Pillars of Eternity - *Official Discussion Thread*

I'm boring and always seem to go melee-oriented for my first playthrough of an RPG, usually like a fighter/barbarian, but I keep getting grass-is-greener syndrome as I read about all the cool things that some of the other classes do. So when the patch hits I'm thinking to start over with a Cipher and start melting enemies souls, literally. Seriously, take a gander at some of the spells and abilities these guys get and tell me they don't sound bad ass:



http://segmentnext.com/2015/04/02/p...pher-class-guide-stats-abilities-and-talents/

Haha this is awesome. I don't usually play casters so I may actually give the Cipher a go because they do sound pretty badass.
 
I am personally going to wait for one more patch. At least with Divinity Original Sin, the second patch was the real big one as they had more time to work with, rather than the first which quickly took care of some more serious bugs but left tons of balancing and quest issues.

I understand your thoughts here. But this patch is very substantial and fixes every bug I have heard of and then some.

The game doesn't strike me as having many gross imbalances, it just had some wonky bugs which affected a lot of stats. those are all fixed by this. The other stuff is all pretty little.

Where I would have had some reservation in recommending this right away-----that's all been fixed. I can now wholeheartedly recommend Pillars of Eternity, without reservation. Well, once the patch is live ; )
 
I'm boring and always seem to go melee-oriented for my first playthrough of an RPG, usually like a fighter/barbarian, but I keep getting grass-is-greener syndrome as I read about all the cool things that some of the other classes do. So when the patch hits I'm thinking to start over with a Cipher and start melting enemies souls, literally. Seriously, take a gander at some of the spells and abilities these guys get and tell me they don't sound bad ass:



http://segmentnext.com/2015/04/02/p...pher-class-guide-stats-abilities-and-talents/

You could just hire one at the inn.

I do not see the need to start over just to make another character, i mean unless you are wanting different lore or athletic perk choices so conversations can have other variables than being forced to use athletic choices because you are melee based.
 
You could just hire one at the inn.

I do not see the need to start over just to make another character, i mean unless you are wanting different lore or athletic perk choices so conversations can have other variables than being forced to use athletic choices because you are melee based.

one problem, you'll be 1 level behind the group. unless there is a way around that? nvm.

cheats.

http://www.gamefaqs.com/pc/687020-pillars-of-eternity/cheats

I need to redo my main also.
 
cheats will stop you from getting achievements i believe.

guess that depends on which version you have, GOG version does not have achievements that i am aware of.

also level cap is 12 you will likely be able to hit it on all characters even if they are a lvl behind.

I have the GOG version, when i started over because i wanted to up the difficulty to Path of the Damned, i cheated my self 1250 gold so i could remake my team when i got to the Inn without waiting to make them and having their level up points scattered all over so they are all 1 level behind but it happens for all of them at the same time. i could live that.
 
Last edited:
Hey where is the first place that you can get a tank/melee I am a mage and I got abother mage through the story. I'm playing on hard and am having some survivability issues. I don't want to make a custom character though.
 
Hey where is the first place that you can get a tank/melee I am a mage and I got abother mage through the story. I'm playing on hard and am having some survivability issues. I don't want to make a custom character though.

You can get one in the first town.


Also, you really should hire a custom character, to fill out your party and gain access to a different class. The combat really opens up, when you have varied class members with complimentary skills.
 
The idea is that if you hire early they get to level up along with you. later... and you will have to pay coin for each level.
 
The idea is that if you hire early they get to level up along with you. later... and you will have to pay coin for each level.

Ya I kinda want to rp it. is it going to be impossible or a huge pain in the ass If I dont higher party members?
 
You can find a wizard, fighter and priest all very early in the first little town you come to. They have quest and stories. I hired a custom one and later replaced her with one of the premade companions for the quest and stories. You can send party members to stay at your stronghold and then have them go on quest that pop up every now and then. So even if you hire and replace it isn't a waste.
 
Tough game with only a party of 2...Im in the first town, i hope I can get that wizard, fighter, and priest soon.
 
I'm boring and always seem to go melee-oriented for my first playthrough of an RPG, usually like a fighter/barbarian, but I keep getting grass-is-greener syndrome as I read about all the cool things that some of the other classes do. So when the patch hits I'm thinking to start over with a Cipher and start melting enemies souls, literally. Seriously, take a gander at some of the spells and abilities these guys get and tell me they don't sound bad ass:



http://segmentnext.com/2015/04/02/p...pher-class-guide-stats-abilities-and-talents/

I wonder if undead and/or other enemies will be considered soulless?

also level cap is 12 you will likely be able to hit it on all characters even if they are a lvl behind.

Dang that's the smallest level cap I've ever heard of in a game D:

Each level must come with a ton of stuff. With it being such a long game I'm surprised by this. Leveling up is fun, it sucks when they're too far apart imo.
 
Last edited:
Dang that's the smallest level cap I've ever heard of in a game D:

Each level must come with a ton of stuff. With it being such a long game I'm surprised by this. Leveling up is fun, it sucks when they're too far apart imo.

Well, you don't get experience from most fights. You get experience from completing quests. I imagine the cap is paced fairly well against the expected average amount of questing in any one playthrough.

Additionally, the combat tries to stress stategy, character synergy, positioning, etc. So after a point, you have to rely on actual skills to get by. Rather than new mega move you just earned ten minutes ago.
 
Well, you don't get experience from most fights. You get experience from completing quests. I imagine the cap is paced fairly well against the expected average amount of questing in any one playthrough.

Additionally, the combat tries to stress stategy, character synergy, positioning, etc. So after a point, you have to rely on actual skills to get by. Rather than new mega move you just earned ten minutes ago.

Technically fighting does give exp in besteary knowledge. Though too many of the same enemies and that exp is gone when you hit 100%
 
A developer said they are building their own patching system and it will be out sometime in the next couple of weeks. This will allow them to ship stand alone patches directly to customers without having to go through GoG QA.
 
From a Obsidian developer

No. We test Steam patches internally. They perform no special QA because I have direct access to uploading builds on Steam. Steam also automatically generates patches without Valve needing to do anything.

This is not the case with GOG and Origin. I have to submit builds to them and they perform the uploads. They also do separate QA on the builds they make.

This is the main reason I avoid GOG - I dont want to have to worry about manual patching. Any psychological contentment to being able to say my game is "DRM free" isn't worth the extra hassle.
 
Last edited:
Based on what I'm reading there are remaining/additional issues even with 1.03. I'll probably just wait for the patch after 1.03 to re-download the entire game.
 
The big one seems to be a bug where companions can't lockpick after 1.03. I'm playing a rogue and I can definitely still lockpick after the patch so either it's the luck of the draw, or it doesn't affect the PC.
 
The big one seems to be a bug where companions can't lockpick after 1.03. I'm playing a rogue and I can definitely still lockpick after the patch so either it's the luck of the draw, or it doesn't affect the PC.

if it affects companions that would be a big game breaker for me since my companion female wizard Asami is my lockpick/trap placer everyone else is jacked in athletics.
 
The music in the game is a lot like Ultima Online almost similar I wish games all has soothing music like this.
 
Any estimated playtimes for this? I need something until Wild Hunt drops in ~May.
 
Any estimated playtimes for this? I need something until Wild Hunt drops in ~May.

Well I'm about 50 hours into it and I am in Act 3. Probably the last act, not sure I haven't looked. I've done most of the side quest but i haven't been everywhere so I know I'm missing a few. This is my first party. I will play again with different characters I'm sure.
 
Anyone have survivability tips for a chanter?

I am just after the first pillar being activated (very very early in game) and thus I am alone, I realised that I could not even kill 3 wolves without nearly being killed myself, and 3 bandits was a complete no go...
 
Just skip that area and come back. I couldn't take the wolves or the bear den solo but those 3 bandits dropped easy enough. Once past that area you get your first real party members so go on back and clean that area out.

It also depends on your character as well. As a barb I got ripped a new one by the bear but the wolves are able to surround me and that is a huge no-no in this game. Positioning is very important so what how your enemies are approaching you and adjust accordingly to keep them all in the front. Plus don't retreat or disengage from a fight unless you use a disengage move as the enemies get a huge attack bonus against you.
 
do you have to position all the characters always? I notice there is a positioning thingy (F) but does not really seem to get applied in a predictable way. main character always leads the party and gets the brunt of the attacks regardless of where they are on the chart. So I guess I am doing it wrong...
 
Tried the game at a friends house and didn't like it. Too much dialogue and most of the *unique* dialog options end up giving the same result in conversation as the other choices anyways.

Also don't like the fact that you don't level up from combat.
 
Anyone have survivability tips for a chanter?

I am just after the first pillar being activated (very very early in game) and thus I am alone, I realised that I could not even kill 3 wolves without nearly being killed myself, and 3 bandits was a complete no go...

I rolled a chanter, normal difficulty. Beat the Bear my first try, without a summon. He certainly hit me hard. But I won.

I had chosen the maggot corpse explosion invocation, which I can't utilize until i have a dead body to explode. For my two starting chants, I had the first two in the level 1 list on this page. I whipped out dual torches, thinking that since he's all furry, the fire damage would be beneficial. Seemed to be true.

Otherwise, my strategy has been to start a battle by shooting a crossbow. Get's me a quick hit for damage and allows a little bit of time to get my chants spun up. have a shield and something quick as your alt to flip to, after that first shot. Occasionally get the crossbow back out, if you see an opportunity for an interrupt (crossbow has high interrupt).
 
So it's one bear on normal? I had 2 on hard. I suspect hard means more enemies per battle. That's how difficulty should be!!! Nothing worse than artificial hitpoint bloat just to make it harder.
 
The patch is now up on GoG. You can download it separately. 81.3 MB.

No sign of the hotfix.
 
Back
Top