NieR Automata

FWIW I used a controller for 100% of the game and it was great. Generally I hate using controllers but it worked perfectly for this game.
 
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I have the game, I just wish I could play it. I am purely a KB/M user, which does not give any option to shoot diagonally. I tried using a controller and that is worse - for me. What I'd like to see is something that can remap the mouse into pan and tilt controls. That would be ideal. Too bad they could not do simple shit like this for release.

Almost every review that I read noted how nearly unplayable the game is with a KB/M. You should have expected it from a console port of a hack and slash.

You really should try to get used to the controller though, it's too good a game to pass up because of an input preference. And given that Platinum Games hasn't patched the thing since day one, you'll be waiting a long time for either a community provided workaround or an official patch.
 
I'd say that third-person perspective games are better with a game pad 96.4% of the time. The controls make sense from that view, and you can sit back a bit, and play in a more relaxed way. First person though? Eff the pad.
 
I have the game, I just wish I could play it. I am purely a KB/M user, which does not give any option to shoot diagonally. I tried using a controller and that is worse - for me. What I'd like to see is something that can remap the mouse into pan and tilt controls. That would be ideal. Too bad they could not do simple shit like this for release.

Almost every review that I read noted how nearly unplayable the game is with a KB/M. You should have expected it from a console port of a hack and slash

there goes any interest I had in eventually playing this game...I only use kb/m for PC...even Dark Souls 1 (PC) I found to be fine with kb/m (after some remapping of keys) even though a lot of people also claim it's unplayable...I find a controller fine for my PS4 but for PC games it never feels right for some reason...
 
there goes any interest I had in eventually playing this game...I only use kb/m for PC...even Dark Souls 1 (PC) I found to be fine with kb/m (after some remapping of keys) even though a lot of people also claim it's unplayable...I find a controller fine for my PS4 but for PC games it never feels right for some reason...

This and Dark Souls are radically different games. The issue with Dark Souls KB/M controls is just that they're poorly designed. Nier: Automata is a character action game. Much more akin to Devil May Cry or MGS: Revengence. KB/M is just lacking when it comes to playing those kinds of games.
 
there goes any interest I had in eventually playing this game...I only use kb/m for PC...even Dark Souls 1 (PC) I found to be fine with kb/m (after some remapping of keys) even though a lot of people also claim it's unplayable...I find a controller fine for my PS4 but for PC games it never feels right for some reason...

Anecdotal, but I could not play most of the game with a controller. I preferred KB/M... EXCEPT for the hacking sequences. I did need the controller fr those as I needed to direct fire better.
 
the controllers throw me where movement and view is two different thumbsticks. I always have a problem with that.
 
the controllers throw me where movement and view is two different thumbsticks. I always have a problem with that.

Me, too. That's why I only used it for the hacking segments. The hacking segments are top-down shooter sequences where left stick controls your movement on a 2D plane, and the right stick controls your direction of fire on the same 2D plane. Think classic arcade Robotron 2049.
 
That used to screw with me back when I first started using a gamepad for third person games (GTA3), you'll get used to it after awhile.
 
I don't understand. In third person games, aren't the WASD keys and the mouse analogous to the left and right thumbsticks respectively? WASD being movement and mouse being the view...

Maybe since I grew up a console gamer until the mid-2000s, when I switched to PC, I don't have the confusion that a controller brings.
 
I don't understand. In third person games, aren't the WASD keys and the mouse analogous to the left and right thumbsticks respectively? WASD being movement and mouse being the view...

Maybe since I grew up a console gamer until the mid-2000s, when I switched to PC, I don't have the confusion that a controller brings.

The difference is in the type of control they offer. Keyboard keys are digital. They're either on (pressed) or off (not pressed). Analog sticks are, as the name says, analog. You have far more movement control in games like this with analog controls.
 
I don't understand. In third person games, aren't the WASD keys and the mouse analogous to the left and right thumbsticks respectively? WASD being movement and mouse being the view...
Yeah it's mostly just muscle memory, I'm quite happy using KB+M or pad. I usually somewhat stick to pad for shooting games, as long as I can grab the mouse when I need finer aiming (those games that only let you use one or the other are quite annoying).
 
I don't understand. In third person games, aren't the WASD keys and the mouse analogous to the left and right thumbsticks respectively? WASD being movement and mouse being the view...

Maybe since I grew up a console gamer until the mid-2000s, when I switched to PC, I don't have the confusion that a controller brings.

That's true, and in the actual main game I preferred to use KB/M. The controller became necessary to me because in the hacking segments (which are top-down) WASD moves you up, down, left and right on the screen, and the mouse dictates the direction your "bullets" fire. to fire RIGHT, for example, you have to continually drag the mouse right. If you don't move the mouse, you will always fire straight up. It is super uncomfortable. It would have been alright if you could set it so that you fire in the direction you are moving by default, but that's not how it works.
 
the controllers throw me where movement and view is two different thumbsticks. I always have a problem with that.

Sometimes the default settings in this type of game will feel off. Always try inverting the camera before writing it off. For me, I imagine it like I'm pushing the camera around the player character. Once that kind of clicks in your head, the angles and motion makes more sense. (at least in my experience) I play almost all first person games exclusively with a mouse. (will use a pad in a pinch, but I don't like it) However, with third person games like Nier, it actually feels extremely natural with a game pad. However, a lot of times the default controls will be inverted from what my preference is, so I'll invert the axes and things instantly feel better. Now that I've said this, I'm not even sure if you can invert the camera axes in Nier. I didn't make any changes there as it was already set up the way I like it. Anyway, give it a try if you haven't. You might find you like it. Incidentally, for me, on a gamepad, I like the axes exactly the opposite between first and third person games.
 
I just got here and I see not only I had so many problems with this game. I mean, don't get me wrong, I still enjoyed it (maybe it's more sentimental) and I'm going to play is probably a few times, but still, I'm glad I did not pay the full price for it.
 
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finished the game + major endings. now completing sidequests/weapons etc. Was reading ending reviews, found one by her:

AffglhI.jpg

apparently a lot more available, but not as this cosplay

overall I really liked the game, however it was a little too hopeless and nihilistic for my taste. The purpose of life is to live it. We create meaning through our actions. Oh well....
 
Patches? From a Japanese developer on a PC release?


No patches at all as yet, unless you count paid DLC as a patch :)
 
I believe they did correct some issues with the DLC patch. The controls were a bit wonky at the start so I put it on hold. I just finished the game, can't really say that there is anything that needs to be done for KB/M. I would suggest running an AHK script that automates dodging and pod fire.
Note, in controls you need to bind tab to be pod fire

Code:
#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.


; rebind TAB to Fire / Pod Fire, leaving LShift unbound in the game
#UseHook
; precise delays
global keypressDelay, doubletapDelay, sequenceDelay, dodgeTime, fireToggle
keypressDelay := 50 ; delay between keydown/keyup
doubletapDelay := 150 ; wait time between keypresses to perform doubletap
sequenceDelay := 50 ; wait time between various sequences
dodgeTime := 300 ; cooldown while dodge animation plays, setting it too small will cause derps when holding SHIFT+WSAD.
fireToggle := 0
press(key) {
  Send {Blind}{%key% down}
  Sleep keypressDelay
  Send {Blind}{%key% up}
}
; it's a dodge into run, it sends additional keydown after doubletap, so you can smoothly shift into running state after dodge is finished
dodge(key) {
  Send {Blind}{%key% up} ; stop running first in case we were
  Sleep sequenceDelay
  press(key)
  Sleep doubletapDelay
  press(key)
  Sleep sequenceDelay
  Send {Blind}{%key% down}
}
; the complexity of this script is mostly to handle continuous SHIFT+WSAD. It's easy to handle just a single SHIFT tap, but less easy when you hold it down.
handleDodge(dir) {
  BlockInput Send
  if (dir = "fwd") {
    dodge("w")
  } else if (dir = "back") {
    dodge("s")
  } else if (dir = "left") {
    dodge("a")
  } else if (dir = "right") {
    dodge("d")
  }
  Sleep dodgeTime
  if (GetKeyState("w") && !GetKeyState("w", "P")) {
   Send {w up}
  }
  if (GetKeyState("s") && !GetKeyState("s", "P")) {
   Send {s up}
  }
  if (GetKeyState("a") && !GetKeyState("a", "P")) {
   Send {a up}
  }
  if (GetKeyState("d") && !GetKeyState("d", "P")) {
   Send {d up}
  }
  BlockInput Default
}
#IfWinActive, NieR:Automata
; fire toggle
$Tab::
  if (GetKeyState("Tab")) {
    Send {Tab up}
  } else {
    Send {Tab down}
  }
  fireToggle := GetKeyState("Tab") ; var is used in other places
Return
; script behaves better when standard shift+WSAD output is blocked
+w::
+s::
+a::
+d::
Return
; dodges, work when you press/hold LShift while already holding WSAD
~*LShift::
  while (GetKeyState("LShift", "P")) {
    if (GetKeyState("w", "P")) {
      handleDodge("fwd")
    } else if (GetKeyState("s", "P")) {
      handleDodge("back")
    } else if (GetKeyState("a", "P")) {
      handleDodge("left")
    } else if (GetKeyState("d", "P")) {
      handleDodge("right")
    }
    Sleep, 10
  }
Return
; air slide, normally executed with pod fire + jump
*z::
  BlockInput Send
  if (GetKeyState("Space")) {
    Send {Space up}
  }
  if (fireToggle) {
    Send {Tab up} ; release pod fire button before doing the stuff
  }
  Sleep sequenceDelay
  Send {Tab down}
  Send {Space down}
  Sleep keypressDelay
  Send {Space up}
  Send {Tab up}
  Sleep sequenceDelay
  ; press back what we released
  if (fireToggle) {
    Send {Tab down}
  }
  if (GetKeyState("Space", "P")) {
    Send {Space down}
  }
  BlockInput Default

    Return
 
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Life's too short. I went for it. Steam has it this week just south of $40 and I figured if I hit disaster I had the two hours on Steam for a refund.

I made it through that first hour where you can't save and wow, what a ride that was. I never crashed or had any issues. I saved immediately first chance I got. Unless I have a sudden disaster, this is going to be a winner. This is something special. I can tell what some of you guys were talking about and what a number of reviewers have said. One hell of a strong first impression for me across the boards.

I'm getting 60fps at 1920X1200 with the eye candy up, too. No mods. No tricks.

As I get further into the game I'll let you all know what happens. That opening hour just sucked me in and flew by.
 
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I played almost 8 hours of this game so far. I have FAR, but I am getting stutters. Wasn't present for the first 2 or so hours, now I get random ones anywhere. GTX 1070, Ryzen 1600 at 3.8GHZ, 16GB RAM, on an SSD, Win 10. What settings in FAR should I try if anything? I just upscaled the bloom and whatnot.

I'll also be honest, I'm not sure what people were raving about in this game. I'm not finding it horrible but it is far from great. The abundance of side quests (so far) have been fairly lame fetch quests. Most of them aren't even voiced over. Upgrades seem too far and few, the save system just makes the game tedious. Right after beating the first boss I got a crash, I wasn't thrilled to start over from the first cut scene.

The core game also doesn't feel that great. The combat just doesn't feel special when compared to Sleeping Dogs, Mad Max, ect. I know it focuses more on ranged attacks to, but it just doesn't play that great. The story (so far) has been sparse and very thin; just enough to carry the game barely.

I do want to do ending C/D, but I'm not sure I want to reply large parts of the game in part B to get there (no spoilers!). It is already feeling repetitive enough that I turned it down to easy just so I can finish the game. Thankfully I recently unlocked fast travel.

I hope they game gets better midway through.
 
start the game with "start /affinity 555 NieRAutomata.exe", that should stop those crashes.
There's a couple things you can try for those stutters, try this post first
then these:
setting windows to use the high perf power profile, "The GPU Vram was my problem. Fixed with FAR putting the manage.memory reservepercent from 75 to 90", "Maximum pre-rendered frames" to 1 or 4
 
I do want to do ending C/D, but I'm not sure I want to reply large parts of the game in part B to get there (no spoilers!). It is already feeling repetitive enough that I turned it down to easy just so I can finish the game. Thankfully I recently unlocked fast travel.

I hope they game gets better midway through.

My favorite part of the game was Route C/D. But went back and started over this week, right now still on Route A because I'm doing every sub-quest, so it might take me awhile, I put about 9/10 hours in this week. Route B was definitely repetitive, but it's shorter than Route A, you can speed through the main story if you want. But I would definitely pay attention to the story related aspects because Route B provides a lot of story information.
 
start the game with "start /affinity 555 NieRAutomata.exe", that should stop those crashes.
There's a couple things you can try for those stutters, try this post first
then these:
setting windows to use the high perf power profile, "The GPU Vram was my problem. Fixed with FAR putting the manage.memory reservepercent from 75 to 90", "Maximum pre-rendered frames" to 1 or 4

Did the first part of that (the .ini edits) and I will see how it goes. Regarding the power profile, I am using the AMD Balanced profile as I have Ryzen. Still worth using the High Performance profile in Windows?

One of those times I am glad I am playing this on a PC because we can edit these tweaks, but at the same time you'd think this could be patched in!
 
One of those times I am glad I am playing this on a PC because we can edit these tweaks, but at the same time you'd think this could be patched in!
The absence of a patch is a running joke with this game. FAR has been the only thing post day one that has made the game better.
 
The quick .ini edits and disabling AA seems to have helped a lot. Some stutters still but mostly it is gone.

Quick question about side quests. Looks like I went past a point of no return by defending a missile launch as a main story quest. I had a few outstanding side quests. I know I can revisit most of these in Part B. But is there a way to know which are exclusive to 2B and 9S? Was hoping to get all exclusive ones done on the first play through with each character.

I know I can go back after Part C with a chapter select, but will my character, say 2B, have the same weapons and upgrades that she had at the end of her story arc? Can I just select 2B's chapter and play all the side quests without doing the main story missions a 3rd time?

Also, is there anyway to have more than 1 save? I see quick save options but nothing to save a different slot so I can prevent accidentally going over a point of no return without much back tracking.
 
Also, is there anyway to have more than 1 save? I see quick save options but nothing to save a different slot so I can prevent accidentally going over a point of no return without much back tracking.

Eventually you get a chapter select anyway so it's sort of a moot point. You can jump between chapters at will.
 
Did they ever improve the PC kb/m experience with a patch ?

they claim to still be working on an official patch...this game might get the record for longest period of time before any patch is released- 6 months now and counting
 
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