NVIDIA Unveils Pascal GPU: 16GB of memory, 1TB/s Bandwidth

There's a big difference between strapping Angry Birds to your face and legitimate VR gaming though.

Just because Samsung Galaxy users are willing to pay $100 to place their Facebook pages two inches in front of their eyes doesn't mean gamers are going to plunk down lots o' cash on the necessary multi-GPU rigs needed to drive the high refresh rate, high resolution headsets that Oculus and Valve are pushing, plus the cost of the headset itself.

Carmak has been pushing mobile vr pretty hard
i expect a few good games and aps
 
There's a big difference between strapping Angry Birds to your face and legitimate VR gaming though.

Just because Samsung Galaxy users are willing to pay $100 to place their Facebook pages two inches in front of their eyes doesn't mean gamers are going to plunk down lots o' cash on the necessary multi-GPU rigs needed to drive the high refresh rate, high resolution headsets that Oculus and Valve are pushing, plus the cost of the headset itself.

Yeah...looks like it will be a niché inside a niché (muliti GPU)
 
Yeah...looks like it will be a niché inside a niché (muliti GPU)

For now, but today's multi GPU game is tomorrows mid level single GPU game. H/W is a temporary problem. The only question, IMO, is will they make comfortable head gear and will there be games worth playing in VR.
 
For now, but today's multi GPU game is tomorrows mid level single GPU game. H/W is a temporary problem. The only question, IMO, is will they make comfortable head gear and will there be games worth playing in VR.

You assume game requirements are going to remain static...and not like the last +20 years follow/push hardware.
 
You assume game requirements are going to remain static...and not like the last +20 years follow/push hardware.

No, I assume they will and that VR will be a part of that (more than likely). If VR requires top end h/w this year, in 2 years, it won't.
 
No, I assume they will and that VR will be a part of that (more than likely). If VR requires top end h/w this year, in 2 years, it won't.

Your assuption that developers are not going to add more effects/features that will demand more from hardware is where you fail.

No developer is going to say " We have spare performance...lets save it for VR"

Not in the real world, sorry.
 
Your assuption that developers are not going to add more effects/features that will demand more from hardware is where you fail.

No developer is going to say " We have spare performance...lets save it for VR"

Not in the real world, sorry.


I see. Until now I thought VR was a new feature.
 
At the vey bottom of the priority-list...off the radar at many developers FYI.

VR is going to be a big thing, the BIGGEST issue with VR right now is no retail VR kit exists. As soon as retail VR kits are out in the wild, you will se more and more software designed for VR. I can't wait to start VR development!
 
VR is going to be a big thing, the BIGGEST issue with VR right now is no retail VR kit exists. As soon as retail VR kits are out in the wild, you will se more and more software designed for VR. I can't wait to start VR development!

As long as most people don't want to wear 3D glasses, VR doesn't have a leg to stand on...it will be a niché in a niché..
 
VR done properly (Oculus Rift) is an amazing experience. I spent a few hours with the original dev kit a few years back and it was mind blowing (unfortunately I also got motion sickness). That said, the proof of concept made me a believer and when they hit retail with the known issues hopefully ironed out, I will hop on board.

Agree the Samsung approach is gimmicky.
 
Hmmm, interesting.
Makes me almost not want to buy a second 980Ti...
But then again, I just might skip the first Pascal gen. And I don't think it's coming soon anyway. Because business. 980Ti is still a monster of a card and selling quite good. Nvidia is not going to shoot themselves in the foot by releasing something much faster than 980Ti at the same price.
 
Hmmm, interesting.
Makes me almost not want to buy a second 980Ti...
But then again, I just might skip the first Pascal gen. And I don't think it's coming soon anyway. Because business. 980Ti is still a monster of a card and selling quite good. Nvidia is not going to shoot themselves in the foot by releasing something much faster than 980Ti at the same price.

This. Nvidia is solidly on top right now, price to performance (you can get a 980Ti for like $550 with a solid 3 fan cooler while a fairly weak OEM like PowerColor's Fury X is still going to run you $590 minimum) and likely making more money by the day as the new process spins up and the old process gets cheaper. It makes no sense for them to rush 980Ti out of the limelight -- once AMD looks like they might get something else on the scene (and that will likely be quite a while yet) Nvidia will /think/ about releasing a Pascal variant that will blow it away.

Until then we're likely to see the old pattern repeated -- they test the new architecture on the mid to low end cards first, work out details of the process and get yields up, then release a monster chip to contend with whatever AMD has planned next.

Disclaimer: Not a fanboy. ATI Rage 128 Pro -> 3DFX Voodoo3 3500 AGP -> Radeon DDR AGP 64MB -> Radeon 9700 Pro -> Nvidia Geforce 8800 GTX (1, 2, then 3x SLI) -> ATI Radeon 4890 Crossfire -> AMD Radeon 6950 Crossfire X -> Nvidia Geforce GTX 980Ti SLI. I go where the power is.
 
VR is going to be a big thing, the BIGGEST issue with VR right now is no retail VR kit exists. As soon as retail VR kits are out in the wild, you will se more and more software designed for VR. I can't wait to start VR development!

Imagine oculus rift+ dobly atmos+ dbox + 4d cinema= ultimate movie experience.
 
This card should be a monster. Hopefully they will keep the RAMDAC for CRT use. And it best be out at least a few months before AMD's new cards, if they want to really punish AMD.

Oh get over it, VGA is a dead standard that should have died a decade ago.
In fact, RAMDACs are officially going away on the next set of GPUs completely.

I would be amazed if they kept i on even low-end cards such as the NVS line in the future.
VGA has had its time, but now it is time to move on, as once you go over 1600x900, VGA's quality visually starts to diminish, and there is a noticeable difference in quality between it and single-link DVI, let alone dual-link DVI, HDMI, or DisplayPort.

I think it is cool that you still use CRT monitors, and are trying to keep the tech alive.
I still use NuBus90, but that doesn't mean I think it should be on every single system and stick around for mainstream use for everyone. ;)
 
With these cards being close to be being released I sold off one of my Gigabyte G1 980s and still have 2 more in SLI. Im thinking of downgrading to 2 970 Gtxs that I bought for $249 on ebay for another build and using them while selling off the other 2 980s. Pascal is close, waiting another 5 or 6 months isn't too bad. Im still up in the air about which CPU to upgrade from my 2600K, Microcenter has the 5930Ks on sale for $399 but I don't think ill gain much in terms of FPS over the 2600K @ 4800Mhz.
 
I'm going to hold off until the "second" highest model pascal. 1080ti or watever its called and just stick with single card. sli support is slowly going down the toilet.
 
With these cards being close to be being released I sold off one of my Gigabyte G1 980s and still have 2 more in SLI. Im thinking of downgrading to 2 970 Gtxs that I bought for $249 on ebay for another build and using them while selling off the other 2 980s. Pascal is close, waiting another 5 or 6 months isn't too bad. Im still up in the air about which CPU to upgrade from my 2600K, Microcenter has the 5930Ks on sale for $399 but I don't think ill gain much in terms of FPS over the 2600K @ 4800Mhz.

close to being released?
when do you expect them?
 
I'm going to hold off until the "second" highest model pascal. 1080ti or watever its called and just stick with single card. sli support is slowly going down the toilet.

That's my plan as well! It sounds like it'll be plenty fast.
 
VR done properly (Oculus Rift) is an amazing experience. I spent a few hours with the original dev kit a few years back and it was mind blowing (unfortunately I also got motion sickness). That said, the proof of concept made me a believer and when they hit retail with the known issues hopefully ironed out, I will hop on board.

Agree the Samsung approach is gimmicky.
Every journey starts with the first step. I am going to take the plunge too
 
close to being released?
when do you expect them?

Im thinking April to June timeframe, Close enough to not upgrade to a Ti. I might try to wait it out until Dirext X 12 games become available, Nothing is really taxing my sysem other then Witcher 3.
 
I am VERY eager to upgrade my dual 680s to dual 980Tis. Any new rumors on Pascal release? The longest I want to wait is April.
 
With these cards being close to be being released I sold off one of my Gigabyte G1 980s and still have 2 more in SLI. Im thinking of downgrading to 2 970 Gtxs that I bought for $249 on ebay for another build and using them while selling off the other 2 980s.

I think you're being foolish. Pascal is still 6+ months away and we don't have actual performance numbers, so why not just enjoy your current cards?
 
I don't think the big Pascal will come out soon enough for me to regret buying a 980 ti 6 months ago. It's not like nvidia is in a hurry considering how AMD is doing anyway.
 
I think you're being foolish. Pascal is still 6+ months away and we don't have actual performance numbers, so why not just enjoy your current cards?

Hope to sell my two GTX980 TI for a good price in order to upgrade to pascal, I want to have always the latest :D
 
With these cards being close to be being released I sold off one of my Gigabyte G1 980s and still have 2 more in SLI. Im thinking of downgrading to 2 970 Gtxs that I bought for $249 on ebay for another build and using them while selling off the other 2 980s. Pascal is close, waiting another 5 or 6 months isn't too bad. Im still up in the air about which CPU to upgrade from my 2600K, Microcenter has the 5930Ks on sale for $399 but I don't think ill gain much in terms of FPS over the 2600K @ 4800Mhz.

The whole purpose of the 5830K is to add extra PCIE lanes to better facilitate SLi / CrossfireX scaling. Now with that said, Intel's next release should be a refresh of that series of CPUs. I think you would benefit a lot from those extra lanes, but as you should know by now, SLi scaling isn't the best under ideal conditions.

I think you've been penalizing yourself for awhile by sticking with the 2600K and running 3+ cards in SLi. I hope my post doesn't come off as negative. Ask in the Intel section about the performance difference with the 5830K with 3+ cards compared to a 2600K. I'm sure that someone there can supply some numbers.
 
Hope to sell my two GTX980 TI for a good price in order to upgrade to pascal, I want to have always the latest :D

So, you are going to use lower end hardware for 6+ months so that you can use the highest end hardware on launch? :p

I have two 980Ti's currently. I'm hoping I can replace them with a single high end Pascal and get similar performance.

I am so done with SLI. Hate it.
 
What do you hate about SLI? I've never actually ran SLI and sometimes wonder if I'm missing out.
 
Zarathustra[H];1042001978 said:
So, you are going to use lower end hardware for 6+ months so that you can use the highest end hardware on launch? :p

I have two 980Ti's currently. I'm hoping I can replace them with a single high end Pascal and get similar performance.

I am so done with SLI. Hate it.

No, I will sell my current SLI when pascal will be out, big pascal.
 
Microsoft tried to force people to use Kinect. You couldn't initially buy an Xbox without it. And even under those conditions, with full MS backing, they failed to establish it.

VR further requires console hardware to be at least 4 times as powerful than they currently are. So basically, not happening. Sorry. :(

More to the point, there simply is no 'killer app' to drive it. Until there is, getting VR into people's homes is going to be practically impossible.

You see the problem with VR is that it's only half the solution. The other half is input. Most users won't easily take to not being able to see their fingers on a keyboard, and VR with a traditional gamepad is just a no go, let's face it. That's why Valve HAD to make their Steam pad. It's not merely a neat accessory, it's critically vital!
 
Microsoft tried to force people to use Kinect. You couldn't initially buy an Xbox without it. And even under those conditions, with full MS backing, they failed to establish it.

VR further requires console hardware to be at least 4 times as powerful than they currently are. So basically, not happening. Sorry. :(

More to the point, there simply is no 'killer app' to drive it. Until there is, getting VR into people's homes is going to be practically impossible.

You see the problem with VR is that it's only half the solution. The other half is input. Most users won't easily take to not being able to see their fingers on a keyboard, and VR with a traditional gamepad is just a no go, let's face it. That's why Valve HAD to make their Steam pad. It's not merely a neat accessory, it's critically vital!

Nobody is claiming VR is going to instantly take off, but things change. I can't see the future, but I do think that if it's comfortable and makes a game more immersive, people will adopt it, especially as the price of H/W drops and lets not forget that Facebook may be willing to sell h/w at cost, or even a loss, to gain market share
 
What do you hate about SLI? I've never actually ran SLI and sometimes wonder if I'm missing out.

SLI

The Pro's:
  • Higher frame rate
  • Bragging rights?

The Con's:
  • Poor scaling. Theoretically should scale 100%, (double performance) but this rarely if ever happens. More typical scaling is 20% or so. So add another video card, get only +20% performance. Thus usually cheaper to get a single higher end GPU (if it exists)
  • Increased input lag due to AFR (at 60fps: ~+25ms with two GPU's, ~+42ms with 3 GPU's, ~+58ms with 4 GPU's)
  • Stutter
  • Inconsistent frame times
  • Launch day Game bugs are way worse with SLI. Some bugs never get fixed for SLI users.
  • Higher CPU load (usually not an issue, except in already CPU heavy titles, especially those that are poorly threaded)
  • Stutter, frame time and CPU load problems get worse the higher the resolution (in other words, when you need SLI the most)
  • Heat & noise produced
  • Power, PCIe lanes and PCIe Slots used
  • Having to wait longer to run new titles, until they get a profile. Some titles never get profiles.
  • Constantly having to mess with, tweak and optimize SLI profiles, as the default ones only ever seem to work well in a select few AAA titles that get a lot of attention.

The same applies to Crossfire, just make the bugs worse, the time to get profiles 10x longer, worse stutter, etc. etc.

Full disclosure. I'm currently on dual 980ti's in SLI

My Crossfire experience is now a few years old (used to have dual Radeon 6970's in 2011)

I understand Crossfire has improved a bit since then, but even so I'd rank it somethign like this:

Single fast GPU (AMD or Nvidia) >> SLI >> Crossfire


If you can, just don't. Don't go multi-gpu, whether its on a single video card, or on separate video cards. They suffer from the same issues, as dual GPU video cards just run SLI/Crossfire on the same card, and now you can't even split them up.

If you have the option to - for the same performance - choose one faster GPU over two slower GPU's always do so, even if it costs more.

The only reason I have SLI is because there is currently no single GPU solution fast enough for my needs at 4k resolution.

The only reason I had the dual 6970's back in the day was because at that time there was no single GPU solution fast enough for my needs at 2560x1600.


In 2012, as soon as the 7970 launched, I got one, and replaced my two 6970's. I got SLIGHTLY lower raw framerate, but everything else improved. it felt more responsive, the stutter was gone, all games just worked, etc. etc. I was much happier.

As long as I can get 25%+ improvement with a big Pascal over a single 980ti, I plan on doing the same.

If we ever go 8k, I might have to do SLI again, but 4k is plenty of resolution, and I'd rather just not.
 
sli and xfire may really shine with dx12 and VR

before sli wasnt worth it
 
sli and xfire may really shine with dx12 and VR

before sli wasnt worth it

I am cautiously optimistic as well, but to play devils advocate:

With DX12 you are taking the responsibility for implementing multi-gpu support out of the driver/video card makers hands, and putting it into the game developers.

The same game developers who can't seem to launch a stable functioning game to save their lives.

Creating a multi-GPU optimized game is going to be a lot of work for them, for only a very few users who actually have multiple video cards.

Considering many titles don't even get SLI/Crossfire profiles as it currently stands, and that is relatively easy, I wonder to what extent game devs are even going to consider multi-GPU systems when designing their games.

I feel like there will be a select few highly intense titles that might, but DX12 may actually be a step back in multi-GPU gaming.

Time will tell though.
 
Back
Top