Bought PS VR...feeling buyers remorse...

zalazin

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After evaluating specs, software availability. reviews.etc. I bought a PSVR and since I don't have a PS a bought one of those too.
After spending $800 pulse I started feeling buyers remorse. Could of bought a Vive or Rift. The one factor I did notice. Did not see any major franchise games in the Steam catalog. Looked like Google play for card board.. Looked like a Bunch of tech demos. Maybe I missed some... If this is so it could be the make or break of VR... The biggest thing Sony has going for it would be the games catalog. Vive and rift need major franchise games to succeed. I saw battle zone, valkyerie, Batman VR and others for Sony where are the ones for Rift and Vive . I have not even opened the Sony stuff I bought because I am contemplating returning it. Hell if I return the PS stuff I am just as well off with cardboard....
 
Can you at least hook it up and give it a whirl before returning it?
 
Yeah feeling the burn this morning I had to drive over 200 miles to pick up system and woke up this morning with bad headache. After Coffee and chicken fried steak am feeling better about it. Will post opinion after I try it....
 
I love my Vive but as for the cost argument, it cost you $800 for the PSVR and the PS4, whereas the Vive would cost you $800 plus the cost of a VR-capable PC (unless you already have one, but in any case, that factors in).

PSVR has lower resolution, lower framerate, and far more limited motion control functionality when compared to Vive and Rift (with Touch controllers). They may have more AAA-level titles with all that Sony money backing them, but that is yet to be seen.
 
That is why I bought it at Best Buy if it don't perform back it goes. I didn't exactly see a lot of really good titles for the rift or vive. with 40 million ps4's out there there will be titles. Years ago I backed a great computer (Amiga) and Commodore couldn't market to save its own butt. Swore I would stay in the mainstream when possible. Both Vive and Rift are still big IFS. They are not mainstream consumer.... Sony is.










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Your OP claimed you "could have bought a Rift or Vive" but you don't think either of those have good titles, so...I'm not sure what the issue is?
 
The PSVR however does have the easiest to use and most comfortable headset in my experience. It also has a higher likelyhood of getting more fully VR-enabled games as there are a few out already.

I recently had a chance to try the PSVR and while the Vive allows more movement in the room and generally looks better, the PSVR was actually surprisingly good.
 
Honestly I wanted a PSVR because of the Batman VR game, but it just isn't worth the price of entry to get it even though I only need the headset and camera.
 
I think it will be interesting to see how VR stuff benefits from the ps4 pro. SS helps tremendously on the vive so hopefully games will be patched to take advantage of that extra power on ps4 pro
 
What kind of computer you rocking?

Sure you could have bought a vive or rift, but do you already have the PC to power them?
 
I'm back, got it up and running very impressed. I only did 2 of the virtual worlds, but the attack by a great white blew me away and the down the hill on my back on skateboard is pretty cool. Unfortunately I've had a bad headache all day. Got a little queasy going down the mountain. I blame that on the headache....I did think really hard. I did not originally plan on buying the PSVR. Kinda got carried away. also bought Batman VR, Battlezone, That dead read roller coaster one and Eve Valkerie. I'm retired nothing much else to do. Everthing is a diversion to keep me entertained. PS I have an I5 6500 with 16 gb ram Sandisk 960 ssd and a !070. with windows 7. Yeah could run what ever I wanted.... I can live with the PSVR. At least I won't be playing mostly tech demos......
 
Glad you like the PSVR, though I am a bit confused as to what the purpose of this thread was. :p
 
First hand experience? I have a PS4 but really no interest in VR at this point. I share is same concern, all tech demos for games at this point and not worth the price to entry.
 
Haven't played battle zone batman or eve yet. The virtual worlds disc already has blown me away. The immersion is incredible I found myself reaching for the shark cage bars when the great white attacks in ocean descent. If you have a Ps4 it is the best bang for buck....
 
I picked up the psvr on launch day. The little demos were interesting but not amazing. I thought London Heist and Batman VR were super sweet experiences but so short that they didn't feel worth it. Going to try Ocean Decent soon. They really need a longer, story driven game. I have a week to decide before my return period is up.
 
Loving my PSVR so far. Honestly only feel like gaming now if its with the headset. Thumper has been a surprise game for me as I dont typically enjoy those type of games. Eve: Valkyrie is awesome and the Playstation VR Room free "tech demos" are very well done. Ive also spent a TON of time playing DriveClub which i didnt touch non-vr and its excellent.

Japan sales showed 51k PSVR units moved. Can't wait for US/EU Sales. Definitely good for VR as an industry!
 
I love my Vive but as for the cost argument, it cost you $800 for the PSVR and the PS4, whereas the Vive would cost you $800 plus the cost of a VR-capable PC (unless you already have one, but in any case, that factors in).

PSVR has lower resolution, lower framerate, and far more limited motion control functionality when compared to Vive and Rift (with Touch controllers). They may have more AAA-level titles with all that Sony money backing them, but that is yet to be seen.

Well, speaking first-hand as a early Vive adopter as well as a new PSVR owner the PSVR is THE vr headset to get. For me the buyer's remorse was non-existant due to the fact that I have already had a PS4 for almost 2 years so not a big deal.

Yes, the tracking with the hands is inferior but the head-tracking is spot-on, the games look fine to me and the games themselves are worlds better than anything i've played on the Vive. OP is right, and my main complaint against the Vive is the lack of games that feel complete. All the good games are either too short, early access, or have no replayability. I love my Vive and offers the BEST technology for VR out there by-far but the PSVR has the games I want to play.

Also, let's not forget the following; the PSVR in my experience has NO screen door effect which to me is a huge distraction at times on Vive.
Also, the display and clarity of the PSVR to me actually looks crisper than the Vive b/c of the kind of display the PSVR uses. See below:

  • Rift and Vive: 2 displays x 2 subpixels x 1080 x 1200 = 5,184,000 subpixels
  • PSVR: 1 display x 3 subpixels x 1920 x 1080 = 6,220,800 subpixels

If you want to have a solid VR experience and have the BEST developer support PSVR is the better investment and also from a cost perspective is better too.

The PSVR from the estimates i've heard sold more units in a week than the Vive has sold in the entire time it's been out (which stands at about 140k units). This is all obvious b/c of the existing 40 million people out there with PS4s already and the smaller price of entry than a PC + Vive. The developer behind Sony is tremendous and the games coming out for it are looking fantastic.

OP, if you're going to have buyer's remorse about anything it would be buying a PS4 a month before PS4 Pro comes out. That'll give you a somewhat nicer PSVR experience and if anything try the PSVR out with the setup you have, return the PS4 you have before the return period passes and then wait until the PS4 pro comes out.

I want to add that Batman on the PSVR has been THE best VR experience I have had to-date and would recommend anyone with a PSVR to buy and try it. It'll make your buyer's remorse instantly disappear.
 
Also, the display and clarity of the PSVR to me actually looks crisper than the Vive b/c of the kind of display the PSVR uses. See below:

  • Rift and Vive: 2 displays x 2 subpixels x 1080 x 1200 = 5,184,000 subpixels
  • PSVR: 1 display x 3 subpixels x 1920 x 1080 = 6,220,800 subpixels

I think you're the first person I've ever heard say the PSVR looked sharper than the Vive so far. Optically it's supposedly better because of not using Fresnel lenses, but I'm not sure I buy the subpixel argument.
 
I think you're the first person I've ever heard say the PSVR looked sharper than the Vive so far. Optically it's supposedly better because of not using Fresnel lenses, but I'm not sure I buy the subpixel argument.

The subpixel is just math. I've used each back to back and I can say that with the increase in subpixels and the lack of fresnel lenses makes things look crisper.

I also forgot to mention that the POV is better on PSVR as well. The graphics are definitely inferior to the Vive and PC but the sacrifices that Sony had to make to make it available at a decent price is fine to me. If the lenses and higher resolution version displays used in the PSVR were in Vive it would've been so much better.
 
The subpixel is just math. I've used each back to back and I can say that with the increase in subpixels and the lack of fresnel lenses makes things look crisper.

I also forgot to mention that the POV is better on PSVR as well. The graphics are definitely inferior to the Vive and PC but the sacrifices that Sony had to make to make it available at a decent price is fine to me. If the lenses and higher resolution version displays used in the PSVR were in Vive it would've been so much better.

Do you mean FOV? That is actually about 10 degrees wider on the Vive.

But yeah, I would have liked to see non-Fresnel lenses on the Vive.
 
Heh how do you have a 2 sub pixel panel? Any links I can read more about this? Cheers
 
Can I get you guys to post in the Playstation VR thread so we have at least one definitive thread?
Thanks.
Mom.
 
Well, speaking first-hand as a early Vive adopter as well as a new PSVR owner the PSVR is THE vr headset to get. For me the buyer's remorse was non-existant due to the fact that I have already had a PS4 for almost 2 years so not a big deal.

Yes, the tracking with the hands is inferior but the head-tracking is spot-on, the games look fine to me and the games themselves are worlds better than anything i've played on the Vive. OP is right, and my main complaint against the Vive is the lack of games that feel complete. All the good games are either too short, early access, or have no replayability. I love my Vive and offers the BEST technology for VR out there by-far but the PSVR has the games I want to play.

Also, let's not forget the following; the PSVR in my experience has NO screen door effect which to me is a huge distraction at times on Vive.
Also, the display and clarity of the PSVR to me actually looks crisper than the Vive b/c of the kind of display the PSVR uses. See below:

  • Rift and Vive: 2 displays x 2 subpixels x 1080 x 1200 = 5,184,000 subpixels
  • PSVR: 1 display x 3 subpixels x 1920 x 1080 = 6,220,800 subpixels

If you want to have a solid VR experience and have the BEST developer support PSVR is the better investment and also from a cost perspective is better too.

The PSVR from the estimates i've heard sold more units in a week than the Vive has sold in the entire time it's been out (which stands at about 140k units). This is all obvious b/c of the existing 40 million people out there with PS4s already and the smaller price of entry than a PC + Vive. The developer behind Sony is tremendous and the games coming out for it are looking fantastic.

OP, if you're going to have buyer's remorse about anything it would be buying a PS4 a month before PS4 Pro comes out. That'll give you a somewhat nicer PSVR experience and if anything try the PSVR out with the setup you have, return the PS4 you have before the return period passes and then wait until the PS4 pro comes out.

I want to add that Batman on the PSVR has been THE best VR experience I have had to-date and would recommend anyone with a PSVR to buy and try it. It'll make your buyer's remorse instantly disappear.

Super interesting take. I hate the SDE on Vive, its my biggest gripe for sure.

However, room scale and spot on tracking are why I love it. PS4 lack of one and sad excuse of the other has kept me from picking it up.

Content is a mixed bag. Onward is reason enough for me to own the Vive but the wave shooters are redundant. Some of the experience software is cool but lacks depth.

Cant wait for a new Vive display- lenses are ridiculous.

Thanks for all the great PSVR info.
 
I think you're the first person I've ever heard say the PSVR looked sharper than the Vive so far. Optically it's supposedly better because of not using Fresnel lenses, but I'm not sure I buy the subpixel argument.
I definitely liked the picture quality on the PSVR more than my Vive when I tried an in-store demo at Best Buy. Head tracking was smoother on the PSVR, too. Tracking on the controller (the only option on the demo) surprised me because it was *there* but that lost sync a few times, usually when I tried turning it up or down, which makes sense because it uses the light bar to see it.


Obviously that's no substitute for an in-depth comparison, but such is life.
 
I found the PSVR do be dimmer and blurrier than my vive when I did a demo of it at best buy. That was before I started using SS on my vive as well, so the difference would probably be even larger now. There are tons of complaints about tracking drift and wobble on PSVR so I dunno how much I believe that it's "smoother" than vive. The area where the camera is able to track well seems extremely small on PSVR, especially for the controllers. I get good tracking on my vive at my desk with one basestation off and the other one 15 feet away and behind my shoulder.

No VR headset has "good' IQ so I wouldn't base a purchasing decision on that at all. Comfort, price, and games are very good reasons to get a PSVR but the tech quickly shows its limitations once you start moving around, which to me is a pretty huge drawback.
 
I found the PSVR do be dimmer and blurrier than my vive when I did a demo of it at best buy. That was before I started using SS on my vive as well, so the difference would probably be even larger now. There are tons of complaints about tracking drift and wobble on PSVR so I dunno how much I believe that it's "smoother" than vive. The area where the camera is able to track well seems extremely small on PSVR, especially for the controllers. I get good tracking on my vive at my desk with one basestation off and the other one 15 feet away and behind my shoulder.

No VR headset has "good' IQ so I wouldn't base a purchasing decision on that at all. Comfort, price, and games are very good reasons to get a PSVR but the tech quickly shows its limitations once you start moving around, which to me is a pretty huge drawback.

That makes sense. Also if you look at the 3d map of the PSVR the tracking is quite limited. I wish my 10'x12' area as larger on my Vive...
 
Thats just adds another $400 to the price without any substantial reward. All games are made for the current PS4.
 
Thats just adds another $400 to the price without any substantial reward. All games are made for the current PS4.

No. There have already been patches for existing PSVR games to take advantage of the PS4 Pro.
 
I found the PSVR do be dimmer and blurrier than my vive when I did a demo of it at best buy. That was before I started using SS on my vive as well, so the difference would probably be even larger now. There are tons of complaints about tracking drift and wobble on PSVR so I dunno how much I believe that it's "smoother" than vive. The area where the camera is able to track well seems extremely small on PSVR, especially for the controllers. I get good tracking on my vive at my desk with one basestation off and the other one 15 feet away and behind my shoulder.

No VR headset has "good' IQ so I wouldn't base a purchasing decision on that at all. Comfort, price, and games are very good reasons to get a PSVR but the tech quickly shows its limitations once you start moving around, which to me is a pretty huge drawback.


Well, I am going to break this down for you since I in fact own both. The PSVR is in-fact clearer and less blurry than the Vive b/c of the complete lack of SDE. That is a HUGE deal to me. The display on the PSVR although it is less in resolution makes up for it by having more subpixels than the Vive and the Playstation 4 UI for instance looks super super clear. Your demo at Best Buy is not a good indicator of quality for a couple reasons;

1. PSVR has a setting in the Playstation console settings that takes a picture of your face at a distance of 40cm and then you drag two cursors per picture on to each of your eyes which measures and sets up the IPD of the display for you which clears up a hell of a lot of blurriness.

2. The PSVR headset has a separate brightness setting for the headset itself so it's possible they lowered the brightness in the headset to accommodate many different people.

3. The PSVR is the only headset I have tried that I can use my glasses with which is incredible b/c my glasses are quite wide. I read on the PSVR subreddit that one of the people there ended up going to an eye doctor after saying his PSVR was blurry too and it turned out he needed glasses (least likely scenario for you but possible).

Now, as far as tracking goes because I have used them one after another so I can get a clear comparison. The tracking on the Vive in terms of the headset and controllers is perfect. No other word for it. Completely and fully 1:1 movement tracking accuracy to a millimeter.

The PSVR tracking however is a different story although not a different chapter. The headset tracking is perfect. Easily and effortlessly tracks your exact position whether sitting or standing. The controllers are the problem. They are jittery. However, does this take away from the experience? Not in the slightest and here is why; the games that are available and have come out for PSVR over the last week or two since it's been out has been 100 times more enjoyable to me than anything i've played on the Vive since it released and i've tried. The tracking on the Move controllers is good enough to actually be tracked and be completely usable regardless of what game you are playing. It's not perfect, but considering what Sony had to work with they did a commendable job. Yes, there is more aliasing than I would like but that in no way whatsoever means it looks bad. The games look great, and the feeling of presence is definitely there.

The games and experiences are what separates these devices. Bottom line. With the Vive since i've gotten it i've felt as though I own the coolest and most advanced piece of consumer electronic device available and the technology behind it and the accuracy of the technology is incredible, BUT the main problem is the games. As any reasonable person who has a Vive could attest to is that the Vive games are flat out garbage. Now, that is not to say that there aren't great games but the problem with Vive games is that they are great and waaay too short, or early access and buggy/incomplete, or they are a combination of these. The tracking of the PSVR does not in any way take away from how amazing some of these experiences are especially Batman VR and London Heist i've replayed a bunch of times. The problem with the Vive is that I did not get enough value out of the over $800 I spent on the unit and the hundreds of dollars I spent upgrading and in my case building an entirely new computer to be able to handle it. It's foolish to think the Vive is a mass-consumer adoptable product because it just isn't. It's too complicated for most people to hook-up, don't have the room for it, or don't want to spend the money on the headset and the price of a computer to run it. And who can blame them? And what game developers are lining up to develop AAA games with a adoption rate of over 140,000 units of the Vive since commercial release? There is no money in it, or not enough which is why Oculus/Facebook and Valve are sponsoring millions of dollars to get people to develop for their headset.

Sony has the distinction of having a long-running and dedicated number of developers, and they have the advantage of creating a vastly better headset (ergonomically speaking) at a lower price and making it work on hardware (PS4) that is at least a couple years behind the PC. The fact that Sony has done such a tremendous job with the PSVR with the hardware they are running it on is note-worthy and praise-worthy. Sony also has the obvious advantage of having 40 million PSVR-Ready Playstation consoles already in peoples' homes. Not the case with Vive and Oculus which if I remember the stats correctly less than 5% of Steam users had the minimum requirements required by Oculus and Vive at the time of release. I know Oculus has lowered the minimum requirement now with their new Space-warp technology which is great and that should make their headset more accessible to people with lower-spec PCs.

PSVR has the developer support I wish all the other headsets had; but my hope is that with the success of PSVR and the high adoption rate that we have seen as of this moment that more VR titles will come to Vive and Oculus but as of right now the PSVR is where the games I want to play are. The Vive is a wonderful piece of tech but that's honestly all it has going for it. It doesn't have mass-market appeal to it like the PSVR does and simply doesn't have the games necessary to justify its' own cost. The value of owning a Vive just isn't there unfortunately. The only Vive game I am really looking forward to is Fallout 4 VR and even that is kinda meh to me b/c i've already beat it. I am still excited to buy and play it day 1 but it's nothing new.

I love both units, but the PSVR wins in terms of the games and value of the headset. I've had more fun in the last week or so since PSVR launch than i've ever had on the Vive and I suspect that will continue for a while at least until the requirements for a Vive-like experience go down and the Vive 2 comes out with better lenses, better FOV, and high-resolution screens but with MUCH better developer support hopefully by the time that happens.
 
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Well, I am going to break this down for you since I in fact own both. The PSVR is in-fact clearer and less blurry than the Vive b/c of the complete lack of SDE. That is a HUGE deal to me. The display on the PSVR although it is less in resolution makes up for it by having more subpixels than the Vive and the Playstation 4 UI for instance looks super super clear.

SDE and blurriness are not the same. If you put an actual screen door in front of a 4k tv it will still be less blurry than an SD tv without the screen door in front of it. The PSVR is blurrier because of its lower resolution framebuffer, primarily. Switching between 1.0SS and 2.0SS in steamvr shows how dramatically the framebuffer can affect image quality on the same hardware. I hope PS4 Pro can render PSVR games with some SS to help with the poor IQ.

Your demo at Best Buy is not a good indicator of quality for a couple reasons;

1. PSVR has a setting in the Playstation console settings that takes a picture of your face at a distance of 40cm and then you drag two cursors per picture on to each of your eyes which measures and sets up the IPD of the display for you which clears up a hell of a lot of blurriness.

Vive also has an IPD adjustment and it actually changes the distance between the lenses/screens, rather than faking it in software like PSVR does. A bad IPD also does not cause blurriness, it's more to do with comfort and image convergence. I've moved the IPD dial to both extremes and didn't notice a dramatic change in IQ, though I do keep it at the setting I measured in the mirror with a ruler. Although, maybe the PSVR can be blurrier with a bad IPD setting depending on how they are doing the eye "separation".

2. The PSVR headset has a separate brightness setting for the headset itself so it's possible they lowered the brightness in the headset to accommodate many different people.

Didn't know that. That's certainly possible and good news if that's what the issue was!

3. The PSVR is the only headset I have tried that I can use my glasses with which is incredible b/c my glasses are quite wide. I read on the PSVR subreddit that one of the people there ended up going to an eye doctor after saying his PSVR was blurry too and it turned out he needed glasses (least likely scenario for you but possible).

I don't need glasses and if I did the blurriness would presumably exist in both headsets. Vive can also slide in and out to accommodate glasses btw.

other stuff

I agree the PSVR is a good option and has lots of interesting games. Many will eventually make it to PC but I plan on buying a PSVR if enough good games remain exclusive.

One problem PSVR shares with the PC headsets is that the content is hella overpriced.
 
What is screen door effect?
I am considering PSVR? Is there any full featured game on it that is not MP?
 
I am considering PSVR? Is there any full featured game on it that is not MP?

The short answer to your question is, kind of. Batman VR takes about a hour to beat same as Until Dawn Rush of Blood. Wayward Skies is a great platformer. The VR Worlds disc which has been my favorite which is made up of 5 mini-games sort-of-speak have some AAA quality title teasers but are quite short. London Heist would be a brilliant game if it was a full fleshed-out experience but only take about 30 minutes to beat or less but is my favorite so far. The other 4 games on the disc are great too and I highly suggest getting it. Battlezone is a fully fleshed out game as well as RIGS, but you can download something called the "Playstation VR Demo Disc" from the PS Store which is about 30-something gigs and has about a dozen or more games on it including all the ones I just mentioned including Eve Valkyrie amongst others. So I would definitely try that before buying any other games.

But like I said there aren't really any "full-featured" games out there other than Driveclub VR, Eve:Valkyrie, RIGS, and Battlezone. Eve and RIGS are predominantly multiplayer while the others aren't really. I also want to add that Tumble VR is a great puzzle game that I would call "full featured" and has a lot of great puzzles and mechanics.

I personally can't wait until Ace Combat 7 (no ETA) and Resident Evil 7 (January) come out with full VR support. Also, Crytek has been making Robinson: The Journey which looks amazing and that comes out next month (Nov. 8) and is said to be between 3-5 hours long. So that will be another fully-feature VR titles. Hopefully it's good enough. Here are some promising first-hand impressions of it: Preview: Robinson: The Journey – A Promisingly Beautiful VR Adventure | VRFocus
 
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SDE and blurriness are not the same. If you put an actual screen door in front of a 4k tv it will still be less blurry than an SD tv without the screen door in front of it. The PSVR is blurrier because of its lower resolution framebuffer, primarily. Switching between 1.0SS and 2.0SS in steamvr shows how dramatically the framebuffer can affect image quality on the same hardware. I hope PS4 Pro can render PSVR games with some SS to help with the poor IQ.


I know SDE and blurriness are not the same but I am not getting into the minutiae of the terminology. The fact is that SDE makes everything look as if you are looking at something amazing but through a 800x600 filter. The space between the pixels is very clearly seen and thus creates a worse experience as opposed to a non-SDE/fresnel lens system like PSVR. Maybe blurriness is not the right word to use, but rather "clear" would be a better choice. I have personally tried the 2.0S screen buffer and while it improves the graphics it really bogs my system down as well as still have the obvious SDE effect. As far as PS4 Pro goes; I believe either Crytek who are making Robinson: The Journey Robinson: The Journey Developers Discuss Move Support, PS4 Pro Enhancements and Recent Pricing Errors | Power Up Gaming announced that there ARE PS4 Pro enhancements but haven't said what. I remember reading another studio talk about how it'll have better AA among other things.


Vive also has an IPD adjustment and it actually changes the distance between the lenses/screens, rather than faking it in software like PSVR does. A bad IPD also does not cause blurriness, it's more to do with comfort and image convergence. I've moved the IPD dial to both extremes and didn't notice a dramatic change in IQ, though I do keep it at the setting I measured in the mirror with a ruler. Although, maybe the PSVR can be blurrier with a bad IPD setting depending on how they are doing the eye "separation".


What are you even talking about? A bad IPD adjustment TOTALLY causes blurriness. Do you even have a Vive? The IPD adjustment tends to affect the peripheral vision clarity, but it also contributes to blurriness if not setup properly. You must have some weird genetic mutation going if you are seriously telling me that the IPD dial on the Vive when moved to either extreme didn't make a dramatic change in readable clarity in the headset. lol. That's just not possible. And, what you call "faking" the IPD adjustment is not fair because it is entirely as effective as having a physical dial. I've noticed the difference first-hand before and after adjusting it.


Vive can also slide in and out to accommodate glasses btw.


There is no "sliding" of anything on the Vive. You can adjust the straps to be as tight as you want on your face but that's it. The PSVR is literally the one that slides. And yes, the Vive can accommodate SOME glasses but it did not fit mine and everyone universally accepts that the PSVR is way more accommodating and better ergonomically designed.
 
I can't really see the SDE much on darker games (Vive). Keep that in mind. I expect a lot of darker games for the PS.

So to really compare you should use like games.
 

Do YOU (zamardii12) even have a vive? (I quoted your post but it is blank so nothing shows up in this post..)

There is absolutely "sliding" on the vive. You pop out the circular things on the sides and twist them to move the screens in and out. Didn't you ever wonder why the headset is in two pieces? It is specifically there to accommodate glasses.

I don't know what to tell you about the IPD. It doesn't make a big difference to me. Face shape does affect image quality so maybe yours is particularly sensitive or mine is particularly not. I have noticed that the "sweet spot" on my vive is better than what a lot of other people say. I think my eyes are very close to the lenses which gives the biggest FOV and biggest sweet spot. It doesn't really get blurry at the edges and I am still able to see individual subpixels if I focus on them.

If IPD is so important and easy with PSVR why didn't they take 15 seconds to do the adjustment for each person when giving demos at best buy? Why didn't they have me adjust the IPD when I did my first vive demo at a microsoft store 5 months ago?
 
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