I think there used to be a 48 hour cooldown or something b4 you could sell cartel items on the GTN after acquiring them.
Yes there is.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I think there used to be a 48 hour cooldown or something b4 you could sell cartel items on the GTN after acquiring them.
They did a TWO MONTH LONG 250% XP boost last year. Insane.I actually downloaded this last night before even seeing this on the front page of the gaming section. I love how they increased the XP gain so you really only need to do the main quests. I was getting bored in galaxies so went here. I think i hit lvl 22 sith maurader and loving it.
They did a TWO MONTH LONG 250% XP boost last year. Insane.
http://www.swtorstrategies.com/2017/02/swtor-250-xp-and-cxp-feb-7-april-10.html
I already have 13 max level characters and I quit right before the boost.
Shoot- I was gonna send some to you guys.
My wife and I tried to play together... But it just feels like grinding or something...
And the graphics just arent as exciting as it used to be for some reason. I used to think it was beautiful.
Played it my GT640 back in the day- seems like its less optimized than it used to be.
My clan is also dead- used to mess around and- perfect group for a casual like me.
While the story hasn't changed, the mechanics have quite a bit over the years. A dps counselor now probably won't play the same as it did in the first few years
For those interested there is anopther round of increased XP going on atm (think 300% orso) if you want to lvl fast.
Where do you see that at? I've looked at the forums, launchers, and other places trying to see how long it last and couldn't' find anything.
Guess that explains why I left Tython at level 17, didn't even do all the missions. Makes the experience boost items kinda worthless unless your goal is to level fast as possible.
I have this game but I don't think it's linked to my EA Origin account. I haven't touched it since launch.
If you hovert your mouse cursor over the +XP icons next to your xp bar on screen it should show how long it lasts.
Odd question for anyone still playing - have they made any major changes to the Imperial Agent? Years ago when I played one of the annoying things to me was how one of the two "advanced" Agent classes, the Operative, got shafted in terms of aesthetic and mechanics. For instance, the Sniper (the other advanced class) got access to the special Sniper Rifle weapon class, which was the primary function of their class etc. These looked different and played differently than the generic battle rifle the base Agent was using. Operatives however, were not a sniper DPS class but could be played either as a healer/medic and/or a "rogue" type with stealth and melee. Much of your damage came not from shooting the stupid battle rifle, but through melee damage with the Vibroknife (or something similar). Now, Vibroknives were equippable items for Operatives, but they had no in-game graphic at all! There was nothing visually special about that sub-class, which I thought was annoying. The same thing happened to a variety of other classes - one of the Bounty Hunters if I recall, one of the Smugglers, and single-bladed force users (ie both of the single-blade, tanky types) got "invisible" equipment like shield generators and were not given any other sort of distinct visual progression item instead.
It may seem like a little thing, but its one of the first things that really bothered me and showcased where corners were cut and things were halfassed. There's no reason that certain classes should have less of a "class fantasy visual identity" than others - this is like MMO Design 101 !
Don't get me wrong there was definitely potential, but when I checked in later on it seemed they went HARD into the EA-Lootbox nonsense (You want this cool housing item? Be prepared to gamble on lootboxes all day to get the thing you want) which was a further disappointment. I wish they would have kept it subscription (and/or make it so Premium subscribers got ALL the in-game content ) and were open the the kind of overhaul that the Final Fantasy XIV team performed, but ah well. Hopefully today they've backed off a bit on lootbox exclusive items I'd hope after their Battlefront 2 fiasco?
Haven’t played in a year, normally I re up for a month or two and then quit again. Is the loot system that bad?I dropped it around winter last year. I hated the changes to the loot system and trying to make me run dailies for raid gear so I was out.
Haven’t played in a year, normally I re up for a month or two and then quit again. Is the loot system that bad?
That seems really bleak! I might have to go check this out in F2P first (which I’ve never done) and see if I can stomach it.Yes it is. I was a progression raider for years. That and some PvP are all I ever did in the game. I ran through the story stuff and the flashpoints etc. but none of that ever held my interest for very long. It was bad enough when they introduced the god awful CXP system where you got loot boxes with random items in them to get gear. At least you still had the option to get direct token drops from raid bosses after the community bitched enough. Initially, the CXP loot box system was the only way you got loot, which replaced the traditional kill boss and loot corpse style of loot. You still also got random trash from mobs, but the CXP system was the only way to get your actual raid gear. That and getting components from breaking down gear and buying it from the vendors, although that wasn't the way to get the best stuff. Finally, they gave us back the ability to kill bosses and loot them directly along side the CXP system. This really wasn't bad as it gave casual. people with no desire or time to raid a path to the best gear in the game, albeit a slower one.
I would gear out at least half a dozen characters in the best gear each tier of gear / gear / content cycle. However, in the last update, the system I mentioned above was still in place. However, they added at least two new tiers of gear which were gated behind running dailies on the new planets. You could do various quests and what not for these crystal things which you could exchange for gear, but it was locked to that specific character. So, it wasn't alt friendly. It wasn't a popular decision and it drove away most of the remaining progression raiders. It broke my guild which had operated since launch.
They also put increased effort into their cash shop with a crap ton of items hitting each month, but the prices got absolutely insane and there is no in-game way to earn those items besides buying them from the GTN at prices which have become so inflated that you have to have the in-game equivalent of Jeff Bezos money to afford anything anymore. I had over 300 million credits, and I could buy maybe one or two of the better outfits from the cash shop via the GTN and I'd be flat broke afterwards. That hopefully gives you some idea of how BioWare botched the player economy. Essentially, various exploits let a few players increase their in-game currency well into the multi-billion credit range in a day and though BioWare banned and warned several people responsible, they never took the credits away. So people like me that used to be rich by game standards were put in the poor house by not exploiting the economy as well. And there have been a number of exploits like the ability to clone items and then sell them to NPC vendors. Laundering through the GTN is a thing too. The worst offenders have multiple accounts and actually find ways of covering their tracks using the GTN, which is the in-game auction house.
While certain elements of the game are probably better than ever, and there is a great deal of content, BioWare cocked up the game massively in so many ways that even I finally called it quits after playing from early access, until about a year ago.
That seems really bleak! I might have to go check this out in F2P first (which I’ve never done) and see if I can stomach it.
Sub for one month ($15) so you get Preferred Status and all the content/story-lines.
As long as you're not concerned with end-game content, $15 for all the Bioware-quality storytelling alone is well worth it!!
(plus the latest patch granted several QoL perks for Preferred players - expanded bank, more action bars etc etc)
It really is the best 15 bucks I've spent on a game in a longgggg time.
I wouldn't mind trying this for my daughter and I. How much is the core game right now? And if we both get it, we can play it together and quest together?
We're both Star Wars fans, and we both play WoW together, getting burned out on it, need something fresh.