Rise of the Tomb Raider

God I hate her new face. Hopefully it's like the re-release on the newer consoles and she only has the new face for consoles; not PC. I know that's not the case though :(

Yeah, the version they made for the new consoles in the "HD" or whatever version looked odd. The PC version looked better.
 
Yeah, the version they made for the new consoles in the "HD" or whatever version looked odd. The PC version looked better.

They never released the "definitive" or whatever version for PC so it may be unfamiliar to many.
 
Yeah, the version they made for the new consoles in the "HD" or whatever version looked odd. The PC version looked better.
I have mixed feelings on it. The original in-game face looked like the model presented in the FMV cutscenes and previous games, but the new one looks more like the voice actress Camilla Luddington. I can appreciate both perspectives, but ultimately the original face is better because I feel it expresses her emotions a lot better. The new one seems more cartoonish.
 
Why would they even change her face? Where's the consistency?

Based on those videos, it looks like she is still a mass murderer. Not that there's anything wrong with that.
 
Why would they even change her face? Where's the consistency?

Based on those videos, it looks like she is still a mass murderer. Not that there's anything wrong with that.

It did look a bit different but not drastically, I wasn't paying a ton of attention though. It looked like a few years had passed but basically similar.

Overall it looks great, cant wait!

While the QTE's did not at all harm my enjoyment of the first I hope there are fewer of them. The bear attack made it look like she just had to hit it vs a full on QTE but either way I like what I've seen so far.
 
Digital Foundry: Hands-on with Rise of the Tomb Raider

"Based on what we've seen in our limited hands-on, our take is that much of the engineering effort poured into the creation of the previous game has clearly been put to use with this sequel, so what we're looking at here is a refined improvement over the Definitive Edition but maybe not the generational leap we might have hoped for...still, the addition of snow deformation, improved TressFX, volumetric lighting, and various other features clearly makes for a more impressive looking game overall...

http://www.eurogamer.net/articles/digitalfoundry-2015-hands-on-with-rise-of-the-tomb-raider
 
When does Microsoft's rented exclusivity run out again? It's still unbridled comedy to me that they actually paid a developer to keep it off their own platform (Windows 10) besides PS4.
 
When does Microsoft's rented exclusivity run out again? It's still unbridled comedy to me that they actually paid a developer to keep it off their own platform (Windows 10) besides PS4.

They still won't allow Forza anywhere other than XB1 too.
 
When does Microsoft's rented exclusivity run out again? It's still unbridled comedy to me that they actually paid a developer to keep it off their own platform (Windows 10) besides PS4.

Exactly.

This is a perfect example...and one of untold many... of why so many of us have and will continue to express great skepticism whenever we see or hear more PC gaming friendly rhetoric and PR from them.

It just doesn't mean shit without action to back it up.
 
When does Microsoft's rented exclusivity run out again? It's still unbridled comedy to me that they actually paid a developer to keep it off their own platform (Windows 10) besides PS4.
They're still only saying "early" 2016. I've heard somewhere that the PC version will be out in March.

They still won't allow Forza anywhere other than XB1 too.
Forza is a console seller. I would personally have no reason to own an Xbox console anymore if they released Forza on the PC. Nothing else I'm interested in has that exclusivity.
 
Forza is a console seller. I would personally have no reason to own an Xbox console anymore if they released Forza on the PC. Nothing else I'm interested in has that exclusivity.

I had bought a PS3 for Gran Turismo back in the day :D

And considering a PS4 because the wifey and I enjoyed (to a degree) Uncharted. I'm not quite sold on that, and given Sony's revisions in PS consoles, waiting sounds like a pretty good move. Tomb Raider being exclusive though (and timed at that) would move some consoles, but honestly, with no multiplayer component, is there a downside to simply waiting until it's out for more platforms?
 
When does Microsoft's rented exclusivity run out again? It's still unbridled comedy to me that they actually paid a developer to keep it off their own platform (Windows 10) besides PS4.

They won't make money off it coming to PC. They get licensing fees for the XBONE. Hell, Windows 10 is free so they can't even look at that as a reason to bring more games to Windows 10. SteamOS looks to be dead in the water and nobody can force them to compete to keep the PC Gaming market.
 
Crystal Dynamics has provided some context for just how big of a game Rise of the Tomb Raider is...Lead designer Mike Brinker says in a new interview that you'll be able to beat the game in about 15-20 hours, but that's only for a simple run-through of the story...to get "everything done," including completing all sidequests and collecting every weapon, you should expect to spend around 30-40 hours in the game...

http://www.gamespot.com/articles/rise-of-the-tomb-raider-story-is-15-20-hours-long-/1100-6431016/
 
They won't make money off it coming to PC. They get licensing fees for the XBONE. Hell, Windows 10 is free so they can't even look at that as a reason to bring more games to Windows 10. SteamOS looks to be dead in the water and nobody can force them to compete to keep the PC Gaming market.

They would've made money on PC if they'd stuck it in the windows store, which they claim they want people to use and buy from. Apparently not bad enough.

Not sure what SteamOS has to do with anything but it hasn't even launched yet (November)
 
Crystal Dynamics has provided some context for just how big of a game Rise of the Tomb Raider is...Lead designer Mike Brinker says in a new interview that you'll be able to beat the game in about 15-20 hours, but that's only for a simple run-through of the story...to get "everything done," including completing all sidequests and collecting every weapon, you should expect to spend around 30-40 hours in the game...

http://www.gamespot.com/articles/rise-of-the-tomb-raider-story-is-15-20-hours-long-/1100-6431016/
They always say that. For the rollout of ICD-10 one of the online classes I had to take said it would take about 75 minutes to complete and it only took me 9 including the test and eval. The first Tomb Raider was said to take about 15 hours just following the story, and it only took me 11 the first time on PC while being a completionist. The second time on the PS4 only took about 9 hours.
 
Whatever, length wasn't a problem with the first game. If they can keep the good parts and add more of the tomb raiding, it should all be good.

Given that it's coming out next year I would assume it'll support DX12 too.
 
Whatever, length wasn't a problem with the first game. If they can keep the good parts and add more of the tomb raiding, it should all be good.

Given that it's coming out next year I would assume it'll support DX12 too.

I wouldn't assume that DX12 is a given.
 
Crystal Dynamics has provided some context for just how big of a game Rise of the Tomb Raider is...Lead designer Mike Brinker says in a new interview that you'll be able to beat the game in about 15-20 hours, but that's only for a simple run-through of the story...to get "everything done," including completing all sidequests and collecting every weapon, you should expect to spend around 30-40 hours in the game...

http://www.gamespot.com/articles/rise-of-the-tomb-raider-story-is-15-20-hours-long-/1100-6431016/

I hope it doesn't have a lot of filler content. I liked the pacing in the first game and thought it was lengthy enough. Not every game needs to be open world and 30-40 hours +.
 
I hope it doesn't have a lot of filler content. I liked the pacing in the first game and thought it was lengthy enough. Not every game needs to be open world and 30-40 hours +.

Exactly. It's why I mostly stopped playing most games. As an adult of 30, I don't have much time to just play games.
 
They would've made money on PC if they'd stuck it in the windows store, which they claim they want people to use and buy from. Apparently not bad enough.

Not sure what SteamOS has to do with anything but it hasn't even launched yet (November)

Careful what you say. Windows store exclusive? Or maybe timed Windows store exclusive.
 
Given that it's coming out next year I would assume it'll support DX12 too.

Highly doubtful. Development on PC version began long before DX12 was finalized or even announced. And then there's the problem that only 6.6% of Windows PC's are currently Windows 10. It'll be years before devs start actually designing games around DX12, and that's assuming Vulkan doesn't take off first - it will support *all* version of Windows.
 
There is a high likely hood of Rise being a DX12 game as that would be beneficial to it's likely partners.

1) If partnerships hold than Rise is likely to be ported by Nixxes and is also a Square Enix game. Both of which have ties with AMD. DX12 implementation would be beneficial from AMD's standpoint.

2) Rise already has a partnership with Microsoft. Being DX12 only would also be beneficial for MS in terms of their push for Win10 and DX12 adoption.
 
Highly doubtful. Development on PC version began long before DX12 was finalized or even announced. And then there's the problem that only 6.6% of Windows PC's are currently Windows 10. It'll be years before devs start actually designing games around DX12, and that's assuming Vulkan doesn't take off first - it will support *all* version of Windows.

That's 6.6% of all PCs

On Steam, Windows 10 is nearly the top OS!

source
 
2) Rise already has a partnership with Microsoft. Being DX12 only would also be beneficial for MS in terms of their push for Win10 and DX12 adoption.

I don't think they'd be willing to take the sales hit. Maybe if they did not push the PS4 version (which has double the sales of the One), but I doubt they'd do both. Unless Microsoft paid even more. And in the end of the day, the main reason MS is doing this is because they really have no good exclusives so they probably paid Crystal Dynamics a lot to keep it off of the PS4 for so long.
 
Yeah those are just placeholder dates. Amazon always uses the last day of the year when the actual release date is unknown.
 
That's 6.6% of all PCs

On Steam, Windows 10 is nearly the top OS!

source

Sorry sparky, 24.87% < 67.42%

Hardly "nearly". The only meaningful metric to publishers is 10 vs 7/8 combined, because that 67.42% consisting of 7/8 (DX11) machines is tens of millions of potential customers that a publisher is losing out on by targeting DX12 this early.

In any case I may rent this game on 360 to try it out, certainly wouldn't give MS a dime toward an Xbone after they paid to keep it off PC for a period of time.
 
Sorry sparky, 24.87% < 67.42%

Hardly "nearly". The only meaningful metric to publishers is 10 vs 7/8 combined, because that 67.42% consisting of 7/8 (DX11) machines is tens of millions of potential customers that a publisher is losing out on by targeting DX12 this early

Losing out? You know a game can support more than one version of DirectX, right? :cool:

My point was that since it was already the most popular *single* OS on steam that DX12 support would make a relevant selling point. Especially by early next year when Windows 10 will have an even larger market share
 
Losing out? You know a game can support more than one version of DirectX, right? :cool:

My point was that since it was already the most popular *single* OS on steam that DX12 support would make a relevant selling point. Especially by early next year when Windows 10 will have an even larger market share

Most popular single OS is meaningless to developers and publishers since they look at overall numbers, and if 67.42% of PC's won't be able to run a DX12-only game, they'll build for DX11. Most developers will not build for multiple DX versions since that costs extra time and manhours and doesn't benefit them. That's why it took EONS for pure DX11 games to show up even after Win7 had been out for years.

For the next 1-2 years most developers will build their games for DX11. The steep dropoff in Windows 10 uptake only makes that more so. Adoption has decelerated, not accelerated as MS had hoped. At current adoption rate, best case is Win10 will steal marketshare from the 7/8 marketshare by about 1% per month - and that's only on Steam. Globally it'll be far slower. Meaning even after 2 years Windows 10 still won't account for the majority of PC's on Steam.
 
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you have heard of placeholder dates right?...Amazon does this all the time...it's just a random date and does not mean the game is going to be released then...my guess is that the Xbox One has a 6 month timed exclusive
Indeed. If the only release info available says "2016" then they're going to list the release date as December 31, 2016.
 
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