Deus Ex Mankind Divided - first official benchmark review - official disappointment

There is some weird flickering in a few spots.

You can even see it in the benchmark starting around the 1:13 mark. It looks like some kind of mesh issue.

 
Another incomplete game at launch, yay.

Yet they managed to get 2 5$ DLCs out for release. Ingame money shop for microtransactions etc. Steam reviews are also not exactly good either. Constant crashes, unplayable etc. DLCs and microtransactions locked to a game save so you have to rebuy for a new one.
 
Lots of people benchmark games using advance copies and never redo them for release. It gets even worse when they don't test for Day one driver updates or Day one patches.

Maddness Look at the TPU benchmarks I posted above.

Thanks cageymaru. That does look more promising.
 
  1. 4GB HBM > 4+GB GDDR
  2. AotS no IHV-specific code
  3. AotS mGPU RX480 demo
  4. Polaris performance
  5. Polaris OC potential
  6. Polaris power efficiency
  7. RX480 power draw issue
  8. Crysis 2 tesselated ocean
  9. "gimpworks"
  10. Async shaders = async compute
  11. Percentages lie
What the holy hell... None of that was me except maybe one.

1. Never said it.
2. Never said it. I mentioned the response from the dev on the accusations in an early beta release by quoting what he said.
3. This one you may be right as far as I mistakenly said CF a week or more ago.
4. I said 390 performance and what I expected and here we are, exactly where I expected.
5. Never stated one thing about OC potential as I never do on GPUs as it is never guaranteed. Unlike you who thinks his OCed 980Ti is relevant against benches with stock FuryXs.
6. Never stated anything on Polaris power efficiency. Wasn't gonna get involved with AMD PR on 2.8 times. One remark I made was about the test in Jan or so which likely by using a frame cap made the efficiency comment valid.
7. I was the one to bring statements/quotes/facts on PCI slot qualifications. Didn't really get involved too much one way or the other, just stated the facts.
8. Have never really commented on Crisis as I was never involved in discussions back when they were relevant.
9. Have had plenty of discussions on Gameworks and not one has been wrong as again I take a realistic view.
10. Never stated this.
11 Never stated this. I said percentages really don't tell you much alone with no reference. Also they tend to get used when they make the differential look larger than the actual FPS difference.

So sorry but you attempting to defame my character with outright lies is astounding and an obvious sign of frustaration in you own inability to carry on a rational discussion against competeing views.

Every time there is a situation where AMD looks good you try to bash it, either by posting some inane bench of your own OCed 980Ti or by inferring because Nvidia is doing poorly the game is trash. If you look at any thread I have started especially any game thread, I never post anything that makes one look far better than the other. I have seen benches that made AMD look so much better than Nvidia but didn't post them because I didn't want to deal with the fanboi wars. Of course someone eventually did post them but it wasn't gonna be me.
 
Glad I have a 1080 and running 1080p. What ever happened to a game working without issue at release? Is the mentality now lets just get this thing out the door for the influx of cash and then gauge the patching/support based on how much money we get? I miss PC gaming in the 90's. Games were less complicated but they pretty much worked.
 
Yet they managed to get 2 5$ DLCs out for release. Ingame money shop for microtransactions etc. Steam reviews are also not exactly good either. Constant crashes, unplayable etc. DLCs and microtransactions locked to a game save so you have to rebuy for a new one.
That's bullshit. Some people seem to be having performance problems but I would wager a sizable amount of money it's from idiots who don't understand how to configure the video settings. The game looks fantastic, runs pretty well given the graphical fidelity, and I haven't experienced any crashes personally. They just pushed a patch that fixes a few of the major reported crashes already. Every other aspect of the game is great. It feels like a native PC game, not a port. The mouse sensitivity is a little wacky but you can still turn it down in game.

People are flying off the handle because their 2 year old mid-range GPU can't run a brand new game @ Ultra settings. Give me a fucking break.
 
Game actually looks nice. I've always been a huge fan of the Deus Ex games and this looks to be the same, but I'm not a fan of this being a choking hazard for my new build. Might need to wait this one out for a bit.
 
What the holy hell... None of that was me except maybe one.

1. Never said it.
2. Never said it. I mentioned the response from the dev on the accusations in an early beta release by quoting what he said.
3. This one you may be right as far as I mistakenly said CF a week or more ago.
4. I said 390 performance and what I expected and here we are, exactly where I expected.
5. Never stated one thing about OC potential as I never do on GPUs as it is never guaranteed. Unlike you who thinks his OCed 980Ti is relevant against benches with stock FuryXs.
6. Never stated anything on Polaris power efficiency. Wasn't gonna get involved with AMD PR on 2.8 times. One remark I made was about the test in Jan or so which likely by using a frame cap made the efficiency comment valid.
7. I was the one to bring statements/quotes/facts on PCI slot qualifications. Didn't really get involved too much one way or the other, just stated the facts.
8. Have never really commented on Crisis as I was never involved in discussions back when they were relevant.
9. Have had plenty of discussions on Gameworks and not one has been wrong as again I take a realistic view.
10. Never stated this.
11 Never stated this. I said percentages really don't tell you much alone with no reference. Also they tend to get used when they make the differential look larger than the actual FPS difference.

So sorry but you attempting to defame my character with outright lies is astounding and an obvious sign of frustaration in you own inability to carry on a rational discussion against competeing views.

Every time there is a situation where AMD looks good you try to bash it, either by posting some inane bench of your own OCed 980Ti or by inferring because Nvidia is doing poorly the game is trash. If you look at any thread I have started especially any game thread, I never post anything that makes one look far better than the other. I have seen benches that made AMD look so much better than Nvidia but didn't post them because I didn't want to deal with the fanboi wars. Of course someone eventually did post them but it wasn't gonna be me.
You said all of those things, safeguard yourself in the future by addressing the post and not the poster, you will seem less silly.

Outrageous to claim you're the one who 'brought facts about the PCI-E specification'; you linked to a reddit thread where they claimed 300W from the slot.

You're some kind of compulsive liar, sad.

You said these words 'percentages lie; 10% could be 5fps, or 15, or 20.'
 
so when the dx12 patch comes out , suddenly like magic, the game will double
it's fps tests !
This is a push from Microsoft to get every one to go to win 10 NOW !

haha
think I'll wait a few months until I pick up this game, looks good though
 
That's bullshit. Some people seem to be having performance problems but I would wager a sizable amount of money it's from idiots who don't understand how to configure the video settings. The game looks fantastic, runs pretty well given the graphical fidelity, and I haven't experienced any crashes personally. They just pushed a patch that fixes a few of the major reported crashes already. Every other aspect of the game is great. It feels like a native PC game, not a port. The mouse sensitivity is a little wacky but you can still turn it down in game.

People are flying off the handle because their 2 year old mid-range GPU can't run a brand new game @ Ultra settings. Give me a fucking break.

It kinda helps that you can brute force everything and generally not give a shit about settings though.
 
That's bullshit. Some people seem to be having performance problems but I would wager a sizable amount of money it's from idiots who don't understand how to configure the video settings. The game looks fantastic, runs pretty well given the graphical fidelity, and I haven't experienced any crashes personally. They just pushed a patch that fixes a few of the major reported crashes already. Every other aspect of the game is great. It feels like a native PC game, not a port. The mouse sensitivity is a little wacky but you can still turn it down in game.

People are flying off the handle because their 2 year old mid-range GPU can't run a brand new game @ Ultra settings. Give me a fucking break.

This is harsh.

Let me put it this way; a TEN TERAFLOP GPU is unable to maintain 60fps at 1440p at very high settings

image.png


I'm not saying the game is a turd, I'm saying it should run better.

A two year old mid-range GPU would be a GTX 960 FYI.

A GTX 980Ti is a one year old enthusiast GPU.

1070 is a two month old mid-high-end GPU.
 
You know, I wonder how one of those next-gen graphically intensive games will look like when they drop on the market. Everyone points to Crysis but do we have something that defines such a line today?

Is Deus Ex that new game? Will there ever be another benchmark game like Crysis is considered?

On that note, did Crysis ever get flak for being such a graphically intensive game? Did people complain when the game didn't work as well as it might have?

I wonder because I remember a thread (here?) where people were talking about how graphics in gaming aren't advancing as fast as they were before. Is it because developers want as many people possible buying their game and therefore don't really push the envelope? Perhaps the future barrier lies not with games but with monitor resolution increases and etc.

Or I'm an idiot. dunno.
 
Personally I think it's hard to show how good games like this look in still screenshots. A lot of the post-processing looks awesome in motion but if you have a still screenshot you can nitpick little things and details. Even YouTube compresses video down enough that it's hard to get a feel for how the game actually looks.
 
#Turtle - Sarcasm so thick you can swim in it :)

The game does, by any account, look terrific: every bit of IQ and effects are quality in this game. I think people's memory is rather short (or non-existent). Those of us who went through the "golden age" of PC gaming recall having to upgrade with every new GPU to be able to keep up with new games.

Can't wait for [H]'s evaluation here.
 
Yeah I'm seeing a lot of people saying the game doesn't look good and I'm wondering if they're playing the same game I am. It's not worlds better than any other major AAA title like Witcher 3, Rise of the Tomb Raider, or other recent games, but it looks really good and they nailed the futuristic atmosphere perfectly. The world is very detailed.
 
Currently running the game at the highest settings possible on everything except MSAA, 2560x1440 resolution. MSAA is a huge FPS hit, dropping me from 90ish to 65 when using 2X, which is too much for me. Temporal AA looks good in my opinion and is important in this game, there's a lot of mesh/grates/railings etc that otherwise will have flickering/shimmering when you move. Temporal AA really cleans up the scenes. So I don't feel that turning off MSAA is a problem for the visuals.

Mouse sensitivity is WAY WAY WAY too high. It's tolerable but I run my mouse @ 800dpi and I have the game set to 6% mouse sensitivity. Yes, 6%.

Otherwise everything seems great. I'm seeing 70-85% CPU usage and my GPU is pegged at 99% while playing. Graphics are incredibly good.

Don't use MSAA, stick with the Temporal AA check box in the Graphics Settings.

I'll have more info later in my article. MSAA is pointless, it doesn't look as good, and it performs poorly. Temporal AA is the way to go, looks great, minimal impact on performance.
 
Don't use MSAA, stick with the Temporal AA check box in the Graphics Settings.

I'll have more info later in my article. MSAA is pointless, it doesn't look as good, and it performs poorly. Temporal AA is the way to go, looks great, minimal impact on performance.
That's basically what I said :D I agree. MSAA looks worse than TAA in this game.
 
Game actually looks nice. I've always been a huge fan of the Deus Ex games and this looks to be the same, but I'm not a fan of this being a choking hazard for my new build. Might need to wait this one out for a bit.

Took the words right out of my mouth. It looks good, but not good enough to justify the performance hit on a 1060. I'll wait for a few months and see what develops.
 
It is coming later because they are not done with it.

They are not done with DX12. But they are done with the game. DX12 won't change the outcome of the game, or add any new features. It's a performance upgrade you will get for free. The game can be played from start to finish in DX11 just fine. Or are you saying that all dX11 games in the past are now considered incomplete?
 
I dunno. IMO Batman Arkham Knight looks a lot better than this, and seem to run better also, lol.


 
They are not done with DX12. But they are done with the game. DX12 won't change the outcome of the game, or add any new features. It's a performance upgrade you will get for free. The game can be played from start to finish in DX11 just fine. Or are you saying that all dX11 games in the past are now considered incomplete?

If the game is missing a key api, is it complete? If it has to be patched later is it complete? Maybe you have gotten so used to incomplete, that that is now complete enough?
 
If the game is missing a key api, is it complete? If it has to be patched later is it complete? Maybe you have gotten so used to incomplete, that that is now complete enough?

DX12 is not a key API. I would say DX11 is a wider adopted standard API right now. The game works fine in DX11 and does not need DX12 to be playable.

It's a DX11 game that will have DX12 added to it for a free performamce upgrade, what can't you understand about that?

When Rise of Tomb Raider was released without DX12 support did you consider that incomplete?

Do you consider every game that is added in DX12 support in a patch later on from release an incomplete game?

Cause that's kinda cray
 
DX12 is not a key API. I would say DX11 is a wider adopted standard API right now.

It's a DX11 game that will have DX12 added to it for a free performamce upgrade, what can't you understand about that?

When Rise of Tomb Raider was released without DX12 support did you consider that incomplete?

Do you consider every game that is added in DX12 support in a patch later on from release an incomplete game?

Cause that's kinda cray

You're kinda apologetic for the devs. Its getting into semantics now, but the way I see it if they have to patch shit in later, its not complete.
 
I dunno. IMO Batman Arkham Knight looks a lot better than this, and seem to run better also, lol.

I don't know how was that video recorded, but it looks very bad. Maybe something is wrong with the recording itself or the screen record fucked up some screen effects, but the game looks miles better than what it comes through as based on that video.
 
Took the words right out of my mouth. It looks good, but not good enough to justify the performance hit on a 1060. I'll wait for a few months and see what develops.

Yep. Already exceeded the budget with the new build, don't want to break the bank with a game that could possibly deliver a sub-par gaming experience. I'll either wait for it to be "optimized" and smoothed out or wait until the price goes down. I'd hate to have my opinion of the game/franchise marred with performance issues vs price paid. I'm hoping for the best...
 
You're kinda apologetic for the devs. Its getting into semantics now, but the way I see it if they have to patch shit in later, its not complete.
So FarCry was not complete when they released it because cell shaded rendering was only added in the 1.2 patch?

You're just grasping at straws here, trying to prove a narrative that is false.
 
Yep. Already exceeded the budget with the new build, don't want to break the bank with a game that could possibly deliver a sub-par gaming experience. I'll either wait for it to be "optimized" and smoothed out or wait until the price goes down. I'd hate to have my opinion of the game/franchise marred with performance issues vs price paid. I'm hoping for the best...

Hey, unless they screw up the DX12 patch, you'll only have to wait about say 2-3 weeks before seeing performance stabilize.
 
It has 0 impact on your ability to play the game right now from start to finish. It's not like DX12 is going to add a missing level or something.

Are you not reading the user comments in this thread? Performance is not great on low/middle tier cards.

They promised DX12 form day one. Now they are saying in a later patch. Ok...? And you're arguing that its complete?

“Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch.

Deus Ex: Mankind Divided will not support DirectX 12 at launch, but it's coming | PC Gamer
 
It's completely unplayable on a 770. With everything turned to low, ~25fps was about the most stable framerate I could get at 2560x1080, and even then geometry was disappearing. I would see clutter floating throughout the environment, because the tables weren't rendering.
 
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