dgingeri
2[H]4U
- Joined
- Dec 5, 2004
- Messages
- 2,830
I have 2 apps from the Windows store: Netflix and Hulu. Of course, I don't use either, and opt for my Fire TV instead.
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Adaption of new technology like this probably requires an exclusive killer app.
I remember buying Half Life 2 on disc in 2004 and wondering what that garbage Steam program was for.
Adaption of new technology like this probably requires an exclusive killer app.
I've never really compared prices to stuff in there, so I can't comment with certainty. What I can say is that the reason a lot of companies have "sales" is that they are overloaded with physical goods. Once physical goods are gone, you can make the argument that the amount of sales may decrease.Their prices are way too high in their store as well. Microsoft are just too greedy for their own good.
Their prices are way too high in their store as well. Microsoft are just too greedy for their own good.
People DO NOT WANT UWP.
This is what put me off of Windows 8 and 10 in the first place. It's obvious that MS covets Apple's "walled garden", both for their ability to control, and for them being able to take a significant cut of the profits from any app sold there. I have been a Windows users BECAUSE it lacks a walled garden, and because I, not a corporation, gets to choose what software I run on MY hardware! They have tried to foist off a version of Windows that ONLY runs UWP apps from their official Windows Store...and it flopped horribly. People DO NOT WANT UWP. By the way? What does the "U" stand for? "Universal"? So I can run this app on what now? There isn't a separate tablet OS now (thankfully)...and there aren't any phones that run these apps...so why make a "universal" app that only runs on PC when you could just as easily just write a Win32 app, bypass the stupid store, and keep all of the profits for yourself? I dont understand the reason for it's very existence now that Windows Phone is finally dead. I am betting that this is some executive's pet project and THEY wont let it die.
You mean that developers don't want to give Microsoft a 30% cut for using their "store"?!? Who would have guessed that?
https://docs.microsoft.com/en-us/windows/uwp/publish/getting-paid-apps
Yes.You do realize that both Apple and Google do this as well right?
What does that have to do with not wanting to pay 30% when windows installers are a thing?
Yes.
What does that have to do with not wanting to pay 30% when windows installers are a thing?
Having a service to handle distribution, sales, security, cloud data for things like game saves, has value.
30% is standard in the industry of digital marketplaces. Microsoft isn't an outlier.You mean that developers don't want to give Microsoft a 30% cut for using their "store"?!? Who would have guessed that?
https://docs.microsoft.com/en-us/windows/uwp/publish/getting-paid-apps
I get that, however the Microsoft store doesn't provide a consumer populated marketplace to command that price and effort to get your product on their store. As a developer why would I pay 30% of revenue and foot all of the development cost to reach such a low percentage of the windows user base? I don't know a single person that has ever used the Microsoft store.30% is standard in the industry of digital marketplaces. Microsoft isn't an outlier.
That is a load of bullshit as the steam version of quantum break runs much better. And that is very well-documented from any review site. If you want to continue to make that argument I'll link to plenty of reviews when I get home showing you were way off base with Quantum Break.I don't know, maybe games make a bad point of reference, but performance seems identical to me.
I would love more information about UWP vs WIN32 performance. Thank you for offering to share.That is a load of bullshit as the steam version of quantum break runs much better. And that is very well-documented from any review site. If you want to continue to make that argument I'll link to plenty of reviews when I get home showing you were way off base with Quantum Break.
This is what put me off of Windows 8 and 10 in the first place. It's obvious that MS covets Apple's "walled garden", both for their ability to control, and for them being able to take a significant cut of the profits from any app sold there. I have been a Windows users BECAUSE it lacks a walled garden, and because I, not a corporation, gets to choose what software I run on MY hardware! They have tried to foist off a version of Windows that ONLY runs UWP apps from their official Windows Store...and it flopped horribly. People DO NOT WANT UWP. By the way? What does the "U" stand for? "Universal"? So I can run this app on what now? There isn't a separate tablet OS now (thankfully)...and there aren't any phones that run these apps...so why make a "universal" app that only runs on PC when you could just as easily just write a Win32 app, bypass the stupid store, and keep all of the profits for yourself? I dont understand the reason for it's very existence now that Windows Phone is finally dead. I am betting that this is some executive's pet project and THEY wont let it die.
That is a load of bullshit as the steam version of quantum break runs much better. And that is very well-documented from any review site. If you want to continue to make that argument I'll link to plenty of reviews when I get home showing you were way off base with Quantum Break.
Not to mention that UWP runs on only Windows 10, while Win32 runs on every version of Windows. So, Win32 is literally more universal than UWP.
So in other words you didn't pay any attention at all to the reviews and just want to argue for the sake of arguing. You really think no reviews use the newest version on Windows and instead went back and just used the launch performance? Really? And I have both versions myself so I know first hand what the review sites show is 100% correct as the steam version is quite a bit faster than the version on the Windows store. Not to mention the Windows store version was broken for weeks last year due to the one of the stupid creators updates as it was a stuttering mess.And let me guess, you will compare the release version with all it's bugs with the fixed version that was finally released on Steam, eh? The only thing I did not like about the Store version is that it was not a Play Anywhere game. The same saved game spots are there on my PC and XBox One X. The real and only reason the MS Store has not been successful is MS themselves.
So in other words you didn't pay any attention at all to the reviews and just want to argue for the sake of arguing. You really think no reviews use the newest version on Windows and instead went back and just used the launch performance? Really? And I have both versions myself so I know first hand what the review sites show is 100% correct as the steam version is quite a bit faster than the version on the Windows store. Not to mention the Windows store version was broken for weeks last year due to the one of the stupid creators updates as it was a stuttering mess.
Win32 is pretty much tied to x86, UWP isn't. Even though Windows phones have failed, there are other devices that Microsoft is targeting with Windows. If Windows then forever and always just be about Win32 apps on x86 desktop devices, then Microsoft is already there and has been forever. Indeed with the stuff they announced at Build to in bridging UWP Fluent design into Win32, UWP is really just becoming a more and more general set of APIs that don't have any tie to the Microsoft Store.
I never use the store heck I just uninstall it in powershell.
Do you even understand what UWP is?? Its a development platform simply utilizing a set of components built into the windows platform that would allow it to run on any other platforms supporting the UWP platform. This includes of course any and all windows versions, as well as iPhone, Android, and more via Xamarin. Its actually an excellent platform/framework that is quite robust. That said, it may be too little too late for MS in terms of adoption, as the open source community already has solutions for everything Microsoft is doing in the area. I will argue however that MS has been more cooperative than both Apple and Google in terms of playing nice across platforms as they have products and their development platform playing nicely with everyone. On the flip side of that coin, Apple, and Google don't do shit to make anything play nicely with native(or UWP) windows applications despite the fact that windows is still on a VAST MAJORITY of computers.
Yeah I was replying to the comment about there being no difference in performance not what was the actual cause of the difference. It is very very well-documented that the steam version runs a lot better but yes it's probably because of poor implementation of dx12 in the Windows store version. And even at 1080p, a 1080ti cannot maintain 60fps in the Windows store version with everything maxed which means having upscaling off.Remember the Store version is DX 12 and the Steam version DX 11. The performance differences would be from that, not because of UWP. I played this a lot last year, Store version, can't recall ever having many issues with it. But it's a very demanding game, Store or Steam version and tough to max out at 4k even with a 1080 Ti. I actually did go back and run this a little bit to test the move to 1803 and it still seemed fine.
Finally someone who actually knows what they're talking about. So much misinformation on these things. Win32 has existed since early version of windows (I still have my Win32 API book from the late 90s lol) and is still used in Windows 10. It is little more than a bunch of .dll files the drive core windows functionality. The difference is that previously you developed directly against those binaries. That was one of the biggest reasons you would see some exploit released that affected windows 2000 - windows 10, because those binaries where still quietly sitting there doing their job the majority of which were seldom changed primarily to support backwards compatibility. Technically speaking UWP is just a platform abstraction over the top of .NET which is itself little more than another abstraction on top of those the original (but improved) binaries. The benefit is however is developing with UWP you are no longer tied to changes or bugs in those core api. You can develop against a unified platform and not have to make changes when new version of windows are released or bugs in the core apis are fixed. Hell, everything really from .net forward is simply layers and layers of abstractions over the original APIs.
You realize office is 10 bucks a month for a 5 user license with 1tb of cloud storage per account. (meaning a net 5tb of cloud storage.)Well if office becomes free with ads and 4.99 for no ads....
Think how much more of a disaster it would be if it was actually successful.
This. Nothing will be able to compete with it.
Windows users dwarfs Amazon's customer base.
You realize office is 10 bucks a month for a 5 user license with 1tb of cloud storage per account. (meaning a net 5tb of cloud storage.)