Constellation Tracking Could Be a Long-Term Mistake for Oculus

That doesn't make much sense. Room scale simply means that the controllers and HMD are tracked three dimensionally over an area the size of larger room for the average person. The Vive does that pretty much perfectly.
What do you mean it doesnt make sense? I say roomscale is a gimmick because no games utilize it effectively and people just jump for it assuming that it is the end-all be-all of VR and every game must support it. These are the kind of people that whine about laptops without DVD drives or PC's without parallel ports. They feel anything the competition has automatically gives it an advantage, when in reality those devices are seldom used and catering to the minority who wants them just brings down the product overall.
 
That doesn't make much sense. Room scale simply means that the controllers and HMD are tracked three dimensionally over an area the size of larger room for the average person. The Vive does that pretty much perfectly.

Agreed. Even with my Rift, I'll concede that once I got room-scale setup with the touch controllers, it is a far better experience.

That been said, as I've stated previously. Large room-scale areas are over-rated. One only really needs 360 degree tracking in my personal opinion for the best experiences. I find while playing Onward for example, I don't move around much despite having a pretty large play area. I find the extra space just means I've got less chance of hitting something (which is good). Devs really need to just focus on the 360 degree aspect, and giving people the option for snap turning for 180 degree setups isn't a bad idea as well.
 
What do you mean it doesnt make sense? I say roomscale is a gimmick because no games utilize it effectively and people just jump for it assuming that it is the end-all be-all of VR and every game must support it. These are the kind of people that whine about laptops without DVD drives or PC's without parallel ports. They feel anything the competition has automatically gives it an advantage, when in reality those devices are seldom used and catering to the minority who wants them just brings down the product overall.

I think I'll interpret this as room-scale doesn't provide enough scale for movement without another locomotion option (like Onwards). On that note, I would agree. Hense my comment suggesting Devs should focus on 360 degree tracking.
 
I think I'll interpret this as room-scale doesn't provide enough scale for movement without another locomotion option (like Onwards). On that note, I would agree. Hense my comment suggesting Devs should focus on 360 degree tracking.
It's not just the lack of space, it's the lack of function. What makes a game fun isnt being able to walk 5 or 50 steps from one side to the other. The game itself needs to have complex interactions, something mentally stimulating to do. Simply walking around doesnt accomplish this. So whether we all get wireless VR headsets to bring to an empty football field to run around in or just play in our living rooms is irrelevant, there's just nothing that great to do in VR that involves purely movement. The kind of sophisticated movements and game interactions people are used to in the modern games of today arent even feasible in VR.
 
It's not just the lack of space, it's the lack of function. What makes a game fun isnt being able to walk 5 or 50 steps from one side to the other. The game itself needs to have complex interactions, something mentally stimulating to do. Simply walking around doesnt accomplish this. So whether we all get wireless VR headsets to bring to an empty football field to run around in or just play in our living rooms is irrelevant, there's just nothing that great to do in VR that involves purely movement. The kind of sophisticated movements and game interactions people are used to in the modern games of today arent even feasible in VR.

The library of games I've accumulated from both Oculus and Steam - disagrees with you.

- Onward
- Doom 3 BFG VR Mod
- Arizona Sunshine
- Vanishing Realms
- Serious Sam VR: The first encounter

I'm going to go out on a limb here, but it seems to me you haven't tried any of these. Because clearly, you have no idea what you are talking about.

VR is new, and devs have just very recently figured out what works. More excellent titles are on the way on both platforms, that will make excellent use of room-scale and 360 degree tracking.
 
- Onward - looks like shit, likely na
- Doom 3 - VR is a handicap for a game like this, you would get bulldozed in multiplayer. Also looks much better on a monitor
- Serious Sam - horde shooters havent been popular since arcades went out of business.

Have not played the other two. If you honestly think these games are going to compel people to buy VR in the face of Gears of War, Call of Duty, Battlefield, Overwatch etc, then you have no idea what you are talking about. And it doesnt matter that VR is in its infancy, the aforementioned games would not even be playable in VR. A comparable experience would be like using a Wii steering wheel to play a proleague match of CS:GO.
 
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- Onward - looks like shit, likely na
- Doom 3 - VR is a handicap for a game like this, you would get bulldozed in multiplayer. Also looks much better on a monitor
- Serious Sam - horde shooters havent been popular since arcades went out of business.

Have not played the other two. If you honestly think these games are going to compel people to buy VR in the face of Gears of War, Call of Duty, Battlefield, Overwatch etc, then you have no idea what you are talking about. And it doesnt matter that VR is in its infancy, the aforementioned games would not even be playable in VR. A comparable experience would be like using a Wii steering wheel to play a proleague match of CS:GO.

To each their own opinion I guess. I don't waste my time playing Gears of War, Call of Duty, Battlefield, Overwatch, etc, anymore.. Don't care how good they look. Playing games on a monitor just doesn't compare to VR. Resident Evil is pretty popular on PSVR I hear.

But hey, Kyle here at the [H] was wrong when he said VR is the future tho right? Like cuz there's no possible way more people will be playing games in VR instead of on a monitor in 5-10 years, that's just blasphemy... Never will happen.. Nope, not a chance... :whistle:
 
- Onward - looks like shit, likely na
- Doom 3 - VR is a handicap for a game like this, you would get bulldozed in multiplayer. Also looks much better on a monitor
- Serious Sam - horde shooters havent been popular since arcades went out of business.

Have not played the other two. If you honestly think these games are going to compel people to buy VR in the face of Gears of War, Call of Duty, Battlefield, Overwatch etc, then you have no idea what you are talking about. And it doesnt matter that VR is in its infancy, the aforementioned games would not even be playable in VR. A comparable experience would be like using a Wii steering wheel to play a proleague match of CS:GO.


Think you are in your own anti-VR bubble
 
But hey, Kyle here at the [H] was wrong when he said VR is the future tho right? Like cuz there's no possible way more people will be playing games in VR instead of on a monitor in 5-10 years, that's just blasphemy... Never will happen.. Nope, not a chance... :whistle:
VR may increase in popularity in the next 5-10 years through use of mobile AIO devices (namely better cellphone VR) and improved graphic fidelity making games more competitive against their console counterparts, and the possibility of feature films being shot in VR, but there is absolutely zero chance in 5-10 years that VR will be the dominant form of gaming. It cant be, just because the experience is limited to that of a passive observer compared to the advanced mechanics capable of a controller/keyboard.
 
Think you are in your own anti-VR bubble
No, what I'm trying to do is prevent people from writing off future VR experiences because they feel they got burned by fanboyism in the past. VR is an interesting experience for first timers. It is worth trying if you can get your hands on it, it is not worth buying for most users. If we coerce the general public into dumping tons of money into VR systems they are dissatisfied with they will not give it another chance when the experiences become better and cheaper. They'll just remember that VR crap that was a total letdown and waste of their money the first time.
 
...compared to the advanced mechanics capable of a controller/keyboard.

LOL, this guy is even more clueless than I thought.

Looking at a small bordered window, and using a mouse to aim a weapon is more advanced than using motion controllers with your hands... Right....
 
What do you mean it doesnt make sense? I say roomscale is a gimmick because no games utilize it effectively and people just jump for it assuming that it is the end-all be-all of VR and every game must support it.

There are plenty of games that need some space to move around that use that effectively. I think the biggest problem with room scale isn't room scale itself, it's that you do actually need space to move around. My current setup with my Vive in my office is pretty much the minimum amount of space you need for room scale and about 7.5'x7 and it can be a little tight for certain games. I'm thinking about getting rid of a bookshelf to give me about another 8" of space that should help out a bit.
 
LOL, this guy is even more clueless than I thought.

Looking at a small bordered window, and using a mouse to aim a weapon is more advanced than using motion controllers with your hands... Right....

VR is the future. EVERYONE knows it. just follow the money. VR is getting major investment, cause smart money knows this is a world changer
 
The last great tech that changed the world and elevated whole economies was the dawn of the computer age back in the 90's. I think VR is even bigger than that. And companies know it. And the tech this time around will evolve much faster than people think, just because there is so much money to be made in the dawn of VR. And I'm not talking about games.....
 
The last great tech that changed the world and elevated whole economies was the dawn of the computer age back in the 90's. I think VR is even bigger than that. And companies know it. And the tech this time around will evolve much faster than people think, just because there is so much money to be made in the dawn of VR. And I'm not talking about games.....

More so AR, like Magic Leap, Hololense, etc. AR will change everything. VR will remain more of a niche (like how PC gaming currently is) I think. But anyways, we're getting way off topic.
 
LOL, this guy is even more clueless than I thought.

Looking at a small bordered window, and using a mouse to aim a weapon is more advanced than using motion controllers with your hands... Right....

It's more efficient and can display greater detail. You seriously think craning your neck around in a shooter and waving your hands frantically while trying to aim with a real scope is superior to the speed and reflexes that a twitch gamer can exploit with a keyboard/mouse? Like, do you even play games outside of candy crush?
 
It's more efficient and can display greater detail. You seriously think craning your neck around in a shooter and waving your hands frantically while trying to aim with a real scope is superior to the speed and reflexes that a twitch gamer can exploit with a keyboard/mouse? Like, do you even play games outside of candy crush?

Pretty sure you just proved to everyone that has VR that you don't have a clue. It's like trying to explain what something smells like if you have never smelled it. Think you are still thinking on a 2d plane. With VR, even the most mundane and boring tasks like changing a light bulb is now something very special. It's special because a person now has a direct connection into another world. It's one thing to watch the Matrix on a screen than to actually be inside of it.
 
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Pretty sure you just proved to everyone that has VR that you don't have a clue. It's like trying to explain what something smells like if you have never smelled it. Think you are still thinking on a 2d plane. With VR, even the most mundane and boring tasks like changing a light bulb is now something very special. It's special because a person now has a direct connection into another world. It's one thing to watch the Matrix on a screen than to actually be inside of it.
I'm glad you used changing a lightbulb as an example of the future of VR. I've owned a DK1, Galaxy VR, Rift, and Vive. I sold all of them after about 3 months of use. Why? Because once the novelty of changing lightbulbs wore off I was back to my PC shredding players in whatever game was popular at the time. I dont think VR will die, but it will never replace gaming as we know it today. It will never receive the kind of developer attention traditional gaming does, and even if it did it could never surpass traditional gaming in terms of gameplay and replay value. I predict eventually you'll have over the counter VR all-in-one kits that are basically goggles with an integrated mobile system that run some mobile OS. Basically GalaxyVR with the display and everything all included, just strap it to your head and go. It will always remain a niche.
 
I'm glad you used changing a lightbulb as an example of the future of VR. I've owned a DK1, Galaxy VR, Rift, and Vive. I sold all of them after about 3 months of use. Why? Because once the novelty of changing lightbulbs wore off I was back to my PC shredding players in whatever game was popular at the time. I dont think VR will die, but it will never replace gaming as we know it today. It will never receive the kind of developer attention traditional gaming does, and even if it did it could never surpass traditional gaming in terms of gameplay and replay value. I predict eventually you'll have over the counter VR all-in-one kits that are basically goggles with an integrated mobile system that run some mobile OS. Basically GalaxyVR with the display and everything all included, just strap it to your head and go. It will always remain a niche.
I have the Rift and it has pretty much replaced my gaming method. Playing on a silly 2d screen....
The sensors work just fine.(3 of them). Try Arizona Sunshine and Windlands. It will have quirks until it has matured, but it is far from a novelty.
 
I'm glad you used changing a lightbulb as an example of the future of VR. I've owned a DK1, Galaxy VR, Rift, and Vive. I sold all of them after about 3 months of use. Why? Because once the novelty of changing lightbulbs wore off I was back to my PC shredding players in whatever game was popular at the time. I dont think VR will die, but it will never replace gaming as we know it today. It will never receive the kind of developer attention traditional gaming does, and even if it did it could never surpass traditional gaming in terms of gameplay and replay value. I predict eventually you'll have over the counter VR all-in-one kits that are basically goggles with an integrated mobile system that run some mobile OS. Basically GalaxyVR with the display and everything all included, just strap it to your head and go. It will always remain a niche.

Well, if you have had that much experience with VR and don't like it, perhaps the simplest explanation is not that VR is a niche, but you are a niche.....

As for replacing traditional gaming....when the first cars rolled out, peeps swore it would never replace horses. It seems to me your entire argument is boiling down to the fact that you exhausted all your VR content, and went and found other stuff to play....
 
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It seems to me your entire argument is boiling down to the fact that you exhausted all your VR content, and went and found other stuff to play....

Or he just gave up on it too early. To be honest I was starting to get a little bored with Rift before touch came out. There was definitely a content shortage in 2016. 2017 is looking much better though.
 
Or he just gave up on it too early. To be honest I was starting to get a little bored with Rift before touch came out. There was definitely a content shortage in 2016. 2017 is looking much better though.

2017 / 2018 is going to be content overload IMO. Old or dying studios suddenly have an avenue to make money by porting old stuff over to VR. Imagine 25 years of classic games ported to VR.....head explosion....

I actually bought the Rift off Ebay for rediculous amounts of money right when it came out and there was a massive shortage. Played it for 2 weeks and never touched it again until they came out with the Touch Controllers. Now I can't get enough. Although longs spells of no new content is kind of boring, but I never get tired of VR as a medium.
 
Couldn't a guy just strap an XBox Connect to their forhead along with the video/audio source?
 
2017 / 2018 is going to be content overload IMO. Old or dying studios suddenly have an avenue to make money by porting old stuff over to VR. Imagine 25 years of classic games ported to VR.....head explosion....

I actually bought the Rift off Ebay for rediculous amounts of money right when it came out and there was a massive shortage. Played it for 2 weeks and never touched it again until they came out with the Touch Controllers. Now I can't get enough. Although longs spells of no new content is kind of boring, but I never get tired of VR as a medium.


I could get started with just Skyrim or Fallout4
 
Here's how I look at it. If traditional gaming is always going to be the leading gaming format, that would logically conclude that there will be a CoD 20, CoD 50, or Battlefield 10, Battlefield 25.....I mean seriously gaming has basically exhausted all creative avenues. What else could there possibly be that is new or refreshing other than rehash of 10 year old gaming concepts and mechanics? Movies have already seen that plateau. Just look at all the remakes lately. It's cause peeps are running out of ideas. VR is the new medium that everyone has been dreaming about but could never really get it to work. Tech and content is actually moving at a faster pace than I thought it would and it won't be long when VR is an essential part of EVERYONE's lives. I give it 10 to 15 years.
 
Well, if you have had that much experience with VR and don't like it, perhaps the simplest explanation is not that VR is a niche, but you are a niche.....p
Sales records and lack of top-end developer interest suggest otherwise.

As for replacing traditional gaming....when the first cars rolled out.....
This isnt the first time VR has been out. Aside from the 90's stuff, pretty much anyone who wanted a DK1 or DK2 had access to it through ebay. Developers have had several years to come out with a AAA title the same way they do for the release of any major console and yet they chose not to. Not one single major 1st party company or 3rd party company seems to have any interest in VR at all, other than Sony who gave us their VR thing but has still yet to really receive any wide spread adoption.

When the Nintendo Wii came out everyone thought the idea of motion controls would revolutionize gaming. Same with Xbox Kinect, both of which utilize your primary argument that your hands (and other body parts) are the best devices for input. Look at those platforms now. Nintendo who basically popularized motion controls for major consoles has all but given up on it. I dont think Kinect is even being manufactured anymore. And those devices had huge developer support. VR has hardly any support at all. There's youtube videos mocking the quality of content available from either steam or the rift store and what appears to be pricing meant to prey in the desperation of thirsty VR gamers.

Two of you have already talked about how you got bored of VR until touch controllers came out, and then yet in the very next sentence suddenly exclaim VR is going to take over. I guess we'll see in 3 months if you're bored of your touch controllers too.
 
Sales records and lack of top-end developer interest suggest otherwise.

This isnt the first time VR has been out. Aside from the 90's stuff, pretty much anyone who wanted a DK1 or DK2 had access to it through ebay. Developers have had several years to come out with a AAA title the same way they do for the release of any major console and yet they chose not to. Not one single major 1st party company or 3rd party company seems to have any interest in VR at all, other than Sony who gave us their VR thing but has still yet to really receive any wide spread adoption.

When the Nintendo Wii came out everyone thought the idea of motion controls would revolutionize gaming. Same with Xbox Kinect, both of which utilize your primary argument that your hands (and other body parts) are the best devices for input. Look at those platforms now. Nintendo who basically popularized motion controls for major consoles has all but given up on it. I dont think Kinect is even being manufactured anymore. And those devices had huge developer support. VR has hardly any support at all. There's youtube videos mocking the quality of content available from either steam or the rift store and what appears to be pricing meant to prey in the desperation of thirsty VR gamers.

Two of you have already talked about how you got bored of VR until touch controllers came out, and then yet in the very next sentence suddenly exclaim VR is going to take over. I guess we'll see in 3 months if you're bored of your touch controllers too.

Patience Young Padawan. You're too into the here and now. When you have Facebook, Google, Apple, Sony, MSFT, STEAM, Nvidia and every other industry giant seeing the light at the end of the tunnel regarding VR, it's hard to bet against them. They know where this is going. Zuckerberg already told his investors the outlook is 10 years.

As for getting bored with the Touch Controllers, sure it's bound to happen in interim periods waiting for new content. But the thing with VR is that content is now infinite. Just takes a little time. But when the first AAA Star Wars VR title comes out where every kid can wield a lightsaber, there will be no going back...

Remember when the first cell phones came out in the 80's? Like that one Gordon Gecko had? Everyone thought it was rediculous dumb. Now it's hard to find a peep with a landline.
 
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Developers have had several years to come out with a AAA title the same way they do for the release of any major console and yet they chose not to.
Gee, I wonder why they "chose not to"? I'm sure it has no relation to the fact that cost of development of AAA titles is tens of millions of dollars.

Not one single major 1st party company or 3rd party company seems to have any interest in VR at all, other than Sony who gave us their VR thing but has still yet to really receive any wide spread adoption.
So you are not aware of existence of such companies as Epic Megagames, Insomniac, Ubisoft, 4A Games, Bethesda, Ready at Dawn, Capcom, Croteam, Starbreeze? Because these are all companies that developed or are developing VR games, which include such titles as: Resident Evil 7, Werewolves Within, Eagle Flight, Star Trek Bridge Crew, Fallout 4 VR, Unspoken, Edge of Tomorrow, Arktika. 1, Lone Echo, Robo Recall.

Also:
http://www.eurogamer.net/articles/2017-02-10-valve-is-making-three-fully-fledged-vr-games
https://gamerant.com/battlefield-vr-development-dice/

So yeah, you are 100% right that "Not one single major 1st party company or 3rd party company seems to have any interest in VR at all". Great knowledge, you clearly did you research!

When the Nintendo Wii came out everyone thought the idea of motion controls would revolutionize gaming. Same with Xbox Kinect,
Speak for yourself, lots of people didn't think that, me included. Same with 3D TVs.
 
Gee, I wonder why they "chose not to"? I'm sure it has no relation to the fact that cost of development of AAA titles is tens of millions of dollars.
So then why do they drop tens of millions on other titles?


So you are not aware of existence of such companies as Epic Megagames, Insomniac, Ubisoft, 4A Games, Bethesda, Ready at Dawn, Capcom, Croteam, Starbreeze? Because these are all companies that developed or are developing VR games, which include such titles as: Resident Evil 7, Werewolves Within, Eagle Flight, Star Trek Bridge Crew, Fallout 4 VR, Unspoken, Edge of Tomorrow, Arktika. 1, Lone Echo, Robo Recall.
I'm aware of the companies, not those games though lol. RE7 is not a VR game, it's a console game with a toggle for VR if you happen to have the goggles available, because "hey, why not?" That's hardly a developer expressing interest. Nothing about the game was designed around VR. Also reviews about the experience are mixed, probably why Capcom chose to go this route. Again you keep listing total noname games as your examples which do not serve your point, they serve mine. Where's battlefield VR? CoD VR? Gran Turismo VR? Final Fantasy VR? Halo VR? Gears of War VR? Killzone VR? These are the games people are playing. These are the games people will see on the shelves and buy because they recognize them. These are the games that need VR support to show the world if VR is worth a damn.
 
This isnt the first time VR has been out.

What has been out in the consumer market ever like the Vive or Rift? There's nothing in the end user space that's come close to the tracking capabilities of the Vive that I've ever seen.
 
So then why do they drop tens of millions on other titles?

Maybe because traditional gaming is far more mature and mainstream? Pretty much all technology that humans have ever used was niche at some point. And there's plenty of technology that has tremendous impact that's always niche because of factors like cost and expertise needed to run and maintain it. VR may always be niche in that most people won't use it regularly, but I think there will be a core group of people that will always be into it. Sort of like DIY PC gaming.
 
So then why do they drop tens of millions on other titles?
Because they knew that there are enough players with PCs and consoles that would buy them, allowing them to recoup the cost of development. VR market is not at that stage yet. Do you realistically expect games costing tens of millions of dollars to be developed for a market of less than 2 million users?

I'm aware of the companies, not those games though lol. RE7 is not a VR game, it's a console game with a toggle for VR if you happen to have the goggles available, because "hey, why not?" That's hardly a developer expressing interest.
I see. The fact that the game supports VR (and has lots of configuration options for customizing VR experience) does not mean the developer of this game is expressing interest in VR. Flawless logic.
If you are aware of the companies, please be so kind as to explain why did you claim that "Not one single major 1st party company or 3rd party company seems to have any interest in VR at all"? Because you just made yourself look like and uninformed and ignorant hater.

Also reviews about the experience are mixed, probably why Capcom chose to go this route.
It's the internet, there will always be people who dislike something. And still RE7 VR got many positive coverage from popular gaming websites:
http://www.ign.com/articles/2017/01/26/resident-evil-7-proves-vr-is-more-than-just-a-gimmick
http://www.gameinformer.com/b/featu...ion-resident-evil-7-is-best-played-in-vr.aspx
http://www.eurogamer.net/articles/2...ves-that-psvr-can-be-more-than-just-a-novelty


Again you keep listing total noname games as your examples which do not serve your point, they serve mine.
I listed those "noname" titles because you just claimed that "Not one single major 1st party company or 3rd party company seems to have any interest in VR at all" - if that was true, there would be no list of games for me to provide. So you are ignoring the facts that contradict your theory, so discussion is pointless, you know better, despite the facts.

Where's battlefield VR? CoD VR? Gran Turismo VR?
Battlefield: http://starwars.ea.com/starwars/battlefront/x-wing-vr-mission

CoD: https://www.slashgear.com/call-of-d...perience-is-free-for-playstation-vr-06463010/

Gran Turismo: https://gamerant.com/gran-turismo-sport-beta-playstation-vr/

Tomb Raider: https://www.destructoid.com/rise-of...-for-fans-okay-for-everyone-else-390669.phtml

Like I said before, it's stupid to expect that devs will start spending tens of millions of dollars on AAA games when there is no chance to break even on them yet because the install base is to small. And yet they are testing the waters.

Also, the fact that there are VR experiences related to CoD, Battlefront and Tomb Raider is yet another proof that your claim that "Not one single major 1st party company or 3rd party company seems to have any interest in VR at all" is utter and complete bs. Maybe check your facts before writing, then you will not make a fool of yourself.
 
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Gee, I wonder why they "chose not to"? I'm sure it has no relation to the fact that cost of development of AAA titles is tens of millions of dollars.


So you are not aware of existence of such companies as Epic Megagames, Insomniac, Ubisoft, 4A Games, Bethesda, Ready at Dawn, Capcom, Croteam, Starbreeze? Because these are all companies that developed or are developing VR games, which include such titles as: Resident Evil 7, Werewolves Within, Eagle Flight, Star Trek Bridge Crew, Fallout 4 VR, Unspoken, Edge of Tomorrow, Arktika. 1, Lone Echo, Robo Recall.

Also:
http://www.eurogamer.net/articles/2017-02-10-valve-is-making-three-fully-fledged-vr-games
https://gamerant.com/battlefield-vr-development-dice/

So yeah, you are 100% right that "Not one single major 1st party company or 3rd party company seems to have any interest in VR at all". Great knowledge, you clearly did you research!


Speak for yourself, lots of people didn't think that, me included. Same with 3D TVs.

I always thought 3d vision, 3d TV's and even 4K tvs are just a shotgun approach to finding the next new revolutionary medium of entertainment. None stuck. As for VR, If we include the Virtual boy as the start of the VR age, then we can argue it's been in the making for 25 years. And it still is not ready for mainstream....but it will
 
Many folks are trying to equate VR to revolutionizing gaming. I tend to see gaming as an afterthought. VR will revolutionize the way we live our lives. From military applications, Job applications, Education applications, Tourist applications, the opportunity to open up new markets of entertainment and applications are endless. The greatest thing VR has brought to the human race is not really immersive gaming or entertainment, it goes deeper than that. VR has essentially granted humans the greatest commodity of life. That commodity is "time" People live finite lives. There is only so much you can do, or try , or see, or visit. VR willl eventually bring the ENTIRE world (and maybe other worlds) to the fingertips of Everyone. Want o visit NYC, eventually you can. Want to check out the 10 best beaches in the world, eventually you can. VR will drastically increase the time a person has in their lifetime to accomplish their dreams. Right now, it's barrier to entry. Give it 10 to 15 years and a rig that is as powerful as 1080's in triple sli capable of powering 4k or 8k glasses might be less than 1000 bucks.
 
Because they knew that there are enough players with PCs and consoles that would buy them, allowing them to recoup the cost of development. VR market is not at that stage yet. Do you realistically expect games costing tens of millions of dollars to be developed for a market of less than 2 million users?
No, thats not how it works. Any product is an investment. Capcom could release a completely new IP tomorrow that would have all of their resources behind it based upon their projected revenue and market research. The reason companies are making shit games for VR is because they project shit returns.


I see. The fact that the game supports VR (and has lots of configuration options for customizing VR experience) does not mean the developer of this game is expressing interest in VR. Flawless logic.
No, it does not. RE7 is a first person survival horror game for console and PC. Nothing about this game was built with VR in mind, it was just an easy afterthought for them to include it, likely at the behest of Sony being built for their console. If Capcom was interested in making a VR RE game then I'm sure it would have come out quite different.

If you are aware of the companies, please be so kind as to explain why did you claim that "Not one single major 1st party company or 3rd party company seems to have any interest in VR at all"? Because you just made yourself look like and uninformed and ignorant hater.
You are really grasping at straws here. You know damn well what I mean when I imply the kind of interest major software developers should be expressing if they want to publish a VR title.


I listed those "noname" titles because you just claimed that "Not one single major 1st party company or 3rd party company seems to have any interest in VR at all" - if that was true, there would be no list of games for me to provide. So you are ignoring the facts that contradict your theory, so discussion is pointless, you know better, despite the facts.
There's no theory. I stated that companies have no interest in VR and you rattled off a bunch of random indie demos as examples that they do. I say that is not a legitimate pursuit of VR from companies that make much larger and better titles for consoles/PC.


I guess we'll just end it here because you just used a bunch of demos that arent even full games to counter my argument that major developers arent producing VR titles. You are basically using an info dump, spamming with links trying to prop up your position and make yourself look informed when what you are really doing is casting a disingenuous net over the entire argument hoping nobody will notice.
 
"counter my argument that major developers arent producing VR titles"

Nice try. In reality you said ""Not one single major 1st party company or 3rd party company seems to have any interest in VR at all" - which is a blatant lie, and to prove that it's a lie I provided links to sources, which you are trying to disprove by calling it spamming, so yeah, let's just end it here because trying to have a discussion with you is pointless, if you are going to ignore links to sources as arguments.


"what you are really doing is casting a disingenuous net over the entire argument hoping nobody will notice."
That is EXACTLY what you were trying to do when you wrote "Not one single major 1st party company or 3rd party company seems to have any interest in VR at all", unfortunately you got called out on your bullshit and provided with links for proof. Do you still stand by that statement?
 
"counter my argument that major developers arent producing VR titles"

Nice try. In reality you said ""Not one single major 1st party company or 3rd party company seems to have any interest in VR at all" - which is a blatant lie, and to prove that it's a lie I provided links to sources, which you are trying to disprove by calling it spamming, so yeah, let's just end it here because trying to have a discussion with you is pointless, if you are going to ignore links to sources as arguments.


"what you are really doing is casting a disingenuous net over the entire argument hoping nobody will notice."
That is EXACTLY what you were trying to do when you wrote "Not one single major 1st party company or 3rd party company seems to have any interest in VR at all", unfortunately you got called out on your bullshit and provided with links for proof. Do you still stand by that statement?
The guy is angry at the world or something. It really just started and so far is looking good. Playing on a 2D flat screen is so archaic! :)

There will be lots more stuff coming out, and not just games.
 
No, thats not how it works. Any product is an investment. Capcom could release a completely new IP tomorrow that would have all of their resources behind it based upon their projected revenue and market research. The reason companies are making shit games for VR is because they project shit returns.
How do you now that "companies are making shit games for VR"? Which titles are "shit" in your extremely valuable opinion - all of them?

my argument that major developers arent producing VR titles.
Let's demolish that bullshit and patently false argument once and for all, maybe then you will stop lying and creating an alternative reality in which "Not one single major 1st party company or 3rd party company seems to have any interest in VR at all". So, once again:

Ubisoft - Eagle Flight, Werewolves Within, Star Trek Bridge Crew (upcoming)
Crytek - The Climb, Robinson The Journey
Bethesda - Fallout 4 VR (upcoming), Doom VR (upcoming)
Epic Megagames - Robo Recall (upcoming)
Insomniac Games - Unspoken, Edge of Tomorrow
Capcom - Resident Evil 7
Starbreeze - John Wick Chronicles
Ready at Dawn - Lone Echo (upcoming)
4A Games - Arktik.1 (upcoming)
Croteam - Serious Sam

15 games, 10 developers. If those aren't "major developers" to you, then further discussion is pointless. And that's not even an exhaustive list, I purposefully left out indie developers.
 
How do you now that "companies are making shit games for VR"? Which titles are "shit" in your extremely valuable opinion - all of them?


Let's demolish that bullshit and patently false argument once and for all, maybe then you will stop lying and creating an alternative reality in which "Not one single major 1st party company or 3rd party company seems to have any interest in VR at all". So, once again:

Ubisoft - Eagle Flight, Werewolves Within, Star Trek Bridge Crew (upcoming)
Crytek - The Climb, Robinson The Journey
Bethesda - Fallout 4 VR (upcoming), Doom VR (upcoming)
Epic Megagames - Robo Recall (upcoming)
Insomniac Games - Unspoken, Edge of Tomorrow
Capcom - Resident Evil 7
Starbreeze - John Wick Chronicles
Ready at Dawn - Lone Echo (upcoming)
4A Games - Arktik.1 (upcoming)
Croteam - Serious Sam

And that's probably not an exhaustive list, I migh have missed something.
If those aren't "major developers" to you, then further discussion is pointless.

Those might be major developers but those are not major titles and you goddamn fucking know it. Quit with this bullshit. You guys act like if Steven Spielberg released a snapchat vid tomorrow it would garner the same attention as his next blockbuster. My point when I said major companies are not interested in VR is that they are not putting forth much effort to release content for it, and all any of you have done is proven my point with these silly demos & patches for existing games that came out fucking years ago.


Serious Sam? Are you kidding me? You just fucking stand there and do nothing but shoot a horde of incoming enemies. Thats your example of a major title?

The Climb? THERE'S ONLY THREE FUCKING LEVELS

I'm not even going to bother calling out the faults in the other titles mentioned because it's a waste of my time and we both know what you're doing. These are not the kind games people want for VR and releasing this kind of crap will be its downfall.
 
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