Bright Light And Shiny Surfaces Cause Problems For PSVR

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Sony has updated its PSVR FAQ today. One of the big questions addressed by the update is the subject of bright light or light reflected off shiny surfaces. Apparently intense light can interfere with the tracking of the LEDs on the headset.

Ambient lighting will generally not affect PS VR gameplay. Bright light sources directly behind the person using PS VR, lights coming in from windows and room lights, and lights reflecting off mirrors can interfere with the PS Camera and interrupt the tracking of the LED lights on the headset. It is recommended to eliminate bright light sources behind the PS VR player.
 
The 60w equivalent CFL bulb in the lamp below one of my vive basestations fucks up tracking if it's on while I'm VRing.

Optical tracking is susceptible to optical interference! Shocking!
 
The 60w equivalent CFL bulb in the lamp below one of my vive basestations fucks up tracking if it's on while I'm VRing.

Optical tracking is susceptible to optical interference! Shocking!
Interesting I never would have thought about it.
 
Interesting I never would have thought about it.

For my situation specifically, I think the optical sync pulse from the primary basestation isn't bright enough to overcome the light bulb. They included a 50 foot sync cable that I could try, but I find it easier to just leave that lamp off.
 
For my Vive setup I had to get curtains to cover my closets, which have mirrors built into them. Once I did that tracking has been perfect. I also set my Hue lights to 10% while gaming just to lessen the potential for interference.

This problem definitely isn't unique to the PSVR - but I suppose it could be more pronounced given that there is only a single sensor.
 
Plus the tracking dots use visible light and there are way fewer of them
 
Not surprising. Been dealing with issues like this for years with SMART boards and other infrared based interactive projectors. Close blinds/shades and dim the lights.
 
In other words, you really need a dedicated room or Holodeck.
 
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Vive has this same issue (I imagine the Oculus does too, to some extent). Anything that uses IR for tracking, really. My TrackIR would get a bit wonky if there was too much direct sunlight reflecting off the white walls.
 
What happens with red laser pointers? I imagine it'd be a fun way of messing with your VR-playing friend, maybe make it into a gameplay feature...
 
Hey, look, its the same issue I've known about since the first time I used a Wii!


In other words, you really need a dedicated room or Holodeck.
Underrated comment is underrated!
 
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