Star Citizen - media blowout, Chris Robert's new game

It depends on what you want to do. The Omega is tuned for racing which means it'll be a good scout ship when not actually being used for racing. The Delta is obviously combat oriented so if you lean that way I'd say go for it.
 
I am keeping 1 of my omega's just because it is rather limited atm, can't buy it in the pledge store and how to obtain one in game is unknown atm, if it turns out its not much issue to get one in game i may CCU it to something else but until then i am just holding it for that collectors aspect.

I turned 1 into a delta and another into an avenger, but i am actually sorta wanting to just ccu them both into m50's if i ever have the money so i can load them into my 890 jump, but that would be after i get my super hornet back. Also a little curious to see what they do for the avenger variants.
 
Keeping my Omega || Herald is staying around too, the only ship in question is my Aurora LX 2-year insured. I plan on CCU to a Gladius...... but who knows.
 
Terra city, full 8k screenshot album here: http://imgur.com/a/ghjPi :cool:
D8lOedd.jpg
 
You can do that from within Dokazon you can be an unit within the org providing security for contracts and transport for allies, and there are no mandatory org tax's so there is really nothing to lose by just having everyone part of the Org, except you would have access to more possible crew members or ships for larger missions.

I have my Warchild Battlefield team joining our ranks as well so we will have some excellent FPS boarders assisting our operations.

The guy who started our org actually told me I'd have to leave this one because it has Piracy and Infiltration listed in it's charter, and that's against ours. <shakes head>

I'm fine with an affiliation. Perhaps there's room for an alliance down the road, but I wouldn't count on it.
 
The guy who started our org actually told me I'd have to leave this one because it has Piracy and Infiltration listed in it's charter, and that's against ours. <shakes head>
.

Really? Someone is taking shit too seriously. You can still be in our org and have him not know it by keeping your status with us redacted.
 
Really? Someone is taking shit too seriously. You can still be in our org and have him not know it by keeping your status with us redacted.

Yeah. I'm not worried about it. It's not like the org is a dedicated piracy org. Besides, we don't even know how things are going to play out with character slots, faction and such yet.
 
I wonder how much the information of your treachery is worth.... j/k j/k

I can't wait for the Persistent Universe portion of this game to release. I got to fly my cutlass yesterday, well not MY cutlass since I have the blue, but it was a lot of fun. As I understand it, it's missing engines and weapon mounts still and even then I was rocking it. :D
 
Flew my 350R and Super Hornet last night for about an hour in AC 1.0 and loved it, didn't go into multi player, but did do free flight to set up my controls, learned how the export controls work and then Vanduul Swarm. The Super Hornet is an absolute killing machine.
 
The Elite Dangerous launch and videos has me intrigued and interested in getting into this. It seems when launched that SC will have much more of an mmo side to it if I'm not horribly mistaken ?

Haven't ruled out playing Elite some also now , but wondering on the SC side if I'm way too late to the party to grab a reasonably fun ship to buy in with and play what you can now ? Suggestions welcome if there are sales occasionally or options on what to grab for an initial buy in.

Also any suggestions for someone who's joystickless for 10+ years now an try level buy in one to try both of these out with ? Don't mean has to be a cheapo 20 dollar joystick or anything , just something 100 ish give or take instead of the really expensive ones I see some talking about.
 
Elite is launched, but its not nearly done either.

They too want people to be able to move around their ships, have multi-crew multiplayer, and so forth.

The biggest difference between the two is that ship design is WAAAAY different in SC and will remain so as a matter of style (designs are overly plain maximizing internal space for exterior size and not allowing anything to even stick out in order to enter its hyperdrive; whereas SC is all about style and then some with tremendous attention to detail on the ships like making sure the toilet flush swirls the right direction), and SC will include landing your ship on the planet and dookin it out in FPS combat which I don't think is ever planned for ED.

No reason you can't do both. ED is already pretty polished in basic gameplay, whereas you probably won't see SC out of beta this year, and I bet it'll end up being a mid 2016 release and probably not seeing everything they have promised in basic form until late 2016, but it will probably have a long lifecycle and continue to grow over the years the way World of Warcraft has.

Edit: Cliffs notes - ED is something you can truly play right now with a solid foundation that will become more and more polished, whereas SC is way more ambitious in total scale but is perhaps so much so that I think we'll see its either going to be a complete and total failure due to feature creep and never really bug free to do anything it wants to really well and will spell the end of crowd funding games as a mistake not to be repeated in history, or one of the most awesomely epic video games of all time and will endure for a decade and will etch a permanent mark in gamers memories. There won't be a middle-ground. That's my opinion anyway, and I'm subscribed to the major feeds for both games and playing ED right now.
 
Last edited:
Both ED and SC are games which allow you to earn ships in game (the PTU dialog hinted at even being able to earn ships in AC in SC during the Alpha/Beta period), so it doesn't much matter what ship you start out with more what you plan to do with it. Star Citizen now offers a nice selection of ships from the starter camp, between the Mustangs and the Aurora depending on what you wanna focus on, Mustangs being more roll specific and Auroras being more flexible allowing them to be build out into what you need. With a mustang for example an Alpha has cargo and turret, Beta has Turret and Exploration, the Gamma/Omega are pure races and the Delta is armed to the teeth, but a glass cannon, neither can really be exchanged for another with parts, but each excels at its roll (or so we hope). The Aurora on the other hand with a few minor exceptions are build around the same frame, but with upgraded components, the exceptions being the LX which feature higher end components on a higher end "unique frame" how so we don't know, the CL which is a cargo frame variant which can equip a bigger cargo box and the LN which is a militia variation with additional weapons hard points hand able to take higher rated parts, each variant can take the others components (except higher rated parts of the LN and LX), most with the exception of the CL can take the same cargo pods, I believe all have the same hard point to attach the quad missile rack.

With the exception of the Delta most of these game packages come in at a reasonable entry price point for Star Citizen, but I would go so far as to suggest something like a Avenger (which in my opinion is the best bang for the buck, cargo, thrust rating and weapons load out) or a 300 series if you want a more specialized entry point with some flexibility on upgrade seeing as most parts are still interchangeable with the exception of the 350R.

If you want the absolute best price point for entry with Arena Commander entry, pick up an Aurora MR Arena Commander Package and the FREE Cross Chassis Upgrade to the Mustang Alpha, you'll save about $5 on the AC pass. I suggest you fly the Aurora MR a bit before you CCU to the Alpha so you can appreciate the upgrade. Other things to keep an eye on, the Gladius being added to AC, its cheaper then the Hornet, but is looking like the EVIL love child of the Mustang Delta, M50 and Hornet from early flight tests. And check out some videos on the 325a and the Avenger post AC 1.0 release if you are itching for a fight.

Be fully aware, EVERYTHING CAN BE GOTTEN IN GAME. You do not need to spend a tone of money like some of these people who are paying over a grand for a digital space ship, it is to help support a vision for a man who help shape their childhood. LTI is not worth what people are paying for it on the grey market, if you want an LTI ship wait for something nice in a concept sale if the game is attractive enough for you after you have played Arena Commander for a bit. And note, this is beyond your typical EARLY ACCESS, there are lots of bugs, LOTS of bugs, if you can not handle it or the idea that this is not a finalized product, just leave now.
 
Yeah. I'm not worried about it. It's not like the org is a dedicated piracy org. Besides, we don't even know how things are going to play out with character slots, faction and such yet.

If anything we are what keeps you in business,

(Dokazon is harassing our shipping lanes... "let us refer you to one of our qualified security firms...")
 
Letter up from the chairmen:
Greetings Citizens,

2014 has been a huge year for Star Citizen.

We launched Arena Commander v0.8 in June and since then we&#8217;ve shown the ambition of the First Person Universe we are building with a prototype of multi crew ship combat, the scale and detail of the planet side environments and demonstrated the visceral action of the First Person Combat that players will experience in Star Citizen.

We&#8217;ve delivered 23 updates to Star Citizen / Arena Commander, four of them being major feature updates (v0.8. v0.9, v0.9.2) with the last one being the largest, Arena Commander v1.0, with fifteen new ships for backers to fly (all the Aurora and Hornet variants, Mustang family, Base Avenger and Cutlass Black) as well as significant gameplay additions like the signature system and social features like the first version of the lobby system allowing you to join up with your friends.

Star Citizen&#8217;s backers downloaded 13.7 PETABYTES of data from Star Citizen&#8217;s CDN during 2014 up from just ONE Petabyte in 2013. The community logged over two million sessions and one million hours playing Arena Commander which has been split approximately 80% single player and 20% multiplayer

Cloud Imperium&#8217;s staff &#8211; which is solely dedicated to making Star Citizen &#8211; has grown from 70 employees last Christmas to 180 today, spread around four internal locations; Santa Monica, Austin, Manchester, UK and a nascent office in Germany that we will be sharing details about in the coming year.

We have an additional 120 developers working on the game spread between our partners at Behaviour, Illfonic, Turbulent, outsource companies and individual contractors.

The number of Star Citizens doubled in 2014, which helped the project to raise $33M in additional funding, bringing the total raised since October 10th 2012 to just over $68.5M.

All of this allows us to build Star Citizen to a level of ambition that no publisher would dare to reach for on a PC&#8230; let alone a Space Sim!

When looking back at how far Star Citizen and its community has come in just two short years I am always amazed. What is the secret of the project&#8217;s support?

People that just read headlines wonder why; why have we raised so much money, why do people still contribute money to Star Citizen, why are people so excited?

Like many things Star Citizen isn&#8217;t easy to understand with a cursory glance. Star Citizen doesn&#8217;t easily fit in a familiar box like most games you&#8217;ll buy from a major publisher.

It&#8217;s something I&#8217;ve been reflecting on, especially as I have a couple of talks coming up with BAFTA in Los Angeles and at DICE in Las Vegas. What makes Star Citizen defy so many conventions? What continues to propel Star Citizen every month despite the game still being in development?

Numbers are always easy to focus and make nice headlines but they don&#8217;t tell the real story of why Star Citizen has gotten to where it is.

Star Citizen would be nothing without its real trump card &#8211;

The most engaged community in gaming!

It&#8217;s easy to say Star Citizen is a community focused game but it&#8217;s so much more than that. Very early in the project I made a decision to go beyond the traditional alpha model and share functionality of the game as we built it, updating and involving the community every step of the way. It is one thing to share updates but it&#8217;s a whole other level of engagement to share incremental builds with subsets of functionality of the final game to get hands on feedback.

We actively solicit and listen to feedback on the numerous patches (which we deliver on average twice a month). We have multiple video shows each week discussing the game, giving behind the scenes glimpses and highlighting community contributions. We give more detailed monthly updates to our backers on the game&#8217;s progress than I ever gave any publisher I was making a game for!

Anyone that first installed the Hangar module back in August 2013, then played Arena Commander v0.8 in June and has now has Arena Commander v1.0 on their drive can attest to the progress that has been made, how feedback from the community affects the updates and how things slowly but steadily get better and more polished.

Are we done? No! We have a long way to go! No one at CIG is resting on their laurels but it it&#8217;s this PARTNERSHIP with all of YOU, the community that is enabling a game of this ambition to be made. You are a community that contributes something much more valuable than funding for development. You contribute your time, your feedback, your ideas and your passion.

And THIS is the secret of Star Citizen.

It&#8217;s a project that is being built not just by 300 developers, but a project that is being built by hundreds of thousands of gamers that love PC games, that love space games and want to see a game made RIGHT, one that has such depth and ambition that they can see themselves happily adventuring for years to come.

This is a model I and the rest of the team at CIG have happily embraced. I have never had so much fun building a game and if you asked any Star Citizen developer they will probably agree with me. We love the process of creating this game lock step with all of you out there. We are continually amazed by the creativity and enthusiasm of the community. How within hours of a patch going up we can watch streams of people playing. The team is constantly passing around fan videos where we see something surprising; whether it&#8217;s a bit of skill, an exploit we didn&#8217;t see or just a piece that sums up Star Citizen better than we could. The original &#8220;Imagine&#8221; trailer by Kieran (years1hundred on YouTube) was a great example, but there&#8217;s other amazing stuff out there; DeVall&#8217;s &#8220;Hype Citizen&#8221; trailer, Corporation Incorporated / Fiendish Feather&#8217;s videos of Scavenging on a wrecked Constellation, a Search and Rescue mission or just showcasing the Mustang Variants is just a small sampling of what our community is capable of.

So when I read a press article that questions whether we can deliver all the promised features to keep everyone happy, or I see someone that can&#8217;t fathom how Star Citizen can have such support and without doing any research jump to cynical conclusions I just smile.

Because with the community we have and the passionate and talented team of developers I can&#8217;t imagine us &#8220;flopping&#8221; as a few bloggers have predicted. Not because we&#8217;re better than everyone else, but because building a game this way, in total lock step with your community, means it&#8217;s pretty hard to fail in the long run. Will we build everybody&#8217;s dream game? Of course not, that would be impossible! But with this level of engagement and iteration I think we&#8217;ll build something special that people can happily lose themselves in even if it doesn&#8217;t have every feature they dreamed of.

And it won&#8217;t stop there.

The number one priority for team in building the Persistent Universe is how players themselves can affect the universe. We&#8217;re building a game that will be just as community driven once the game is &#8220;finished&#8221;. It&#8217;s why we&#8217;ve built organization support into the web site, why we&#8217;re expanding it this coming year with private forums and blogs and starting to layer in the organization support in the game itself.

Star Citizen isn&#8217;t a sprint, it isn&#8217;t even a marathon. There is no final finish line the way you would have with a traditional retail game. Star Citizen is a way of life for as long as the community is engaged by it.

My 100% focus, and the rest of the team is to make sure all of you are continually engaged. Not just by the &#8220;finished&#8221; game (if you can ever call anything in Star Citizen finished) but by the development process, the early builds of the game, by the discussion and feedback loop.

And this is what I tell my friends in the industry that have no idea how we&#8217;ve managed to do what we do. You have to throw away the old approaches to how you develop, how you share and how you engage your community.

Or in Silas Koerner&#8217;s words, &#8220;Dare to challenge the expectation of what has come before. To embrace the unique. To put everything on the line. Only when you risk everything can we discover something truly special&#8221;

EVERYONE, both the development team and all of you are dedicated to making Star Citizen something special. If we don&#8217;t get a feature perfect the first time we will continue to refine and improve.

And that is what will make Star Citizen different than most other publisher backed games. We have the willpower and patience. Our stakeholders just have one goal in mind&#8230;

Make the Best Damn Space Sim Ever!

So here&#8217;s a big THANK YOU for everyone&#8217;s support, patience and enthusiasm in 2014 and here&#8217;s to looking forward to continuing to make history together in 2015.

This coming year will be an even bigger year than 2014 &#8211; the FPS module will go live to backers, we will be giving our first drops of the Persistent universe, starting with the Planetside social module, the multi-crew Arena Commander and the first Episode of Squadron 42.

2015 is where the game will be shaped. And it will be shaped with your input. So get in the game and let us know what works and what doesn&#8217;t for you!

It&#8217;s going to be a lot of work, but also a lot of fun and I couldn&#8217;t imagine doing it with a better group of people than group of developers working on the game and the amazing Star Citizen community.

== Chris Roberts



Also, Ender's Game Arena is coming in the FPS.
FPS_Battle_Arena.jpg
 
Geez those amd never settle codes are crazy high in price now, can't seem to find one for under $40 on eBay now, last time I looked they were like $20 lol. How are the new mustangs to fly?
 
There's one for 35, but it is a $55 CCU value so even at that price it is a $20 discount on any ship. plus what ever you can sell the Alien code for
 
...just to be clear when it comes to Never Settle, you can't pick multiple copies of the same game, can you? Its kind of a pity they haven't updated the available games - I see some "old versions" too, like the indie packs that have Guacamelee it isn't the "Super Turbo Championship Edition", and Sleeping Dogs isn't the "Definitive Edition". Alien: Isolation seems to be the only recent, high end option from the Gold/Silver etc.. packs. Civ Beyond Earth is great, but isn't part of the same pack, its a separate key. Seems like a silly thing to do, especially at a time when Nvidia not only has good high end cards, but is offering their own vouchers with the latest and most expensive games of the season. Really, if it wasn't for the AMD Omega and Star Citizen, I wouldn't go out of my way to get ahold of a key.

Its a pity, I bought my 290X quite some time ago from Amazon, but I was never given a Never Settle code; it may have been before the promotion itself. I've heard conflicting opinions about if writing to AMD with my proof of purchase will allow them to grant me a code or not. Anyone done something like this?
 
Very much appreciated the earlier tips , and I've got no issues with bugs , patient with with that. Will look on the official page at the price points and do some research for my first buy in.

Any tips on a decent but not outrageously priced joystick ?
 
Very much appreciated the earlier tips , and I've got no issues with bugs , patient with with that. Will look on the official page at the price points and do some research for my first buy in.

Any tips on a decent but not outrageously priced joystick ?

If you could provide more detail on what you consider decent and/or outrageous as in a dollar figure, that might be helpful. Some people may not think a $150 HOTAS is outrageously priced (compared to a $400-500 setup!), others may think anything more than $50 is too expensive for their taste.

That said, there are a couple of sticks that are pretty inexpensive that have decent reputations, I've heard. For instance, there is the Thrustmaster T.16000M that clocks in on Amazon at about $50. The T.16000M claims to include a hall-effect sensor, which may set it apart from other low priced sticks. They're also known for making the high-end Warthog HOTAS, which will set you back $400 or so.

CH Products tend to be a bit more expensive but their gear is high end - their F16 replica stick, the Fighterstick by itself is around $100-125. They also offer piecemeal expansions (ie pro throttle, pro pedals etc..) when you can afford them; each item seems to be sold at a little over $100 each.

Saitek is a well regarded brand, most famous for offering relatively inexpensive and "cool looking" HOTAS kits. The original X52 HOTAS I'd suggest overlooking for its similarly priced X52 Pro kit - around $160 (note the original is Silver+blue lights, the Pro is Black+green lighting). This is probably the best, least expensive HOTAS one can pick up, from what I've read. There is also the newer, higher end X55 RHINO HOTAS, which seems to be selling in the $225 range. There are also Saitek Pro Combat Pedals that can be added to any stick/HOTAS kit if you wish. One the cheaper end they have the "Aviator" and "Cyborg Fly" line of single joysticks.

Finally, there is the Logitech Extreme 3D Pro joystick which is known to be a reliable "starter" joystick and only costs $27! It lacks some of the more fancy features, but the price can't be beat. It also seems to be compatible with the Logitech Gaming Software (used by their G series keyboards, mice etc..) which is great for configuration, hotkeys and whatnot.

Oh, it is also important to know that Cloud Imperium Gaming has been working on creating licensed Star Citizen joysticks, feeling out manufacturing partners and more. While nothing officially has been announced, it is highly likely that as development continues there will be one or more Star Citizen specific sticks available. Personally, I'm going to wait to see what arrives before I consider spending "big bucks" on any of the highest end setups. Just something to keep in mind.

I'm guessing if you just want to get a joystick to enjoy with Arena Commander now and not break the bank, I'd go for the Logitech Extreme 3D Pro or Thrustmaster T.16000M. I'm afraid I don't have any experience with either of these sticks so I'm just going on reputation and the accounts of others. Perhaps someone with personal experience on these can chime in? Maybe there's something I've forgotten here in terms of another offering, but I hope this helps. Enjoy!
 
i have the T.16000 and its sensor is super smooth being magnetic it is the ideal budget stick.
 
Geez those amd never settle codes are crazy high in price now, can't seem to find one for under $40 on eBay now, last time I looked they were like $20 lol. How are the new mustangs to fly?

Even before they went discontinued, they were kind of hard to find for less than $30 because of Alien Isolation. I paid $35 for mine some months ago and it was well worth the purchase even then. Mustang Omega R9 sure is fun to fly, but I'm bad with controlling the g-forces.
 
Geez those amd never settle codes are crazy high in price now, can't seem to find one for under $40 on eBay now, last time I looked they were like $20 lol. How are the new mustangs to fly?

Apparently you can find them for under ~$10 from Indian and Chinese sellers on steam trading sites...if anyone finds it lemme know
 
How do I do a CCU or whatever? I got the Omega and might want to upgrade it to something else.

EDIT: Lorien or whoever, accept my membership to Dokazon, I joined on my alt account: LongRodVonHugenDong
 
Last edited:
How do I do a CCU or whatever? I got the Omega and might want to upgrade it to something else.

EDIT: Lorien or whoever, accept my membership to Dokazon, I joined on my alt account: LongRodVonHugenDong

Accepted,

so we have at least 4 Idrii now :cool:



Also to do CCU's you just go to the store section and buy the ccu then go to your account hangar and apply it, will give you a list of the possible ships/packages it can be applied too when you try to apply it. it is pretty easy.

for the Omega, you need an Omega to Gamma CCU which was $0 last time i checked, then you do a Gamma to something else upgrade and just keep doing it in increments until you get to the ship your are interested in.
 
Accepted,

so we have at least 4 Idrii now :cool:



Also to do CCU's you just go to the store section and buy the ccu then go to your account hangar and apply it, will give you a list of the possible ships/packages it can be applied too when you try to apply it. it is pretty easy.

for the Omega, you need an Omega to Gamma CCU which was $0 last time i checked, then you do a Gamma to something else upgrade and just keep doing it in increments until you get to the ship your are interested in.

Thanks.
 
Mustang Omega codes are sold on Star Citizens trade on Reddit for $25+ (without the extra games). I bought mine about a week ago for $27. Just make sure you find a reputable seller and have them send a paypal invoice. Right now I have the Mustang Omega and an Avenger Package. I will most likely melt my Avenger package and get a Freelancer and then upgrade my Mustang to an Avenger.
http://www.reddit.com/r/Starcitizen...selling+nsfw:no&restrict_sr=on&sort=new&t=all
 
Last edited:
Well, I have a Superhornet, Retaliator and Idris. Nothing is really appealing to me to upgrade the Omega to right now besides the Reclaimer and M50, both of which are not available currently.

Should I just wait or is there currently some special circumstance that could warrant an upgrade right now?
 
Well, I have a Superhornet, Retaliator and Idris. Nothing is really appealing to me to upgrade the Omega to right now besides the Reclaimer and M50, both of which are not available currently.

Should I just wait or is there currently some special circumstance that could warrant an upgrade right now?

Just wait till you get what you want, I am still sitting on an Aurora that I plan on using for CCU until the Avenger or the Gladius is available for CCU.
 
So, I haven't really played Arena Commander since it was originally released. I felt both the Hangar Module and the Dog Fighting Module were really buggy and glitchy, not really something I wanted to deal with at the time.
I started playing the Arena Commander yesterday and WOW, this is pretty good. I actually love it after changing some controls and enabling the "Flight lead PIP reticle", not sure why its not enabled by default, the other way is retarded.

It does still have some glitches and needs some polish, but I feel if they wanted to release solely an internet spaceship dogfighting game like Star Conflict they could do so with very little more effort. I used my UEC credits (and bought more) to buy 2x CF-227 PANTHER REPEATER, I put them on the ball turret of the Hornet and moved the original Size 2 guns from the ball turret to the nose. Huge difference, the Scavengers and the Hunters drop like fly's in Vanduul Swarm. I want 2 more of the CF-227's but I will probably wait until some Size 4 guns are released.
 
i have the T.16000 and its sensor is super smooth being magnetic it is the ideal budget stick.

I think I am gonna pick one of these up as well, the T.16000

I also have my xbox 360 wired controller for basic maneuvers and the like, but having a good joystick for dog fight situations would be ideal.
 
I've enjoyed using the 360 controller, but there is a few maneuvers that can't be done well. I'm going to keep my eyes open on what product of joystick CIG is going to come out with.
 
I've enjoyed using the 360 controller, but there is a few maneuvers that can't be done well. I'm going to keep my eyes open on what product of joystick CIG is going to come out with.

Yeah, thats my problem, I love it for general use and maybe long term flights and whatnot, but to have a T.16000 around just for combat purposes or races would be very nice.
 
I think I am gonna pick one of these up as well, the T.16000

I also have my xbox 360 wired controller for basic maneuvers and the like, but having a good joystick for dog fight situations would be ideal.

You can also go HOTAS and buy pair of those . Thrustmaster has drivers, that let you use two joysticks at same time.:) And T.1600M is excellent. I'm using it in E:Dangerous, and I like it a lot. Though, if they would not go the ambidexterity way, rather right hand build, it would bemore comfortable with base buttons.
 
CiG should be back to work today...

Almost feel bad for their CS department, 2 weeks backlog with all the ticket from the live stream sales and meltings for idrii and other issues.
 
Damn 4 Idris :cool:, that's half our members on capital ships. And we still need more people for all the other multi-crew ships.
 
if we don't use all 4 at the same time it will be nice to have an idris in reserve since we don't know how long it will take to get it back from insurance once one pops in battle, we can regroup at the org hangar and get back out there with no down time other than regrouping.

plus i am sure our allies wont mind filling some crew positions if we do some joint operations with them as well.

we should start to do some actual recruiting tho, we have grown slow and steady up to 86 members with really not much if any advertising outside of the forums here and word of mouth basically.
 
I have zero desire to Pilot or Captain my Idris, I am looking to be in a more engineering type position such as shield/powerplant management. In the spare non-battle times I will be tweaking, upgrading and overclocking the systems to have everything in tip-top shape.
 
Back
Top