Game Journalist gets trashed over his skills playing Cuphead

Why is it sad? It seems like he enjoyed the game and the article is well written with some interesting insight and a good amount of praise. He fully acknowledged his playthru was all sorts of awful and, apart from one instance, only blames himself and not the game.
 
Why is it sad? It seems like he enjoyed the game and the article is well written with some interesting insight and a good amount of praise. He fully acknowledged his playthru was all sorts of awful and, apart from one instance, only blames himself and not the game.
The same journalist had to retract his negative review of the first Mass Effect after people pointed out that he didn't spend his skill points:

http://kotaku.com/339632/takahashi-amends-mass-effect-review

When so many readers wrote in to tell me that I messed up my review of Mass Effect, I had to take a second look. It turns out, you were right. I was wrong. I owe an apology to you for writing a bad review. I also apologize to BioWare, which made a better game than I thought, and gulp, to Microsoft. The game play is not as flawed as I thought.

The dumb thing about the way I played the game, as many pointed out, is that I didn't make use of my Talent Points. I started the game doing so, but while on Feros, I didn't pay attention to all the Talent Points I was accumulating after every encounter. Those points just sat there. They were waiting for me to assign them to specific character trait improvements...A lot of positive effects flowed from this expanded repertoire in game play.

 
This guy has no business writing about video games. The amount of time it took him to figure out how to jump over a wall in a tutorial was mind numbing.

However I have been excited for this game since it was announced, I hope it turns out well.
 
The same journalist had to retract his negative review of the first Mass Effect after people pointed out that he didn't spend his skill points:

http://kotaku.com/339632/takahashi-amends-mass-effect-review
Interesting, had to search for a bit to find his original review. However, I've seen a fair amount of people complain about the combat of ME1 being subpar, though not for his obviously mistaken reasons.

I guess if you're saying reviewers should be good or knowledgeable at the parts of a game they're critiquing I can't say i disagree. But I think there are probably better examples than this guy.
 
I suck at Cuphead. Let’s get this out of the way. But in my defense, the run-and-gun platformer from Studio MDHR and Microsoft is difficult.

Hahaha. No, buddy. Nothing about that first minute and a half of that horrid gameplay has anything to do with the game design.

This guy is a writer that desperately needed a job. He figured, correctly, that he can write about games without knowing how to play them and make a living. Kuddos on him.
 
The reason people get up on it is that while you don't have to be a grand master to be able to give a good review of a game, you should at least have a modicum of skill and familiarity with the genre so that you can experience the game as intended. Likewise, reviewers should like the genre they are reviewing as you don't want someone who is predisposed against a game just because it is a kind they don't like. When you are super bad at a game, it is just going to irrevocably change your experience, and thus your opinions on it. I think most people just want reviewers that are competent not, say, someone who can't use two sticks on the controller at the same time like this infamous doom review:

 
This guy has no business writing about video games. The amount of time it took him to figure out how to jump over a wall in a tutorial was mind numbing.

However I have been excited for this game since it was announced, I hope it turns out well.

This, the dude could not figure out that you jump from the cube over the cylinder. The words were RIGHT above saying exactly what to do.
 
My first thought was the Polygon Doom guy. lol.

But I get that, I'm not great with joysticks in FPS either, therefore KB&M.
 
The reason people get up on it is that while you don't have to be a grand master to be able to give a good review of a game, you should at least have a modicum of skill and familiarity with the genre so that you can experience the game as intended. Likewise, reviewers should like the genre they are reviewing as you don't want someone who is predisposed against a game just because it is a kind they don't like. When you are super bad at a game, it is just going to irrevocably change your experience, and thus your opinions on it. I think most people just want reviewers that are competent not, say, someone who can't use two sticks on the controller at the same time like this infamous doom review:

That would be me trying to use a controller. I'm lost with those things...
 
Ah, no big deal then, just slow critical thinking skills. :facepalm: (that is, assuming he wasn't told how to do it after so long...)

If you have critical thinking skills, you aren't a journalist.
 
The reason people get up on it is that while you don't have to be a grand master to be able to give a good review of a game, you should at least have a modicum of skill and familiarity with the genre so that you can experience the game as intended. Likewise, reviewers should like the genre they are reviewing as you don't want someone who is predisposed against a game just because it is a kind they don't like. When you are super bad at a game, it is just going to irrevocably change your experience, and thus your opinions on it. I think most people just want reviewers that are competent not, say, someone who can't use two sticks on the controller at the same time like this infamous doom review:


I don't think you need any familiarity with a genre at all. If you've played video games, then it should be trivial to figure out what needs to be done when picking up game mechanics however new or unfamiliar they may seem. Bottom line is this guy is probably a hipster with an English degree who couldn't get a "real" writing job and despises video games despite his quoted 20 years of experience, or whatever it was. It took him 90 seconds and failing the jump 30 times doing the same thing to figure out what to do (you know what they say about insanity: doing the same thing and expecting different results, and all that). Based on what was shown, I don't think he even figured it out by himself. It looked like some bystander told him so he would stop making a fool of himself, and it still took him 5 times to get it right. It's as if it is impossible for him to do more than 1 action or complete more than 1 input at a time. And what was with all the unnecessary crouching?
My first thought was the Polygon Doom guy. lol.

But I get that, I'm not great with joysticks in FPS either, therefore KB&M.
The Polygon video inspired me to play through Doom with a controller, and I beat the whole thing on Ultra Violence with no issues whatsoever. Nightmare was impossible for me on a controller, though.
 
I don't think you need any familiarity with a genre at all. If you've played video games, then it should be trivial to figure out what needs to be done when picking up game mechanics however new or unfamiliar they may seem.

Exactly. Anyone who plays games, of any kind, usually have little issue picking up different games. Also, if you've got a job as a "Video Game Journalist" you better be able to play all genres.

The way this clown played the game makes me think this is the way an old woman who has never played a video game in her life would play.
 
*shrug* So it goes. He stuck with it long enough to get a review out. Good for him. Good for him to copping to having difficulties.
 
He reminds me of that food critic who keeps trying to slurp up food through his nose... "they didn't say put it in a spoon and then into my mouth"
 
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