Steam Hardware Survey updated with GPUs

I'll look at JPR's figures. They will definitely be interesting.

As for Vega causing marketshare to plunge, I'm still very skeptical about it. I still think Steam's hardware survey results are not definitive due to China's numbers skewing the results. I am certain what we are seeing is Nvidia's dominance in China bringing down AMD's numbers. And why do I say that?

Intel's PC video card usage
Aug 2017: 13.41%
Sep 2017: 12.23%
Oct 2017: 7.54% <- the month that Chinese numbers enter the survey
Nov 2017: 6.16%
Dec 2017: 5.98%

I have no doubt that Vega will cause AMD to lose some marketshare but plunge? Not likely to plunge. Most likely this sharp decline in AMD's marketshare as shown by Steam's hardware survey is very likely due to the Chinese market completely skewing the numbers. Nvidia has a very strong dominance in the east.

Intel has fallen at a steady rate during the new gaming era. And as I showed, even when the Chinese amount falls. Intel, like AMD also drops. The Chinese excuse is no longer valid.
 
And PC gamers are still stuck on 1080p while even consumer TV's have moved past 1080p. I remember when PC resolutions were always greater than consumer TV's. Not anymore.
 
And PC gamers are still stuck on 1080p while even consumer TV's have moved past 1080p. I remember when PC resolutions were always greater than consumer TV's. Not anymore.
If GPUs could beat the latest TV res while maintaining 60fps+ on everything you would have a point.
A while back 60fps was a dream at advanced res.
But 4K res is tough to master, only NVidia cards are getting a grip on it.
And multi card has taken a back seat.

Failing to consider that PCs can game on 4K TVs and monitors doesnt help your case.
And higher res displays are supported.
 
When I was younger, I longed to find someone who would sell a lot of units to minors.
 
If GPUs could beat the latest TV res while maintaining 60fps+ on everything you would have a point.
A while back 60fps was a dream at advanced res.
But 4K res is tough to master, only NVidia cards are getting a grip on it.
And multi card has taken a back seat.

Failing to consider that PCs can game on 4K TVs and monitors doesnt help your case.
And higher res displays are supported.

OK... 1440p then. 1080p technology has been around since like 2000. 18 years PC gamers have been stuck on that res. SMH
 
As expected, NVidia long row of record quarters continues, denies any memory supply issue and just overall confirms what we see on Steam.
 
We are deploying 2P Xeon Platinum servers...with 3 x Tesla P40..."oddly" no problems getting Tesla SKU's.

Buying power of enterprise over miners/gamers...

We have no plans to deploy anything AMD...
 
We are deploying 2P Xeon Platinum servers...with 3 x Tesla P40..."oddly" no problems getting Tesla SKU's.

Buying power of enterprise over miners/gamers...

We have no plans to deploy anything AMD...

Nobody gets fired for choosing Nvidia.
 
You should stop being a jerk
I'm the jerk?
You created a scene about something that isnt true, simply because you cant read.
And you call me a jerk for having to point that out because you wont cease.
Amusing.
 
And there's no excuse for PC's to at least be at 1440p by now. We've had hardware that can run 1440p for several years now. PC gamers are stuck at 1080p for whatever reasons and that was my point.
 
And there's no excuse for PC's to at least be at 1440p by now. We've had hardware that can run 1440p for several years now. PC gamers are stuck at 1080p for whatever reasons and that was my point.
PC gamers are not stuck at 1080p.
 
there's no excuse for PC's to at least be at 1440p by now. We've had hardware that can run 1440p for several years now.

I think its the sweet spot right now. 4k performance is still a little iffy on mid-range hardware at high settings. 1440p is a great place to be if you are running like a 1060 or 1070. It also makes sense for larger monitors. I like 1440p MUCH more on a 27" monitor than I do 1080p.
 
And there's no excuse for PC's to at least be at 1440p by now. We've had hardware that can run 1440p for several years now. PC gamers are stuck at 1080p for whatever reasons and that was my point.

I'll tell you why 1080P gaming is still not only prevalent but sufficient for most gamers. PPI.

Pixel per inch has diminishing returns visually and especially when the distance we sit from the screen hadn't changed. TVs keep getting bigger and the bigger the screen, the more likely to desire higher resolution. PC gamers are still using 22, 24, 27 and 30 inch monitors from a few feet away at most.
 
Is that the latest excuse?

I guess enterprise is a big unknown to a lot of posters...will take them a long time to figure out how that segment is way different than the gaming-/mining-segment.

And in the meanwhile they will miss the door and hit the wall again and again using their old "arguments"...
 
I guess enterprise is a big unknown to a lot of posters...will take them a long time to figure out how that segment is way different than the gaming-/mining-segment.

And in the meanwhile they will miss the door and hit the wall again and again using their old "arguments"...


Yeah its a totally different market, just have to look back to the Opteron days, it took 2 years for AMD to make inroads into the server market (which there were no Intel rebates or kickbacks for those markets), where Opterons would run circles around P4, yet just because Ryzen/Eypc is close to Intel's current gen, people automatically think AMD will take server market share right off the bat, just doesn't work that way.
 
join_in_the_internet_circle_jerk_print-ra11ce31c7e7d40d78d37d8a5a1e777f5_zod_400.jpg
 

Business requirements are completely different than home use man, you should know this, businesses have 3 main requirements, first and foremost their contractual obligations, second, platform reliability, third service agreements.

Contractual obligations is a big thing, they can't just switch over to AMD hardware on the spot, when new hardware comes out. That is why the lag time will always be there from the release of a new competitive product in business world. Most IT contracts are done on a 2 to 5 year planning schedule. Now once the new product comes out, they can use those products as negotiation points, to get reduced price or what not for the following contract, or update their current contract for the next quarter, but that is hard to do because supply chains have to be modified once that is done. These are expensive parts, which take quite a bit resources and other companies involved in making these products.

Then platform reliability, The Ryzen, Eypc platforms are still being tested and proven, this also takes time, when deploying for servers markets, they can't have down time, they need to ensure the platform is going to be stable in many different scenarios. This is also why validation of server components take much longer too. For regular desktop use in business settings, Ryzen doesn't offer anything over Intel counterparts, the better graphics performance is useless. Most IT manuals, update computers ever 5 years for desktops, there is a cyclical change here, but will Ryzen force the change on their contractual obligations early? Not really. Eypc has better chance of that.

Service agreements don't play too much into this as they are an off shoot of the main contract.
 
That was fast my point was confirmed.
And it's not like hardware is chosen by chance...architects designs the platform according to what the customer pays for (that contract-thingy)...and if people think hardware is expensive...they would keel over if they knew the cost of software...
 
That was fast my point was confirmed.
And it's not like hardware is chosen by chance...architects designs the platform according to what the customer pays for (that contract-thingy)...and if people think hardware is expensive...they would keel over if they knew the cost of software...

The software bills tends to have a digit more on them here than hardware ;)
 
How far are people sitting away from their monitors?

I like my desk but 24" is already pretty big, to me.
 
Still using a gtx 780 at 1080p. It does pretty well at that resolution. With all the crypto mining and its effect on prices a graphics card upgrade is out of budget.
 
From Oculus, their hardware data.

The Hardware Report is a snapshot of all devices running Oculus software over the last 28 days as of March 17th, 2018. Updated daily, this information can help guide and prioritize your business and development decisions, in particular those related to device and language support.

GPU: 92.2% Nvidia, 7.8% AMD
CPU: 89.1% Intel, 10.9% AMD

They also have Top 15 CPUs and GPUs, VRAM and OS distribution. Reminder that Oculus, according to Steam composes 49.2% of the VR headsets.

First results of 2018. January numbers out.

CPU:
Intel 91.9% (+0.7%)
AMD 8.1% (-0.7%)

GPU:
Nvidia 86.4% (+1.5%)
AMD 8.2% (-0.7%)
Intel 5.3% (-0.7%)

February:

CPU:
Intel 90.9% (-1.03%)
AMD 9.1% (+1.06%)

GPU:
Nvidia 85.3%
AMD 8.9%
Intel 5.6%
 
Ye, it´s much easier to blame someone else...like Nvidia :D

I prefer the "My machine has never participated, this data set is useless!"....it always makes me chuckle when people disqualifies themselfes....and don't realize it ;)
 
I prefer the "My machine has never participated, this data set is useless!"....it always makes me chuckle when people disqualifies themselfes....and don't realize it ;)

I am already preparing the popcorn for the Oculus excuses since they took data from all online devices.
 
Well we know who wont be stopping by to brag about these numbers. I still think these survey numbers need a huge grain of salt when trying to apply it to overall market share.
 
Simplified Chinese 52.24% -11.69%

And the size of the distortion from Chinese gamers being overwhelmingly Win7/Intel/Nvidia vs the rest of the world shrank by a similar amount.

I really wish Valve'd provide a way to filter the public data by nationality. *sigh*
 
Back
Top