Anyone Getting Their DOOM On?

I tried to load this up with my GTX 580...its ugly and painfully slow at 1920x1200. Not so patiently waiting on 1080 or 1070's to be in stock.

I'm purposefully holding off on replaying the campaign again until Vulcan is patched in and/or SLI is properly supported. I had to turn down a setting or two to meet appropriate performance for 4K, even then it dropped to 45FPS in some areas. The patch can't come soon enough.
 
I had doubts about Bethesda's involvement in the game, but it ended up being a GOTY for sure.
 
Starting to get a little old. Slowly wander around and OH SHIT there are 5 million demons dog piling you. You die several times and repeat the same shit because the checkpoint is 10 minutes behind the ambush. Finally clear out the horde and then slowly wander around until OH SHIT there are 5 million demons dog piling you. And on and on it goes. I'm finding I can't play more than about 30 minutes before rage quitting.

Checkpoint? I'll be skipping this one.
 
Checkpoint? I'll be skipping this one.

You'll be missing out. It does get old as it seems to go from one mass brawl to the next but it's still a lot of fun and I always wind up coming back to it after a few minutes of bitching and moaning. So while I don't care for the checkpoint system or the mass brawl system, it's still a great game and worth buying if you like single player shooters.
 
It's a deal-breaker for me. It's in the same category of unforgivable as non-remappable controls. There's no excuse for any PC game in the last 25 years to do it.

I still set Quick Save to F6 and Quick Load to F9 when possible, because that's the way DOOM, DOOM II, Quake,and Quake II did it, and that's what I got used to .
 
the checkpoint system works pretty well in the game. it typically saves after completing certain actions or before initiating some types of actions. flimsy justification as a "reason" goes, especially when the game is otherwise so strong that harsh critics love the game.
 
The checkpoints are fine in this. There are plenty of them, and I barely die often enough to even notice. Anyone who skips this game because of something like this should get their head examined. Seriously, they put you right back almost where you died (there are so many).
 
The checkpoints are fine in this. There are plenty of them, and I barely die often enough to even notice. Anyone who skips this game because of something like this should get their head examined. Seriously, they put you right back almost where you died (there are so many).

And there's an easy mode if you feel the checkpoints are too hard on Hurt Me Plenty.

I played through the demo on Hurt Me Plenty without dying, and last night got past the first level before I finally died. The checkpoint system starts you over right at the room before I died. It's not insane like Borderlands, where you have to get to a transit station to actually permanently save the game. No, you can pick it up at your last checkpoint.

Also, can run the game at 1080p on my GTX 960 2gb on high with just medium textures. I regret not waiting for a 4GB card, but only a little, cause the difference between med and high textures is not huge. I notice the difference between mid and high effects far more.
 
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It's a deal-breaker for me. It's in the same category of unforgivable as non-remappable controls. There's no excuse for any PC game in the last 25 years to do it.

I still set Quick Save to F6 and Quick Load to F9 when possible, because that's the way DOOM, DOOM II, Quake,and Quake II did it, and that's what I got used to .
Like the others have said, the checkpoints in this are very reasonable and are not annoying at all.
It literally starts you off from the last room or right before the last big battle.

Every time I died, I didn't even notice, and the stage reloads are very fast, even with a HDD, so no super long waits while the stage resets.
I have to say, they did this one right. :cool:
 
I really like the checkpoint system in this game. The game is a series of mini-battles and it saves your progress after every battle. Letting you focus more blasting holes in demons and less on should you save or not.
 
I'm playing on an ancient rig: running a Geforce 660gtx with 8 gigs of ram on windows 7. The cpu is a quad core 2.4GHz Q6600, on an Asus P5KE. The only change I did was to upgrade my video drivers. The game played fine with NO adjustments to any video settings until I got to the level after the Foundry. It took almost 2 minutes for the new level to load, but after that it was running fine. My system though did get pretty warm. I had to put an external fan to blow air into the tower, and being that we are in summer does not help. I may have to play only in the early morning hours to avoid overheating the system.
I must say that the graphics are amazing including the AI.
 
Yeah, the game has pretty good auto-detection of your card and adjusting settings. Other than the "Ultra" texture cache on my 2GB GTX 960 + Core i5 plus 16GB ram, the mid/high auto-settings were pretty good.

I can play fine on 1080p all high effects, and medium texture cache, and I get consistent 80fps. The textures are hard to tell the difference.

CPU is not an issue in this game, you could play it on an ancient Core 2 Duo. The game is doing so little compared to your average massive Battlefield game, the cores are mostly idle. And yet it still feels like great fun!
 
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