PlayerUnknown's Battlegrounds has Sold Over 10 Million Copies

monkeymagick

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Everyone's new favorite shooter has sold over 10 million copies in just 165 days. The game was first made available on March 23rd of this year and still remains in Early Access. Quite an achievement as the game overtook the title of most concurrent players on Steam away from Steam's very own Dota 2. It was reported not too long ago of hitting a sales of 5 million copies. Kudos to Bluehole Studio.

With new vaulting animations and a whole new map still en route, among many other things, who knows when PUBG's player count will slow down. It seems unlikely that'll be anytime soon.
 
Even with all the copies sold, they pretty much put a complete halt to fixing bugs, fixing the bad desync in the game, pretty much everything wrong with the game. They put pretty much the entire team on porting the game to xbox when its not even remotely ready and has so many problem as it is.

Before anyone says they have 2 different teams working on it, if they did then why have they come out and said pretty much all updates are coming to a halt and won't have weekly fix's or monthly patch's anymore? The Game has a lot of problems that should be addressed before they put it to console, daybreak has refused to port h1 til it was ready. bluehole is just doing it as a money grab for another incomplete game.
 
I see no problems with the game. There are bugs but those are minor and do not ruine gameplay :) Not sure why to complain.

I was one of those 10 000 000 who bought the game and happy about the purchase :) It is my favorite game this year
 
I dont understand people that complain about bugs. Ive literally only encountered maybe two or three bugs in hundreds of hours of gameplay.
 
I dont understand people that complain about bugs. Ive literally only encountered maybe two or three bugs in hundreds of hours of gameplay.
I've hit a bug in Lord of the rings: war in the north where it crashed constantly on my r9-290 ~ 20 hours into the game. I went to the forums and the "area is buggy, run it on integrated graphics and stay looking at the floor"

I gave up & moved on.
 
It's a meh title for me, I bought it a while ago and put in 41 hours but haven't touched it in months. It just isn't smooth enough for the simple gameplay to remain engaging for very long. I was hopeful that they'd iron out the bugs and have a simple but polished game.
 
Battleground is just a new type of game that everyone can pick-up and have fun with, and it offers more than the double-jump shoot and loot pachinko that most devs try to make a quick-buck at these days.....like DestinyTitanOverFallKillLawWhatevers......these games that promise the world and give you: double jumps and guns with names and maps that are hopelessly barren or hyper-congested.

Everyone starts off the same, hoping they can have some fun and survive..also unlike most games these days, it's permadeath, so there is that anxiety.

I also think there is an entire group of gamers now who are addicted to stress :) Without anxiety in their gaming, they're bored.
 
Battleground is just a new type of game that everyone can pick-up and have fun with, and it offers more than the double-jump shoot and loot pachinko that most devs try to make a quick-buck at these days.....like DestinyTitanOverFallKillLawWhatevers......these games that promise the world and give you: double jumps and guns with names and maps that are hopelessly barren or hyper-congested.

Everyone starts off the same, hoping they can have some fun and survive..also unlike most games these days, it's permadeath, so there is that anxiety.

I also think there is an entire group of gamers now who are addicted to stress :) Without anxiety in their gaming, they're bored.
Battle royale mods have been out for a while...
 
It's one of those rare games where you will regularly shit yourself or your heart skips a beat when some totally unexpected stuff happens when it comes to sneaking up on a squad or getting ambushed.

My fave is setting up a house to look non looted, and drop a nice juicy first aid kit to distract whoever comes in, they bend down to pick it up *POW* right in tha kisser.
 
It's one of those rare games where you will regularly shit yourself or your heart skips a beat when some totally unexpected stuff happens when it comes to sneaking up on a squad or getting ambushed.

Since it's supported by Artificial Aiming, the person using it doesn't feel that, they see you a mile away behind that rock.
 
The problem with the game, I see is that its a bunch of waiting and foraging, punctuated by 30s of action, then death (or a small chance of victory).
 
Even with all the copies sold, they pretty much put a complete halt to fixing bugs, fixing the bad desync in the game, pretty much everything wrong with the game. They put pretty much the entire team on porting the game to xbox when its not even remotely ready and has so many problem as it is.

Before anyone says they have 2 different teams working on it, if they did then why have they come out and said pretty much all updates are coming to a halt and won't have weekly fix's or monthly patch's anymore? The Game has a lot of problems that should be addressed before they put it to console, daybreak has refused to port h1 til it was ready. bluehole is just doing it as a money grab for another incomplete game.

They have already given a pretty reasonable explanation for dropping the weekly updates, I see nothing wrong with not wanting to push out buggy/un-finished patches simply because some group of whiners demand it. And I dont blame them for jumping on the xbox release. They are a company who wants to make money, if they dont hurry up and get it on the console someone else will release their pubg clone first. I don't play the game, its not my style but with 10 million players the game cant be that bad and sure seems like they are doing it right to me.

oh heres a quote with their statement on the patches, but please continue to tell us the REAL reasons ;)

Since we launched into early access on March 23rd, we’ve done our best to keep you up to date with everything we’re working on and pushing out into the world of Erangel. Since then, we’ve managed to release 14 different updates to our game across our weekly and monthly scheduled rollouts.

Today we are changing our patch and update schedule to improve how we work on the game, as well as set realistic expectations for players. Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update.

Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary. This way, when we have a new feature that we’d like to roll-out it will be more thoroughly polished thanks to extensive community feedback. This will result in our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game. We will still inform our community with public patch notes outlining changes we’ve made with each update.

Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedback.
 
And PUBG is the only one to have gotten it right.

I wouldn't say that, necessarily.

It's largely a 'flavor of the month'. All of Player Unknown's Battle Royal mods have been hugely successful, dating back to Arma 2. Hell, one could argue a vast majority of people who purchased any Arma game was due to the Battle Royal mod.

H1Z1 "King of the Kill" was the first time a stand-alone game was released based entirely on the mod, and it blew the fuck up. It was pretty much expected from the community that once PUBG was released, it would blow up as well. Especially thanks in large part to streamers with big communities who play the game as a primary.

The formula has been there for years, and has been successful for years.
 
Just like the MOBA genre, the Battle Royale genre just doesn't appeal to me at all. They are more fun to watch than to play.
 
I wouldn't say that, necessarily.

It's largely a 'flavor of the month'. All of Player Unknown's Battle Royal mods have been hugely successful, dating back to Arma 2. Hell, one could argue a vast majority of people who purchased any Arma game was due to the Battle Royal mod.

H1Z1 "King of the Kill" was the first time a stand-alone game was released based entirely on the mod, and it blew the fuck up. It was pretty much expected from the community that once PUBG was released, it would blow up as well. Especially thanks in large part to streamers with big communities who play the game as a primary.

The formula has been there for years, and has been successful for years.
I keep hearing flavor of the month, but its been multiple months and continuing runaway success. It's doing something way better than the others. Twitch viewership is ridic. ESL Invitationals now for it, its not gonna disappear soon.
 
I keep hearing flavor of the month, but its been multiple months and continuing runaway success. It's doing something way better than the others. Twitch viewership is ridic. ESL Invitationals now for it, its not gonna disappear soon.

Flavor of the month is a figure of speech, which doesn't need to be taken literally. Yes, it has been multiple months, and it's absolutely not going to be dethroned anytime soon.

My point was PUBG is a near carbon copy of an already-successful formula Player Unknown himself created. There was a time where H1Z1 was trashing the competition, and now?

I'm most curious what PUBG's next direct competition will be.
 
Even with all the copies sold, they pretty much put a complete halt to fixing bugs, fixing the bad desync in the game, pretty much everything wrong with the game. They put pretty much the entire team on porting the game to xbox when its not even remotely ready and has so many problem as it is.

Before anyone says they have 2 different teams working on it, if they did then why have they come out and said pretty much all updates are coming to a halt and won't have weekly fix's or monthly patch's anymore? The Game has a lot of problems that should be addressed before they put it to console, daybreak has refused to port h1 til it was ready. bluehole is just doing it as a money grab for another incomplete game.

The Xbox Port is being done by a different studio and being published by Microsoft, so it is not taking away from the PC game. The reason they stopped fixing bugs is to try and keep the server infrastructure together for 10 million players.
 
I bought it on sale for 20 but haven't got the chance to die while running yet. Soon... after my new build.
 
Flavor of the month is a figure of speech, which doesn't need to be taken literally. Yes, it has been multiple months, and it's absolutely not going to be dethroned anytime soon.

My point was PUBG is a near carbon copy of an already-successful formula Player Unknown himself created. There was a time where H1Z1 was trashing the competition, and now?

I'm most curious what PUBG's next direct competition will be.

H1z1 had no competition other than a janky Arma mod. PU didn't create H1z1's mode. He was an consultant. EA should jusst put a BR mode into bf1 or use the frostbite engine to make a whole game
 
One of these statements does not belong with the others...
Care to elaborate?
I bought it April 24th, 2017 and played it for a month (logged 41 hours according to steam) but quickly got tired of the sluggish gameplay and haven't touched it since May 24th. For comparison I bought Arma III almost exactly one year earlier (April 25th, 2016), have 1109 hours on it, and played it yesterday.
 
H1z1 had no competition other than a janky Arma mod. PU didn't create H1z1's mode. He was an consultant. EA should jusst put a BR mode into bf1 or use the frostbite engine to make a whole game

H1Z1, when first released, had plenty of competition from the Arma 3 mod. It says a lot when people are willing to shell out $30 for a game, just to play a free mod.

And calling PU "just a consultant" on H1Z1 is a bit disingenuous. His fingerprints are all over that game, and most people would agree with that.

I would definitely like to see a AAA dev take a shot at the BG formula, though.
 
I would definitely like to see a AAA dev take a shot at the BG formula, though.

Why? So they can ruin it and insert 40,183 micro transactions? AAA developers are increasingly becoming bullshit.
 
I want to try this game but I grew up a UT player. Run and gun at full speed. The patience factor I fear I don't have and will die against all the seasoned players in seconds.
 
I want to try this game but I grew up a UT player. Run and gun at full speed. The patience factor I fear I don't have and will die against all the seasoned players in seconds.

You can drop in on a populated location where everyone else drops and get straight to running and gunning.
 
I want to try this game but I grew up a UT player. Run and gun at full speed. The patience factor I fear I don't have and will die against all the seasoned players in seconds.


Yeah, that's not how you win at this game, without some incredible luck, but you can certainly get action quickly by dropping in on a large area.

The best strategy is to try to drop on something remote, or a vehicle and immediately drive somewhere remote, and stock up on equipment and weapons in relative safety, before confronting other players.

This has become harder to do though, as most people have learned this now, and you usually wind up sharing a starting spot with others, even when you try not to.
 
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Care to elaborate?
I bought it April 24th, 2017 and played it for a month (logged 41 hours according to steam) but quickly got tired of the sluggish gameplay and haven't touched it since May 24th. For comparison I bought Arma III almost exactly one year earlier (April 25th, 2016), have 1109 hours on it, and played it yesterday.
If you don't think there's much to it and grow tired of it fast, sure, but then you're saying you played 41 hours. That's much more than you can expect of a lot of quality single player games. You obviously got something out of it if you were playing it that long, I never would last 40 hours on a "meh" game. it's just not a long haul mainstay game for you.
 
If you don't think there's much to it and grow tired of it fast, sure, but then you're saying you played 41 hours. That's much more than you can expect of a lot of quality single player games. You obviously got something out of it if you were playing it that long, I never would last 40 hours on a "meh" game. it's just not a long haul mainstay game for you.
I guess we just judge "meh" differently. I don't think it's a bad game, there are just enough irritating aspects that I'd rather spend my free time with another game. I'd put PUBG a little ahead of Battlefield 1 (not in terms of visual appeal - BF1 is gorgeous) since I doubt I'll ever re-install BF1 and with all this talk about PUBG I'll probably load it up in the next couple of days and see what changes were made.
 
Yeah, that's not how you win at this game, without some incredible luck, but you can certainly get action quickly by dropping in on a large area.

The best strategy is to try to drop on something remote, or a vehicle and immediately drive somewhere remote, and stock up on equipment and weapons in relative safety, before confronting other players.

This has become harder to do though, as most people have learned this now, and you usually wind up sharing a starting spot with others, even when you try not to.
I think it depends on your skill level though, too. You can drop in one of the "hot zones" (mili base, school, Georgopol crates, etc.) and if you can survive the onslaught of people (either by hiding or getting rid of players yourself) - you can easily get pretty looted by killing the other players that survived the big onslaught - as they possibly looted a lot of stuff off of other players / the area and then you can take them out and take their special-delivered goodies to you!

What's been working for me and a friend in First Person Duo's is dropping at military base, at the Air Traffic Control tower. Looting that, waiting a few minutes, run across the short field to the factory building's south entrance, and take out the people that survived the initial factory landing / onslaught and take their loot. Then we go to the bunkers far south (usually a vehicle there as well), and bail (if the zone is on the mainland).

And other times we do exactly what you said - go to a lower-pop area, loot several buildings, and then progress inwards stealthily.
 
I think it depends on your skill level though, too. You can drop in one of the "hot zones" (mili base, school, Georgopol crates, etc.) and if you can survive the onslaught of people (either by hiding or getting rid of players yourself) - you can easily get pretty looted by killing the other players that survived the big onslaught - as they possibly looted a lot of stuff off of other players / the area and then you can take them out and take their special-delivered goodies to you!

What's been working for me and a friend in First Person Duo's is dropping at military base, at the Air Traffic Control tower. Looting that, waiting a few minutes, run across the short field to the factory building's south entrance, and take out the people that survived the initial factory landing / onslaught and take their loot. Then we go to the bunkers far south (usually a vehicle there as well), and bail (if the zone is on the mainland).

And other times we do exactly what you said - go to a lower-pop area, loot several buildings, and then progress inwards stealthily.


Cool.

I wonder how the dynamic changes in Duo mode. Thus far I've only played single player, exclusively in FPS mode since it launched. Got me two chicken dinners thus far, but have yet to try the team or duo modes.
 
Cool.

I wonder how the dynamic changes in Duo mode. Thus far I've only played single player, exclusively in FPS mode since it launched. Got me two chicken dinners thus far, but have yet to try the team or duo modes.

The dynamic completely changes. In single player you need to either spot your opponent first or when in a ranged firefight out-shoot them. Typically the one with the better reflexes wins (though this is alleviated quite a bit by first person). Single player seems to be more stealth related.

In Duos, if you get into a firefight that isn't instantly resolved, the winner is the group that can keep their foes pinned down while your teammate gets a better angle on them.

In squad, your success is entirely determined by how well your team can work together and "roll" left and right as needed. It feels like you get pinched by bad positioning more often in squads (maybe its the added gunfire attracting others, maybe me and my team just sucks, who knows)

As a solo player, you are allowed to drop at virtually any house cluster to loot up, allowing you try to stay remote and stealthy. But when you need to equip 2 or 4 people, you are forced to drop into the more loot concentrated areas.
 
Cool.

I wonder how the dynamic changes in Duo mode. Thus far I've only played single player, exclusively in FPS mode since it launched. Got me two chicken dinners thus far, but have yet to try the team or duo modes.
Like DocFaustus said, it completely changes.

More focus on suppression and/or flanking when you're with multiple people.

That, and it's just WAY more fun IMO rolling with 1 or more friends and getting into some really interesting situations based on all the decisions you've made up to that point. Every game we've played...we can pinpoint where we went wrong or what happened when we died (or won). Two other guy and myself once landed in Lipovka with nobody else there. Circle position wasn't great, but wasn't bad either (plenty of time to loot). We ended up dicking around the first circle after we looted - throwing smoke grenades while we were all in a house, flashbangs, panning each other, and even a molotov got thrown lol. We healed up, and continued playing...and ended up winning that round as a 3-man team in Squads lol.
 
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