Bethesda Denies Copying New Vegas Mod

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Bethesda says that any and all similarities between a Fallout: New Vegas mod and Fallout 4's Far Harbor DLC are a complete coincidence. Bethesda's Pete Hines says there is no way it would disrespect the modding community by stealing from it.

We contacted Bethesda VP of marketing Pete Hines about the situation, and he said, "We love our mod community and would never disrespect them. I checked, and any similarities between the two are a complete coincidence." Bethesda has shown its love for mods and the Fallout 4 community by officially supporting them through its website. Mods have also made their way on to consoles, something that's not all that common.
 
Sure would copy save time and money. companies don't care except when caught....
 
at work, blocked from the website, but what are they claiming is copied? A large room? Railings? Rugs?
 
Beyond a similar railing in that screenshot... that evidence doesn't seem that convincing.

Never played the mod, so don't know much beyond what the article states, which seems... meh.
 
at work, blocked from the website, but what are they claiming is copied? A large room? Railings? Rugs?

General design and plot elements.

I've played this mod and noticed the resemblance of this particular part of Far Harbor when I got to this area in FO4, personally.

However, large parts of FO4 are already agreed by the community to be heavily adapted from mods for FO3, NV and Skyrim, even if Bethesda won't admit it. The entire settlement system is just Bethesda's take on the Wasteland Defense/Tundra Defense mod for NV/Skyrim.
 
Lighting is different, there is a tree, lack of a statue, railing has holes and isn't green, and there is bookshelves. I see enough differences to see that they could of been using it as inspiration vs. straight up copying.
 
"Other similarities between the mod and quest include a murder investigation, where you have to check the crime scene and speak to every robot in the Vault. Both also feature a 'mysterious death of the prime financier of the Vault' and a focus on voice modulators that help you tell the robots apart from each other. There's also a... sensual moment between you and a robot in both the mod and the quest."

A murder investigation where you have to talk to everyone?? Never seen that in a video game before!
 
Seems like Bethesda copied a whole slew of mods for Fallout 4. Especially the settler mod from F3.
 
What the hell? Are you all serious?

It's a room with a balcony/railing along the top. You know how many music venues I've been to with that layout?

The similarity starts and stops at the simple fact that it's an open room with a balcony floor. Nothing else from the MOD screenshot is even remotely in the Far Harbor section. They really are completely different.
 
What the hell? Are you all serious?

It's a room with a balcony/railing along the top. You know how many music venues I've been to with that layout?

The similarity starts and stops at the simple fact that it's an open room with a balcony floor. Nothing else from the MOD screenshot is even remotely in the Far Harbor section. They really are completely different.

Let's continue to ignore the same plot, same interactions, and same venue with minor changes.

You are basing your opinion off one screenshot.
 
Bethesda copies a lot of the top mods and makes them either features or an integral part of the game.

The whole settlements thing in F4 was a mod in F3 i believe. skyrim house DLC was a mod. F4 power armor was also a mod.
 
It's not about simply the "room" from that picture.

Shamelessly copy pasted from neogaf in terms of what's similar:

"The mysterious death of the prime financier of the Vault, who - in both cases - worked alongside Vault-Tec to build the special place.

The importance of voice modulators in the plot, to distinguish the robots between themselves.

The sexytime moment.

And of course, the mandatory “Let’s discuss paintings with a robot.”

Then, there’s the Neural Interface Matrix in BD versus the Neuro Comp Matrix in AL, the presence (and relevance to the plot) of a robotic expert in the Vault, the feel of the central atrium, the quasi-exclusive robotic cast confronted to a murder, the misleading piece of evidence (Keith/Rolland), among others."

To me it seems like too many things to be "just a coincidence."

Also when people say "oh, it was a coincidence" that is usually a red flag and they generally use it to try and play off plagiarism.

It'd be one thing if it was merely a similar "setup" or a theme here and there, but all of these things within a single story/quest? That's way too many coincidences imo.
 
Unless that railing is an asset from the original game.

yeah that could be, i don't rally care either way, but i know bethesda would be suing if someone copied their assets and used it for profit,
so if they copied someone's stuff they should pay for it
 
Too many similarities for this particular situation to be a 'coincidence'. After looking at the evidence on the linked sites I believe Bethesda liked the story so much they replicated Autumn Leaves then added their own twists to it.

Edit: Relevant Links:

Bethesda.net Thread

RPGCodex Article

ModDB Link
 
All I know is that it took way too long to find the damn murder weapon and end that quest. That was aggravating and embarrassing.
 
As others have mentioned, Bethesda has regularly taken ideas from popular mods and incorporated them into later games. Personally I don't have an issue with it as long as they continue to support modding as well as they do though I would like to see them back off from paid mods and the console mods thing(at least in its current form).

I might feel different if it was my mod being copied but I've heard that Bethesda does like to hire from within the modding community which is nice.
 
I haven't play either, so ake it with a grain of salt.

But that does look damn similar. And the dialogue looks similar too. But that's only one shot of the dialogue, so who knows on the rest. If they did copy, that's rather shameful. Incredibly shameful, since the aren't giving credit.
 
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