Unreal Tournament 4/2015

they update it almost weekly, its coming a long nice. IM a ut2004 finatic, and i am afaid this game is much too close to UT3 then the good ole UT2004 and UT99 franchises. Hitscan is way underpowered which actually takes skill, and splash damage is easy. Your more likely to frag someone with a rocket at long distance than the sniper.... how that make sense.

alpha, tho, trying to remember this lol.
 
I couldn't for the Love of get a match started..... thing is bugged.

Were you using the match making feature? I don't think its completely fleshed out yet, so I would just use the server listings to find a match. That's what has worked for me.
 
alpha, tho, trying to remember this lol.

It's PRE-alpha!

They are still prototyping things out and experimenting. Anything could change. Still a long ways away from alpha.
 
XD

XD

XD

XD

I now expect draw dropping minimum 8K fidelity that completely maxes out 12gb of VRAM for all your UT models thanks :p

God knows how much AIB partners are going to charge for Titan X's in Australia, probably minimum $1,500. :(
 
Necris03.png
 
I haven't been playing games much lately (especially FPSs) so I downloaded this last night to check out how UE4 is and I had so much fucking fun playing this. I haven't enjoyed a shooter this much since CS 1.6.

Depending on how this takes off when the full version is released I am definitely going to pick up a 144Hz displayand new GPU.
 
Really? Like UT3? Have you played UT3? There is no DOF or colour retouching in post in UT15. In fact, I'd say it's one of the damn clearest looking next-gen titles. There is alittle but of bloom, but that is not even close to UT3s ridiculous amount of blurry, grainy bloom. Also, post processing is adjustable via a slider in-game.

Have to wonder whether he has played UT3, UT15's color palette doesn't solely consist of dreary browns/greys, the HUD has been completely redesigned and the player models are no longer bulky GoW wannabe rejects.

Interesting the two biggest thread supporters/updaters immediately cast doubt on another forum member of not playing the previous game when they mention some negative view points. I played UT3 plenty at launch and then after some after appearance mods and I still hated the game. The horrid flak alt trajectory, the terrible shock pulse animations, the constant blending of all character and world environments, the absolutely terrible voice award announcements and flat sound effects. So yes, I have played that abomination to the franchise.

I have not installed the alpha, I watched the you tube video of UT4/UT15 whatever it is. It's funny you immediately went to an attack statement when you clearly didn't interpret my comments. I said that all the special effect nonsense like a glossy floor for ridiculous reflection is not needed. All that busy world stuff displayed in the video, sparks out of the wall, steam from floor and the blue energy beam causing focus distortion, I feel is over the top. I again will say UT was about the contest of a FPS, not about graphical leaps. UT3 tried to be a graphical leap and it failed, UT4 is heading that same direction. My opinion of course.
 
The two 'completed' maps look great. Most of levels feel a bit claustrophobic though making the biorifle surprisingly useful and the sniper rifle not so much.

It might be that I was playing on severs with too many players though.
 
Ooooooh

Gonna download tonight

I miss making maps in good ol UT99. So I am going to make a comeback for this game! :D
 
Is there an installer that I can just download and play? Or do I still have to go to the Github and do all the extra junk?
 
Is there an installer that I can just download and play? Or do I still have to go to the Github and do all the extra junk?

Download the Epic Launcher from the UT forums and you can install it from the "Unreal Tournament" tab in the launcher.
 
Interesting the two biggest thread supporters/updaters immediately cast doubt on another forum member of not playing the previous game when they mention some negative view points. I played UT3 plenty at launch and then after some after appearance mods and I still hated the game. The horrid flak alt trajectory, the terrible shock pulse animations, the constant blending of all character and world environments, the absolutely terrible voice award announcements and flat sound effects. So yes, I have played that abomination to the franchise.

I have not installed the alpha, I watched the you tube video of UT4/UT15 whatever it is. It's funny you immediately went to an attack statement when you clearly didn't interpret my comments. I said that all the special effect nonsense like a glossy floor for ridiculous reflection is not needed. All that busy world stuff displayed in the video, sparks out of the wall, steam from floor and the blue energy beam causing focus distortion, I feel is over the top. I again will say UT was about the contest of a FPS, not about graphical leaps. UT3 tried to be a graphical leap and it failed, UT4 is heading that same direction. My opinion of course.

Your sparse negative view point consisted of "It looks like UT3", which couldn't be further from the truth not only in terms of gameplay but also graphics. How about you actually play the alpha rather than complaining that people are attacking your uninformed opinions. And in so far as the shiny graphics are concerned, for every one person that complains that they are distracting there are a hundred others who will complain that it needs to push graphical boundaries to be relevant.
 
So apparently the GDC demos and announcements helped the UT alpha to nearly triple it's playercpunt. There should be plenty of servers and noobs to pwn.
 
So apparently the GDC demos and announcements helped the UT alpha to nearly triple it's playercpunt. There should be plenty of servers and noobs to pwn.

Wonder if they've got a presence at PAX East, going on right now
 
Just played the new updated Alpha a bit...pretty darn cool. The movement doesn't feel quite right yet, though, and no double jump? The levels really seem like they're designed for it, with platforms that are just a little too high to reach with a single jump.
 
Just played the new updated Alpha a bit...pretty darn cool. The movement doesn't feel quite right yet, though, and no double jump? The levels really seem like they're designed for it, with platforms that are just a little too high to reach with a single jump.


i was also disapointed that there is no double jump, seems like it slows the game down without it.
 
I see no reason some maps or game modes can't include double jump mechanics. Tons of people would enjoy that option. Some people in the community probably have a mode already setup for that. If it gains popularity maybe they'll include it officially.
 
I see no reason some maps or game modes can't include double jump mechanics. Tons of people would enjoy that option. Some people in the community probably have a mode already setup for that. If it gains popularity maybe they'll include it officially.

That's dumb.

Unreal's greatest problem has always been player fragmentation. There are a lot of people who play it, but the communities are isolated. There's the competitive TDM/CTF/1v1 crowd. Which is by and large the most healthy, and actively hates additional mods, mutators, wants everything as close to classic as possible, and sticks with a small amount of maps.

Then you have the IG community, and even that is split between IG and IG/LG/high speed. Hell IG CTF people don't even play IG TDM most of the time.

Then in UT2003 the bombing run community split off from the IG CTF community. In UT2004 Onslaught split the community between people who wanted vehicles and who hated them with a passion. Then TAM split things.

Here's the problem, introducing another mechanic fucks up the weapon balance, and splits the community further.
 
Just played the new updated Alpha a bit...pretty darn cool. The movement doesn't feel quite right yet, though, and no double jump? The levels really seem like they're designed for it, with platforms that are just a little too high to reach with a single jump.

How big is it? Want to see how much I would have to delete off my SSD. I just want to try it to see how UE4 looks/runs.
 
Initially I really missed double jump, but after a few games I got used to it. A lot of the platforms which are slightly out of reach simply require a properly timed wall jump.

Looking forward to onslaught and assault mode.
 
The game incorporates wall-dodging, which is how you get up over the ledges that are just that little bit to high. The devs don't have a lot of options to demonstrate this to players, but try out wall-dodging, as many of the levels are designed for it.
 
*downloads* *plays rest of the weekend*

UT introduced me to multiplayer gaming. Beforehand, it was all Half Life. UT.... well. Hearing "M-M-M-M-M-MONSTER KILL" never gets old.
 
Game is in a really good place already, I just hope they create a steady stream of fully fleshed out maps like outpost to keep people playing. Especially CTF maps, UT is mostly about CTF.
 
Why get rid of double jumping in the first place, though?

Mostly because the movement an it's speed determines weapon dependence. The new UT's movement is faster than UT99, but has less air mobility than 2003/4. It's designed to put more of an emphasis on planning your movement than being able to quickly switch your movement direction without commitment.
 
hope they have the real sniper rifle as well. Not just the lightning gun! I also hope they don't nerf the sniper rifle if they do get it with tracers or bright muzzle flashes or some crap.
 
Why get rid of double jumping in the first place, though?

Double jumping and dodge jumping were some of the most hated new mechanics in 2003/2004. They fractured the community badly enough that the vast majority of diehards stayed or went back to UT99 very quickly.

More to the point, they took planning out of movement, you could just bounce around all the time. Furthermore UT has always been hitscan heavy, but double jumping made that worse. It hurts flak, rockets, goo, and makes shock/sniper/mini even more dominant than they normally were.
 
hope they have the real sniper rifle as well. Not just the lightning gun! I also hope they don't nerf the sniper rifle if they do get it with tracers or bright muzzle flashes or some crap.

Those aren't really nerfs. They were meant to discourage camping, and not because if was effective. The sniper is a run and gun weapon, if you're camping in Unreal you're losing. You're effectively putting your team a man down and buddy fucking to a point you might as well be a team killer.
 
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