Erasmus354
[H]F Junkie
- Joined
- Mar 12, 2004
- Messages
- 9,450
I think it is time to finally get rid of my Starfarer for a Hull series. The question is whether I push it and get the D or just settle on the C.
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Man i just want to get one so i can fill all the cargo pods with explosives and then start jettisoning them at a jump point. I can see them being great mine layer ships.
Well I bit on the Hull C. Any ETA on when it'll be hangar ready?
Probably mid 2016 lol
I also have the Banu and Starfarer as other haulers with capacity just below the C otherwise I would grab the C as well.
At what point does this become a balancing nightmare?
How many ships are we up to now including variants? 56? How many will there be by launch?
At what point does this become a balancing nightmare?
The people that have spent thousands do not really need to be considered when it comes to balance because no one forced us to spend more than $45-60.
Really, I REALLY hope they don't balance it around the people that have paid real money for these huge ships or make them soooooooooooo hard to get for people that didn't shell out $1,000+ bucks.
They need to balance it around the point of view of a player coming into the game fresh without having spent anything aside from the base game price and the starting ship and balance it around that experience.
When they started they made a point of saying everything would be obtainable in-game and you should only buy ships as a way to help fund the game.
I hope they have stuck with the mindsight.
That's why I've stuck with just my bounty-hunter package and the 325a variant and don't want to go any higher.
I want to be able to work my way up to better ships and make my way toward that goal, but not at the "Balance" vs people who bought them with real money and RSI focusing on that as a means to determine the difficulty of obtaining the higher end ships in game or cost (to the point if you don't shell out real money you have little/no chance of getting one in any reaisonable gaming timeframe).
I disagree, they should make it difficult to get those ships, else why charge so much for them?
I disagree, they should make it difficult to get those ships, else why charge so much for them? I think it will be similar to how hard it is to get into the later end game ships for EVE. I think people are getting too hooked on the idea of "pay to win". There may be many people who simply don't have the time to dedicate to grinding out the skills, money, etc. to get to that level.
I think the way RSI has it now gives those individuals a chance to play something more interesting and get hooked. But there are a lot of other aspects to the game as well. Those won't be something you can just pay your way into, at least not currently. Just because you have a huge ship, doesn't mean you have the best weapons, armor, modules, skills, support, personnel, etc. for that ship.
No matter the case, it is way too early to do anything more than casually speculate on the impact it will have. Even if it is more of a pay to win scenario, personally I am fine with that. As long as I can still grind out and get to those upper levels and the grinding is at least entertaining, who cares if someone dropped a ton of money just to get those ships. You know what? In the end you can get them, have fun playing the game and not have to spend a fortune doing it.
I'm starting to think they won't stick to this just because they have been accepting too much money for too long for this stuff.
Because from the start they said you'll be able to get through in-game through playing and they told people this and the price of certain ones were incentives to help fund the game, nothing more.
Making the ships that cost a lot of real money "super-grindy" in order to obtain iiito the point that it feels like a chore instead of a reward is something I do not want to experience in Star Citizen.
The whole point of making things harder to get, is that they are more exclusive and they are rewarding players for their time and effort.
Probably mid 2016 lol
I thought the game completed was due out early 2016? Should be in beta end of this year and damn near complete no?
Depends on what you actually have to do to earn them. If it's just the same old grind, mindlessly shooting endless trash mobs or watching a progress bar on a mining ship or never-ending fetch quests dressed up as trading for weeks/months/years, then no, thanks.
Isn't the Starfarer at something like 200-300 SCU? That is significantly below the B, not even in the same league as the C.
Can the hull ships carry smaller starfighters (packed or configured as cargo) such as the Super Hornet? queetz
Yes! Spacecraft can be broken down into their component parts for transport, or carried in their completed forms aboard larger Hulls. There is also a midget fighter attachment being developed for the Hull E which will allow it to drop and recover escort fighters in exchange for cargo space.
“Can the hull ships carry smaller starfighters (packed or configured as cargo) such as the Super Hornet?” – queetz
Yes! Spacecraft can be broken down into their component parts for transport, or carried in their completed forms aboard larger Hulls. There is also a ‘midget fighter attachment’ being developed for the Hull E which will allow it to drop and recover escort fighters in exchange for cargo space.
First off, saying you will be able to get ships through playing in game means nothing in and of itself. That does not mean you will be able to immediately or within a short period of time be able to obtain them. And what is the point of allowing just anyone to get huge ships right off the bat? Then everyone would just be flying around in them, that would make the game no fun.