Rainbow Six Siege Exceeds 25 Million Players

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Ubisoft has announced that two years after launch, Rainbow Six Siege has over 25 million registered players. Now entering its third year, Ubisoft has lined-up more content to prolong the life of the game for another season, proving that games-as-a-service can be done properly in the AAA space.

With the release of Operation White Noise, Rainbow Six Siege has hit another milestone, surpassing 25 million registered players. “As the game progressed, we continued to develop it with the community in mind,” says said Alexandre Remy, Brand Director on Rainbow Six Siege. “We’re thrilled to see that the community has embraced the game, brought along their friends, and really pushed our understanding of what’s possible with what we’ve created.”
 
Really good game, relies more on just being a fast twitch aim player.

Dokkaebi is the best memer. I stream this under the same name playing ranked.
 
I had no idea this game was so successful. Is this like the old R6 games where if you die, you stay dead the entire round or is there a TDM mode or capture the point mode?
 
I remember buying this only out of curiosity because I missed the fun I had with Rainbow Six Vegas 1 and 2 which I put hours into with my friends on Xbox 360. I was also really upset that they cancelled Rainbow Six Patriots which while a concept at the time, I wanted a campaign similar to the R6 Vegas games, and Patriots seemed to sell itself on having to more hard choices in the game morally which I thought was a great theme kind of like what Splinter Cell Double Agent tried to do.

The reason I loved Vegas 1 and 2 was that the campaigns were fun, the multiplayer was really fun and had lots of modes and maps, and even co-op terrorist hunt was fun. The gameplay I really liked meaning the use of 3rd person and first person mechanics in their cover system. Whether I was playing alone or with a friend that game had something to offer, but when I tried Rainbow Six Siege it was nothing like I remember and I didn't really expect it ever since it was announced that they ditched the campaign entirely and are going multi-player only. I played maybe a few minutes but quit pretty soon because it just wasn't for me since I don't play MP games on PC.

The success of Siege upsets me a little bit because it makes me think we will never get a "proper" Rainbow Six game like what we had in the past.
 
I had no idea this game was so successful. Is this like the old R6 games where if you die, you stay dead the entire round or is there a TDM mode or capture the point mode?
Multiplayer, 5v5 and there are rounds. Each round has a 45 seconds prep phase where defenders fortify the site and attackers drone to find out the best way to attack. 3 minutes of playtime so it can get pretty intense.

In ranked you play to 4, however if both teams end up at 3-3, the game goes to overtime and you play to 5 wins.

Each operator has a special ability which adds another aspect of the game.
 
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I had no idea this game was so successful. Is this like the old R6 games where if you die, you stay dead the entire round or is there a TDM mode or capture the point mode?

Once you die you stay dead. It is actually VERY tactical. The attackers have drones that they can drive around and check to see what the defenders are up to and the defenders have cameras placed around the map (which the attackers can shoot out.) Almost everything is destructible with a few exceptions. The defenders can put up reinforcements which can not be destroyed by anything except what they call a hard breacher on the attacker team. On the other hand these hard breachers can be stopped with defense operators that either put down mute jammers or batteries that electrify the wall. There is yet another counter to them with an attack operator that has an EMP. There are tons of variations in the operators and what they can do. I will say don't expect to jump in this game and immediately be a pro at it because it has a very steep learning curve even if you are good at shooters.
 
45 seconds and yes, if you die you stay dead.

However as a dead guy you are far from useless, you can still operate cameras and make calls to your team,which is super critical at higher levels. Or backseat game like no tomorrow.
 
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Once you die you stay dead. It is actually VERY tactical. The attackers have drones that they can drive around and check to see what the defenders are up to and the defenders have cameras placed around the map (which the attackers can shoot out.) Almost everything is destructible with a few exceptions. The defenders can put up reinforcements which can not be destroyed by anything except what they call a hard breacher on the attacker team. On the other hand these hard breachers can be stopped with defense operators that either put down mute jammers or batteries that electrify the wall. There is yet another counter to them with an attack operator that has an EMP. There are tons of variations in the operators and what they can do. I will say don't expect to jump in this game and immediately be a pro at it because it has a very steep learning curve even if you are good at shooters.
Sounds like something best played if you have a team you've been playing with - a guild, clan, team, whatever.
 
It's definitely the kind of game that benefits from a full squad on coms. That said, my friends and I have had a lot of fun in 2, 3, and 4 person squads. There is in game voice or chat and lots of people willing to jump into coms during/after a game to team up.
 
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Sounds like something best played if you have a team you've been playing with - a guild, clan, team, whatever.

Team work is highly recommended, although it's still possible to be a badass pro player and ace the enemy team.
 
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I feel bad for the old-school rainbow fans, this isn't a sequel, but as a day one buyer, I'm glad to see this game exceeding my highest dreams for it. It deserves it's popularity, and for anyone still on the fence about buying it, don't be, it's going strong, it's in the best position it's ever been, and truly, it's gameplay is the driving factor behind it's success.
 
I feel bad for the old-school rainbow fans...

R6 was dead for over a decade at this point. I don't mind people enjoying this, umm, thing. The only part I find annoying is that people equate this with R6 and every semi realistic looking shooter forum now gets flooded with questions asking if it will be like Siege/Division/Quake. Nothing like having female operators in tight jeans and their nails done! Was thinking of picking this up during the last sale but all the guys (and girls) look like a TF2 character.
 
Congratulations. Now make it free to play.

Hell no. We need a barrier of entry that can help deter hackers and cheaters. Besides it goes on sale frequently between $20-30. And despite sounding like a fanboy (i guess i am tbh), its well worth the cost of $20. I would even say that the rise in popularity indicates the value of the game has not decreased at all between launch and today, unlike most multiplayer games.
 
Hell no. We need a barrier of entry that can help deter hackers and cheaters. Besides it goes on sale frequently between $20-30. And despite sounding like a fanboy (i guess i am tbh), its well worth the cost of $20. I would even say that the rise in popularity indicates the value of the game has not decreased at all between launch and today, unlike most multiplayer games.

agreed. and to add, do not by the starter pack. it will take forever to unlock the the really good operators. Get at least the standard version or the 1 up from that with the season 1 ops.
 
agreed. and to add, do not by the starter pack. it will take forever to unlock the the really good operators. Get at least the standard version or the 1 up from that with the season 1 ops.

Yup, dont be lured by the starter edition pricetag, in return for that shit bargain, your forced to grind tons of hours to gain enough ingame currency to unlock new operators. Take the hit, buy the standard edition and grind there, or if you feel like it, you can buy the operators through the season pass or with real money.

I will say this, great game but I think it might be time for price cuts on the vanilla operators. Dont know about the stats and data, but I feel like the grind and progression in the game wont be deterred too much by price cuts. (Some people like progression in their games, grinding to unlock stuff, if Ubisoft feels like it would shorten progression by too much, thats fine then.)
 
agreed. and to add, do not by the starter pack. it will take forever to unlock the the really good operators. Get at least the standard version or the 1 up from that with the season 1 ops.


Except that a barrier to entry does absolutely nothing to stop hacking. Look at games like counterstrike, pubg, or battlefield. Still rife with hackers dispite their cost, remember that many people who hack are paying $20 / month to hack, think about that, they are paying more than the price of the whole game in 3 months lets just say money is not the limiting factor for them. Hacking is just a fact of gaming. But more specifically certain types of games find it to be a bigger problem because the game play mechanics put so much weight on stuff that hacks can give you. Twitch shooting such as in CS, combined with no respawn, throw in the power of knowing where people are and how important prefiring and crosshair placement are and it becomes obvious why a plethora of people will hack in such a game each for their own reason. PUBG makes it even worse now you need to find the best items, BF was a little better but still the nature of a realistic shooter is just so weighted to fast death with a head shot. Now take a game like tribes where you are largely in an open area and the first head shot doesn't end everything and you see a whole lot less hacking.

Ultimately the solution to hacking is not in stopping hacks or charging people a certain amount of money it is in reputation. In the real world you have a reputation based on a credit score, criminal record, etc... And this is the major deterrent to bad behavior. In the online world you are free to reset your reputation as many times as you are willing to buy a new account. I think steam trust factor is a step in the right direction as was prime before it.
 
Except that a barrier to entry does absolutely nothing to stop hacking. Look at games like counterstrike, pubg, or battlefield. Still rife with hackers dispite their cost, remember that many people who hack are paying $20 / month to hack, think about that, they are paying more than the price of the whole game in 3 months lets just say money is not the limiting factor for them. Hacking is just a fact of gaming. But more specifically certain types of games find it to be a bigger problem because the game play mechanics put so much weight on stuff that hacks can give you. Twitch shooting such as in CS, combined with no respawn, throw in the power of knowing where people are and how important prefiring and crosshair placement are and it becomes obvious why a plethora of people will hack in such a game each for their own reason. PUBG makes it even worse now you need to find the best items, BF was a little better but still the nature of a realistic shooter is just so weighted to fast death with a head shot. Now take a game like tribes where you are largely in an open area and the first head shot doesn't end everything and you see a whole lot less hacking.

Ultimately the solution to hacking is not in stopping hacks or charging people a certain amount of money it is in reputation. In the real world you have a reputation based on a credit score, criminal record, etc... And this is the major deterrent to bad behavior. In the online world you are free to reset your reputation as many times as you are willing to buy a new account. I think steam trust factor is a step in the right direction as was prime before it.

I'm not ready for our online identities to be connected to real life. I think most people prefer that not happen. Still, I think the idea of paying $20 over and over again is a decent barrier. Your right PC hacking and cheating will never be stamped out, high cost or not, but any barrier is a barrier. If the game went free-to play, I would wager cheaters would increase, as there is no punishment for being banned. As for Steam Trust Factor, thats a cool idea, similar to LoL's attempts to control the toxic behavior in their games, its good for preventing toxic behavior. However, I dont see how this would help against cheating.

Maybe accusations of cheating, this link mentions using the number of times your reported as cheating as part of the basis for matching people. Might be a decent roundabout way of matching similar skilled players with each other, that would lowering accusations of cheating.

A combo of methods like anti-cheat software, developer statistics, robust costumer support I think is enough to satisfy the majority of players. Right now Siege has problems with toxicity and high barriers to learning how to play. Both need to be improved before cheating I think. Siege is in a decent place in regards to cheating, Battleeye, Fairfight are working diligently, and Ubisoft has not since fit to be stupid enough to stop paying them. Nah, bigger problems are the teamkilling, and matchmaking, getting destroyed over and over again is not fun, and being teamkilled for using the new operators is particularly enraging.
 
Except that a barrier to entry does absolutely nothing to stop hacking. Look at games like counterstrike, pubg, or battlefield. Still rife with hackers dispite their cost, remember that many people who hack are paying $20 / month to hack, think about that, they are paying more than the price of the whole game in 3 months lets just say money is not the limiting factor for them. Hacking is just a fact of gaming. But more specifically certain types of games find it to be a bigger problem because the game play mechanics put so much weight on stuff that hacks can give you. Twitch shooting such as in CS, combined with no respawn, throw in the power of knowing where people are and how important prefiring and crosshair placement are and it becomes obvious why a plethora of people will hack in such a game each for their own reason. PUBG makes it even worse now you need to find the best items, BF was a little better but still the nature of a realistic shooter is just so weighted to fast death with a head shot. Now take a game like tribes where you are largely in an open area and the first head shot doesn't end everything and you see a whole lot less hacking.

Ultimately the solution to hacking is not in stopping hacks or charging people a certain amount of money it is in reputation. In the real world you have a reputation based on a credit score, criminal record, etc... And this is the major deterrent to bad behavior. In the online world you are free to reset your reputation as many times as you are willing to buy a new account. I think steam trust factor is a step in the right direction as was prime before it.

I have seen very few hackers in rb6 compared to other fps games. They have stepped their anti cheat.
 
I keep buying new games, like BF1 and its season pass, but I end up going back to Siege. No other game has kept me on the edge of my seat like this one.
 
Between the shit hit reg and bugs not to mention the hackers that have become a serious issue I put so many hours in this game but i gave up on it. How many of those 25 million registered players actually still play the game?
 
I have seen very few hackers in rb6 compared to other fps games. They have stepped their anti cheat.

Not my experience at all. I have seen such a huge surge in hackers this past 6 months it has been insane. There are so many cheats out now that can bypass battle eye. Also these cheats have the ability to spoof someone's uplay account and when you report them you are actually reporting a fake account. I loved R6 Siege but I had to give up on it. The Toxic players and the hacking killed the game for me.
 
Is there a way to hop in at this point? Came with my original Xbox one and I never really played it, but have played the old school rs, understand the concept and am decent at fps...
 
I'm not ready for our online identities to be connected to real life. I think most people prefer that not happen. Still, I think the idea of paying $20 over and over again is a decent barrier. Your right PC hacking and cheating will never be stamped out, high cost or not, but any barrier is a barrier. If the game went free-to play, I would wager cheaters would increase, as there is no punishment for being banned. As for Steam Trust Factor, thats a cool idea, similar to LoL's attempts to control the toxic behavior in their games, its good for preventing toxic behavior. However, I dont see how this would help against cheating.

Maybe accusations of cheating, this link mentions using the number of times your reported as cheating as part of the basis for matching people. Might be a decent roundabout way of matching similar skilled players with each other, that would lowering accusations of cheating.

A combo of methods like anti-cheat software, developer statistics, robust costumer support I think is enough to satisfy the majority of players. Right now Siege has problems with toxicity and high barriers to learning how to play. Both need to be improved before cheating I think. Siege is in a decent place in regards to cheating, Battleeye, Fairfight are working diligently, and Ubisoft has not since fit to be stupid enough to stop paying them. Nah, bigger problems are the teamkilling, and matchmaking, getting destroyed over and over again is not fun, and being teamkilled for using the new operators is particularly enraging.


I think that there is going to be a point where people are sick enough of it and a variety of other issues that they will be willing to link their real life with online. Now I imagine these being voluntary processes much like prime was in CSGO. What will happen is that the communities for large games will break up there will be a respectable community, containing people whom are willing to link their real life ID with their steam account, then a sort of wild west full of all the people whom are not willing, there will be a higher amount of trolls and kids, and cheaters in this group. But I think the gamers who don't have mental issues really wont care what is going on in the wild west once they get something working and a lot more people will be willing give up their real ID when they see that its so much better of a playing experience. I think of this the same as real sports, if you go play say soccer and their is some problem person there they are going to get cards, over time if they have repeated bad behavior they are just strait up removed from the leagues and facilities. Linking your real life ID has a huge number of advantages. Currently most games, especially free 2 play games try to create these communities by using some sort of progression system, they idea is if someone has to get up to 20 or 30 levels that will create a barrier to hackers. Well cool but it hasn't worked at all in CSGO. There are plenty of people selling accounts and its easier for hackers to level up anyway, takes them like 1/4 the time. But how does that help a legit new player? It doesn't, they just get thrown into hell with hackers and smurfs and trolls and it ruins their game experience might even turn them completely off the game. With some way to link your real ID to a game then you can play a brand new game and get thrown in with other people of similar skill level whom are way less likely to be cheater, trolls etc.... This would be better for companies because it would allow more causal players to buy a larger variety of games and not have to be so worried about leveling up and so on. Just like how you can go into any bank or store, get a credit check run and get benefits of having good credit without needing to be their customer for 2 years.

The big reason this has to happen, because anticheat cant win, that's why, I have been around gaming for greater than 20 years and never one time ever under any circumstance has a major game been able to make any significant long term successful anticheat system. And there are lots of companies and very very dedicated people trying to win the anticheat game.
 
I've played pretty much all of the Rainbow games but didn't buy this one because it lacked SP. Bring back SP, and the planning map, and I will buy.
 
I've played pretty much all of the Rainbow games but didn't buy this one because it lacked SP. Bring back SP, and the planning map, and I will buy.

Look up "Ready or Not". Indie game but it appears to be more of a spiritual successor to SWAT than R6, but the devs seem to be on the right track. No idea how it will turn out though.
 
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It's a really high quality item that somehow I simply have not been able to really get in to.

I still wish it had a nice SP component to go along with it.
 
Look up "Ready or Not". Indie game but it appears to be more of a spiritual successor to SWAT than R6, but the devs seem to be on the right track. No idea how it will turn out though.

Yea, I have read about that one before, I'm a SWAT player too.
 
Is there a way to hop in at this point? Came with my original Xbox one and I never really played it, but have played the old school rs, understand the concept and am decent at fps...

Yeah you can hop in, but there's quite a learning curve in the game. There are so many different operators. What to do and what not to do as attackers or defenders. 18 different maps to learn it's layout. It's going to take a bit to learn, but the game is quite honestly, the best online shooter I've played in a very long time. I haven't had this much fun since BF4. I'm 400 hours in, and I still haven't learned everything about the game. But don't let that scare you, just buddy up with someone and have them hold your hand for a few days.
 
Yeah you can hop in, but there's quite a learning curve in the game. There are so many different operators. What to do and what not to do as attackers or defenders. 18 different maps to learn it's layout. It's going to take a bit to learn, but the game is quite honestly, the best online shooter I've played in a very long time. I haven't had this much fun since BF4. I'm 400 hours in, and I still haven't learned everything about the game. But don't let that scare you, just buddy up with someone and have them hold your hand for a few days.
Thanks - last online shooter I was really into was BF4 and did the whole comp thing (the limited scene there was). I might have to check this out, but have never been nearly as good on console as I am on PC; which is how I played BF4.
 
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