Krenum
Fully [H]
- Joined
- Apr 29, 2005
- Messages
- 19,192
In CDprojectred we trust.
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I'm also hoping you can make your own character, even if it has to be within specific confines (a la Mass Effect) for this game. Witcher 3 was amazing, but part of me is also going "damn it would have been cool to enter this world with a witcher of my own creation."
If they can pull off several types of character (whether starting or transitioned through play) and maintain good writing that will be as good in THIS context as completely designable chsracters IMO.
Customize your character with implants, software, body-mods, armor and weapons, but having a defined character using all of these is pretty essential. Otherwise you get Bethesda-Blur TM (which is fine sometimes, but for a "Cyberpunk-Epic" I think not as much)
There are two (more really but two big) types of RPG. Ones that let you play the role of a storied character, and ones that let you just appear in the world. Both are viable approaches, but the latter is like being kind of a nobody (every-day normal guy) and the other allows you to step into the shoes of a legend. I actually like both, but for Cyberpunk 2077, I want some form or derivation of the legend approach.
That's oversimplified of course. By nobody I mean you're nameless to start, and you eventually gain some traction in the world. The other being you step into say Deckard's shoes, and live a day in his life or Case from Neuromancer maybe.
Apparently based on some leak (rumor) Cyberpunk 2077 is 4x bigger than Witcher 3 with all its DLC combined.
https://fextralife.com/cyberpunk-2077-x4-bigger-witcher-3/
Not sure how true this is but it seems like it could be a little too big of a game, hopefully it works out if it is actually this size, if it actually has all the Cyberpunk classes and different paths to take throughout the game based on class it could work out. Yongyea on youtube also mentioned this leak and talked about potentially have entirely different play throughs depending what class you are.
Is that too big? Too much game for a single title? It may very well be. I have not played Witcher 3, but the biggest city seems to be meaningfully filled. I have not played it for one reason:
I don't have the time to sit down and try it. Because I'd like to put 60-70 hours before putting it down. I can occasionally find the time for a 20-30 game, but I'd hate to have to put a strong story driven game down for 2-3 days and then get back to it.
I wonder if the length / size may hurt it. Say if we're 100 hours into the game, will we even remember what happened in the first 10? Depending on some peoples schedules, 100 hours of game time may be over the spawn of two weeks. And judging from from average play through lengths, TW3 takes around 120-140 hours with DLC. If this size scales roughly to length, maybe it will be 180-200+ hours.
It will certainly be interesting to see what people think of the game. If they can keep up the supposed quality of W3 and make the game 2-3 times bigger, I will be impressed to say the least. That must feel like playing a game and a host of sequels.
The problem with that is a generic main character leads to a generic inputs and outputs. It becomes like fable. I don't want that. You think you want that, but you really don't. It's better to have a well defined character which leads to a better setup and exposition.
As a story teller, it's important to make it detailed and accurate. Not generic.
They still have about 400 people working on the game right now, but at this rate, I wouldn't expect to see anything from them until 2019.
If anyone were going to create something like this and actually execute on it, it's CDPR.
Not sure it was this interview, but the implication seemed to be some sort of online component
translation: microtransactions and loot boxes
If that is the case I'm out even before getting in. "game as a service" in common terms means you're not allowed to play offline at your own pace, you're forced to play at their pace or risk missing out on some of the content, possibly the entire game if they decide to suspend the service 2 years later due to lack of interest.The more interesting news to me was a comment about "gaming as a service". Not sure it was this interview, but the implication seemed to be some sort of online component.
I think games like warframe have proven the model can work. I think it also may be well suited for cyperpunk which had classes as part of the core game
If that is the case I'm out even before getting in. "game as a service" in common terms means you're not allowed to play offline at your own pace, you're forced to play at their pace or risk missing out on some of the content, possibly the entire game if they decide to suspend the service 2 years later due to lack of interest.
Maybe their idea of online elements with be some Co-op, or optional PVP similar to Dark Souls. Either of those things I will be okay with. Anything else, and I may not buy the game.
Maybe their idea of online elements with be some Co-op, or optional PVP similar to Dark Souls. Either of those things I will be okay with. Anything else, and I may not buy the game.