not to buy.

Maybe that was ignorant, but for me there were key reviews that basically said "No".

....So what's different/changed? This time around?

I only vaguely remember the criticisms of it when it launched.

One of them had something to do with the engine which dynamically changed graphics settings to maintain framerate, if I recall.
 
I'm sure they'll find some way to monetize it, but probably something like Kyle said. A bunch of DLC additions. I'm ok with that. I still like to "somewhat" own my games or licenses to them or whatever the hell we can call it at this point. I do NOT want subscriptions and if at all possible, no requirements for servers. (for single player) I want to load the game at any time, and play it. Not jump through hoops or pay bills...
 
I reckon I could've given the original Rage proper shout, but after listening to my Brother's experience at the time, and the opinion in general, I chose not to buy.

Maybe that was ignorant, but for me there were key reviews that basically said "No".

....So what's different/changed? This time around?

Well, on key difference is that for a cross platform title, the delta between the lowest common denominator and premium PC gaming setups is much less awful these days. The consoles aren't doing 4K well, but then again neither are the bulk of PCs. At 1080p though the playing field is much more level.

At the time back in 2010, rage was making claims of ground breaking visual goodness, and was saddled with making a functioning experience on fire breathing PCs with ~4GHz 4 core cpus, a GTX680 with 2-4GB of ram, and likely at least 8GB of system RAM. A mid range system was still probably supporting 3.5ghz two core cpu, 2GB or video ram on whatever card with WAY more shaders than the consoles, and 4GB of system ram. Compared to the xbox 360 and PS3 which rocked 512 shared system/GPU ram and 256/256 discreet system/GPU ram respectively. Plus neither console was x86 based, but custom iterations of power-pc.

Now both platforms are basically x86 APUs. With a decent chunk of fast ram shared with the GPU AFTER subtracting for OS overhead. So while the game can be stupid, which the last one was more or less, the tehcnology should be less of a shitshow, which the last one was.
 
I reckon I could've given the original Rage proper shout, but after listening to my Brother's experience at the time, and the opinion in general, I chose not to buy.

Maybe that was ignorant, but for me there were key reviews that basically said "No".

....So what's different/changed? This time around?
It was an engine and quality setup where computers were not ready, unlike crysis with it's motion blur they did nothing to make the game look smooth at low fps, low fps usually also meant blurry textures for a while.
the rest of the game might have been good, I should try it I think :D

I only vaguely remember the criticisms of it when it launched.

One of them had something to do with the engine which dynamically changed graphics settings to maintain framerate, if I recall.

the blurry textures while loading was the main complaint, it didn't do much dynamic settings based on fps, if you chose unbeliavable settings on a midrange computer it'd run like crap and 10 seconds later the textures would look good.
I've been tempted to try it again as computer are way better now.

it's for the most part the same engine wolfenstein runs, you see it does the same thing (GTX970 can easily see that when running high res and high texture quality), not managed to make my vega do it even at 4K but with my previous GTX970 anything more than medium textures in the new order @ 4K would produce blurry textures when moving quickly around.
 
Willets is most of the reason id turned to crap. The man who wanted to make Rage like COD because it made money. The reason I don't buy id games anymore.
 
I more or less absolutely DESPISE current gaming methods for season pass, DLC, loot boxes, or that crazy crap EA did with the battlefield 3/4 where people with zero game time can open their wallet and "buy" their weapon packs to get a headstart over someone who could only afford to buy the game, put the time in to "earn it"

I get that games are expensive to product and the developer has to make bankroll to move on to the next entry in their franchise.

but honestly do they have to dumb it down soo much, and be soo damn "greedy" about the way they accomplish this?

Put some quality behind the price tag, go back to good old expansion packs, I know the "kids" these days (at least in the developers opinion) have zero attention span, but that should not automatically mean to chop things out just to make quick sale after quick sale and move on to the next title that you do the same thing again and again.

all about the "got to make them all confused with the hollywood light show so they do not see the crud we put in there"

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anyways, if they (publisher/dev) actually puts the highest possible quality then can give, even if it means game takes 6-12 months longer before it hits the shelf (but has little if any game breaking bugs) then they could "easily" ensure there are a good chunk of expansion packs, DLC whatever to make even more "bank" so people like me are ^.^ and they are also ^.^ at the end of the day.

the best games that I have ever played were not ZOMG graphics, they were just well designed story, extremely well made UI etc 99% of them were RPG (which take WAYYYY longer to make) than the FPS that end up selling for the same (or more) $$ and have less actually in them beyond "extra pretty" crap.

screw the seasonpass/DLC/loot box bullshit, they are focusing too damn much on "how can we make even more $$$ on top of an already expensive per unit game..make the damn game more complete out of the gate, then have the kahonas to figure out a way to drum up more "a la carte" extras one you KNOW the experience and playerbase justifies it, not before.
 
If they go with a game as a service model, it could even go to a season pass / DLC model or a full on style MMO subscription model in which you pay a small fee for ongoing content released at regular intervals.

That could work and it did for Destiny. The question is how much time/interesting is the world of Rage going to be to keep people interested. Destiny players found out the hard way how quickly you can go through content and not have anything for a long time. I really hope they just release a full game, and have a season pass worth of additional content and not try to stretch out the "Games as a service" thing for too long.
 
That could work and it did for Destiny. The question is how much time/interesting is the world of Rage going to be to keep people interested. Destiny players found out the hard way how quickly you can go through content and not have anything for a long time. I really hope they just release a full game, and have a season pass worth of additional content and not try to stretch out the "Games as a service" thing for too long.

This really shouldn't have surprised anyone. MMO developers have often underestimated player's ability to churn through content. Players who have any experience with MMO's know this as well. I think developers of "games as services" type games like Anthem, Destiny, and Rage 2 will find that they will need to balance that cost between content release. If the content releases are too far apart and the cost is too high for a given period with no content, they will ultimately face the issues Destiny has had. The MMO model seems more realistic, but there is built in resistance to that model in most cases.

WoW is practically the one exception to this as most MMO type games have gone to a Free to Play type model where you pay to get past certain arbitrary restrictions. If the gameplay is compelling enough, they may be able to find a way to churn content out at a rate that seems acceptably balanced with a low enough price. Basically, a happy medium in which people are willing to pay for content on a monthly basis because its cheap enough to do so for the content released. Ideally, repeatable content would be the best thing, but you have to design something that either takes a while to get through or design something that's worth doing a lot without putting people off as being a grind. These are hard things to balance.
 
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