Cities:Skylines Reveal trailer

Yeah, I have to work tomorrow, but I have a feeling I will be sick tomorrow.
 
TB as in TotalBiscuit?
I think it is tuberculosis.

On another note, I too can't wait to get home and try it out. Simcity left my greatly disappointed after hitting their very small city size cap. I need a proper city simulator.
 
looking forward to this as well, simcity only held my attention for the first initial few hours, then it wasn't very fun, looks like this could scratch my city building itch as well. Pre-ordered from GMG and hopefully I'll be leaving work soon to get the download going.
 
Wow this is getting good reviews across the board. Today I cannot focus at work. I think I have a flu coming on. :p

Funny thing is, I've been feeling fine all day, and literally as I was waiting for the game to download I started getting the sniffles. Two hours later and I can feel myself getting badly congested.

I haven't been sick in ages. Good timing :p
 
This is seriously getting a lot of attention from many people. Is it really that good? I got burned buying into the new sim city so I feel reluctant. From the videos I've seen it looks almost exactly like Sim City... is it just better in terms of gameplay, but the same in terms of how you build the city?
 
Just played it for an hour or so with my wife, good fun for the most part. The roads can be a bit finicky...it was telling us "space already occupied" and highlighting the opposite side of a roundabout, stuff like that, but generally it all works pretty well. I have a feeling we're going to be able to sink a lot of hours into this game but I'll reserve judgment until I've done so. Preliminary feelings are that it's really good but with a game like this, only time will tell. I really, really doubt I'll end up not enjoying it...spent a ton of time watching streams just itching to play it, hah.
 
This is seriously getting a lot of attention from many people. Is it really that good? I got burned buying into the new sim city so I feel reluctant. From the videos I've seen it looks almost exactly like Sim City... is it just better in terms of gameplay, but the same in terms of how you build the city?

After playing two hours, definitely better. Not quite as fleshed out in certain regards (no online play, no upgrade able buildings). It feels a bit more sim, it's a bit tougher. More importantly is size. Having nine times the area to build drastically changes how you ply. In SimCity, it was very quick before every inch of land was built on, and after that, what's the point. You can only demolish and build over the same spot so many times before it's boring. The size in this allows you to build things a bit more freely and/or artistically at the expense of wasted space, not have to sacrifice having certain buildings due to not having room, etc. From a pure construction standpoint, this is lightyears ahead.
 
Hype/Thirst is REAL.
I hope EA is watching all of this.

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This is seriously getting a lot of attention from many people. Is it really that good? I got burned buying into the new sim city so I feel reluctant. From the videos I've seen it looks almost exactly like Sim City... is it just better in terms of gameplay, but the same in terms of how you build the city?

I'd suggest read some reviews, all those questions are already answered. And do more than just a cursory glance at gameplay - I too thought it "looks like SimCity" and then it quickly became apparent there was much more to it.

Its a $30 game, some of us even got it for $22. SimCity was $60. It has mod support. SimCity did not. Its working on launch day. SimCity did not. The value they've managed to deliver at this pricepoint is pretty exceptional I think, especially for anyone even remotely interested in a city builder.
 
Its a $30 game, some of us even got it for $22. SimCity was $60. It has mod support. SimCity did not. Its working on launch day. SimCity did not. I'm not sure what more one could possibly expect in terms of value, for anyone even remotely interested in a city builder.

This. $22(if you pre-ordered, watching people stream this game for several days in advance was enough to get me to since that's better than any review could be really) or $30 for a game that offers essentially everything SimCity has ever offered in an updated package with what looks to be fantastic mod support? You can't really go wrong if you like city builders. The game hasn't even been out for an entire day yet and there are already pages and pages of add-ons in the workshop.
 
Yeah, click on Cities: Skylines in your library and then click on "Community" then click to the Workshop tab, there's tons of stuff. Most of it is pretty simple, mostly pre-fab interchanges and intersections but there's parks and parking lots and a few buildings, some color-correction filters if you like that sort of thing, and of-course the 25-tile mod(which I haven't been able to get my game to download for some reason).
 
After playing two hours, definitely better. Not quite as fleshed out in certain regards (no online play, no upgrade able buildings). It feels a bit more sim, it's a bit tougher. More importantly is size. Having nine times the area to build drastically changes how you ply. In SimCity, it was very quick before every inch of land was built on, and after that, what's the point. You can only demolish and build over the same spot so many times before it's boring. The size in this allows you to build things a bit more freely and/or artistically at the expense of wasted space, not have to sacrifice having certain buildings due to not having room, etc. From a pure construction standpoint, this is lightyears ahead.

9x bigger than SimShitty is still tiny. CitiesXL had far larger maps.
 
Just played it for an hour or so with my wife, good fun for the most part. The roads can be a bit finicky...it was telling us "space already occupied" and highlighting the opposite side of a roundabout, stuff like that, but generally it all works pretty well. I have a feeling we're going to be able to sink a lot of hours into this game but I'll reserve judgment until I've done so. Preliminary feelings are that it's really good but with a game like this, only time will tell. I really, really doubt I'll end up not enjoying it...spent a ton of time watching streams just itching to play it, hah.

"Space already occupied" can be solved by deleting something around it and trying again.

Doesn't seem to easy the little I have played.
 
9x bigger than SimShitty is still tiny. CitiesXL had far larger maps.

calling it "tiny" is a little silly. I've seen some people with some massive cities in Skylines.. And you have to actually keep everything in balance - the larger it gets the faster things can go sideways. Cities XL by contrast isn't really much of a game, more of an MS paint sandbox for drawing cities with buildings that don't upgrade themselves.

In my time with Cities Xl it was more traffic simulator than anything. I enjoyed that aspect of it, though the rest of it offered little in the way of challenge. After a while I began to ask myself WHY I was building as it became increasingly pointless. Not much to micromanage.
 
"Space already occupied" can be solved by deleting something around it and trying again.

Doesn't seem to easy the little I have played.

From what I've seen, at least for suspended roads and overpasses, it has to do what the support pillars are touching when you try to place your new road. So you can kinda make it work by looking what the pillars are moving over as you try to place your new road.
 
9x bigger than SimShitty is still tiny. CitiesXL had far larger maps.

Eh ..., except that you couldn't zoom out worth shit in CitiesXL, and even at the limited zoom out distance the gfx lag was terribad even on high end cards. CitiesXL was a good concept implemented poorly, but it sold well enough to make CitiesXXL and cash in once more.
 
In my 4 hours of playing I found it to be incredibly fun. Definitely feels like the "old" SimCity. Looks pretty decent too. I had to pull myself away because I think I could fall in too deep pretty quickly with a game like this :)
 
there is a mod to unlock all 25 squares so you can build a huge metropolis.
 
Is it just me, or do the number of students seem a tad high? I just looked up the recent school year for my old high school and it's about the same as it was back when I went, ~700 students for a village of ~6,300 people. High school students made up roughly 10% of the population. In the game, my city of ~43,100 has ~8,800 students, which makes more like 20% of the population high school students. Seems like a lot. I feel like I have high schools everything.
 
I am loving this game so far. I agree it has the old SimCity feel to it. The game runs great too. This is my city and progress, and I have filled up one tile so far.

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I also think I have a traffic problem. :p

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The only bug so far seems to be population. My city has 21,000 population which seems very small. They should multiply whatever is going by a factor of 10. Nobody would notice and it would seem more realistic. But regardless, I'm having a ton of fun with this.
 
Damn thats sick, looks way better than my city.

Spent forever getting my traffic under control. And getting rid of garbage. Landfills are annoying because they fill up and you can't do anything except transfer it to an empty one? Which means building an endless amount. Finally got incinerators, but they cost a lot. It's difficult maintaining a profit while burning all your trash, and keeping up with all the other demands.

Fun as hell though. Runs perfectly smooth so far, and not a single crash or glitch in like 8 hours straight. Can't remember the last time a pc game did that on release day sadly.

My biggest gripe is traffic. You build 6 lane one way streets, 90% of vehicles stick to one lane, even when traffic backs way the hell up.

Sigh, have to /quit for bed/work. Wish this came out on a Friday :(.
 
Just played for about 45 mins. Pretty nice and it does remind me of classic simcity. I need to not use huge roads at first like I did with SC13. Other than that it seems like a $21 well spent.
 
Incoming traffic seems to be the biggest problem right now. Not sure the best way to handle this yet.
 
The only bug so far seems to be population. My city has 21,000 population which seems very small. They should multiply whatever is going by a factor of 10. Nobody would notice and it would seem more realistic. But regardless, I'm having a ton of fun with this.

There's no problem with the population, the space you have to build in is just a lot smaller than you think it is. A 3x3(9-tile) city in this game is 36km^2, NYC is almost 800km^2.
 
I've only put a few hours into it but so far I really like it. Some of the road building is a bit frustrating (why cant it build both lanes of the highway for me unless I want to build each section) and the graphics are a little on the lower side.

Size looks too be good. XL was great for huge cities and I like that the buildings had a bit of variety but the world was so sterile while this already has had several fires, apparently all my apartment buildings are full of plague lol. The charm is back in city builders.

I'm still in XL and SC4 mode so I am laying my first part of the city out rather poorly but its easy to learn. Hopefully they can mod in some up-gradable buildings and more stuff.

On the whole though this is going to cost me a lot of hours lol. Graphics are maxed and its smooth as silk, something XL never could do (have not tried XL on my current system but even then). The only real thing I really miss from XL is the polished graphics.
 
I played for a few hours, I am not good at city planning and budgeting, lol.
 
I've only played for a few hours so far and my macro impression is that it took some of the best parts from SimCity and Cities XL and fused them into the experience we have here. Very accessible to new players, but appears to have enough depth to satisfy veterans of the genre.

Worth noting, each citizen in Skylines has a real life, simulated 24/7 to the point where you can follow everyone around to find exactly where they live and where they work. If anyone remembers, the Maxis devs had kind of promised or alluded to citizens being simulated in SimCity but of course it turned out to be bullshit.

My only real criticism so far is lack of day/night cycle, so there are no rush hours or changes in traffic patterns. I am optimistic this gets added by the developer or via mod. And what would really be epic is if they ever added seasonal cycles - would love to see the city react to things like wet roads (including texture changes), ice, snow, droughts. Would definitely be something different that no other city builder has done before.

Speaking of mods, I just looked in the steam workshop and there are already over 1000 mods for this game. Granted, a lot of them are kinda pointless, but still impressive for launch day.
 
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Still working my way around the mechanics of the game. Haven't had enough time yet to flesh it all out.
 
Still working my way around the mechanics of the game. Haven't had enough time yet to flesh it all out.

Same here, but I'm getting the hang of it. Right now my little city is incredibly profitable with every service able to exceed demand. My only real issue right now is traffic, which is a mess, and I imagine it's mostly going to stay that way give the way I designed my city.

Next time around, I need to make sure my industry has more than out outlet to the expressway. That's killing me right now and I've really run out of room in my starting tile fix it without tearing a lot of shit down.
 
Damn thats sick, looks way better than my city.

Spent forever getting my traffic under control. And getting rid of garbage. Landfills are annoying because they fill up and you can't do anything except transfer it to an empty one? Which means building an endless amount. Finally got incinerators, but they cost a lot. It's difficult maintaining a profit while burning all your trash, and keeping up with all the other demands.

Fun as hell though. Runs perfectly smooth so far, and not a single crash or glitch in like 8 hours straight. Can't remember the last time a pc game did that on release day sadly.

My biggest gripe is traffic. You build 6 lane one way streets, 90% of vehicles stick to one lane, even when traffic backs way the hell up.

Sigh, have to /quit for bed/work. Wish this came out on a Friday :(.

That's how it works though. If 90% of your traffic is in one lane then 90% of your traffic wants to go that direction. More lanes doesn't equal better traffic flow. If you have a bunch of traffic lights that also causes congestion.
 
omg I can't believe its 6am..... I got my population up to like 40k using 2 tiles. My eyes hurt...

So much better than Cities XL it isn't even comparable. Best city builder game I've ever played.

Aghh it is like crack.

Oh....and I eventually just stopped caring about traffic haha.
 
I was able to play last night for a few hours after it downloaded. Had to come into work this morning at 6AM, so I was in bed by midnight.....

Yeah, lets just say I was willing to go past midnight to get another hour in.

fun, fun, FUN FUN FUN FUN FUN, much better than SimCity 5, better than Cities XXL.

It has such a Sim City esk feel to it, both SC5 and even SC1, the placing of pipes, electric works is exactly what I remember in SC1-4. If I can do subways the same way I did in 3, 4, I will be extremely happy (havent gotten that far yet to know if I even CAN do that).
 
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