Xbox One X Enhanced Titles Listed

rgMekanic

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In a blog post today Major Nelson has given fans a list of Xbox One X Enhanced titles that will be optimized to take full advantage of the upcoming consoles hardware. Xbox or Major Nelson don't go into detail on what these enhancements will be, but one surprising thing is it's not just upcoming games that will be "enhanced," older titles such as AC: Origins and Wolfenstein II are also on the list.

Call me a PC elitist, but I'm skeptical of what these "enhancements" may be. And with phrases like "Games play better with 6 teraflops," and "See every frame with 326 GB/sec memory bandwidth," it sounds like Microsoft hired marketing people that were fired from AMD. I will wait and see though, while not a console gamer, that is a lot of hardware for $499.

All games look and play great on Xbox One X. But select Xbox One X Enhanced titles are optimized to take full advantage of the world’s most powerful console. Xbox One X unleashes 6 teraflops of graphical processing power, making games perform better than they ever have. Maximize game performance with the speed of 12GB GDDR5 graphics memory, and see every frame with 326 GB/sec memory bandwidth.
 
"Older" titles like AC: Origins and Wolfenstein II? Both come out like a week before the X does.

Shadows of War and Wolfenstein II are supposed to be native 4K/60, if I recall correctly. Forza 7 will be native 4K/60, for sure. Origins will be 4K/30. Haven't delved through the rest of the list, yet.
 
From a hardware standpoint, I wanted to want the Xbox One X. The problem is, I have a very nice 1080p TV with no intention of upgrading any time soon, and all the games coming out for it that I want to play are also on PC, with the exception of Destiny 1, which is not getting enhanced, and will quickly be replaced by Destiny 2 before launch. So I just don't have a reason to get one.
 
This is forcing me to upgrade to a new 4k TV. Oh the arm twisting is painful....
 
I am hoping that like the PS4 Pro, there are a lot of games that play like on Ultra 1080p 60FPS.
 
From a hardware standpoint, I wanted to want the Xbox One X. The problem is, I have a very nice 1080p TV with no intention of upgrading any time soon, and all the games coming out for it that I want to play are also on PC, with the exception of Destiny 1, which is not getting enhanced, and will quickly be replaced by Destiny 2 before launch. So I just don't have a reason to get one.

I run my PS4Pro on a 1080p Sony PJ as well as a 55" Sharp 1080p set from many years ago, before they sucked. When the PS4 renders at 4k and then downscales that image to 1080p for transmission to your set, there is a noticeable improvement in visuals. You don't need to upgrade to 4K right away, your 1080p set will look "about as good as it possibly could" running a native 4K render behind that 1080p panel...I've seen the results myself. At 110" from the PJ, things suddenly look much sharper, there is more detail resolved in the world and there are absolutely no jaggies.......but on the 55" set, from more than a few feet away, you'll basically think you're playing a 4K TV.
 
Call me a PC elitist, but I'm skeptical of what these "enhancements" may be. And with phrases like "Games play better with 6 teraflops," and "See every frame with 326 GB/sec memory bandwidth," it sounds like Microsoft hired marketing people that were fired from AMD.
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For those waiting to get one because they don't have a 4K screen... It doesn't make a difference unless you're less than 5' from the screen.

https://www.cnet.com/news/why-ultra-hd-4k-tvs-are-still-stupid/

That article is out of date and even alludes to the elephant in the room: "Things like High Dynamic Range, which could drastically improve picture quality, are still being overlooked for the sake of the almighty resolution number."

Well implemented HDR is primarily available on 4k 10-bit panels and it provides a significant benefit even at a longer viewing distance. From what I understand, Sony is bringing HDR to some 1080p models but without the benefit of the higher end panels and backlighting that the 4k TVs are getting.

It is also worth mentioning that if you are a person that primarily consumes content via streaming (Netflix, Amazon Prime, HBO Go, Vudu, etc), you will receive a higher bitrate stream with a 4k panel.
 
I'll believe it when I see it.
I would grab you some sources, but all the websites with them are cancer without adblocking software, which I don't have at work. I did see that Monolith said Shadows of War is running native 4K/30, not 4K/60. Wolfenstein II appears to be using checkerboarding, no confirmation either way yet. I'm sure Digital Foundry will be all over it when the console comes out.
 
I think a lot of this might just be a question of repackaging the source graphics. Weren't a lot of these developed with PC support for 4k?
 
That article is out of date and even alludes to the elephant in the room: "Things like High Dynamic Range, which could drastically improve picture quality, are still being overlooked for the sake of the almighty resolution number."

Well implemented HDR is primarily available on 4k 10-bit panels and it provides a significant benefit even at a longer viewing distance. From what I understand, Sony is bringing HDR to some 1080p models but without the benefit of the higher end panels and backlighting that the 4k TVs are getting.

It is also worth mentioning that if you are a person that primarily consumes content via streaming (Netflix, Amazon Prime, HBO Go, Vudu, etc), you will receive a higher bitrate stream with a 4k panel.

It's not out of date because the source article notes that the human eye isn't capable of seeing the difference between 4k & 1080p on the average TV screen size & at the average distance. HDR on the other hand makes a MUCH bigger difference.
 
"Maximize game performance with the speed of 12GB GDDR5 graphics memory, and see every frame with 326 GB/sec memory bandwidth."


Memory bandwidth is far from a defining point in maximum gaming performance. Game enhancements have zero to do with memory bandwidth unless for some reason they were held back to begin with like adjusting the imposed limits of architecture or OS. New texture packs and engines running a proper 60fps at the true labeled resolution(not the marketing garbage they like to use covering upscales or faux res's) are real enhancements.

Remasters on pc have been a mixed bag to say the least. I can't believe it won't be that much different for this.
 
I have already pre ordered one and am looking forward too it. I only have a Sony Bravia 120Hz 1080p 50 inch TV which looks fantastic. I have a gaming PC that blows the doors off a lot of the gaming PC's in these parts but still, I have no issue with getting the One X.
 
"Maximize game performance with the speed of 12GB GDDR5 graphics memory, and see every frame with 326 GB/sec memory bandwidth."


Memory bandwidth is far from a defining point in maximum gaming performance. Game enhancements have zero to do with memory bandwidth unless for some reason they were held back to begin with like adjusting the imposed limits of architecture or OS. New texture packs and engines running a proper 60fps at the true labeled resolution(not the marketing garbage they like to use covering upscales or faux res's) are real enhancements.

Remasters on pc have been a mixed bag to say the least. I can't believe it won't be that much different for this.

On this console, game enhancements have everything too do with memory bandwidth. I guess most folks around here forgot that the One came only with DDR3 so greatly increased memory bandwidth from the One makes a significant difference.
 
I am hoping that like the PS4 Pro, there are a lot of games that play like on Ultra 1080p 60FPS.
I think this is a point some people miss when they say they don't have a 4k TV. There are still benefits to owning an Xbox One X even if you don't have a 4k TV. We all know there are plenty of people who didn't buy the original Xbox One. Perhaps now is the time.
 
On this console, game enhancements have everything too do with memory bandwidth. I guess most folks around here forgot that the One came only with DDR3 so greatly increased memory bandwidth from the One makes a significant difference.

You're right, I did forget it came with DDR3. Honestly having a hard time remember how long its been since one of my rigs had DDR3 Vram in them, at least 4 years or more.
 
For those waiting to get one because they don't have a 4K screen... It doesn't make a difference unless you're less than 5' from the screen.

https://www.cnet.com/news/why-ultra-hd-4k-tvs-are-still-stupid/
It's not out of date because the source article notes that the human eye isn't capable of seeing the difference between 4k & 1080p on the average TV screen size & at the average distance. HDR on the other hand makes a MUCH bigger difference.

The title of the linked article is "Why Ultra HD 4K TVs are still stupid" by Geoffrey Morrison.

He literally wrote a follow up article called "Why Ultra HD 4k TVs aren't stupid (anymore)". Whether or not he made one or two points in the original article that are still valid (like seating distance), the original article was ancient, revised several times, and eventually replaced with a follow up article that is still 2 years old. Linking to original article is just misleading and not helpful to the users of this forum.
 
It still says they are stupid for the 4K part. Other improvements came with general TV sets progress, not from the resolution bump.
 
Regardless of the teraflops and GB/sec, it's the same CPU (although slightly faster) as before.
They buffed everything else but that will still hold it back.
 
It still says they are stupid for the 4K part. Other improvements came with general TV sets progress, not from the resolution bump.

You are really reaching. He doesn't say they are "stupid for the 4k part" as you so eloquently put it in the more recent article . He states that the resolution is the least important reason to upgrade based on the average seating distance and TV size purchased.

That does not imply that the resolution alone isn't a net benefit for a certain selection of households or setups. I happen to have two couches and a recliner in my living room. One couch and the recliner are both within the range of my 65" OLED where a 4K picture is noticeably different just based on resolution. We have hundreds (thousands?) of people on these forums using large 4K TV's who I am certain would not step down to a 1080 panel for computer display purposes.

I do not agree that this was "general TV set progress" as most of the progress was focused specifically on 4K TVs, and supporting technology. The world has moved on to 4K - this is a technology forum - we should all be happy about the progress.

Back on topic, I was surprised to see PlayerUnknown's Battlegrounds on the list of games that are enhanced on the Xbox One. I will be curious to see how it runs on a relatively beefy console. I was under the impression that Battlegrounds depends somewhat heavily on the CPU performance so I am not sure how well it will really perform.
 
No, it's different based on better encoding on any normal viewing distance. There is nothing inherent to 4K that brought TV improvements, but I guess we're into semantics now more than anything.
 
Teraflops is the new "gigahertz". I see it used on so many things.

One of these days, they're going to finally use "1.21 gigawatts" in marketing. It will be a glorious day.
AMD has been doing it for ages, it's just a first for a console as far as I'm aware.
 
There are more games than I expected.
I play plenty of games on console but the biggest thing holding back console games when compared to PC games is 30fps is still standard in the majority of games.
 
AMD has been doing it for ages, it's just a first for a console as far as I'm aware.
Nah, you had the 16/32 bit wars and blast processing back in the 90s. Even before AMD on the PC side, Intel was pushing clock speeds hard as the end-all with the Pentium 4.

That is a compelling argument, I wish to subscribe to your newsletter.
Hey, that's a senior member you're talking to, 2005.
 
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