Sodapopjones
[H]ard|Gawd
- Joined
- Aug 22, 2012
- Messages
- 1,936
Sounds like when DICE/EA brough out MoH beta, hackfest galore, but folks don't worry its just a Beta build............
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Played in the DarkZone for a few hours today. Had lots of fun to be honest. Only encountered a couple Rogue's. Bounced around between the NPC encounter areas.
Was a tad disappointed with how spread out things are (lack of enemies to kill). But despite not being in a group, I had some serious teamwork situations happen.
I extracted so much loot I ran out of stash space.
I am disappointed the cleaners didn't make it into the DZ part. And I don't recall encountering any hacks. It's possible, but the lack of encounters with Rogue's made me less aware since they wouldn't be hacking against me.
I also got stuck in a blizzard. Very impressed with the fog and the snow effects of the engine.
Only encountered a couple Rogue's...
You and I had very different experiences. Wasn't able to extract anything without being killed until after almost 10 attempts. Still a fun game, so far.
Mine was a mix. Initially I found some new friends, squaded up, farmed lots of NPCs and extracted a lot of loot. Then the Rogues started showing up in waves. They were always a full squad and always at or close to Manhunt status. People were also jumping infront of your gunfire to make you go Rogue and then ganging up on you. For about 40 minutes we could do nothing but die and lose loot / xp. I was one-shotted a few times at DZ level 8-9 (roughly 3500 health) but they were level 12 with High End (legendary) weapons, so can't say I saw any cheaters for sure.
Just preordered this. I had a super fun time playing the beta on Xbox One.
The Division’s Exclusive PC Features & Settings
• More than a PC port and improved UI navigation feature
- Customizable UI. Move, scale and adjust the opacity of a good portion of the HUD.
- Invite your Steam friends and import them into your Uplay friends list
- Group text chat
- No mod support
- No cross-platform
- Parkour mode to continuously leap over barriers
- Feature to get lined up with where your teammates are located on the map
- Mouse, keyboard and controller support
- Unlocked framerate
- Multi-monitor support for triple-screen setups
- Multi-GPU support
- Multi-resolution support: “opt for 1080p or 4k and automatically adapt the resolution to fit multi-screen configurations with FOV correction”
- LED keyboard support
The Division's Exclusive PC Features & Settings Unveiled / The Division Zone
- Partnership with Tobii and its eye-tracking technology
------------------------------
making Parkour Mode exclusive to PC seems strange...having that enabled made a huge difference for me in terms of gameplay
Yeah, gonna believe that multi-GPU support only when I see it myself. While SLI worked in open beta I had more fps with a single card, and I'm not sure if they can change anything this close to release.
Just a cosmetic hat (cap) if I remember correctly.Did they ever mention there would be a bonus for participating in the Beta?
Just a cosmetic hat (cap) if I remember correctly.
The Division’s Exclusive PC Features & Settings
• More than a PC port and improved UI navigation feature
- Customizable UI. Move, scale and adjust the opacity of a good portion of the HUD.
- Invite your Steam friends and import them into your Uplay friends list
- Group text chat
- No mod support
- No cross-platform
- Parkour mode to continuously leap over barriers
- Feature to get lined up with where your teammates are located on the map
- Mouse, keyboard and controller support
- Unlocked framerate
- Multi-monitor support for triple-screen setups
- Multi-GPU support
- Multi-resolution support: “opt for 1080p or 4k and automatically adapt the resolution to fit multi-screen configurations with FOV correction”
- LED keyboard support
The Division's Exclusive PC Features & Settings Unveiled / The Division Zone
- Partnership with Tobii and its eye-tracking technology
------------------------------
making Parkour Mode exclusive to PC seems strange...having that enabled made a huge difference for me in terms of gameplay
How is no mod support a pc feature. more like it should HAVE mod support?
Given that it's essentially an MMO-type game with all hosted servers, I guess no mod support makes sense.
However, I do agree that the inclusion of that in that particular list didn't make sense.
"It supports the things you expect it to support for a PC game". AKA We spent more than 30 minutes recompiling this for the PC. Your welcome.
Many, many people (understandably so) take a look at the release platforms and assume the worst for the PC version. So I can understand why they would put some seemingly redundant 'features' in there.
Division was pretty fun in the beta but I am worried about hackers so will wait till release and see if they clean it up.
Are higher level people also running around in the same dark zone as newbies?
Does the campaign / SP levels carry over to Dark Zone?
Does campaign offer decent gear to be productive in Dark Zone?
yeah it does. the best gear is found in the DZ but there is still plenty of high-level gear to be found in the campaign. that's my experience based on the closed/open betas anyway.
I didn't find any high end (purple, orange) gear outside of the Dark Zone...
They should color code the little quarantine bag by rarity of what's inside so you know if someone has an orange you should be more motivated to go rogue on them.
Honestly I thought the whole game needs massive improvement. The control mechanics and gun-play aren't bad for a 3rd person, but the world is lifeless and boring. Reminds me of those 90KM DayZ maps with nothing on them. Taking away the zombies makes it even worse. Couldn't they have left in desperate, infected civilians trying to steal your food, water, meds? I think you should have to avoid them, fight them off, possibly even shoot them to preserve your equipment in an effort to save the majority. There's virtually no danger except for small isolated pockets, not really any roving danger to catch you off guard, and the Dark Zone was extremely meh. Playing 50 hours to get weapons that have fractions of a stat difference is the same reason I hate pretty much all MMOs.
There's not even much reason to rob anybody since 90% of the time they have crap in their pouches anyway. They should color code the little quarantine bag by rarity of what's inside so you know if someone has an orange you should be more motivated to go rogue on them.
Honestly I thought the whole game needs massive improvement. The control mechanics and gun-play aren't bad for a 3rd person, but the world is lifeless and boring. Reminds me of those 90KM DayZ maps with nothing on them. Taking away the zombies makes it even worse. Couldn't they have left in desperate, infected civilians trying to steal your food, water, meds? I think you should have to avoid them, fight them off, possibly even shoot them to preserve your equipment in an effort to save the majority. There's virtually no danger except for small isolated pockets, not really any roving danger to catch you off guard, and the Dark Zone was extremely meh. Playing 50 hours to get weapons that have fractions of a stat difference is the same reason I hate pretty much all MMOs.
There's not even much reason to rob anybody since 90% of the time they have crap in their pouches anyway. They should color code the little quarantine bag by rarity of what's inside so you know if someone has an orange you should be more motivated to go rogue on them.
I don't think I get to give them feedback. I heard the PC players don't get a survey to fill out.I hope you submitted feedback to them. The more people do that, the better.
I agree with a lot of your criticisms. I like what I see but I think the game could be a lot better for what it is.
I don't think I get to give them feedback. I heard the PC players don't get a survey to fill out.
It shouldn't be terribly hard to make it into something great, but with 2 weeks til release it feels way too empty to not be a day 1 bomb. I kept expecting I would run into something dark and scary in the contaminated zones, like going in the sewers in STALKER, but instead every dark hole is a build up to nothing.
Humans aren't scary, and the fact that everyone is a bullet sponge makes the Dark Zone have almost zero apprehension effect like you get in DayZ.
Oh I'm sure they'll sell a lot of copies. I'm not talking about a bomb from a money standpoint, I'm talking about from a user satisfaction standpoint. It'll get slaughtered by the users once they play it and see it's as empty on release as it was during the test.Remember that it's a Tom Clancy game. It's supposed to have at least some semblance of realism. That's why this has absolutely NOTHING to do with zombies and monsters. Nowhere was this game ever advertised, promoted, or otherwise talked about as some kind of horror game.
Also, you are nuts if you think this is going to be a "day 1 bomb."