Microsoft Outlines the Limitations of Windows on ARM Devices

Megalith

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Microsoft has clarified what won’t be supported by Windows 10 on ARM. These include non-ARM64 drivers, x64 apps, and games and apps that use a version of OpenGL later than 1.1 or that require hardware-accelerated OpenGL.

Windows 10 on ARM is quite different. These devices ship with Windows 10 S, so they still run apps from the Store, although the Windows 10 Store now takes Win32 apps that are packaged for it, and there's also a free upgrade path to Windows 10 Pro.
 
so a big fat disappointment that is basically just email facebook and web browsing?

who the fuck needs a windows arm device when android and ios are so far ahead of it that microsoft doesn't exist in mobile?
 
You know what doesn't have these problems? Linux....

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Well of course it'll be limited. If it wasn't, then it would eat into their own computing device segment (like Surface), as well as their x86/x64 licensing segment.
 
So even on newer ARM chips like Snapdragon 845, when it comes out, won't have 64 bit apps. Windows on ARM looks DOA with these limitations, and the prices of the devices.
 
So even on newer ARM chips like Snapdragon 845, when it comes out, won't have 64 bit apps. Windows on ARM looks DOA with these limitations, and the prices of the devices.

Native-compiled apps will be 64-bit. But anything that needs emulation is limited to 32-bit.

Microsoft has not made it clear how many apps will be native-compiled in the Store.

But one thing is clear: the most important OS customization will be locked-down by-default: Browsers sold in the Windows Store are just skins for Edge.

https://www.onmsft.com/news/desktop...-firefox-wont-be-allowed-in-the-windows-store

Hope you like your already slow Arm Win10 Laptop with a side of shitty Edge poor performance and shit compatibility.

Browser makers could make a native build for download,, but no fucking way they'll do that for a tiny market like Windows on ARM! So, hope you enjoy the piss-poor selection of the Store, with an occasional compatible x86 app.

Every time Microsoft dresses this shit up yet-again, it's still the same old Shit Sandwich underneath. I don't understand why people even bother to get excited, when you can run modern laptops for 10+ hours. Is broaching the 20-hour mark really that important?
 
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Something tells me a *slower* arm processors running windows UWP *slower* software will be... well slow -- And not supporting opengl is just microsoft being microsoft
 
People wanted cheap tablets for reading/watching media/surfing the internet. Microsoft delivered a $700+ ARM tablet with no apps and a $1200+ disposable i7 machine with QC issues and the latest in anti-repair glue technology.

At this point I think it's too late to try again.
 
People wanted cheap tablets for reading/watching media/surfing the internet. Microsoft delivered a $700+ ARM tablet with no apps and a $1200+ disposable i7 machine with QC issues and the latest in anti-repair glue technology.

At this point I think it's too late to try again.

I never saw much promise in Windows RT devices because full x86 Windows machines for less money were available. Windows x86 2 in 1 devices at this point are commercially successful with the Surface line being only one of dozens of other choices. There is a lot of history with these devices going back to Windows XP Tablet Edition devices from 15 years ago. It's been very difficult to build performant, reasonably priced, thin, lightweight and energy efficient x86 convertibles and tablets. Whatever the flaws in the Surface x86 line it was well ahead of anything on the market in the tablet PC space 5 years ago and part of the Surface strategy was to get OEMs to step up their game in this space and build better devices and that's probably been the most successful part of the Surface strategy considering the variety of such devices on the market.

But the Windows 2 in 1 market could use more cheaper and battery efficient devices but as obviously Windows RT and Mobile on phones has failed, getting some type of Win32 support on ARM is a must. Still full x86 will compete with these devices, Intel has made a lot of strides in battery efficiency and performance but prices are still on the higher side.
 
Microsoft has clarified what won’t be supported by Windows 10 on ARM. These include non-ARM64 drivers, x64 apps, and games and apps that use a version of OpenGL later than 1.1 or that require hardware-accelerated OpenGL.

Windows 10 on ARM is quite different. These devices ship with Windows 10 S, so they still run apps from the Store, although the Windows 10 Store now takes Win32 apps that are packaged for it, and there's also a free upgrade path to Windows 10 Pro.

Yet none of what is said here makes any sense. What does Arm have to do with Pro?
 
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