Star Citizen $115 in funding? Ridiculous

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It is absolutely ridiculous how star citizen received $115,000,000 in funding to develop their game.

And right now, I still don't see anything "epic" about it

I seriously wonder how the CEO is spending all that cash

This is the state of the game in 2016:

 
3.0 isn't even out yet, so that video is not even the state of the game in 2017. I feel like their ambitions are set so fucking high that it will never be as good as they are showing in this demo. In all honesty this demo looks great, and I would only be interested in playing this as a campaign-centric game with co-op. But, I just feel like this in particular was VERY scripted. I think about a month or two ago they had a free-to-play weekend and the game was so fucking broken that I quit after 20 minutes. The biggest frustration I had was not knowing what to do AT ALL. All the smart-ass people who were on the same space station as me kept saying to go online and look at YouTube videos on how to play the game, and to look up tutorials. If I have to do that in order to play a game like this, it completely turns me off. If there is no in-game tutorials on how to play the game then what's the point?

The thing that kills me about that is that IF this game promises on everything they said they would then it would be my dream game. Going from galaxy to galaxy pirating, doing missions, flying onto planets, docking, trading, space dog-fighting, and exploring in co-op. The game promises a metric fuck-ton but has not delivered at all yet. And if you say this to a hardcore supporter they scream blasphemy. This game has some rather rabid supporters and not worth arguing with.

All-in-all, until I see a polished and complete game I won't bother with it or even entertain the idea of giving them money. For $115,000,000 they should have something more than what I saw during the free-to-play weekend.
 
It's not so much about this game being epic as it is about a lot of people being starved for this kind of game for the past 15-20 years or so, people now in their 40's and 50's with enough disposable income to throw at the game so this is now being made.

Not everyone like the same kind of games you know, and we who like this kind are very happy that Chris Roberts and everyone at Cloud Imperium Games making it happen.
 
I'm a backer and will say the current thing that pisses me off are the concept ship sales to raise even more money. Focus on getting content out! The current game is still buggy AF. I rarely ever launch the PU (persistent universe).
 
Destiny took 500,000,000 to be developed
I'm not sure how much they stuck into it after launch.
 
I backed this game years ago and stopped caring about it last year. It's just ridiculous how long it's been in development and how they keep changing shit. The game is so confusing now it's not even worth the effort.
 
Destiny took 500,000,000 to be developed
I'm not sure how much they stuck into it after launch.

That figure is not true. Bungie has said that it would make a $500,000,000 investment over 10 years to constantly update and grow the game. So the $500,000,000 is only true but after 10 years of development and expanding upon the base game which they have been doing consistently over the years, but we are only I think a little over 2 years into that 10 year investment into the game. So, if you divide the $500m by 10 for the amount of years Bungie is investing into Destiny, it would be $50m. per year.

So, after two years it's been a little over $100m. which is the total of Star Citizen's funding so far. If it took a talented and huge development force at Bungie to create what Destiny is now for $100m I highly fucking doubt that Star Citizen will live up to what it is promising for the same amount of money. But, I am staying cautiously optimistic about SC, but they won't see a dime from me until I see a complete game.
 
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That figure is not true. Bioware has said that it would take a $500,000,000 investment over 10 years to constantly update and grow the game. So the $500,000,000 is only true but after 10 years of development and expanding upon the base game which they have been doing consistently over the years, but we are only I think a little over 2 years into that 10 year investment into the game. So, if you divide the $500m by 10 for the amount of years Bioware is investing into Destiny, it would be $50m. per year.

So, after two years it's been a little over $100m. which is the total of Star Citizen's funding so far. If it took a talented and huge developmenbt force at Bioware to create what Destiny is now for $100m I highly fucking doubt that Star Citizen will live up to what it is promising for the same amount of money. But, I am staying cautiously optimistic about SC, but they won't see a dime from me until I see a complete game.

Umm...What does Bioware have to do with anything? Destiny was developed by Bungie.
 
I backed this a long time ago at the base level solely on the hope that Squadron 42 comes out. I don't care about the persistent junk or any of the other stuff, I just want to play modernized Wing Commander. If I ever get that game out of it, it was money well spent. If I don't get anything out of it, it wasn't enough money for me to really care about to a large extent. Anything that happens on Kickstarter/crowdfunding should be the same priority: if you get it that's cool and if not, don't spend more than you can afford to risk on a long shot. The people with multiple thousands of dollars sunk in on concept art and vague promises about future development of that art into ships are the crazy ones.
 
The thing that kills me about that is that IF this game promises on everything they said they would then it would be my dream game. Going from galaxy to galaxy pirating, doing missions, flying onto planets, docking, trading, space dog-fighting, and exploring in co-op. The game promises a metric fuck-ton but has not delivered at all yet. And if you say this to a hardcore supporter they scream blasphemy. This game has some rather rabid supporters and not worth arguing with.

This is the main problem with the game: Chris Roberts is "just a girl who can't say no." His backers suffer from the same disability :D

He wrote-up all those stretch goals without a thought in the world of how to make them work.

He also can't tell himself the truth about his lack of software management skills. So he wastes time and money changing the team's focus on a daily basis (he has a history, just look at Freelancer). He's also surrounded himself with a bunch of yes men, so there's no one to stop this. This is the same shit that eventually sunk Duke Nukem 4 Never.

Then there is the ever-present distraction of his and the wife's "Hollywood calling." I'm sure at least 1/3 of that budget has been wasted on FMV and voice actors. For Squadron 42, which I'm sure will be shipping before the next decade, right?

For reference, Elite: Dangerous has most of the features the Star Citizen persistent universe is supposed to have, and shipped years ago on 1/10 the budget. And they can still afford to make timely uipdates to their universe like this, while Chris is playing around in his kiddie pool.

http://www.polygon.com/2017/2/25/14737940/elite-dangerous-trappist-1-system-predicted
 
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CR has always had lofty dreams about his projects and he doesn't do it on the cheap. One of the problems with SC is that as the funding grows so do his ideas and what to add and therein lie some problems. The project keeps expanding but little gets finished. As I see it one of two things is going to happen. SC will get finished and CR will be hailed as brilliant and a revolutionary or it never gets done and he will be hailed as a total failure and possibly a con artist. At some point something has to give or get done. Which it will be is going to be interesting.
 
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I liked CR old games, some of the best gaming times of my childhood. This current project is a disaster that seems to be going nowhere. I hope it makes it but will either burn or have all its limbs chopped off and sent out the door.
 
$115 million is getting on par with your typical AAA game. Newsflash: games cost money to make. Then you have games which go further, like BF3, which was just as much about the game as it was making Frostbite a modular and viable game engine for all sorts of games such as Mass Effect, the upcoming Star Wars games and whatever else EA has. BF3 cost around $300 million. $115, or even $140 million, is not unprecedented for game development.

Now will Star Citizen be a great game? That remains to be seen. Personally I think a lot of the things proposed in the game sound fun on paper, but are dull in reality. Hiring AI workers for your ship, juggling lots of insurance policies and the like. That can't be fun. It would have been better for development and purposes of fun if that kind of stuff was not present or simplified, and the focus was on the combat, ship controls, unique and fun (focused) content. We will see how Squadron 42 pans out, which I am sure is intended to give people an intro to learn all the systems.
 
$115 million is getting on par with your typical AAA game. Newsflash: games cost money to make. Then you have games which go further, like BF3, which was just as much about the game as it was making Frostbite a modular and viable game engine for all sorts of games such as Mass Effect, the upcoming Star Wars games and whatever else EA has. BF3 cost around $300 million. $115, or even $140 million, is not unprecedented for game development.

Now will Star Citizen be a great game? That remains to be seen. Personally I think a lot of the things proposed in the game sound fun on paper, but are dull in reality. Hiring AI workers for your ship, juggling lots of insurance policies and the like. That can't be fun. It would have been better for development and purposes of fun if that kind of stuff was not present or simplified, and the focus was on the combat, ship controls, unique and fun (focused) content. We will see how Squadron 42 pans out, which I am sure is intended to give people an intro to learn all the systems.

Witcher 3 was made for $81 million including Marketing costs! Throwing large amounts of money around doesn't get a game made and out the door. Failure happens at every cost point.
 
Witcher 3 was made for $81 million including Marketing costs! Throwing large amounts of money around doesn't get a game made and out the door. Failure happens at every cost point.

Probably has a lot to do with lower wages/cost of living in Poland. And/or, they got lucky during development. ~$80 million is on the lower end for AAA games. I believe the Tomb Raider reboot was around that range to. Stretching it a bit here, but they have have also been subsidized by the government. I know recently the Polish government game them a few million dollars for research/development:
http://wccftech.com/cd-projekt-red-gets-7-million-government/
 
Starlancer/Freelancer

Look it up.

Same song second verse.

Too bad we never got sequels to these.

I think just about all of us would be more than satisfied with "just that."

Don't get me wrong. I'm not trying to kick down on SC and Chris Roberts. Far from it. I just think this thing is totally lost in the clouds and that's frustrating and disappointing.
 
I'm a backer and will say the current thing that pisses me off are the concept ship sales to raise even more money. Focus on getting content out! The current game is still buggy AF. I rarely ever launch the PU (persistent universe).


Yeah Im honestly ok with the crowdfunding and the state were it not for the dumpsters of cash theyre scaming off people with DLC ships. Really shitty.
 
Yeah Im honestly ok with the crowdfunding and the state were it not for the dumpsters of cash theyre scaming off people with DLC ships. Really shitty.

Relax no one is scamming anything, no one is forcing anyone to spend more than the original cost of the game, if people want to give away their money let them.

Concept sales do not slow the games development, they are actually part of development as they roll out new ship designs for the game internally. All doing the brief marketing reveal does is make them more money to put back into the game to make sure they have plenty to keep the lights on, long after the game is released.
 
3.0 isn't even out yet, so that video is not even the state of the game in 2017. I feel like their ambitions are set so fucking high that it will never be as good as they are showing in this demo. In all honesty this demo looks great, and I would only be interested in playing this as a campaign-centric game with co-op. But, I just feel like this in particular was VERY scripted. I think about a month or two ago they had a free-to-play weekend and the game was so fucking broken that I quit after 20 minutes. The biggest frustration I had was not knowing what to do AT ALL. All the smart-ass people who were on the same space station as me kept saying to go online and look at YouTube videos on how to play the game, and to look up tutorials. If I have to do that in order to play a game like this, it completely turns me off. If there is no in-game tutorials on how to play the game then what's the point?
That sums up my feelings about the game perfectly. That's exactly how I felt. Like I was running around in an SDK. Also broken, buggy, lacking most basic features, with tons of placeholder content.

The thing that kills me about that is that IF this game promises on everything they said they would then it would be my dream game. Going from galaxy to galaxy pirating, doing missions, flying onto planets, docking, trading, space dog-fighting, and exploring in co-op. The game promises a metric fuck-ton but has not delivered at all yet. And if you say this to a hardcore supporter they scream blasphemy. This game has some rather rabid supporters and not worth arguing with.
I'd be content with a fraction of what they promised. All I wanted is a game like Wing Commander. I haven't played a decent game like that since Prophecy.

All-in-all, until I see a polished and complete game I won't bother with it or even entertain the idea of giving them money. For $115,000,000 they should have something more than what I saw during the free-to-play weekend.
I still retain my stance that the game seems like a very early development project, that needs years to finish even if someone very competent would take over the reins right now. Of course the rabid fans are adamant that the game is much closer to completion behind the scenes. I don't know if they're still in the disbelief stage or already transitioned into the denial stage.
 
obligatory

wl14RDy.jpg
I know this one is made a long time ago, but even a graph made by detractors is way more optimistic than what's happening in reality. I don't think SQ42 will be released as a complete game, the most I expect this is year an episode one of sorts with 5 missions and 2 hours of gameplay to shut up people.
 
Have a cut off. Have a cohesive and coherent vision. Execute.

Save "the rest of it" for potential sequel(s).

Get real.
 
It bothers me so much that people dont spend their own money exactly they way I want them to spend their money!.
 
It bothers me so much that people dont spend their own money exactly they way I want them to spend their money!.

Nobody is bothered by that.

The majority are bother by the metric fuck-loads of shadiness surrounding Star Citizen.

You can buy as many imaginary ships as your little heart desires, big guy.
 
Nobody is bothered by that.

The majority are bother by the metric fuck-loads of shadiness surrounding Star Citizen.

You can buy as many imaginary ships as your little heart desires, big guy.
Do you have any money in the game? No? Then its bothering you.

You can lie about it all you want, big guy.

edit - And here I thought buying spaceships in a videogame meant that I was getting them in real life. Any other "non shady" games that I can purchase spaceships and have them show up in real life?
 
"Please stop willingly buying the products we are selling, we have too much money already and can't take it anymore."

- Said no business ever.

Bunch of shadiness I tell you :)
 
Relax no one is scamming anything, no one is forcing anyone to spend more than the original cost of the game, if people want to give away their money let them.

Concept sales do not slow the games development, they are actually part of development as they roll out new ship designs for the game internally. All doing the brief marketing reveal does is make them more money to put back into the game to make sure they have plenty to keep the lights on, long after the game is released.

LOL concept sales = pictures of ships! :ROFLMAO:
 
I still retain my stance that the game seems like a very early development project, that needs years to finish even if someone very competent would take over the reins right now. Of course the rabid fans are adamant that the game is much closer to completion behind the scenes. I don't know if they're still in the disbelief stage or already transitioned into the denial stage.

That is my take on it to. Even 8 months back, middle of last summer, they claimed Squadron 42 was very close to being done and would be ready by late 2016. Then they announced they still have to finish cores features. We're entering March and there is no indication the core features are done. If we're lucky, the core features will be done 3-4 months from now, giving them a good 4-6 months of beta testing to get this thing out by 2017. But that seems like a best case scenario. It may push well into 2018. And I can only imagine how far Star Citizen is being pushed back.
 
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LOL concept sales = pictures of ships! :ROFLMAO:
They're literally selling artist renderings of an idea that someone had. CIG is not a developer they're an artist studio, they'll completely transition to selling photos of imaginary ship designs.
 
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