Unreal Engine 4 Gets Native Support For NVIDIA Ansel

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NVIDIA and Epic Games are giving developers and gamers amazing new ways to capture in-game photographs with the integration of NVIDIA Ansel into the main branch of Unreal Engine 4.14. Ansel is a revolutionary virtual camera that allows you to capture in-game photographs in ways that were never before possible. With Ansel support, players can move the camera to any angle they desire, apply filters, use super-resolution capture and even capture in 360 degrees for viewing in VR. Learn more about these features in the Ansel technology page If you’re a developer, you can now easily enable Ansel features in your UE4 games and applications to arm players and end users with powerful new options to capture stunning, high-quality real-time images. Ansel is also a great tool for capturing imagery for the promotion of your work in UE4.
 
Nice!

I've yet to actually play with Ansel, but implementing it at the engine level seems like a better idea than trying to patch it into a bunch of individual games that could be based on the same engine.
 
I'm not sold on this. I think it has the potential to deceive gamers when developers show heavily post processed "in game" pictures
 
Well, on the bright side, Steam no longer allows screenshots that aren't actual in-game footage. So that solves part of the problem. Developers can create deceptive screenshots with or without this tool since they have access to their own code. This is just a cool tool for actual game players to mess with I think. I think it also comes in handy for those people that like to mod-out and Elder scrolls game, crank the settings up higher than anything that would be playable, and take nice landscape shots. It's not for everyone, but there is definitely a group of people that this would be fun and handy for.
 
Awesome, more proprietary crap from nvidia to lock out everyone from the market.

Damn AMD needs to release a new card soon, so I can dump this damn 970 and their spying drivers.
 
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I'm not sold on this. I think it has the potential to deceive gamers when developers show heavily post processed "in game" pictures

They already do that anyway with what people call "bullshots", rendered at over 4k then downsized to more normal resolutions to show how the game supposedly looks. The original crysis had console command to do that, and thats where a lot of the so called "in game screenshots" from the game came from before release.
 
Awesome, more proprietary crap from nvidia to lock out everyone from the market.

Damn AMD needs to release a new card soon, so I can dump this damn 970 and their spying drivers.

How is providing a little imaging tool that allows players to create their own static scenes from a game locking out anyone from the market? This didn't exist previously, and doesn't prevent anyone else from making their own software to do the same thing (provided developers actually get on board with said project.)
 
They already do that anyway with what people call "bullshots", rendered at over 4k then downsized to more normal resolutions to show how the game supposedly looks. The original crysis had console command to do that, and thats where a lot of the so called "in game screenshots" from the game came from before release.

Yeah, they've been doing this since the DOS days. They'd even stick them on the physical box in the shops.
 
Just don't use GeForce Experience?

Agreed. I actually used to hate GFE, but I got lazy and have just let it run for the last several driver versions. It actually has caused me exactly zero issues, so I don't really mind it being there now. The second part of that equation is that I got a Shield TV, and need it for the game streaming function. Anyway, that's beside the point. One can simply just not use Ansel, or even GFE with no ill-effects.
 
Awesome, more proprietary crap from nvidia to lock out everyone from the market.

Damn AMD needs to release a new card soon, so I be dissapointed yet again with its performance and decide to either keep this damn 970 and their "spying" drivers or get Pascal.

Fixed it for ya
 
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