Star Wars: Battlefront 2 (2017)

I'm not sure I like the new Power Up system where it rewards the Hero characters/ships to the players with the highest points...those players don't need the extra advantage being that they are already highly skilled...there needs to be a better balance where less top-tier players can get those Power-Ups

I do agree that there should be more than 1 way to get power ups beyond just being the most skilled player. I mean when you're on the team that can play the objective best that's helpful for building a good amount of points but when I was attacking it was mostly the people with the highest kill count who were able to win the maps with high points and heroes. If you're only a mediocre player or have a couple of bad rounds you feel kinda worthless at times.
 
I do agree that there should be more than 1 way to get power ups beyond just being the most skilled player. I mean when you're on the team that can play the objective best that's helpful for building a good amount of points but when I was attacking it was mostly the people with the highest kill count who were able to win the maps with high points and heroes. If you're only a mediocre player or have a couple of bad rounds you feel kinda worthless at times.

I can pull a hero a game, or a mix of other options. I would rather they have it be based on something you do in the game/match that would allow you to trigger a hero, rather than based on points. Either way I doubt they can make this work the way people want, I would rather they didn't bother with them, Chewbaca and Han Solo are garbage anyway...
 
I can pull a hero a game, or a mix of other options. I would rather they have it be based on something you do in the game/match that would allow you to trigger a hero, rather than based on points. Either way I doubt they can make this work the way people want, I would rather they didn't bother with them, Chewbaca and Han Solo are garbage anyway...

If you get both heroes in the match at once it's like a game over, unless you just plain suck at playing them. I can see why they have it this way though, just imagine if there were 2 jedi and they both activated at once. It would be a complete game over for the other team.

That being said, I do play some matches where I don't score 5000 points, ESPECIALLY if I don't start at the beginning of the match. Coming in mid match is basically just like "Aw man, no chance of getting a hero this round" /quit
 
what are some tips for getting a lot of points (in the Starfighter Assault map)?...seems like I need to play the Bomber ships to get a high point total but I hate that they move so slow
 
If you get both heroes in the match at once it's like a game over, unless you just plain suck at playing them. I can see why they have it this way though, just imagine if there were 2 jedi and they both activated at once. It would be a complete game over for the other team.

That being said, I do play some matches where I don't score 5000 points, ESPECIALLY if I don't start at the beginning of the match. Coming in mid match is basically just like "Aw man, no chance of getting a hero this round" /quit

Can you imagine how sweet it would be if hero's were triggered on capture/defending an objective, but that would make too much sense in an objective based game for DICE lol.
 
Can you imagine how sweet it would be if hero's were triggered on capture/defending an objective, but that would make too much sense in an objective based game for DICE lol.

Yeah at the very least like on the Naboo map a last ditch effort when you're about to lose pop a random hero to a random player to see if you can swing the game back from losing. Because it is super annoying when you just flat out lose the first wave.
 
TotalBiscuit talks in-depth about lootboxes and the systems within Star Wars: Battlefront 2 and Shadow of War, both of which bring game-affecting lootbox items into mainstream gaming...

 
Welp for free on a beta stress test it's pretty fun... heh. I should probably be using my xbox 360 controller for starfighter assault but m+k controls are decent. It looks good and plays nice and smooth at 4k. I made the mistake of buying the first one on my PS4.. If I do throw down it will be for the PC version for shit sure.
 
textures, foliage and lighting look nowhere near as good as the first game...what happened to those gorgeous rock textures or the beautiful trees and leaves in Endor...DICE has taken a step back as far as visual quality which is surprising
 
I found the main mode to be dull but the Star Fighter only mode did catch my interest. I don't like the timed power up gameplay at all though, and I think the map/mission is too short. I can see it getting old quickly. But it doesn't feel like a $60 game. I'd probably pick it up if there were 16 or so good Star Fighter maps and the price was $20-30. Just feels like they made the game too generic and simple.

textures, foliage and lighting look nowhere near as good as the first game...what happened to those gorgeous rock textures or the beautiful trees and leaves in Endor...DICE has taken a step back as far as visual quality which is surprising

Yeah, the graphics haven't improved much since BF3. 4 looked essentially the same, and Battlefront / 1 looked essentially the same except with slightly more detailed rocks and ground textures. Maybe some minor things here and there. But this? Looks even worse than BF3.

Probably unlikely, but a massive visual overhaul would be nice for the next BF game. Thinking of the jump from BC2 to BF3.
 
TotalBiscuit talks in-depth about lootboxes and the systems within Star Wars: Battlefront 2 and Shadow of War, both of which bring game-affecting lootbox items into mainstream gaming...



Yeah basically fuck lootboxes. It's worse for Shadow of War though, being a single player game -- total bullshit.
 
I got HDR to work on my C7 OLED. Oh my gawd, this game is unbelievably gorgeous. The contrast of something super bright like light-sabers in HDR against OLED blacks. I was just walking around looking at pretty stuff. ;)

It was the real colorful HDR, not the broken washed out one.
 
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I got HDR to work on my C7 OLED. Oh my gawd, this game is unbelievably gorgeous. The contrast of something super bright like light-sabers in HDR against OLED blacks. I was just walking around looking at pretty stuff. ;)

It was the real colorful HDR, not the broken washed out one.
That's awesome! I hope to get a B7 panel someday. I was highly impressed by the visual quality of the single player maps in the beta this weekend, even on a normal 1440p display.
 
The first Battlefront was panned because it was too accessible and didn't have the unlocks/dept that would keep the playerbase coming back. This new one they might have swung the pendulum too far the other way.

In the first one, a brand new player could grab the random powerup and pilot, for instance, a AT-AT Walker and just decimate everyone. (likewise with the random hero powerups -- even if you weren't very good it was still fun to play as an overpowered hero for a minute or two when you happened upon the powerup) Now that brand new player isn't probably going to stick around because he'll never get the AT-AT Walker or hero powerup.

Space combat seemed the most appealing to me.

They changed the way it works - it's much more manual now versus just clicking up or down on the joystick to do a loop or barrel roll. Now those options don't seem to exist, but there seems to be more actual skill involved in flying. I think that's a win - because while it's more complicated, it didn't take more than about an hour for me to feel comfortable at the controls and start holding my own on the kill counts.

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I'm not sure I like the points system per match to get upgrades though. If you suck, like me, then you'll rarely get an upgrade that's worthwhile in a typical match as to the victor goes the spoils. And getting the upgrades is a big part of the fun.
If you are able to keep slaughtering people you keep earning points, and with those points you can continuously buy the best characters - so I'm afraid it's going to end up that the best players can hardly be killed because they'll get the best perks constantly and keep the best perks constantly through the match. It's a bit more difficult to get the perks than something like Counter Strike - where even if you suck after a few rounds you can buy the AWP or Desert Eagle and body armor and at least have some fun with the more powerful weapons for a round. In this you might play the whole 15 minute round and never get enough points to buy anything worthwhile. Then all points reset for the next 15 minute match. Meaning you might just get your face rubbed in defeat to the point of frustration.

I'm not complaining--- just observing. I'll probably still buy this. I liked the beta.
 
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I enjoyed it a lot. Enough for me to preorder and I never preorder.

Playing a wookie and hiding in the back and ":sniping" seemed OP.
 
The Beta has been extended until Oct 11 at 4:00 PM UTC!

I'm not much of a Star Wars guy and didn't play the first BattleFront, but this is a lot of fun. I can see myself picking it up on release. It's beautiful and the sci-fi setting is a welcome departure from the Battlefield games. I just hope there is enough depth and they don't fracture the community with pay to win crap!
 
I fear this game has a large design flaw that has already been mentioned. Only the top 10% or so of players will ever get the big/fun power-ups. The masses will tire early and give up with the feeling of them being cannon fodder. Healthy server population may last what, a month?
 
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I fear this game has a large design flaw that has already been mentioned. Only the top 10% or so of players will ever get the big/fun power-ups. The masses will tire early and give up with the feeling of them being cannon fodder. Healthy server population my last what, a month?
you worded my concern much more succinctly than I did. :)
 
The first Battlefront was panned because it was too accessible and didn't have the unlocks/dept that would keep the playerbase coming back.

I fear this game has a large design flaw that has already been mentioned. Only the top 10% or so of players will ever get the big/fun power-ups. The masses will tire early and give up with the feeling of them being cannon fodder. Healthy server population may last what, a month?

I don't care for unlocks. I enjoyed BF4 the most when I had all the unlocks and freedom to choose any weapon or accessory combination at will. I hated getting 50 kills to get an unlock box hoping to get the scope I wanted, only for it to give me dog tags and other crap so I had to repeat the process.

I noticed this as well. I got the Millennium Falcon once, and decimated with it. But I never got to try the special X Wing, or the Empire's counterparts. I was always one small spawn / a few points away from getting it, but those who were just slightly better would typically get it first. Unless you play it very regularly, I don't see those of us who hop in for a few games every now and then to be able to get the special vehicles.
 
The visual quality of the game is very poor, relative to Battlefront 1 or Battlefield 1. Menus are blurry, colors are washed out and textures look smudged, especially at distance. 4k, max everything and even running ReShade.
 
The visual quality of the game is very poor, relative to Battlefront 1 or Battlefield 1. Menus are blurry, colors are washed out and textures look smudged, especially at distance. 4k, max everything and even running ReShade.
I've seen several people state this - but that isn't my experience. I think it looks like a slight graphical upgrade over the first Battlefront!?!?! Turn Blur off. I'm not sure what else could be the delta because turning Blur off is the only change I made.
 
I've seen several people state this - but that isn't my experience. I think it looks like a slight graphical upgrade over the first Battlefront!?!?! Turn Blur off. I'm not sure what else could be the delta because turning Blur off is the only change I made.

Blur is off and I even tried running low post processing to get rid of some of the film grain and chromatic aberration. I'm a graphics whore. I will literally play games just for really nice graphics and tend to run systems to support the bleeding edge. It's definitely worse. Loading up Battlefront 1 and getting wowed by rocks...that was cool. This? Meh.
 
The visual quality of the game is very poor, relative to Battlefront 1 or Battlefield 1. Menus are blurry, colors are washed out and textures look smudged, especially at distance. 4k, max everything and even running ReShade.

I thought this a couple of different times where something just WASN'T right when I launched the game (it literally looked grainy and low res). And then the rest of the time the game looked amazing. Not sure what exactly was going on but there were definitely some glitches with the beta.
 
Battlefront 2 beta:
w76AtFI.jpg


Battlefront 1
wmKACN7.jpg


Not my pictures. But the lighting looks vastly inferior to the older game, at least in this beta.

Other images here:
https://imgur.com/gallery/zMAsv

Reddit thread:
 
I would rather heroes be chosen at random.

And I would rather force-multipliers like Heroes go to the most lethal players on my team, rather than squandered on some random kid shooting at rocks and running the wrong way - especially in a situation where my team's getting our asses handed. Random assignment would make heroes meaningless distractions rather than fear inducing.

I fear this game has a large design flaw that has already been mentioned. Only the top 10% or so of players will ever get the big/fun power-ups. The masses will tire early and give up with the feeling of them being cannon fodder. Healthy server population may last what, a month?

So where should the line be drawn, if Heroes don't go to the most heroic players on the team? Just how much underachievement, ineptitude and mediocrity is worthy of praise, reward and distinction? I'm sure the question is one the developers wrestled with far longer than someone that's played the beta for 30min and thinks he knows what's best for the game's longevity.

But there's a obvious solution: git gud
 
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Battlefront 2 beta:


Battlefront 1


Not my pictures. But the lighting looks vastly inferior to the older game, at least in this beta.

Other images here:
https://imgur.com/gallery/zMAsv

Reddit thread:

Yeah I don't know. Look at the BF2 image with the shoreline, trees, and ship. The edges on that ship are blurry as hell and those trees in the mid field are terrible looking. The mid field rocks also look like smudges. The very close foliage on the left side also looks VERY blurry. I'm noticing, also, that screenshots are not capturing the effects I am seeing on screen. The game looks bad enough, to me, to not really be on my radar to buy.
 
I would rather heroes be chosen at random.

That's one way to do it, but I wouldn't want to be compelled to do it. Some of the "hero" class characters, or other units in Galactic assault may not be something you actually want to play. I know I don't always like them.
 
That's one way to do it, but I wouldn't want to be compelled to do it. Some of the "hero" class characters, or other units in Galactic assault may not be something you actually want to play. I know I don't always like them.

I quite liked the powerup system being on the maps. Only modification I'd make is that it gives you a choice of heroes when triggering a hero spawn.
 
I fear this game has a large design flaw that has already been mentioned. Only the top 10% or so of players will ever get the big/fun power-ups. The masses will tire early and give up with the feeling of them being cannon fodder. Healthy server population may last what, a month?

I just was having this same discussion. They took the worst game mode mechanic of bf2015 and applied it to All game modes (Hero Hunt). Hero hunt was the same thing. Only the top ever got anything
 
And I would rather force-multipliers like Heroes go to the most lethal players on my team, rather than squandered on some random kid shooting at rocks and running the wrong way - especially in a situation where my team's getting our asses handed. Random assignment would make heroes meaningless distractions rather than fear inducing.



So where should the line be drawn, if Heroes don't go to the most heroic players on the team? Just how much underachievement, ineptitude and mediocrity is worthy of praise, reward and distinction? I'm sure the question is one the developers wrestled with far longer than someone that's played the beta for 30min and thinks he knows what's best for the game's longevity.

But there's a obvious solution: git gud


The issue is it usually only rewards the meta player style. That is to find the most powerful, quickest and easiest way to get points and do that. Hero hunt in bf2015 was full of this and that is the main reason I avoided that game mode like the plague. The pickups made it somewhat random and spread out the opportunities, like it should.

You can sort of see it now with the specialist class, in the beta it is the most powerful class. In the alpha it was the officer class
 
The issue is it usually only rewards the meta player style. That is to find the most powerful, quickest and easiest way to get points and do that. Hero hunt in bf2015 was full of this and that is the main reason I avoided that game mode like the plague. The pickups made it somewhat random and spread out the opportunities, like it should.

You can sort of see it now with the specialist class, in the beta it is the most powerful class. In the alpha it was the officer class

That's just it, that didn't have the intended result. You could spawn camp the hero powerups and that would allow the same people to get them over and over again. I didn't mind it for the heroes as much as I hated it for the vehicles. I felt that was fucking stupid.
 
That's just it, that didn't have the intended result. You could spawn camp the hero powerups and that would allow the same people to get them over and over again. I didn't mind it for the heroes as much as I hated it for the vehicles. I felt that was fucking stupid.

Easy solution is randomized power up effect and spawn locations.
 
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