Deus Ex : Mankind Divided

Popular Twitch streamers get full game 1 day early.

Everyone else can't start the game until noon on release day.

*facepalm*
 
Bit-Tech benchmarked the game (well they benchmarked the built-in benchmark)

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Deus Ex: Mankind Divided Benchmarked: What Do You Need To Run It?
 
At least my 980 ti is technically playable at 1440p at High/Very High but now I'm wishing I had bought a second one when EVGA had the b-stock ones super cheap.
 
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Performance Guide:

Deus Ex: Mankind Divided - Performance Tuning Guide :: Deus Ex: Mankind Divided™ General Discussions

Deus Ex: Mankind Divided - Performance Tuning Guide
With Deus Ex: Mankind Divided our goal has been to provide you with a very scalable experience with a major gap between minimum requirements, recommended requirements, and optional features that you can turn on if you have really powerful hardware.

Tuning it best for your hardware can involve tuning a lot of settings though, and we would like to help you ensure the best performance on your system.

First of all, please keep in mind our targets with minimum and recommended specs. At minimum spec, which is a HD 7870 2GB or GTX 660 2GB, paired with an Core i3-2100, we aim to give you an average of 30 fps, at 1280*720 resolution, but this is at the low quality preset. At recommended spec, which is a RX 480 4GB or GTX 970 4GB, paired with an i7-3770K, our target is to offer you 60fps average at 1080p, but at the High quality preset.

We also offer a Very High and Ultra preset aimed at users well above recommended spec or those who wish to trade framerate for image quality. When above recommended spec, even if you cannot use the Very High preset entirely, please experiment with individual settings at a higher quality, and see what settings work best for you!

Display
The first Options screen to check should always be the Display options.

Resolution: Higher resolutions can cost a lot of GPU power, and performance will often scale proportionally to the resolution. Especially close to minimum spec it may be worth it to run at a lower resolution while maintaining a higher graphics quality level.

Another option available in the Display menu is the MSAA setting. We offer three very high-end AA modes, MSAA 2x, MSAA 4x and MSAA 8x. Note that using these can have a very severe performance impact, so only use these when you have plenty of hardware power available relative to the resolution you are running at (for example with SLI). Note that we also offer the affordable AA method TAA which is located in the Graphics options.

Both of the options in the display menu only impact the GPU performance, not the CPU performance. If you are CPU bottlenecked reducing any of the settings here will not help you.


Graphics
The graphics menu has the largest number of options, and the performance of each individual one is limited, but all turned up together can severely impact frame rate when the hardware is not up to the task.

Preset
There are simply suggestions for different quality levels, feel free to use them, but for the best experience tuned to your personal preference, please tune the other options below and have this be Custom.

Texture Quality
This alters the resolution of textures used in the game. This primarily impacts GPU memory pressure. If this is set too high the game may start stuttering and slowing down. It does not impact performance on the GPU or the CPU much otherwise. We recommend it at High for 4GB cards. You have to restart the game to apply changes to Texture Quality.

Texture Filtering
This is an all-time PC gaming classic. Turn it up for sharper textures at an angle. We feel that the moderate amount of 4x gives very good results. Altering only impacts GPU performance.

Shadow Quality
This setting impacts the resolution of shadows rendered throughout the game. At high settings shadows become crisp and lose pixelated artifacts. At lower settings they are chunkier. Altering only impacts GPU performance. Very high can be relatively expensive for the GPU.

Contact Hardening Shadows
Turning this on creates more realistic shadows as they move away from their source. This only impacts GPU performance.

Temporal Anti-Aliasing
Toggling this on will reduce aliasing to create a smoother image. This only impacts GPU performance.

Motion Blur
Fast camera and object motion will appear smoother. This only impacts GPU performance.

Depth of Field
Depth of Field can blur areas on screen that are out of focus, typically when far away. This only impacts GPU performance.

Bloom
When turned on bright spots on the screen will bleed out, adding to the illusion of bright light. This only impacts GPU performance.

Volumetric Lighting
Turning this on adds volumetric lighting to some fog and smoke effects. This only impacts GPU performance.
Setting it to Ultra increases detail but has a significant impact on GPU performance!

Subsurface Scattering
Improves lighting effects on the skin of characters in the game. This only impacts GPU performance.

Cloth Physics
Disabling this reduces the quality of cloth simulation. This only impacts CPU performance.

Ambient Occlusion
This toggles on and between different ambient occlusion algorithms. This only impacts GPU performance.

Tessellation
Turning this option on smooths selected meshes throughout the game by tessellating them. This option impacts GPU performance, and to a lesser extent CPU performance.

Parallax Occlusion Mapping
Adds additional depth and detail to select surfaces, such as brick walls and cobblestone streets. This only impacts GPU performance.

Screenspace Reflections
When this option is turned on dynamic reflections are calculated based on other items visible on the screen. Turning it up to Ultra gives you more detail in the reflections. This only impacts GPU performance.

Sharpen & Chromatic Aberration
Camera effects that can be toggled on or off. This has a minimal impact on GPU performance.

Level of Detail
This influences the detail level of rendered meshes, and the distance at which they disappear entirely. Lower settings can significantly help CPU performance due to it having to process fewer objects. GPU performance is also impacted.
 
That's only at 1080p though...kind of disappointing. Seems like 1440 Ultra might be unplayable even on a GTX 1080.

Yeah....will dog the hell out of my system with this X34 monitor. C'MON PAYCHECK...daddy needs pascal titan.
 
Performance Guide:

Deus Ex: Mankind Divided - Performance Tuning Guide :: Deus Ex: Mankind Divided™ General Discussions

Deus Ex: Mankind Divided - Performance Tuning Guide
With Deus Ex: Mankind Divided our goal has been to provide you with a very scalable experience with a major gap between minimum requirements, recommended requirements, and optional features that you can turn on if you have really powerful hardware.

Tuning it best for your hardware can involve tuning a lot of settings though, and we would like to help you ensure the best performance on your system.

First of all, please keep in mind our targets with minimum and recommended specs. At minimum spec, which is a HD 7870 2GB or GTX 660 2GB, paired with an Core i3-2100, we aim to give you an average of 30 fps, at 1280*720 resolution, but this is at the low quality preset. At recommended spec, which is a RX 480 4GB or GTX 970 4GB, paired with an i7-3770K, our target is to offer you 60fps average at 1080p, but at the High quality preset.

We also offer a Very High and Ultra preset aimed at users well above recommended spec or those who wish to trade framerate for image quality. When above recommended spec, even if you cannot use the Very High preset entirely, please experiment with individual settings at a higher quality, and see what settings work best for you!

Display
The first Options screen to check should always be the Display options.

Resolution: Higher resolutions can cost a lot of GPU power, and performance will often scale proportionally to the resolution. Especially close to minimum spec it may be worth it to run at a lower resolution while maintaining a higher graphics quality level.

Another option available in the Display menu is the MSAA setting. We offer three very high-end AA modes, MSAA 2x, MSAA 4x and MSAA 8x. Note that using these can have a very severe performance impact, so only use these when you have plenty of hardware power available relative to the resolution you are running at (for example with SLI). Note that we also offer the affordable AA method TAA which is located in the Graphics options.

Both of the options in the display menu only impact the GPU performance, not the CPU performance. If you are CPU bottlenecked reducing any of the settings here will not help you.


Graphics
The graphics menu has the largest number of options, and the performance of each individual one is limited, but all turned up together can severely impact frame rate when the hardware is not up to the task.

Preset
There are simply suggestions for different quality levels, feel free to use them, but for the best experience tuned to your personal preference, please tune the other options below and have this be Custom.

Texture Quality
This alters the resolution of textures used in the game. This primarily impacts GPU memory pressure. If this is set too high the game may start stuttering and slowing down. It does not impact performance on the GPU or the CPU much otherwise. We recommend it at High for 4GB cards. You have to restart the game to apply changes to Texture Quality.

Texture Filtering
This is an all-time PC gaming classic. Turn it up for sharper textures at an angle. We feel that the moderate amount of 4x gives very good results. Altering only impacts GPU performance.

Shadow Quality
This setting impacts the resolution of shadows rendered throughout the game. At high settings shadows become crisp and lose pixelated artifacts. At lower settings they are chunkier. Altering only impacts GPU performance. Very high can be relatively expensive for the GPU.

Contact Hardening Shadows
Turning this on creates more realistic shadows as they move away from their source. This only impacts GPU performance.

Temporal Anti-Aliasing
Toggling this on will reduce aliasing to create a smoother image. This only impacts GPU performance.

Motion Blur
Fast camera and object motion will appear smoother. This only impacts GPU performance.

Depth of Field
Depth of Field can blur areas on screen that are out of focus, typically when far away. This only impacts GPU performance.

Bloom
When turned on bright spots on the screen will bleed out, adding to the illusion of bright light. This only impacts GPU performance.

Volumetric Lighting
Turning this on adds volumetric lighting to some fog and smoke effects. This only impacts GPU performance.
Setting it to Ultra increases detail but has a significant impact on GPU performance!

Subsurface Scattering
Improves lighting effects on the skin of characters in the game. This only impacts GPU performance.

Cloth Physics
Disabling this reduces the quality of cloth simulation. This only impacts CPU performance.

Ambient Occlusion
This toggles on and between different ambient occlusion algorithms. This only impacts GPU performance.

Tessellation
Turning this option on smooths selected meshes throughout the game by tessellating them. This option impacts GPU performance, and to a lesser extent CPU performance.

Parallax Occlusion Mapping
Adds additional depth and detail to select surfaces, such as brick walls and cobblestone streets. This only impacts GPU performance.

Screenspace Reflections
When this option is turned on dynamic reflections are calculated based on other items visible on the screen. Turning it up to Ultra gives you more detail in the reflections. This only impacts GPU performance.

Sharpen & Chromatic Aberration
Camera effects that can be toggled on or off. This has a minimal impact on GPU performance.

Level of Detail
This influences the detail level of rendered meshes, and the distance at which they disappear entirely. Lower settings can significantly help CPU performance due to it having to process fewer objects. GPU performance is also impacted.

It's cool, people will be posting the best "bang for your buck" graphics options to disable to help with framerate hits within minutes of launch I'm sure
 
Mine just started downloading again, hopefully going to unlock next.

And now its unlocking...
 
Last edited:
Wow. Any word on SLI support?

Looks like I'd need 100% scaling anyway to even be playable at 1440p med/high settings. Probably pick this up for cheap once I upgrade to a 1080Ti or something, ridding myself of SLI.
 
Glad that it unlocked as scheduled rather than 6 hours late. Might try to run home at lunch and let it do its thing.
 
What'S going on with this? I can'T play it. Getting all kinds of crashes and bluescreens with it. No matter what. Even after resetting my cpu to default clocks, even after downlclocking my ram to 1333, nothing works. The game crashes all the time even during the menu, but at most within a few minutes every time.
 
Gettin killed on Steam for poor optimization out the box. Lot of people complaining about SUPER low FPS with better rigs than mine. Glad I'm waiting until the weekend.
 
Running fantastic here with rig in sig. I mean, I left the default "high" settings at 1080, and didn't muck with anything. Game is playing great, but the mouse acceleration is too high initially. That is the only thing I changed so far. Game looks pretty good to me.
 
Running fantastic here with rig in sig. I mean, I left the default "high" settings at 1080, and didn't muck with anything. Game is playing great, but the mouse acceleration is too high initially. That is the only thing I changed so far. Game looks pretty good to me.
Must be a lot of people trying to play on ultra or higher resolutions. Either that or too stupid to download nvidia driver updates which make a huge difference, but I've seen some people saying they were getting less than 60fps with 1080s and Pascal Titan-X...so we'll see. Either way, I'm waiting a solid few days.

Seems high MSAA and Volumetric Lighting will turn it to shit.
 
I hope my 980ti will work ok in 1440P if not I'll crank it down to 1080P this game will be the first real test of G-sync I'm still downloading the game plan on playing tomorrow cause I've been up since yesterday.
 
I went home and ran the benchmark. My 1080 was pulling FPS in the mid 30's with the settings at Ultra (but only 2x MSAA) at 1080p. The graphics look good...but not THAT good.
The difference between fullscreen and exclusive fullscreen looked odd. It was letterboxing and just didn't look right with exclusive turned on.
 
This game will be the new Crysis maybe not that bad......People will have to wait 1-2 generations for a card that can play it well unless you have a Titan X.
 
I give up. I couldn't even get past the initial cut scene without crashing. And I've been trying for over an hour now.
 
Be careful how you use your dlc and pre order bonuses, some can only be used once. If used on one save, some can't be used again on another save.

Per a Dev on steam


Poticha
Eidos-Montréal Community Manager

7m

Hi everyone. Here's how things work:

Consumables (Praxis Kits, Ammo, Credits, Crafting Parts) are one-time use items. They will be in the storage section of your inventory, until you decide to add them to it. Once you do, they will be 'consumed' in your current playthrough, and not re-usable. Consumables work the way they do due to first party constraints.

Durables (Weapons, Skins, Augmentations) are not one-time use. They will automatically be available in all of your playthroughs, once you have downloaded and installed them.
 
I went home and ran the benchmark. My 1080 was pulling FPS in the mid 30's with the settings at Ultra (but only 2x MSAA) at 1080p.

Holy moly. I have a 4K monitor and a 980Ti. Guess I won't be buying this for a while, then.

What in the world would cause it to run so poorly, given that we've established that it looks comparable to DX: HR?
 
I went home and ran the benchmark. My 1080 was pulling FPS in the mid 30's with the settings at Ultra (but only 2x MSAA) at 1080p. The graphics look good...but not THAT good.
The difference between fullscreen and exclusive fullscreen looked odd. It was letterboxing and just didn't look right with exclusive turned on.

1080 at those settings and only 1080p should be getting 60+ all the time, something is not right here.
 
1080 at those settings and only 1080p should be getting 60+ all the time, something is not right here.

That's what I figured, but I have no idea what I could be and I only had 15 minutes to play around. I'm rocking the latest Nvidia drivers (from last week) and every other game runs fine. I didn't reboot after starting the game, so I suppose there's that.
 
A review by FemenistFrequency.

Stop with the feminist shit, we get it you can't get vagina so you grew one.

Click on his name and then click Ignore. You will never have to see his posts or any topic he makes ever again. Easier then bitching at him when he will never change.
 
Maybe they focused on optimizing for the upcoming DX12 patch and let the DX11 performance slip...
 
That's what I figured, but I have no idea what I could be and I only had 15 minutes to play around. I'm rocking the latest Nvidia drivers (from last week) and every other game runs fine. I didn't reboot after starting the game, so I suppose there's that.

When you get a chance turn off MSAA and see what that does.
 
Maybe they focused on optimizing for the upcoming DX12 patch and let the DX11 performance slip...

That thought had crossed my mind. But I it looks like it's just certain feature like VL and MSAA+ that are the hogs here. Definitely will pick this up but I'll probably wait for DX 12.
 
A review by FemenistFrequency.

Stop with the feminist shit, we get it you can't get vagina so you grew one.

If you didn't trigger at the mere sight of the F word, you might have been interested in what the review had to say about the "Augmented Lives Matter" posters found within the game.
 
He probably didn't get past the cut scenes it's 30fps at the start and it goes higher once you are in the game. 1440P here 60 fps and dips just under on very high

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20160823131811_1.jpg


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20160823131404_1.jpg
 
Ran through the benchmark four times with different settings.

All graphics options were set to their highest, all graphics options enabled. Vsync was disabled.

1080p No AA

Average: 48.1
Min: 39.4
Max: 60.5

1080p 2x MSAA

Average: 37.3
Min: 29.8
Max: 46.7

1440p No AA

Average: 34.2
Min: 27.8
Max: 41.7

1440p 2x MSAA

Average: 25.6
Min: 20.7
Max: 31.5
 
Ran through the benchmark four times with different settings.

All graphics options were set to their highest, all graphics options enabled. Vsync was disabled.

1080p No AA

Average: 48.1
Min: 39.4
Max: 60.5

1080p 2x MSAA

Average: 37.3
Min: 29.8
Max: 46.7

1440p No AA

Average: 34.2
Min: 27.8
Max: 41.7

1440p 2x MSAA

Average: 25.6
Min: 20.7
Max: 31.5

Ouch, that sucks. Hope they fix it soon.
 
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