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There's a big difference between strapping Angry Birds to your face and legitimate VR gaming though.
Just because Samsung Galaxy users are willing to pay $100 to place their Facebook pages two inches in front of their eyes doesn't mean gamers are going to plunk down lots o' cash on the necessary multi-GPU rigs needed to drive the high refresh rate, high resolution headsets that Oculus and Valve are pushing, plus the cost of the headset itself.
Hopefully this will put the nail in AMDs coffin.
GearVR sold out in less then a day...
There's a big difference between strapping Angry Birds to your face and legitimate VR gaming though.
Just because Samsung Galaxy users are willing to pay $100 to place their Facebook pages two inches in front of their eyes doesn't mean gamers are going to plunk down lots o' cash on the necessary multi-GPU rigs needed to drive the high refresh rate, high resolution headsets that Oculus and Valve are pushing, plus the cost of the headset itself.
Yeah...looks like it will be a niché inside a niché (muliti GPU)
For now, but today's multi GPU game is tomorrows mid level single GPU game. H/W is a temporary problem. The only question, IMO, is will they make comfortable head gear and will there be games worth playing in VR.
You assume game requirements are going to remain static...and not like the last +20 years follow/push hardware.
No, I assume they will and that VR will be a part of that (more than likely). If VR requires top end h/w this year, in 2 years, it won't.
Your assuption that developers are not going to add more effects/features that will demand more from hardware is where you fail.
No developer is going to say " We have spare performance...lets save it for VR"
Not in the real world, sorry.
I see. Until now I thought VR was a new feature.
At the vey bottom of the priority-list...off the radar at many developers FYI.
VR is going to be a big thing, the BIGGEST issue with VR right now is no retail VR kit exists. As soon as retail VR kits are out in the wild, you will se more and more software designed for VR. I can't wait to start VR development!
As long as most people don't want to wear 3D glasses, VR doesn't have a leg to stand on...it will be a niché in a niché..
Hmmm, interesting.
Makes me almost not want to buy a second 980Ti...
But then again, I just might skip the first Pascal gen. And I don't think it's coming soon anyway. Because business. 980Ti is still a monster of a card and selling quite good. Nvidia is not going to shoot themselves in the foot by releasing something much faster than 980Ti at the same price.
VR is going to be a big thing, the BIGGEST issue with VR right now is no retail VR kit exists. As soon as retail VR kits are out in the wild, you will se more and more software designed for VR. I can't wait to start VR development!
This card should be a monster. Hopefully they will keep the RAMDAC for CRT use. And it best be out at least a few months before AMD's new cards, if they want to really punish AMD.
With these cards being close to be being released I sold off one of my Gigabyte G1 980s and still have 2 more in SLI. Im thinking of downgrading to 2 970 Gtxs that I bought for $249 on ebay for another build and using them while selling off the other 2 980s. Pascal is close, waiting another 5 or 6 months isn't too bad. Im still up in the air about which CPU to upgrade from my 2600K, Microcenter has the 5930Ks on sale for $399 but I don't think ill gain much in terms of FPS over the 2600K @ 4800Mhz.
I'm going to hold off until the "second" highest model pascal. 1080ti or watever its called and just stick with single card. sli support is slowly going down the toilet.
Every journey starts with the first step. I am going to take the plunge tooVR done properly (Oculus Rift) is an amazing experience. I spent a few hours with the original dev kit a few years back and it was mind blowing (unfortunately I also got motion sickness). That said, the proof of concept made me a believer and when they hit retail with the known issues hopefully ironed out, I will hop on board.
Agree the Samsung approach is gimmicky.
close to being released?
when do you expect them?
With these cards being close to be being released I sold off one of my Gigabyte G1 980s and still have 2 more in SLI. Im thinking of downgrading to 2 970 Gtxs that I bought for $249 on ebay for another build and using them while selling off the other 2 980s.
I think you're being foolish. Pascal is still 6+ months away and we don't have actual performance numbers, so why not just enjoy your current cards?
With these cards being close to be being released I sold off one of my Gigabyte G1 980s and still have 2 more in SLI. Im thinking of downgrading to 2 970 Gtxs that I bought for $249 on ebay for another build and using them while selling off the other 2 980s. Pascal is close, waiting another 5 or 6 months isn't too bad. Im still up in the air about which CPU to upgrade from my 2600K, Microcenter has the 5930Ks on sale for $399 but I don't think ill gain much in terms of FPS over the 2600K @ 4800Mhz.
Hope to sell my two GTX980 TI for a good price in order to upgrade to pascal, I want to have always the latest
Zarathustra[H];1042001978 said:So, you are going to use lower end hardware for 6+ months so that you can use the highest end hardware on launch?
I have two 980Ti's currently. I'm hoping I can replace them with a single high end Pascal and get similar performance.
I am so done with SLI. Hate it.
Microsoft tried to force people to use Kinect. You couldn't initially buy an Xbox without it. And even under those conditions, with full MS backing, they failed to establish it.
VR further requires console hardware to be at least 4 times as powerful than they currently are. So basically, not happening. Sorry.
More to the point, there simply is no 'killer app' to drive it. Until there is, getting VR into people's homes is going to be practically impossible.
You see the problem with VR is that it's only half the solution. The other half is input. Most users won't easily take to not being able to see their fingers on a keyboard, and VR with a traditional gamepad is just a no go, let's face it. That's why Valve HAD to make their Steam pad. It's not merely a neat accessory, it's critically vital!
What do you hate about SLI? I've never actually ran SLI and sometimes wonder if I'm missing out.
Zarathustra[H];1042004481 said:but 4k is plenty of resolution
640K ought to be enough for...
sli and xfire may really shine with dx12 and VR
before sli wasnt worth it