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The Korea Herald is telling us that loot boxes and how those are dealt with in games is being taken extremely seriously in Korea. Nexon Korea, one of the country's biggest game developers, has been fined nearly $1,000,000US for selling loot boxes in its games. In other news, Nexon Korea has its most profitable year ever in 2017, and people are still stupid. Thanks cageymaru.
The FTC had taken issue with Nexon’s mode of promoting “loot boxes,” which can be purchased at a fixed price with real cash. The items obtainable through a box, including their type, effect and performance are determined randomly after a user buys and opens it.
The FTC had taken issue with Nexon’s mode of promoting “loot boxes,” which can be purchased at a fixed price with real cash. The items obtainable through a box, including their type, effect and performance are determined randomly after a user buys and opens it.