NieR Automata

The only issue I had was related to unlocking the framerate with a 3rd party tool (might have been FAR?). So....don't do that.
 
Has anyone here completed the Lv99 Special Arena in Flooded Ruins? I been trying a few hours in a row and it seems impossible with 2B atleast. May need to try hacking with 9S or doing a beserk build for A2.
 
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This game just feels very lazy. It does nothing good (12 hour so far) and everything is just a PITA to do. Technical problems aside it seems like this was shoved out the door a year too early. And the difficult scaling is so off its pathetic. Some bosses can be beaten in seconds, others your attacks do 1% or less. To upgrade or get anything interesting you have to run back and fourth and use the slow, cumbersome conversation/inventory system to find a bunch of sticks and whatnot to be able to upgrade. You spend more time doing chores than playing. And developers wonder why people want to pirate games these days? Make a game, not an unfinished errand simulator. The map could easily be 1/3 the size and the length 1/4 and it would have been much more entertaining.

Now, off to find water, a speed chip, and whatever the fuck else I need to complete impossible quests to get enough EXP to complete another impossible quest so I can get back to the fetch questing. Much fun, so adventurous. Seriously though, Nier Auomata is an example of everything wrong with SP games these days.

TLDR: Nier is a low budget Assassin's Creed clone for perverts, without the the fun combat.
 
eh, you don't need to complete anything to grind for XP. There are two excellent grinding locations, the arena in the desert gives infinite spawns, it is good to level 55 or so, and for later you can kill the carnival statue. It is good for multiple levels each time and will get you to 99 really fast.
 
I'm not sure if I can stomach more of that cookie cutter killing the same guys over and over again though. Ironically a few years back Far Cry 2 got ripped to shreds for respawning outposts, but Nier (and BL2) does the same. Pretty much every quest is either:

1) You'll do 1% or less damage, while they knock out 50% of your health in one hit. Grind later and come back.
2) Run around a desert for a few hours to fetch some items for XP/cash to upgrade so you can realistically fight against said near invincible enemies. I've run through every corner multiple times and that stupid beacon thing still hasn't detected a thing. Just beeps once ever 3 seconds. Holding down that button for 30+ minutes is a pain in the ass (why can't it be toggled?).

Is this supposed to be fun? What about a quest that is... worth playing?

I think the biggest shame about Nier is it got some good reception. If anything it signals that people want shitty games. But the again, most people have crap taste in games and are idiots so I suspect more cookie cutter games like this in the future.
 
I'm not sure if I can stomach more of that cookie cutter killing the same guys over and over again though. Ironically a few years back Far Cry 2 got ripped to shreds for respawning outposts, but Nier (and BL2) does the same. Pretty much every quest is either:

1) You'll do 1% or less damage, while they knock out 50% of your health in one hit. Grind later and come back.
2) Run around a desert for a few hours to fetch some items for XP/cash to upgrade so you can realistically fight against said near invincible enemies. I've run through every corner multiple times and that stupid beacon thing still hasn't detected a thing. Just beeps once ever 3 seconds. Holding down that button for 30+ minutes is a pain in the ass (why can't it be toggled?).

Is this supposed to be fun? What about a quest that is... worth playing?

I think the biggest shame about Nier is it got some good reception. If anything it signals that people want shitty games. But the again, most people have crap taste in games and are idiots so I suspect more cookie cutter games like this in the future.

Wow dude. Get off your high horse. Your taste is no better or worse than anyone else's. You don't like that game. That's fine, people like different things. It gives you no right to act like a jack ass about it though.
 
I'm not sure if I can stomach more of that cookie cutter killing the same guys over and over again though. Ironically a few years back Far Cry 2 got ripped to shreds for respawning outposts, but Nier (and BL2) does the same. Pretty much every quest is either:

1) You'll do 1% or less damage, while they knock out 50% of your health in one hit. Grind later and come back.
2) Run around a desert for a few hours to fetch some items for XP/cash to upgrade so you can realistically fight against said near invincible enemies. I've run through every corner multiple times and that stupid beacon thing still hasn't detected a thing. Just beeps once ever 3 seconds. Holding down that button for 30+ minutes is a pain in the ass (why can't it be toggled?).

Is this supposed to be fun? What about a quest that is... worth playing?

I think the biggest shame about Nier is it got some good reception. If anything it signals that people want shitty games. But the again, most people have crap taste in games and are idiots so I suspect more cookie cutter games like this in the future.

Don't take too much offense to this, but...I have seen you complain about virtually every game that has been covered on this forum. Do you actually like games?

To address some of your concerns...get your addon chips in order, you can become quite overpowered quite quickly if you are slotting the right chips. Health regen, Attack damage, Pod Damage, etc. I also like movement speed so you can really haul ass around the environment.

The story in this game is really the focus. The gameplay and combat is okay but it's nothing ground-breaking, so if you went into it expecting that then you were bound to be disappointed. The game tells a story and it does it very well.

This game may not be for everyone. But it's certainly not "cookie-cutter" by any stretch.
 
Wow dude. Get off your high horse. Your taste is no better or worse than anyone else's. You don't like that game. That's fine, people like different things. It gives you no right to act like a jack ass about it though.

Some opinions are better than others. It may be harsh but it is true. It pisses me off because this is what gets high praise. Running around a sparse map with graphics from 5 years ago for a fetch quest, which is what half the game is. The other bit are mediocre missions and boss battles that range from stupidly easy to damn near impossible (unless you do each and every little fetch quest). Yeah I'm sorry if I'm not going to call a developer out for releasing a steaming turd. If everyone did the same, maybe we'd move on from shoddy fetch quests games.

Don't take too much offense to this, but...I have seen you complain about virtually every game that has been covered on this forum. Do you actually like games?

Most games are starting to suck these days. It is as if every developer decided to copy Assassin's Creed without thinking if it would be good. In the case of Nier, they didn't have any stellar ideas or the ability to implement the core game in a sensible way. It would have been a medicore game but passable.

But then some jackass decided to stretch the game out by three times by making the player run back and fourth to collect a bunch of items over and over again. Suddenly the medicore parts are outweighted by the shitty parts. I've literally spent more time running around a desert than fighting numerous bosses so I could:

- Hold the B button to collect a book, then run back to a random dude standing in the desert to collect a reward.

- After retrieving the 3rd item, then guy doesn't even accept the reward and repeats the same message he did at the start of the quest. Yay for bugs. And spending about an hour running around holding a scanner button.

You're going to tell me you think that is fun and that every game should emulate that shit?
 
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Some opinions are better than others. It may be harsh but it is true. It pisses me off because this is what gets high praise. Running around a sparse map with graphics from 5 years ago for a fetch quest, which is what half the game is. The other bit are mediocre missions and boss battles that range from stupidly easy to damn near impossible (unless you do each and every little fetch quest). Yeah I'm sorry if I'm not going to call a developer out for releasing a steaming turd. If everyone did the same, maybe we'd move on from shoddy fetch quests games.

All I'm getting from you is more of you acting like an asshole. Sorry, bud, but game taste doesn't make you better than someone else. So, pull your head out of your ass and stop pretending you are.
 
All I'm getting from you is more of you acting like an asshole. Sorry, bud, but game taste doesn't make you better than someone else. So, pull your head out of your ass and stop pretending you are.

I never said it makes anyone worse than me, I just said most people have shitty opinions. And they need to call out developers for releasing shitty games, and not showering them with love just because the game features an android whore as a playable character. Quit getting offended so easily.

Its ironic. People will point their fingers at Ubi for releasing a crappy game, and then act positively when a lower budget version of the same thing comes out.
 
I think the biggest shame about Nier is it got some good reception. If anything it signals that people want shitty games. But the again, most people have crap taste in games and are idiots so I suspect more cookie cutter games like this in the future.

I haven't played the game but everything I've read about it states that's it's far from 'cookie cutter' and is unique in a lot of ways with a lot of quirkiness...out of principle I don't like that the developer has so far not released any official patches (and it's not a Japanese developer thing as a few have stated...if Dark Souls 1 on PC can get multiple patches then anything is possible)
 
I never said it makes anyone worse than me, I just said most people have shitty opinions. And they need to call out developers for releasing shitty games, and not showering them with love just because the game features an android whore as a playable character. Quit getting offended so easily.

Its ironic. People will point their fingers at Ubi for releasing a crappy game, and then act positively when a lower budget version of the same thing comes out.

Android whore? Holy shit dude. Good job proving what kind of person you are. And, yes, you are acting like you are better than other people. You know what a real problem with the game industry is? Little jerks like you that have the balls to try and dictate what other people should and shouldn't like. If you want to bitch about real problems in the industry go look at several of the shitty practices made by publishers or the shit pulled by asset flippers on Steam. Those are REAL issues. You getting pissy about people liking something you don't is not.

And before you bring up the strawman again: I'm not offended. I'm blunt and have no patience for people like you that actively make gaming communities toxic and intolerable.
 
I haven't played the game but everything I've read about it states that's it's far from 'cookie cutter' and is unique in a lot of ways with a lot of quirkiness...out of principle I don't like that the developer has so far not released any official patches (and it's not a Japanese developer thing as a few have stated...if Dark Souls 1 on PC can get multiple patches then anything is possible)

It really is. It doesn't do anything unique that I have seen so far. When you play it you'll see that. The "quirkiness" is that it requires you to replay large portions of the game to get all the endings. I don't exactly consider replaying large portions to be all that exciting. Most of the other "quirky" things are just lazy game design. Such as conversations being half voices and half unvoiced, crappy UI, and dozens of fetch quests. If you think that is the pinnacle of gaming then you'll be very happy.

I suppose you can blow up your android's skirt if you want to be a creep... which is likely why the game got the following it did. Because the crapastic fetch quests, barren maps, and so-so combat certainly don't stand out.

Android whore? Holy shit dude. Good job proving what kind of person you are. And, yes, you are acting like you are better than other people. You know what a real problem with the game industry is? Little jerks like you that have the balls to try and dictate what other people should and shouldn't like. If you want to bitch about real problems in the industry go look at several of the shitty practices made by publishers or the shit pulled by asset flippers on Steam. Those are REAL issues. You getting pissy about people liking something you don't is not.

And before you bring up the strawman again: I'm not offended. I'm blunt and have no patience for people like you that actively make gaming communities toxic and intolerable.

The irony. Because it does seem like you are offended and you certainly don't have a place for people who have different opinions. You have no patience for people who don't like something you like or think a game that you like really isn't all that great. Stating their opinions about why said game sucks is toxic, but calling someone insults or forcing everyone to not have a differing opinion isn't. Got it. I won't hold it against you, but people just get too offended when someone else doesn't like "their game".

As for those other problems I can care less. If the games aren't worth playing in the first place then they are moot points. Nier is just another of those games to fall victim to the worst single player gaming has to offer. With luck in a few years people will grow tired and start complaining loudly enough. Maybe we'll be back to a time before collecting dozens of sticks, ranks and running back and fourth didn't take up 2/3s of the game time.
 
As for those other problems I can care less. If the games aren't worth playing in the first place then they are moot points. Nier is just another of those games to fall victim to the worst single player gaming has to offer. With luck in a few years people will grow tired and start complaining loudly enough. Maybe we'll be back to a time before collecting dozens of sticks, ranks and running back and fourth didn't take up 2/3s of the game time.

nothing wrong with not liking a game and criticizing it but you also stated that "most people have crap taste in games and are idiots"...so you're saying that if someone likes games that you don't then they are idiots...the game seems to have sold reasonably well so I think people like something different...me personally I like games which challenge me or offer something new in terms of level design, gameplay, atmosphere
 
I haven't played the game but everything I've read about it states that's it's far from 'cookie cutter' and is unique in a lot of ways with a lot of quirkiness...out of principle I don't like that the developer has so far not released any official patches (and it's not a Japanese developer thing as a few have stated...if Dark Souls 1 on PC can get multiple patches then anything is possible)

Yeah, no idea who's fault it is (Platinum or SE) but the lack of patches is ridiculous. Especially for things that should be relatively simple to fix. That is a big reason I haven't bought the game yet, and won't until it's under $30.

nothing wrong with not liking a game and criticizing it but you also stated that "most people have crap taste in games and are idiots"...so you're saying that if someone likes games that you don't then they are idiots...the game seems to have sold recently well so I think people like something different...me personally I like games which challenge me or offer something new in terms of level design, gameplay, atmosphere

Over 1.5 million as of May. That is very good for this kind of game. Steamspy lists Steam owners at over 560k, which is outstanding.
 
if the game is too hard then make it easier. There is no penalty. if you don't like doing side quests then just ignore them. you can even "buy" the achievements they give. Nier is different in the way it flips perspective around and even changes sound, of which the soundtrack is phenomenal. The story comes through the context of three characters and in some ways the game mocks some of the ideas of what video games are. Maybe it is not new stuff to you but I thought it was pretty different
 
The irony. Because it does seem like you are offended and you certainly don't have a place for people who have different opinions. You have no patience for people who don't like something you like or think a game that you like really isn't all that great. Stating their opinions about why said game sucks is toxic, but calling someone insults or forcing everyone to not have a differing opinion isn't. Got it. I won't hold it against you, but people just get too offended when someone else doesn't like "their game".

As for those other problems I can care less. If the games aren't worth playing in the first place then they are moot points. Nier is just another of those games to fall victim to the worst single player gaming has to offer. With luck in a few years people will grow tired and start complaining loudly enough. Maybe we'll be back to a time before collecting dozens of sticks, ranks and running back and fourth didn't take up 2/3s of the game time.

Did you even play the game? The story was incredible, the gameplay was great, it is challenging at points. Yes Route B is repetitive but also fills in a lot of story elements, Route B is also half as long as Route A. Route C/D was my favorite part of the story. Not sure what you mean it is the worst single player gaming has to offer there is no grinding and fluid progress. Finished all routes at level 62 without grinding at all.

Yea the game hasn't been patched since release but that never stopped Bethesda from releasing a game then expecting the community to fix it. NieR:Automata works fine with FAR patch.
 
Well, it works fine for most people now that AMD and nVidia have addressed the white screen issue with their drivers.

Also, it is not the gameplay in NieR: Automata that makes it outstanding, it is the story (which I, personally, loved). If you have zero attachment to the characters or their plights, then there is likely to be nothing in this game to interest you. Do yourself a favor and move on to something better suited to your tastes - especially that many hours in, the gameplay really doesn't get any better than it already is.
 
Question for those of you who have used FAR:

I've seen varying accounts of some people who had problems left over from that mod even when they completely uninstalled the mod and the game. Registry editing issues and the like.

Any of that mean anything to you?
 
Question for those of you who have used FAR:

I've seen varying accounts of some people who had problems left over from that mod even when they completely uninstalled the mod and the game. Registry editing issues and the like.

Any of that mean anything to you?
Hm. I honestly recalled that FAR used ini's not registry settings. I'll see what I can find out.

The core of that mod, however, is Special K, which does a lot more with process injection.
 
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This game just feels very lazy. It does nothing good (12 hour so far) and everything is just a PITA to do. Technical problems aside it seems like this was shoved out the door a year too early. And the difficult scaling is so off its pathetic. Some bosses can be beaten in seconds, others your attacks do 1% or less. To upgrade or get anything interesting you have to run back and fourth and use the slow, cumbersome conversation/inventory system to find a bunch of sticks and whatnot to be able to upgrade. You spend more time doing chores than playing. And developers wonder why people want to pirate games these days? Make a game, not an unfinished errand simulator. The map could easily be 1/3 the size and the length 1/4 and it would have been much more entertaining.

Now, off to find water, a speed chip, and whatever the fuck else I need to complete impossible quests to get enough EXP to complete another impossible quest so I can get back to the fetch questing. Much fun, so adventurous. Seriously though, Nier Auomata is an example of everything wrong with SP games these days.

TLDR: Nier is a low budget Assassin's Creed clone for perverts, without the the fun combat.

You know, I don't ever see you post anything positive about ANY game. So, in your opinion, what IS a good game? I'd really like to know what you compare all these games that you say are crap to. Not trying to be a dick. I've just observed a lot of negative comments from you lately, and am genuinely curious what games you think ARE good. It's all subjective of course. If you don't like something, that's fine, but it makes me curious about peoples' scales for this sort of thing.
 
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FAR + ReShade has come together nicely for me on this.

Long/short I followed all the instructions to get this set up and it was easy.

Native rez, fullscreen, in game AA disabled per advice + (Reshade): Adaptive sharpening set at 1.0, SMAA on and left at ReShade defaults thus far, and Vibrance at 0.5 and I can't believe the difference in how much better it looks.

It looks great and running silky smooth at 60fps. This is as good as this game can look and can run the way I have set up right now.

9 hours of total gameplay and no problems as of yet.
 
You know, I don't ever see you post anything positive about ANY game. So, in your opinion, what IS a good game? I'd really like to know what you compare all these games that you say are crap to. Not trying to be a dick. I've just observed a lot of negative comments from you lately, and am genuinely curious what games you think ARE good. It's all subjective of course. If you don't like something, that's fine, but it makes me curious about peoples' scales for this sort of thing.

Wolfenstein The New Order - Fun, didn't get repetitive, varied maps and areas. There was a basic upgrade system but you didn't have to go out of your way to use it. They did a good job keeping it fresh, take the space station and submarine maps.

Mad Max - Gets a lot of hate and I can see it being sub par in some areas, but the combat was fun and worked flawlessly. This can't be said for many 3rd person fighting games. And the maps, graphics and performance was spectacular. Very few games just make you want to drive around and explore and not feel too bad when you realize you won't find jack $hit (which is what most exploration offers in games). At least it had some good strengths.

Rise of the Tomb Raider - Pretty good, no real complaints here except I found the story to be a bit too far out there and I didn't care for it much. I found the 2013 one to be more interesting and slightly funner.

Bioshock Infinite - The combat did get tedious at times and I think it was dated when it came out, but the setting and story were fairly good.

Just Cause 3 - I noted this a while back, but I see a number of shortcomings compared to JC2. Rather than destroying random things you have to liberate certain towns or bases. I also think there was a severe lack of airports and I didn't find the city area to be as big. Nitpicks, but otherwise I thought the game was great fun. Only major problem was that damn disconnecting from the server thing. I blocked the .exe in Windows firewall. Otherwise, I found this to be damn fun. But, it also got a lot of hate.

Deus Ex Mankind Divided - I hated this one at first to, because of some bugs (objective marker, artifacts, some vague side quests). That aside it ended up being better than most games overall. Not as good as HR... but the story and diolgue was still better than most games.

Just some recent examples.

The good (or bad?) thing about me is that I always feel obligated to finish an SP game. So I did end up pushing through Nier. It does get better story wise but it is nowhere near the brilliance many claim it to be. The overall plot seems similar to some other games I've played in the past. Possibly some movies I've seen in the past. But nothing ground breaking or very deep.

I'll still stand by my opinion that the side quests suck. They don't get better. Most are the very definition of a "fetch quest". There are some interesting story tid bits in a few of them, but I can't seem to care when you spend more time running to a quick transport area and a loading screen. 9S as a playable character sucks. The hacking mini game sucks. It is more or less there to make fighting enemies easier in your 2nd play through. I've killed enemies via the hack, immediately hacked another enemy to get the exact same hacking mini game setup. It helps making the retreading less painful, but it wears out its welcome very quickly. 9S should have played differently, but they needed to go back and flesh it out more than a crappy mini game. And aside from the first mission, the entire play through plays exactly the same. There are a few minor cutscenes here and there, and some more fetch quests (which give more insight to the plot than the first run). But they needed to make the missions play differently. It felt like a massive waste of time.

Part C gets better. The story gets fleshed out more, and the endings finally add some purpose to the slog. Sad story I suppose, but it really isn't that great. More than enough to carry the game and make you care a bit about the lore but not worthy of the praise it is getting. I played all the main endings to, so I know what happens in each of them. Now there are some secret bosses and whatnot but getting to a level high enough will requires hours upon hours of grinding to get to a level high enough to fight them. So this is what the game does good and bad:

Good:
- Okay fighting combat. Nothing great, but fun enough.
- Decent story, decent lore.
- Bosses are unique enough to change the combat pace.

Bad:
- Lots of crappy fetch quests.
- Level scaling is crap. Getting to high levels is impossible through normal gameplay.
- Lots of scrounging for materials to upgrade weapons. It gets to the point where you will say screw it and not even bother anymore.
- Lower end graphics. The game can look bare and downright ugly in places.
- Lots of running back/fourth, loading screens, and other boring stuff that makes you care less about the nice details the game does occasionally throw your way.
- Game is not good at communicating certain things, such as no point of return for side quests. Refer to the second point to see why this is a problem.
- The 9S character is a let down in terms of gameplay. They dropped the ball big time in making the game play differently for each perspective.
- Not all quests are voiced.

The game could have been much better. It ends up being okay overall. But seeing how the overall design is fairly lazy and the overall quality just isn't up to par with other games I fail to see the high praise it gets.
 
<snip>

The game could have been much better. It ends up being okay overall. But seeing how the overall design is fairly lazy and the overall quality just isn't up to par with other games I fail to see the high praise it gets.

So far I have to say I'm tracking pretty closely with everything that you wrote out including the games you like. ;)


I'm seeing those same thing unfolding for myself although I obviously have not come close to finishing the game so the jury is still technically out for me but I think we all know how games work. You spent enough hours with something and you understand how it's going to be.


I haven't gotten as far as you but broadly speaking I can tell I'm not going to come out of this gushing like that British gent in that youtube video from a page or two ago in this thread.

I like it and respect it for what it is and what they tried to do but I'm having no "epiphanies" here. Sniper Ghost Warrior 3's expansion pulled me away from this very easily and Dishonored 2s expansion in two days is going to easily pull me away as well.


There are a few ideas they have done here that have impressed me.

The most outstanding example off the top of my head would have to be this smooth, seamless switching of gameplay scenarios on the fly with the core gameplay mechanics staying exactly the same. I expect to see that trick "borrowed" in the future for other games. That's beautifully done.

So far I'm playing a 7.5/10 game. I doubt that score would drop for any reason by the time I do finish it. I hope it goes up. Maybe hit 8. We'll see. :)
 
The first time I played the game I played it for 3 hours then put the game aside for a few months and didn't like it.

The genre mashup was probably my favorite part of the game. I thought the story was above average personally, but I got really into reading everything in the game and ended up collecting all the documents etc, I actually got 100% completion in everything which is rare for me these days, the last game I did that in was MGSV:TPP. Personally I would give it a 8/10, it's great but not Witcher great. I do hope they make a sequel.
 
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The first time I played the game I played it for 3 hours then put the game aside for a few months and didn't like it.

The genre mashup was probably my favorite part of the game. I thought the story was above average personally, but I got really into reading everything in the game and ended up collecting all the documents etc, I actually got 100% completion in everything which is rare for me these days, the last game I did that in was MGSV:TPP. Personally I would give it a 8/10, it's great but not Witcher great. I do hope they make a sequel.

I definitely welcome it as something fresh and different in a lot of ways and that's to be commended and encouraged.

Plus no online BS or microtransactions. ;)
 
Wolfenstein The New Order - Fun, didn't get repetitive, varied maps and areas. There was a basic upgrade system but you didn't have to go out of your way to use it. They did a good job keeping it fresh, take the space station and submarine maps.

Mad Max - Gets a lot of hate and I can see it being sub par in some areas, but the combat was fun and worked flawlessly. This can't be said for many 3rd person fighting games. And the maps, graphics and performance was spectacular. Very few games just make you want to drive around and explore and not feel too bad when you realize you won't find jack $hit (which is what most exploration offers in games). At least it had some good strengths.

Rise of the Tomb Raider - Pretty good, no real complaints here except I found the story to be a bit too far out there and I didn't care for it much. I found the 2013 one to be more interesting and slightly funner.

Bioshock Infinite - The combat did get tedious at times and I think it was dated when it came out, but the setting and story were fairly good.

Just Cause 3 - I noted this a while back, but I see a number of shortcomings compared to JC2. Rather than destroying random things you have to liberate certain towns or bases. I also think there was a severe lack of airports and I didn't find the city area to be as big. Nitpicks, but otherwise I thought the game was great fun. Only major problem was that damn disconnecting from the server thing. I blocked the .exe in Windows firewall. Otherwise, I found this to be damn fun. But, it also got a lot of hate.

Deus Ex Mankind Divided - I hated this one at first to, because of some bugs (objective marker, artifacts, some vague side quests). That aside it ended up being better than most games overall. Not as good as HR... but the story and diolgue was still better than most games.

Just some recent examples.

The good (or bad?) thing about me is that I always feel obligated to finish an SP game. So I did end up pushing through Nier. It does get better story wise but it is nowhere near the brilliance many claim it to be. The overall plot seems similar to some other games I've played in the past. Possibly some movies I've seen in the past. But nothing ground breaking or very deep.

I'll still stand by my opinion that the side quests suck. They don't get better. Most are the very definition of a "fetch quest". There are some interesting story tid bits in a few of them, but I can't seem to care when you spend more time running to a quick transport area and a loading screen. 9S as a playable character sucks. The hacking mini game sucks. It is more or less there to make fighting enemies easier in your 2nd play through. I've killed enemies via the hack, immediately hacked another enemy to get the exact same hacking mini game setup. It helps making the retreading less painful, but it wears out its welcome very quickly. 9S should have played differently, but they needed to go back and flesh it out more than a crappy mini game. And aside from the first mission, the entire play through plays exactly the same. There are a few minor cutscenes here and there, and some more fetch quests (which give more insight to the plot than the first run). But they needed to make the missions play differently. It felt like a massive waste of time.

Part C gets better. The story gets fleshed out more, and the endings finally add some purpose to the slog. Sad story I suppose, but it really isn't that great. More than enough to carry the game and make you care a bit about the lore but not worthy of the praise it is getting. I played all the main endings to, so I know what happens in each of them. Now there are some secret bosses and whatnot but getting to a level high enough will requires hours upon hours of grinding to get to a level high enough to fight them. So this is what the game does good and bad:

Good:
- Okay fighting combat. Nothing great, but fun enough.
- Decent story, decent lore.
- Bosses are unique enough to change the combat pace.

Bad:
- Lots of crappy fetch quests.
- Level scaling is crap. Getting to high levels is impossible through normal gameplay.
- Lots of scrounging for materials to upgrade weapons. It gets to the point where you will say screw it and not even bother anymore.
- Lower end graphics. The game can look bare and downright ugly in places.
- Lots of running back/fourth, loading screens, and other boring stuff that makes you care less about the nice details the game does occasionally throw your way.
- Game is not good at communicating certain things, such as no point of return for side quests. Refer to the second point to see why this is a problem.
- The 9S character is a let down in terms of gameplay. They dropped the ball big time in making the game play differently for each perspective.
- Not all quests are voiced.

The game could have been much better. It ends up being okay overall. But seeing how the overall design is fairly lazy and the overall quality just isn't up to par with other games I fail to see the high praise it gets.

Well reasoned. I also agree on just about all of your mentioned games almost to the letter. Except I haven't played any of the Just Cause games. I just disagree with your initial assessment of Nier, I really enjoyed it even if sometimes it is a bit fetchy. I don't always mind repetition in games though, if I'm enjoying what I'm doing (even in a relaxed mental capacity). Like I said, subjective, but I just found the overall experience to be quite enjoyable. Maybe in the sense of watching a sci-fi anime movie or something. You're really not going to get anything deep out of it unless its exceptional, but that doesn't mean it's not enjoyable. Thanks for the good response! I really was just curious about what you were comparing to. Can't remember what the other game was that I totally disagreed with you on recently. :D
 
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I definitely welcome it as something fresh and different in a lot of ways and that's to be commended and encouraged.

Plus no online BS or microtransactions. ;)

I will say that the DLC was kind of BS...$14 for essentially an arena mode.
 
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Well reasoned. I also agree on just about all of your mentioned games almost to the letter. Except I haven't played any of the Just Cause games. I just disagree with your initial assessment of Nier, I really enjoyed it even if sometimes it is a bit fetchy. I don't always mind repetition in games though, if I'm enjoying what I'm doing (even in a relaxed mental capacity). Like I said, subjective, but I just found the overall experience to be quite enjoyable. Maybe in the sense of watching a sci-fi anime movie or something. You're really not going to get anything deep out of it unless its exceptional, but that doesn't mean it's not enjoyable. Thanks for the good response! I really was just curious about what you were comparing to. Can't remember what the other game was that I totally disagreed with you on recently. :D

Essentially what I like in games is being straight forward and practical. I don't mind complex gameplay, but it has to be practical. Nier's crafting system is annoying because it requires you to find rare items. Getting these items often requires running to certain parts of the map and finding random drops and whatnot. And to make matters worse, without FAQs and Wikias, you would not know what places or enemies drop said materials. I suppose in some instances you can write it down as you play, but that hurts the flow of gameplay.

Doing this maybe 1-2 times a game is okay, but given how it is more or less required for most weapons, pod upgrade parts and whatnot, it gets tedious to the point you will need to google where said materials are found. Which just isn't fun. Everything doesn't need to be easy to be find, but when half the stuff in the game requires intense scourging (as in, walking somewhere and pressing B), it just hurts the game. Trying to memorize that you need a dented socket, only to remember it was a broken socket (?) and you need to go back out there all over again just isn't fun. Especially when numerous side quests are more or less the same thing. Add in a repetitive Part B and you feel like blowing through the game just to get it finished.

Just Cause 3 and Mad Max had some shortcomings but at least you could sit back and play. Just by playing the game normally you'd run into all the noteworthy upgrades. So when the opportunity does come up to screw around or just drive off into the distance, you don't mind. But in Nier, you want to avoid that because respawning and running back to the area you died in gets old because that is easily what half the game is.

Since the ending got better I'd consider playing a sequel. But they'd have to revamp or remove most of the side quests. If they're going to be low effort quests, make them take place within one area. If it starts in the Desert, make it end in the Desert. So we don't need to see that damn loading screen 5-6 times per side quest.
 
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Essentially what I like in games is being straight forward and practical. I don't mind complex gameplay, but it has to be practical. Nier's crafting system is annoying because it requires you to find rare items. Getting these items often requires running to certain parts of the map and finding random drops and whatnot. And to make matters worse, without FAQs and Wikias, you would not know what places or enemies drop said materials. I suppose in some instances you can write it down as you play, but that hurts the flow of gameplay.

Doing this maybe 1-2 times a game is okay, but given how it is more or less required for most weapons, pod upgrade parts and whatnot, it gets tedious to the point you will need to google where said materials are found. Which just isn't fun. Everything doesn't need to be easy to be find, but when half the stuff in the game requires intense scourging (as in, walking somewhere and pressing B), it just hurts the game. Trying to memorize that you need a dented socket, only to remember it was a broken socket (?) and you need to go back out there all over again just isn't fun. Especially when numerous side quests are more or less the same thing. Add in a repetitive Part B and you feel like blowing through the game just to get it finished.

Just Cause 3 and Mad Max had some shortcomings but at least you could sit back and play. Just by playing the game normally you'd run into all the noteworthy upgrades. So when the opportunity does come up to screw around or just drive off into the distance, you don't mind. But in Nier, you want to avoid that because respawning and running back to the area you died in gets old because that is easily what half the game is.

Since the ending got better I'd consider playing a sequel. But they'd have to revamp or remove most of the side quests. If they're going to be low effort quests, make them take place within one area. If it starts in the Desert, make it end in the Desert. So we don't need to see that damn loading screen 5-6 times per side quest.

I can see that. This type of game for me is kind of a unique case though. I kind of over-farm things to begin with in anticipation that I'll need them later. So when I hit a new area, I'll typically collect everything I can get my hands on, and then maybe when I go to craft something I already have some form of inventory. I just approach the game like that from the start. A lot of Japanese games that require drops to create something are like this, and I guess I'm just used to it. That doesn't mean it's the best approach, and maybe streamlining it or limiting it to a few really high end builds might actually be the way to go as you suggest. I usually find that just the way I happen to play this sort of thing, it just works out that I have things I need most of the time. I'm also someone that will farm the same enemy in a Castlevania game 1500 times to get a rare drop though, so... :p

There are however some games where I don't click with them at all, and then something like this would be totally tedious. If I like the game's mechanics, aesthetic, story, combat, etc. then I'm more apt to enjoy (or at least not notice) things like this, grinding, farming. If I'm not into the game as much, then I'd probably get annoyed too. Luckily I can usually pick out a game I'll enjoy pretty well. Rarely am I disappointed in a game I've bought. Maybe I'm also a bit easy to please (within certain parameters of course).
 
I can see that. This type of game for me is kind of a unique case though. I kind of over-farm things to begin with in anticipation that I'll need them later. So when I hit a new area, I'll typically collect everything I can get my hands on, and then maybe when I go to craft something I already have some form of inventory. I just approach the game like that from the start. A lot of Japanese games that require drops to create something are like this, and I guess I'm just used to it. That doesn't mean it's the best approach, and maybe streamlining it or limiting it to a few really high end builds might actually be the way to go as you suggest. I usually find that just the way I happen to play this sort of thing, it just works out that I have things I need most of the time. I'm also someone that will farm the same enemy in a Castlevania game 1500 times to get a rare drop though, so... :p

There are however some games where I don't click with them at all, and then something like this would be totally tedious. If I like the game's mechanics, aesthetic, story, combat, etc. then I'm more apt to enjoy (or at least not notice) things like this, grinding, farming. If I'm not into the game as much, then I'd probably get annoyed too. Luckily I can usually pick out a game I'll enjoy pretty well. Rarely am I disappointed in a game I've bought. Maybe I'm also a bit easy to please (within certain parameters of course).

I did the same to, I pick up everything. But I still lacked parts dozens of times. I know there is an auto pick up upgrade which I never bought, but my main issue is getting to places where said materials drop. I need about a dozen of these to get to the secret boss, which I'd love to play. But I can't be bothered with gathering more materials. It will likely take longer to get them than the boss fight.

BTW, if you want to level up quickly to play challenges or level down to replay areas try the .exe here:
https://github.com/CensoredUsername/Nier-Automata-editor

Worked flawlessly for me. Back up your save folder and as always use at your own risk.
 
I did the same to, I pick up everything. But I still lacked parts dozens of times. I know there is an auto pick up upgrade which I never bought, but my main issue is getting to places where said materials drop. I need about a dozen of these to get to the secret boss, which I'd love to play. But I can't be bothered with gathering more materials. It will likely take longer to get them than the boss fight.

BTW, if you want to level up quickly to play challenges or level down to replay areas try the .exe here:
https://github.com/CensoredUsername/Nier-Automata-editor

Worked flawlessly for me. Back up your save folder and as always use at your own risk.


Nice, might try this out to get a few Lv8 Diamond chips, I have a few but I think I need one for Critical and Taunt to finish the Special Rank Arena, I have 1 for Shockwave and Weapon Attack. Taunt is a pain to farm since there are only 2 enemies that I know of that drop them in the desert area. Though I did grind up to Lv99 at the Rabbit, it only took about 30mins. Idk if I'll use it, but its good to know there is this as an option.
 
The Auto Pick-up chip is vital IMO...had it equipped virtually the entire game.

I really liked how you could uninstall HUD elements that you didn't care for to slot in more chips.
 
Nier: Automata Game of the YoRHa Edition is coming to PC

It hasn’t received a single patch on PC, aside from an update for DLC that didn’t fix anything...modders like Kaldaien did what Square Enix has failed to do so far, developing a mod that tackles loads of the game’s issues...Last year, in June and July, Nvidia and AMD released some drivers that were meant to be fix one problem, but that’s been the extent of the PC support...At the same time, Square Enix said it was working to address more issues with the Steam version of the game...It did not

Will this upcoming GOTY version fix anything? My money is on it just bundling the DLC, but if it also includes improvements to the port quality, that will prove controversial...Hopefully we’ll find out more about what it contains soon...

https://www.pcgamer.com/nier-automata-game-of-the-yorha-edition-is-coming-to-pc/
 
Nier: Automata Game of the YoRHa Edition is coming to PC

It hasn’t received a single patch on PC, aside from an update for DLC that didn’t fix anything...modders like Kaldaien did what Square Enix has failed to do so far, developing a mod that tackles loads of the game’s issues...Last year, in June and July, Nvidia and AMD released some drivers that were meant to be fix one problem, but that’s been the extent of the PC support...At the same time, Square Enix said it was working to address more issues with the Steam version of the game...It did not

Will this upcoming GOTY version fix anything? My money is on it just bundling the DLC, but if it also includes improvements to the port quality, that will prove controversial...Hopefully we’ll find out more about what it contains soon...

https://www.pcgamer.com/nier-automata-game-of-the-yorha-edition-is-coming-to-pc/
If it has parity with the console versions I may finally buy this on PC.
 
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