Convince me not to SLi 1080 Ti

Should I SLi 1080 Ti

  • Yes, FOR SCIENCE!

    Votes: 16 20.5%
  • Yes, BECAUSE YOU CAN!

    Votes: 27 34.6%
  • No, SLi SUCKS!

    Votes: 9 11.5%
  • No, SLi IS NOT SUPPORTED AND DYING!

    Votes: 26 33.3%

  • Total voters
    78
Watercool them. Found out the hard way that if you want 2x250W cards and silence that is the way to go. Also to the OP, go for SLI if you've got money and neurons to burn :p.
 
If you don't want to bother with a full water loop like me, you can buy AiO 120mm hybrid coolers separately from evga (prob the easiest DiY) or you can buy something like a corsair H90 140mm AiO cooler (or H55, or the nzxt versions), nzxt kraken G10 brackets for around $35 each, and some M2.5 25mm screws + a copper shim. It adds to the cost considerably though, per card... and that's not even counting if you replace the stock fans with two hydro-dynamic bearing ones on each radiator for push/pull. You could also just wait on the (120mm) hybrid version of the card of course which are typically $120 or more than the stock card.

I'm waiting on the SC ACX or ICX model because it has higher stock boost clocks and more importantly because they have a mid plate which acts as a heat sink and protective layer covering the vram and everything else other than the gpu. The mid plate/cover works better for taking off the stock hsf and installing AiO cooling, without having to mess with gluing on after market mini heat sinks to the vrms (which could fall off over time depending on how well adhered vs heat, incidentally). I already have bags of extra screws, shims, vinyl washers from the first time I did this, and I have two spare nzxt g10 brackets and can re-use my 140mm Cougar CFV14HB fans so I'm all set on those misc parts.

This is how I did it on my two 780ti sc 's with 140mm corsair H90 coolers (two Cougar CFV14HB hydro bearing fans push/pull on each radiator not pictured). Swapped out the stock bracket vrm fans with ARCTIC F9 PWM Rev. 2 Fluid Dynamic Bearing, 92mm PWM fans too ..
http://imgur.com/a/Sy9mL
 
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So, now people can actually vote in this poll. I am still not sure if I should SLi or not.
Not having AIB cards have made the decision easier thus far but in the future when AIB cards are out, I will be asking myself this question again.

Knowing that some newer games are supporting it is good (e.g., Mass Effect Andromeda).
 
There is a difference between whether SLI performance is worthwhile and viable,
and whether a particular person's parameters make sli a good choice for them.
I have a feeling a poll might not differentiate with the nuances.

To name a few considerations.. budget, existing rig, upgrade path, monitor resolution, demand high hz gameplay/aesthetics?, ok with dialing down settings (how much?) - to get high fps and hz (100+ avg) on a high hz monitor?, favorite types of games and titles, also game library/backlog.

You know my vote on sli itself rather than if it's right for you. That is your own decision.
I'll reiterate here since quotes are space savers.

Upcoming/Recent Game Releases 2017
--------------------------------------------------------------
Unreal Engine 4.15 HDR, SLI .. could be implemented in a lot of UE games
Final Fantasy XV development showcased 1080 sli

Unity Engine now has support for VRWorks, suppors VR SLI and More March 17, 2016 <-- tweaktown
GDC 2016: Unity Game Engine to Add VRWorks Support <- nvidia blogs
(recent unity games with potential? .. P.A.M.E.L.A. , Vikings:Wolves of Midgard, Syberia 3, System Shock remake, Strafe)

Mass Effect Andromeda ... SLI confirmed by Dev
MiddleEarth: Shadow of War (SLI likely)

Prey:Arkane ... CryEngine , so potentially SLI support.. nothing confirmed
..................." it’s a different engine so the constraints are different. In the case of Dishonored 2 we created a new engine really, even though it’s based on idTech most of it has been redone. In the case of Prey we’re using CryEngine and it’s an engine that’s already shipped stuff before, so it’s not the same configuration. "
..................

Warhammer 40k (sli manual methods, UnrealEngine 4 game has sli potential in new UE4 HDR/SLI)
Resident Evil 7 (sli manual method working, last several RE's had sli patched in so potentially dev patched)
Conan Exiles (manual sli fix.. Unreal Engine 4 game, could implement new SLI and HDR UE framework)
Tekken 7 ... UnrealEngine 4 game so has sli potential
Dead Island 2 ... UnrealEngine 4 game

Dead Rising 4 (sli patched/nvidia driver support ... state of game??)

South Park: The Fractured But Whole .. same Snowdrop Engine as Tom Clancy's: The Division which supports SLI

Sniper Ghost Warrior 3 .. CyrEngine
..................................(beta version.. CI Games Dev "Chatia" : We're working on providing the SLI support to the game.)
..................................http://www.tweaktown.com/news/55090/ghost-sniper-warrior-3-multi-gpu-support-dx12/index.html

Ghost Recon: Wildlands ... official SLI support by devs , ongoing via patches (latest early march 2017)
...........
Patch 1.1.5 notes are below, and the update is around 4GB depending on your client.
  • Multi-GPU improved support: Worked with partners to improve both SLI and Crossfire support. Various stuttering and graphical corruption issues have now been fixed.
  • Quad-core CPUs improved support:Several freezes and performance issues have been
The Surge ... Deck 13's proprietary "Fledge Engine" .. ???

Dirt 4 .....http://wccftech.com/dirt-4-appears-nvidia-drivers-sli-3d-support-announcement-incoming/
.............http://www.dsogaming.com/news/dirt-...rs-rated-excellent-for-3d-vision-sli-profile/



Most Played Games 2016 (general)
-----------------------------------------------------

CS:GO
World of Warcraft ....SLI
Dota 2
Overwatch .... SLI
Hearthstone
League of Legends
Far Cry Primal ... SLI
Euro Truck Simulator ......
Tom Clancy's The Division ... SLI

Steam's Most Played 2016
---------------------------------
Dota 2........
CS:GO.......
Team Fortress 2 .............
Grand Theft Auto V ......... 2560 x1440 ~ 65% increase, 4k 53% increase
Civilization V SLI ... ......... 2560 x1600 .. 70 to almost 100% scaling
No Man's Sky ................ console port w/ poor optimization in general, patches, issues
........................................reddit user 'how to' sli after nvidia driver release support .. planned fixes by developer stated Dec 2016
XCOM 2 .......................... SLI here originally manually and later officially in patch nov 2016
Dark Souls III .................. SLI profile day 1. dsogaming post patch "SLI scaling was amazing and we did not notice any stutters while gaming" . "fps to be essential in such a game. Therefore, those interested in such high resolutions will need to invest in a high end sli system"
Paladins.......

Peak Player Count Steam
------------------------------
Dota 2
CS:Go
No Man's Sky
XCOM 2
Dark Souls III
Paladins (overwatch-like free to play)

Selection of games from Metacritic Top PC games 2016
----------------------------------------------------------------------------------

Witcher 3: Blood and Wine SLI 64%+ scaling (hairworks disabled)
Overwatch SLI
Dark Souls III SLI
XCOM 2 SLI
Civilization VI SLI, CPU bottleneck .. e.g. here.. 780ti 54fps.. 780ti sli 92fps .. gtx 1080 single, 980 sli, 1080sli all 92fps.
Battlefield 1 SLI , scaling varies from patch to patch
World of Warcraft Legion SLI
Forza Horizon 3 - nope
Rise of the Tomb Raider SLI - great scaling
Total War: Warhammer SLI , small scaling .. examples
Dishonored 2 general performance issues being patched out.. SLI working official patch
F1 2016 ... general bugs in game. crossfire officially, no sli officially
Titanfall 2 ... originally - Titanfall 1profile works... some flicker staring at sun, text flicker in menus (probably overlay issue)
...................new - Feb 2017 patch
...................Improved SLI/Crossfire compatibility. Players are recommended to not use TSAA when running in multi-GPU mode because TSAA can negatively affect performance scaling.
..................Fixed various UI scaling issues when running in Eyefinity/Surround ultrawide resolution.
DOOM SLI , initially very poor scaling ~ 23%. Patched Nov 2016 near 100% scaling
Final Fantasy IX
Grim Dawn .. sli manual fix, near 100% scaling
Final Fantasy X/X-2 HD remaster ??
Deus Ex: Mankind Divided .. SLI patched nov 2016 .. scaling ??, (crossfire scales 100%)
Hitman ??
Fallout 4 : Far Harbor SLI scaling ~ 70%
Tom Clancy's The Division SLI patched.. dex 2016 e.g. gtx 1070 max detail AF 1440p= 59fps , gtx 1070 sli = 90 fps
Pillars of Eternity :The white march part 2 ... manual sli implementation, CPU bound game
Hitman: Episode 3
Shadow Warrior 2 SLI, great scaling



Selection of games from Metacritic Top PC games 2015*
----------------------------------------------------------------------------------

GTA V.... SLI .. 2560 x1440 ~ 65% increase, 4k 53% increase
The Witcher 3...... SLI 64%+ scaling (hairworks disabled)
Undertale
Metal Gear Solid V
Pillars of Eternity ... manual sli implementation, CPU bound game
Starcraft II .... SLI
Ori and the Blind Forest
Tales from Borderlands ... SLI
Final Fantasy VIV.. SLI
Homeworld Remastered.. SLI
Heroes of the storm
Dirt Rally.... SLI
Fallout 4.... SLI
Project Cars .... SLI
Guild Wars 2 : Hearth of Thorns ... SLI
FIFA 16 ... nvidia sli profile, SLI unconfirmed
Warhammer End Time Vermintide ... manual sli workaround
Dark Souls II: Scholar of the First Sin .... SLI
Evolve ... SLI

Top Grossing Steam Games 2016
----------------------------------

(Platinum sales numbers)
Dota 2
The Division
The Witcher 3
GTA V
Civilization VI
Fallout 4
No Man's Sky
Rocket League
Dark Souls III
CS:GO
XCOM2
Total War Warhammer

(Gold sales numbers)
Dead by Daylight
Stardew Valley
Rise of the Tomb Raider
Warframe
Call of Duty: Black Ops
Stellaris
Team Fortress 2
Arma III
Ark: Survival Evolved ...... SLI manual fix.. current UnrealEngine's HDR/SLI code could be implemented in future
H1Z1: King of the Kill
Tom Clancy's Rainbow Six Siege
Doom

(Silver Sales)
Watch Dogs 2
Hearts of Iron IV
Cities Skylines
Europa Universalis IV
War and Thunder
Dying Light: The following enhanced ed
Subnautica
Smite
Deus Ex: Mankind Divided
Civilization V
Far Cry Primal
Payday 2
Rust
The Elder Scrolls Online: Tamriel Unlimited
Planet Coaster
Skyrim
 
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There is a difference between whether SLI performance is worthwhile and viable,
and whether a particular person's parameters make sli a good choice for them.
I have a feeling a poll might not differentiate with the nuances.

To name a few considerations.. budget, existing rig, upgrade path, monitor resolution, demand high hz gameplay/aesthetics?, ok with dialing down settings (how much?) - to get high fps and hz (100+ avg) on a high hz monitor?, favorite types of games and titles, also game library/backlog.

You know my vote on sli itself rather than if it's right for you. That is your own decision.
I'll reiterate here since quotes are space savers.

I go with SLI because I value resolution and image quality over anything else. Frame rate consistency is also something I value. I prefer to "overkill" on hardware and always get the best experience possible. Budget is almost never a concern unless the gains are too small or the cost is utterly insane. I avoided buyin a pair of Pascal Titan X's because I knew 1080Ti's were probably only six months out or so after release. At $1,000 each I might have done it but not at $1,200+.
 
Have my 1080 Ti's waiting on heatkiller blocks from Germany (no stock anywhere!). I have 2 980 Ti's in my rig now and 1 1080 Ti would be a downgrade so I got two. Will upgrade CPU and mobo at Skylake-X then I'm good to go for several years.
 
Vayne/MNB here, check this thing that I compiled:

March 20,2017: 378.92:

  • Dead Rising 4
  • Deus Ex: Breach
  • Mass Effect Andromeda
March 9,2017: 378.78:

  • Deus Ex: Mankind Divided
  • Titanfall 2
  • Tom Clancy's The Division
February 14,2017: 378.66:

  • None
January 24,2017: 378.49:

  • Battlefield 1
  • Deus Ex: Breach Standalone - added DirectX 11 profile
  • Diablo III - added DirectX 11 profile
  • Dreadnought(2016) - added DirectX 11 profile
  • LEGO: Minifigures Online - added SLI-Single profile
  • Sid Meier's Civilization VI
  • Shooter Game (HDR) - added DirectX 11 profile
  • Sniper Elite 4 - added DirectX 11 profile
  • Space Hulk: DeathWing - added SLI-Single profile
  • Tom Clancy's Ghost Recon: Wildlands
  • Watch Dogs 2
December 14,2016: 376.33:

  • Titanfall 2 - disabled SLI
December 5,2016: 376.19:

  • None
November 28,2016: 376.09:

  • Watch Dogs 2 - updated SLI profile
  • Call of Duty: Infinite Warfare - disabled SLI
  • Call of Duty: Modern Warfare Remastered - disabled SLI
November 18,2016:375.95:

  • Dishonored 2

Also, I am currently playing Mass Effect Andromeda at 4k DSR max settings and it is glorious (minus some bad optimization on the game end). Anything lower and the game is just full of jaggies, even with the ingame AA solutions. FPS is 60+ most of the time.
 
Have my 1080 Ti's waiting on heatkiller blocks from Germany (no stock anywhere!). I have 2 980 Ti's in my rig now and 1 1080 Ti would be a downgrade so I got two. Will upgrade CPU and mobo at Skylake-X then I'm good to go for several years.

Yeah sure.. Until Volta comes out at least! :D I'm almost your exact same scenario..... Have been waiting for a long time running my 980 Ti's in my 3770K rig. Decided to wait hopefilly for Skylake in August.... I will upgrade to the EVGA FTW3's when they launch hopefully next month as well.... We shall see.....

I love technology and bleeding edge....Just sucks that I don't game as much as I used to now with little kids....But I can still have the big E-PEEN....
 
Those Strix cards are being listed at £789-799 (for the OC) in the UK.

Fucking £90 for the cooler. Gouging mother fuckers.
 
Going to resurrect this thread....

So has anyone NOT found a compelling reason to SLI, after having actually SLI'd 1080ti's? Please answer if you have actually SLId 1080tis and now have found no reason to do so. I have two in my Threadripper but not sure I want to keep it. I am playing with them now.
 
Going to resurrect this thread....

So has anyone NOT found a compelling reason to SLI, after having actually SLI'd 1080ti's? Please answer if you have actually SLId 1080tis and now have found no reason to do so. I have two in my Threadripper but not sure I want to keep it. I am playing with them now.

I've enjoyed it. That said, with support seeming to dwindle, I'm not certain I'll do another SLI setup in the future. Time will tell.
 
I've enjoyed it. That said, with support seeming to dwindle, I'm not certain I'll do another SLI setup in the future. Time will tell.

I guess the metrics are just: 1080p is still the king of most gamers and we that run 3440x1440 and 4k are exotic boutique types. SlI must be a drain on developers to support. I assumed with the push to higher res displays it would renew the need to focus on sli.

Of course I'm running 3440 which isn't 4k but is much higher than normal 1440p so I assumed maybe a benefit would be seen. I have a few weeks left to see if I want to keep the extra card before my return window closes.

I'm running dual Asus Poseidon 1080tis. 1 on water and the 2nd I'm Just got on air u too I'm sure I want it.
 
I played quite a bit of bf1 yesterday on that new snow map. Every time I play that game at 90-110ish fps and it's buttery fucking smooth I remember why I love my SLI setup so much. At 4k and having that much fps to spare maxed out is a thing of beauty and a joy as a PC gamer to behold. Anyone gaming at this res needs SLI at this point there is no choice. Maybe next gen Volta you don't have to but for now I wouldn't have it any other way.
 
I played quite a bit of bf1 yesterday on that new snow map. Every time I play that game at 90-110ish fps and it's buttery fucking smooth I remember why I love my SLI setup so much. At 4k and having that much fps to spare maxed out is a thing of beauty and a joy as a PC gamer to behold. Anyone gaming at this res needs SLI at this point there is no choice. Maybe next gen Volta you don't have to but for now I wouldn't have it any other way.

I agree, especially to get nearer to the full benefits of high hz monitors ... http://i.imgur.com/ALY9lQS.png

Especially at high resolutions and the fact that the fps measured by a meter is not the real frame rate you are getting but rather an average taken from rates all over the place on a +/- roller coaster. The graph I linked shows an example of a 108fps-hz average graph that swings from 70fps-hz to 140fps-hz most of the time (with a few 55fps potholes and 160fps spikes).

People are infatuated with graphics detail in still shots, but you don't play screen shots. If you are using a high hz display or high hz + variable hz to run low (sub 75fps-hz to 90fps-hz mode/most of the time in game, really should be like 100 at least imo), you are essentially running a low hz, low motion definition and motion articulation, smearing blur monitor and missing out on most of the gaming advancements modern gaming monitors provide outside of the judder/tearing/stops avoidance of g-sync/variable hz.

----------------------------------------------------------------------------

60fps at 60hz = baseline standard. Smearing blur.
...........................0% blur reduction.
...........................0% motion definition increase which is a 1:1 ratio of motion definition
.................................(equal frames shown compared to every 1 baseline 60fps-hz frame).
.
80fps at 80hz = ~20% blur reduction.
............................1.3 frames shown compared to every 1 frame at 60fps+hz.
............................little motion definition increase, 8 frames to every 6.
.
100fps at 100hz = 40% blur reduction
................................5 frames shown for every 3 at 60fps-hz. (or 1.6 to 1)
................................5:3 ratio or 1.6:1
.
120fps at 120hz = 50% blur reduction
..............................more of a soften blur within the mask of onscreen objects and overall game world elements.
..............................2 frames shown for every 1 shown at 60fps-hz (2:1 motion def increase, double the motion def)
.
144fps at 144hz = 60% blur reduction
..............................2.4 frames shown for every 1 shown at 60fps-hz (or 12 frames to every 5 shown at 60fps-hz)

-------------------------------------------------------------------------------

There will be higher hz 4k in the future of course so that will come into play for more people stuck on having 4k rez. The game graphics ceilings are very arbitrary to start with. The dev's challenge is to whittle complexity down to "real time" , not the other way around.
Waiting on a next gen card isn't going to put you in the clear for higher resolutions and high frame rates. Even now people often turn off "over the top" settings to get higher frame rates (hairworks, use lower physx settings, turn off supersampling/downsampling, etc, view distance/view distance details and animations, shadow complexity, etc). Mods can alllow you to go over the arbitrary "ultra" ceilings too.

For a high hz monitor you should really be keeping the frame rate over 100 for the most part which would be an average of at least 130fps-hz. As it is now, on the most demanding games, you often have to make compromises and dial in settings on some games to even get a more reasonable target of 100fps-hz. That means a single card isn't really an option for higher resolutions if you want to get overall very high+ to ultra image/scene and fx detail combined with "very high to ultra" motion clarity and motion definition aesthetics that true modern gaming monitors are capable of.
 
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I guess the metrics are just: 1080p is still the king of most gamers and we that run 3440x1440 and 4k are exotic boutique types. SlI must be a drain on developers to support. I assumed with the push to higher res displays it would renew the need to focus on sli.

Of course I'm running 3440 which isn't 4k but is much higher than normal 1440p so I assumed maybe a benefit would be seen. I have a few weeks left to see if I want to keep the extra card before my return window closes.

I'm running dual Asus Poseidon 1080tis. 1 on water and the 2nd I'm Just got on air u too I'm sure I want it.

It depends on the game. Frostbite games benefit from it. At 4K or close to it, I'd keep it but that's just me.
 
I guess the metrics are just: 1080p is still the king of most gamers and we that run 3440x1440 and 4k are exotic boutique types. SlI must be a drain on developers to support. I assumed with the push to higher res displays it would renew the need to focus on sli.

Of course I'm running 3440 which isn't 4k but is much higher than normal 1440p so I assumed maybe a benefit would be seen. I have a few weeks left to see if I want to keep the extra card before my return window closes.

I'm running dual Asus Poseidon 1080tis. 1 on water and the 2nd I'm Just got on air u too I'm sure I want it.

Vulkan/DX12 having no support and it being back in the developers' laps --- I'd probably not get another SLI/Crossfire setup.

I think BF1 on DX11 may be the last hurrah for Multi GPU
 
Vulkan/DX12 having no support and it being back in the developers' laps --- I'd probably not get another SLI/Crossfire setup.

I think BF1 on DX11 may be the last hurrah for Multi GPU
Destiny 2 is supposed to have full SLI support from the developer.
 
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Vulkan/DX12 having no support and it being back in the developers' laps --- I'd probably not get another SLI/Crossfire setup.

I think BF1 on DX11 may be the last hurrah for Multi GPU

Sniper elite 4 has full dx12 sli support I was getting 98% on both GPUs and it runs sweet. So DX12 is just slow to take off maybe?

Vulkan doesnt need SLI. Vulkan can hit 150 fps on a calculator its such an impressive engine.

I would keep it if at least 50% of future titles would use sli. If not the. It's not worth the money from what I can tell.
 
SLI and crossfire at this point are not very useful anymore. You will continue to see poor support from Nvidia and AMD on drivers, they almost always need a driver update to fix some weird glitch as well. Just not worth the trouble anymore. I would stay with just one card and wait to upgrade when either Volta or Navi are out as they are both likely to play 4k just fine. At worse you just wont be able to max graphic settings and that is far less frustrating then random glitches that you have to wait for a fix on.
 
Final fantasy 15 PC port is likely to have sli support, the demo last year was ran on 2 1080s
 
Sniper elite 4 has full dx12 sli support I was getting 98% on both GPUs and it runs sweet. So DX12 is just slow to take off maybe?

DX12 is slow to take off, as is Vulkan, though Vulkan is seeing more support than OpenGL (which it more or less replaces for gaming). Main problem? DX11 is extremely well developed in mainstream engines, and this limits DX12/Vulkan uptake somewhat, on top of DX12/Vulkan needing much more developer involvement than DX11. Main counterpoint: DX12/Vulkan are similar to each other, and they're similar to how console APIs work, so engine developers do have incentives to do said development.

Vulkan doesnt need SLI. Vulkan can hit 150 fps on a calculator its such an impressive engine.

Vulkan will benefit from SLI/Crossfire, and it is not an engine- Vulkan is an API that is utilized by software such as game engines.

I would keep it if at least 50% of future titles would use sli. If not the. It's not worth the money from what I can tell.

Making a determination is personal; saying "SLI/Crossfire is/isn't worth it" as a blanket statement is very silly. There are a multitude of variables involved that should be weighed by those considering using multiple GPUs for gaming.

SLI and crossfire at this point are not very useful anymore.

They're both still extremely useful when well-supported in situations where no single card can provide enough performance. VR and 4k120 (when those monitors become available) are both areas that challenge today's games, and games aren't standing still.

You will continue to see poor support from Nvidia and AMD on drivers, they almost always need a driver update to fix some weird glitch as well. Just not worth the trouble anymore.

What we see is the increased difficulty of developing DX12/Vulkan codepaths in game engines taking developer resources away from supporting multi-GPU. However, the largest engine houses (which now happen to be the largest publishers outside of Epic) are all working toward patching multi-GPU support into their engine DX12 and Vulkan codepaths.

And due to the reliance on externally developed engines by developers, we're likely to see more and better support for multi-GPU with DX12/Vulkan than we saw with DX11, going forward.

I would stay with just one card and wait to upgrade when either Volta or Navi are out as they are both likely to play 4k just fine. At worse you just wont be able to max graphic settings and that is far less frustrating then random glitches that you have to wait for a fix on.

I would also advise to go with one card, but for those seeking to top out graphics settings, I also advise keeping options open. With two cards, at worst you just have to turn off SLI/Crossfire for specific games.
 
At this point, with the money anyone is going to invest within an SLI /CF setup ESPECIALLY at the top end, the GFX MFR's should support dual card solutions more. I know 'its in the hands of the developer' and all that bullshit... Why are you going to lay down $1300 USD+ for something these companies dont even OFFICIALLY support?

Its bullshit.


Yes, in my eyes I need 2X1080Ti's as well, I like to game @ 4K and I want a steady, MINIMUM 60 FPS. However im not bowing down to the GFX companies and giving them 1K and they give me crumbs.
 
In sniper elite 4 as just one example, I play a slideshow when fully at max settings at 34401440, However in SLI It's extremely playable. If only more games were this supportive. I wished titan fall

two had SLI support since that is my main FPS game I play. But from my testing, my oculus Rift is about as smooth as humanly definable in VR titles. Man I'm still thinking it I want two of these monster ASUS Poseidon cards or not.
 
It's sad developers don't support multi-GPU more. It is extra effort, sure, but many games run on the same engines like Unity or Unreal, and, even with in-house engines, companies typically stick with the core engine for many years over many games. The added cost of supporting mGPU would be once upfront and give dividends for years.

Especially since there are display technologies that pretty much *need* mGPU like 4K Ultra settings (on high-end games), Surround/Eyefinity, 144Hz+, or any combination of those things.
 
http://techreport.com/news/31457/unreal-engine-4-15-arrives-with-hdr-and-afr-support

The mention of Unreal Engine 4 (UE) often brings to mind impressive-looking demos that elicit more than a fair share of oohs and aahs. Epic Games isn't resting on its laurels, and it's just released UE 4.15 with support for alternate frame rendering (AFR) on Nvidia SLI configurations and experimental support for HDR output, along with a Kardashian buttload of performance optimizations and developer-oriented improvements.

https://forums.unrealengine.com/unr...s/109694-4-15-released?136947-4-15-Released!=
 
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You should definitely SLI. I have dual Titan XP's and it is a great experience. Playing BF1 on max settings at 6K resolution and pegged at 60 fps (monitor refresh rate). Most games are similar. Most people who complain about SLI probably are just going off of articles they have read and not their own personal experience, or at least not recent experience. Most of the past problems like microstutter are not an issue anymore. SLI support does not seem to be dying - I think nvidia limiting games to 2 way SLI was a positive thing because it lets developers, and even nvidia programmers, focus on perfecting 2-way configuration. DX12 provides more options for game developers to implement it as well.
 
You should definitely SLI. I have dual Titan XP's and it is a great experience. Playing BF1 on max settings at 6K resolution and pegged at 60 fps (monitor refresh rate). Most games are similar. Most people who complain about SLI probably are just going off of articles they have read and not their own personal experience, or at least not recent experience. Most of the past problems like microstutter are not an issue anymore. SLI support does not seem to be dying - I think nvidia limiting games to 2 way SLI was a positive thing because it lets developers, and even nvidia programmers, focus on perfecting 2-way configuration. DX12 provides more options for game developers to implement it as well.

Thats a positive statement for a change. I usually ask for only opinions based on actual experience but its unavoidable to get people that are going to interject with things they have read. It is a natural mechanic of the human being.

I am not that easily convinced due to my age and growing cynicism but I like to ask because some people legitimate information.
 
New 385.41 drivers out and they added SLI profiles.

Application SLI Profiles

Added or updated the following SLI profiles:

  • ARK: Survival Evolved
  • Destiny 2
  • Faith of Danschant
  • Lawbreakers
  • Secret World Legends
  • Starpoint Gemini Warlords
 
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