Happy 24th Birthday Doom!

DooKey

[H]F Junkie
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John Romero was nice enough to remind us of Doom's 24th birthday yesterday. I'm glad he did because that game was one of the most influential games ever on PC. I can't believe it has already been 24 years. I think I need to go kill some demons now. Watch some nightmare difficulty gameplay to refresh your memory.

Watch the video here.
 
Never got into Doom at all, played it once or twice, that was it, but when Quake came along that was the paradigm shift in things for me and many others, especially once 3Dfx got involved and created the Voodoo graphics accelerator because Quake in OpenGL was just plain old fucking awesome. ;)
 
The reason I finally bought a computer was to play this. Which lead to more games and me changing my major from biology to computer science. I can say this game changed the direction my life was heading. I remember a post it note on my monitor reminding me what IRQ channel the sound was on so I could get the sound to work in game. Good days!
 
I love the new Doom but even it doesn't quite match the level of Doom and Doom 2
 
Wish I could have played the new Doom, but Steam is a no-no on my computers. Damn shame.
 
I had a Courier HST 14.4 (16.8k?) modem at the time, doom's pre-demo release with no sound made the rounds on the bbs's of the day, and jaws began hitting the floor, the jump from wolfenstein 3d to this was truly mindblowing.
 
This game has literally always been on the hard drive of my current system since it was released.
The DOOM install floppies are also the only floppy disks I still have.

I don't know that any game has felt more "next gen" to me than the original DOOM at the time.
 
Everyone I knew had Doom installed on their PCs, even at work. Never met a single person that actually bought the thing. Not sure how Id made money back then.
 
We paid for our copies.

I do remember articles talking about how much company time was being wasted by people playing Doom over the LAN though. Definately guilty of that.
 
We paid for our copies.

I do remember articles talking about how much company time was being wasted by people playing Doom over the LAN though. Definately guilty of that.

Yeah not everyone had a home LAN back in low/mid 90's. My roommate and I did, running coax and BNC connectors. LAN is why Doom/Doom2 were so popular at offices... the first real LAN multiplayer game.
 
When they introduced the mouse look after Doom.....everything went crazy from there. Anyone else remember Dark Forces with the look up and down?
Not what I am talking about. He is not playing with a mouse at all. Guy is damn good with his keyboard however.
 
Everyone I knew had Doom installed on their PCs, even at work. Never met a single person that actually bought the thing. Not sure how Id made money back then.
Shareware! still remember that......I actually bought the game back in the day but I had to return it because my computer was to slow to play it.......
 
Right, did the original doom even had mouse look? I don't remember using the mouse when i played back in the day.
Edit i remember now we actually used a joystick! its all coming back now.....i'm getting to old.....
Original DOOM supported a mechanical mouse and had X axis look. Y axis look did not come till Heretic. But the guy in the video is playing without a mouse for his X axis input. Just really stuck out to me as I watched the gameplay....watched the whole damn thing, not sure why though...
 
Ill never forget the first time i played Doom. It did such a good job of sucking me into the game that it scared me at times to see what was around the next corner. I played the demo until I finally bugged my mom and Dad enough to buy me the full version. I got my neighbor hooked and we connected via 2400k on dialup to play each other. Feels like that was 100 years ago
 
No nostalgia going on over here....

IMG_20171211_143726.jpg
 
Ill never forget the first time i played Doom. It did such a good job of sucking me into the game that it scared me at times to see what was around the next corner. I played the demo until I finally bugged my mom and Dad enough to buy me the full version. I got my neighbor hooked and we connected via 2400k on dialup to play each other. Feels like that was 100 years ago

I'll never forget calling my buddy to synchronize watches. We would then determine a specific time for the host to listen and the client to dial-in. We used to play Doom this way until Duke3D came along to replace it.

Good times!
 
Back in the day the later levels always freaked me out while playing. I was always on edge and really nervous around the higher end demons. Having a physical reaction from a game just isn't something you get a lot now days.
 
i was stuck in NES platformer/adventure game pleb-land until one day i saw my best friends brother boot up doom...& i exclaimed WAT THE HELL IS THAT

ever since then ive been a FPS addict
 
I'm weird, and never really liked Doom.

Just felt like a bridge game, when other games of the era were already shipping with full 3D engines (Tie Fighter, Mechwarrior 2, Wing Commander 3, Descent). To me Doom felt like a gore fest with a soon-to-be-outdated engine.

Quake was a helluva step up, but a little late to the party. The thing that made them stand-out with Quake was their impressive multiplayer, and the rockets.
 
The original Doom was released in 12/1993.
Tie Fighter was released in 7/1994.
Mechwarrior 2 was released in 1995.
Wing Commander 3 was released in 1994.
Descent was released in 1994.

Doom preceded all of them and is widely recognized for its many firsts.
 
I'm weird, and never really liked Doom.

Just felt like a bridge game, when other games of the era were already shipping with full 3D engines (Tie Fighter, Mechwarrior 2, Wing Commander 3, Descent). To me Doom felt like a gore fest with a soon-to-be-outdated engine.

Quake was a helluva step up, but late to the party.

Descent came after Doom. Tie Fighter was maybe shaded, (gouraud?) with some fairly poor texturing. Wing Commander 3 looked decent, and was a nice departure from the 2D / Rotoscoped animation of the first two, but wasn't too far beyond Tie Fighter in the texturing department. Doom's engine was somewhat limited (If I'm not mistaken it was still a ray-casting engine though more advanced than Wolfenstein 3D's) but taken as a whole, in motion, I don't think much looked any better until Quake came along. Maybe portions of other games, and later Doom-engine games like Heretic and Hexen for sure, but until Quake, I'm going to stick with Doom as probably the best looking engine. This is opinion of course. I think System Shock is much better, but that came out a bit after Doom if I remember correctly. (it was close, would have to look it up) Shadow Caster and some other origin games also looked decent at the time. Still, overall, I'd stick with Doom for best looking overall.

I'd agree that Descent was better in some ways, especially in the extra degree of motion, but it did come out afterward. Forsaken was really nice, but that was actually after Quake I think. Quake was the next true jump in tech IMO.
 
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Doom preceded all of them and is widely recognized for its many firsts.

Many first, like being mostly the same game engine as Wolfenstein 3D?

Doom was an expansion pack for Wolfenstein, with a few engine tweaks.

2.5d gets boring after you play just a single game. The only attraction to Doom was if you liked watching scary movies for hours on-end.
 
Many first, like being mostly the same game engine as Wolfenstein 3D?

Doom was an expansion pack for Wolfenstein, with a few engine tweaks.

2.5d gets boring after you play just a single game.

That's not true.

I played Doom since early alpha. There wasn't even anything resembling Wolfenstein in that engine, other than running down hallways. It's also a completely different game, setting, "story" if you acknowledge there is any :D

Not sure how to respond to the "expansion pack" statement.
 
Oh my mom's face when she first saw me playing the shareware.

Still remember the moment I realized the secret doors and hammering space bar on the walls looking for more! Good ol' days of gaming.
 
Never got into Doom at all, played it once or twice, that was it, but when Quake came along that was the paradigm shift in things for me and many others, especially once 3Dfx got involved and created the Voodoo graphics accelerator because Quake in OpenGL was just plain old fucking awesome. ;)

You can now play Doom in OpenGL and the mod is called GZDoom.
 
Was 14 back then - oh to be young again! I remember I was so pissed because my parents' Packard Bell 316SX only had 2MB of RAM and this required 4. It would have been a chop-fest anyway but once I bought my own (first) computer, a Gateway 2000 P5-75, this was just butter-smooth... and the wavetable MIDI of that SoundScape audio board - oh man!
 
Many first, like being mostly the same game engine as Wolfenstein 3D?

Doom was an expansion pack for Wolfenstein, with a few engine tweaks.

2.5d gets boring after you play just a single game. The only attraction to Doom was if you liked watching scary movies for hours on-end.


Doom was an expansion pack fro Wolfenstein? Son... take a big step back off of the wrong train. Doom was a stand alone game. If ANYTHING it's predecessor was Spear of Destiny. Doom took it to a higher level. Wolfenstine was before doom but again that was more a spear of destiny clone... or were they the same? Quake introduced 3d movement and aiming I believe. But my memory is murky on that. When did ID introduce that? Was it before or after Duke Nukem went 3d with flying pig police?
 
Wolfenstein 3D came before Doom (mid 1992??). Spear of Destiny was based off of Wolfenstein 3D. It was closer to an expansion pack then Doom was to Wolfenstein.

Doom was, indeed, a standlone game.
 
Correct, SoD was an expansion, or sequel to Wolf3D, still in the Wolfenstein universe. Doom was entirely different.
 
Doom also added verticality. You can climb up stairs or they had platforms that moved up & down. Sounds little now but it was pretty big at the time.
 
Doom also added verticality. You can climb up stairs or they had platforms that moved up & down. Sounds little now but it was pretty big at the time.

Correct, but one floor couldn't be directly above another IIRC.
 
Never played the first Doom strangely enough. Did not get my first computer until late 1998. At which time a friend bought me a copy of Quake2. The rest, as they say, is history.

There are several classic Doom and Doom2 levels hidden in the new game.

 
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