Star Citizen - media blowout, Chris Robert's new game

Mmmm... I think they may have nerfed the longsword a wee bit too much.

I did try 325A again today and it is not that bad. I was able to shoot with the fixed guns surprisingly well but the longsword runs out of ammo way too fast. I'd rather use it than Sledge 2 but it is rather useless right now. 325A seems to be rather durable now even when compared to Hornet trainer and guns do not drain power after two shots any more.
 
And you are not going to be good at flying right off the bat. The game uses a realistic physics flight model so things like compensating for your forward momentum when turning or being able to lead targets properly without blacking/redding out are things that will come with practice. Also different ships will handle differently because they'll have different maneuvering thruster configurations and number of them.
 
And you are not going to be good at flying right off the bat. The game uses a realistic physics flight model so things like compensating for your forward momentum when turning or being able to lead targets properly without blacking/redding out are things that will come with practice. Also different ships will handle differently because they'll have different maneuvering thruster configurations and number of them.

Is there a good guide beginner guide or something? Like the redding out thing. That happens to me constantly, and I have no idea why. Is it tied to G-Force?
 
Is there a good guide beginner guide or something? Like the redding out thing. That happens to me constantly, and I have no idea why. Is it tied to G-Force?

Positive G's from pulling back on the stick so the nose lifts produce black outs, and Negative G's from pushing forward on the stick so the nose drops will produce a red out.

slowing down should reduce G's and reduce the blackout/redout so don't always fly full throttle.
 
Is there a good guide beginner guide or something? Like the redding out thing. That happens to me constantly, and I have no idea why. Is it tied to G-Force?

Just keep flying, you'll get it. Like Lorien wrote, it's an acclimation thing.
 
Remember that your ship can roll, exploit that instead of steering your ship like a car. Example: Instead of turning to the right or left on a horizontal flight plane, roll 10-15 degrees and pull the stick.
 
Guys, what is your favourite load out for 325A at the moment?

EDIT:
Hmm... So I cleared all waves with 325A. I can't really be proud about it considering how badly those Vanduul fly near asteroids.... the larger ones especially.
 
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Is there a good guide beginner guide or something? Like the redding out thing. That happens to me constantly, and I have no idea why. Is it tied to G-Force?

Redding out is negative G's caused by pitching down. It happens faster than positive Gs. Blacking out is the opposite - pitching up. If you start to redout or blackout, boost in the opposite direction (bind decoupled strafe up and strafe down to keys) and it will clear right up.

Those are the only two Gs modeled by the flight system. It doesn't model lateral Gs (side to side), so you can roll to the side then yaw in the direction you wanted to pitch, to avoid pulling Gs.

The other move you want to learn is decoupling. If you start to blackout, you can cease that movement and instead decouple and continue your rotation. Once facing the new direction you can boost and it will get you there quickly. Ideally you want a key bound to decouple while held, and couple back when the key is released.

Space brake is also crucial. Hold it to slow down, release to return to original speed. Boost will slow you down faster, it might not make sense if you think of boost like afteburners, but it really just means 'do the movement I'm doing faster'.

It takes practice. Fly races until you can get through a lap without blowing up or blacking out. Start at low velocity and increase to max as you get a feel for it. These days I fly without Gsafe on, you eventually get used to it and the increased maneuverability helps.
 
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Hmm... So I cleared all waves with 325A. I can't really be proud about it considering how badly those Vanduul fly near asteroids.... the larger ones especially.

Yeah you can just wedge yourself between 2 asteroids and watch as wave after wave kill themselves crashing into the asteroids lol.
 
Got my dog tag finally. Debating on whether I should even put it on my keys or not because I don't want to get it all scuffed up, lol.
 
Repaired laptop arrives tomorrow. Cant wait to update and fire up Star Citizen with the 970m :)
 
Well I suck at flying. Are you guys using controllers or mouse+keyboard?

I found controller a lot easier than mouse/keyboard. I do have a cheap joystick as well but it makes things harder rather than easier.

I actually haven't played for a while, but when I last played, the default input curves for the controller were totally screwed and made flying stupidly difficult, adjusting them made it a lot easier to fly (but still took practice).

At times I feel the game controls are made hard for the sake of making them hard :D
 
I use a HOTAS (X52 pro) and especially since the 0.9 patch it has been working great. It did take some getting used to since this is the first game I've used a stick for in a decade. I like it better than the mouse and KB now. I might have to try replacing the throttle with a Hydra controller but so far have been too lazy to configure it and try it out. I don't get analog strafe control with my current setup and it would be nice to have.
 
Something came up and I'm pretty strapped for cash.
Anyone here interested in buying a Rear Admiral LTI or Weekend Warrior LTI?
 
Let me (try) and shut down some of the rampant speculation :)

The sale will include a number of ships that have been offered before. It will not include EVERY ship we've ever offered, but it will be quite a few. Of these ships, any that were originally 'time limited' (such as the M50 or the Retaliator) will be available for a full week (11/21-11/30.) If they were originally 'quantity limited' (such as the Scythe or Idris) the same will be true if they return... so if we were to offer more Scythes, there'd be a limited number of them.

Please note that my examples are not promises that these specific ships will return. I will also re-confirm that the Idris-M and the Scythe will not be offered again. Ships will NOT have LTI, but in honor of the two-year anniversary, any ship sold as part of the sale will have two year insurance instead of six month insurance.

Almost all of the ships have been offered before, although there will be one or two new concept sales. The concept sales won't launch on Friday, but you will get a schedule and pricing for them then (as promised, concept sales and pricing will be announced a week out.) We will have several Comm-Links next week showing off a selection of the ships you haven't seen in a while, including some new art and fiction about them.

This Friday, we will have a full schedule for the sale, with all the ships listed and the plans for any limited ones specified.

From Ben.

Know that some people were looking to get a tali.
 
From Ben.

Know that some people were looking to get a tali.

nice, 2year insurance, how long is that in speculated game play hours what was the unconfirmed time compression?

hoping we see super hornet really only thing i can afford to get right now.
 
Unfortunately, I can buy something expensive after working all this OT lol.

I don't think there is anything I want until the concept sales so probably nothing for me :) If any of the old ships are hangar ready I may temporarily buy them while I wait for the new stuff.

I don't think anything is confirmed on time compression yet.
 
So, gonna play devil's advocate here. What if people spend all this money on ships and stuff, and the game ends up sucking or being a pale comparison to what they promise? I mean honestly, how many times have we all been hyped about games only to see them turn out piles of crap? The game definitely has a lot of potential, but what are the chances of that potential actually coming to fruition? I bought an $80 ship myself, but can't shake the feeling of dread that this game is gonna flop.

And don't mention Star Citizen in the Elite:Dangerous thread. They HATE everything about SC. I learned that pretty fast.
 
So what do you think the new concepts will be?

I know the Carrack is next, but I hope we get a look at the HULL C and Orion.

Not to mention I want to see what they did with my damned Starfarer, they better have some new concept images!
 
So, gonna play devil's advocate here. What if people spend all this money on ships and stuff, and the game ends up sucking or being a pale comparison to what they promise? I mean honestly, how many times have we all been hyped about games only to see them turn out piles of crap? The game definitely has a lot of potential, but what are the chances of that potential actually coming to fruition? I bought an $80 ship myself, but can't shake the feeling of dread that this game is gonna flop.

And don't mention Star Citizen in the Elite:Dangerous thread. They HATE everything about SC. I learned that pretty fast.

It just means we (those that threw in) crapped out. That's crowdfunding in a nutshell. Don't pledge more than you can walk away from.

I'm sure it would be the epic melt down of gaming for a long time to come as well.
 
It just means we (those that threw in) crapped out. That's crowdfunding in a nutshell. Don't pledge more than you can walk away from.

I'm sure it would be the epic melt down of gaming for a long time to come as well.

To be honest I backed this game, but I haven't really followed the updates or new regularly. According to my profile its been about 2 years since I originally backed. I have played around with the Hangar, I haven't checked out all of the Arena Commander Modules, but after 2 year of development and I really don't have clear picture of what this game is really going to be like.

It amazes that people continue to dump $1000 into this game for just so they can look at it in the hangar.

I hate to be negative but as an original backer, they still seems like they are light-years away from the game that was actually promised and are just creating bigger and fancier ships as money grabs for anyone willing to buy.
 
To be honest I backed this game, but I haven't really followed the updates or new regularly. According to my profile its been about 2 years since I originally backed. I have played around with the Hangar, I haven't checked out all of the Arena Commander Modules, but after 2 year of development and I really don't have clear picture of what this game is really going to be like.

It's definitely a high maintenance project to follow.

It amazes that people continue to dump $1000 into this game for just so they can look at it in the hangar.

Basic human reactions. Several reasons people are doing it that don't have anything to do with looking in the hangar, I don't care about the hangar at all for instance.

I hate to be negative but as an original backer, they still seems like they are light-years away from the game that was actually promised and are just creating bigger and fancier ships as money grabs for anyone willing to buy.

Seems like a lot of work for the money they're pulling in to me if that's the case. Easier ways to make a couple hundred grand a year each.

It seems like it's going fine for a game of this scope two years in but I'm not expecting it all at the same time or even soon. I'm not even planning on building a new machine for it (assuming everything continues to move forward at this pace) until at least this time next year. My perspective comes from following it as closely as I can though as that's at least half the fun of it for me. I won't be playing a lot as I don't have the time, I do however have some cash to throw their way and hope for the best.
 
I wish my thousands in ship were in the hangar, so that can't be my reason lol

I'm not sure what your expecting for a clear picture or why you think it's light years away from the original goal. The goal for the past 2 years has been a Space Sim that included Combat, trading and exploring and of course boarding via FPS. Each of those have only increased in depth with more information being given out.

So what exactly do you think is so different from the original goal?

As for new ships and "money grabs", If you were crowd funding a game what exactly would you offer instead as incentive for people to give you money? Most people will not just give someone money and expect nothing in return.
 
I'm not sure what your expecting for a clear picture or why you think it's light years away from the original goal. The goal for the past 2 years has been a Space Sim that included Combat, trading and exploring and of course boarding via FPS. Each of those have only increased in depth with more information being given out.

So what exactly do you think is so different from the original goal?

I thought I remember reading things about the largest sandbox MMORPG ever (and by a long shot from the more fine details that described the economies of mass scale and how they were going to work). Descriptions made it sound like this game was somehow going to be a combination of EVE (space combat), the original SWG (completely customizable), a modern SWTOR (planetary gameplay), Mass Effect style quests for storyline, etc. Literally, it was like, think of all the great space based games you've played, and now throw them all together into one epic MMORPG. And better yet - it's using CryEngine!

So this games resembles nothing what I thought it was going to be originally. I also expected there was no way they were going to be able to pull it off by the original ~2015 speculations, and I turned out to be right. I think early on they realized that everything they described would probably take over a decade to develop, and quickly changed to "Space Sim and combat" type game. Honestly, if this is what they presented SC to be originally, there it no way they would have reached their current funding levels. As for continuous funding and the need to sell more ships, if $60 million isn't enough for a privately funded company with no publishers in the way, I don't know what is. This is a great paying hobby job for them and that's for sure. Good for them though living the dream. Maybe by 2020 we will see this game develop into what I thought it was originally going to be. Better late than never though, because it's not like anything else of this scale is on the horizon.

Their current funding does show that people do want a new and great MMO though.
 
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It's definitely a high maintenance project to follow.



Basic human reactions. Several reasons people are doing it that don't have anything to do with looking in the hangar, I don't care about the hangar at all for instance.



Seems like a lot of work for the money they're pulling in to me if that's the case. Easier ways to make a couple hundred grand a year each.

It seems like it's going fine for a game of this scope two years in but I'm not expecting it all at the same time or even soon. I'm not even planning on building a new machine for it (assuming everything continues to move forward at this pace) until at least this time next year. My perspective comes from following it as closely as I can though as that's at least half the fun of it for me. I won't be playing a lot as I don't have the time, I do however have some cash to throw their way and hope for the best.

its also not 2 years of full development yet either, it took time to spool up to the point they are at today as far as content creation and such.
 
its also not 2 years of full development yet either, it took time to spool up to the point they are at today as far as content creation and such.

I agree but I also think that it's fair to judge them on that time frame as I'd hold the bigger named games to a similar design/funding time frame before they get to really coding/testing.
 
I agree but I also think that it's fair to judge them on that time frame as I'd hold the bigger named games to a similar design/funding time frame before they get to really coding/testing.

The only problem with that thinking is that they had to build their studios from the ground up where bigger named games already had studios established.
 
The only problem with that thinking is that they had to build their studios from the ground up where bigger named games already had studios established.

Already had studios established, in many cases already had assets to work from in the case of the big sequel mills. In addition there is lots of development you don't see because they don't typically show anything until they are already a good ways in. I think the most appropriate comparison to Star Citizen would be Polyphony Digital and the Gran Turismo games. Those take a really long time to develop because they always start from the ground up and try to do everything in extremely high fidelity. That is what SC has been doing with their ships, paying meticulous attention to detail in the design and function of everything. That attention to detail takes time.
 
The only problem with that thinking is that they had to build their studios from the ground up where bigger named games already had studios established.

Not really, I've got some friends in this business and they generally have to spool up with similar issues. Maybe a month or two difference for infrastructure on CIGs side as the other examples I'm aware of had physical space. The network, storage, workstations and phones and all that have been put in after funding for the three times I've aware of. These were big studio teams as well, not start ups.

It's not too important to me but I think the few months difference isn't worth arguing for a "start date" (especially with folks that only casually follow the progress). For me, the project started when they took the first dollar from a non-employee and I think it's completely fair for people to judge them on that time frame. All that spin up and actual business work is part of the project and if they mismanage that at any point, it's fair to criticize them on it.

EDIT: I'd also give them a bit of a break on the Human Resources front as that is really time consuming once they started to grow.
 
Not really, I've got some friends in this business and they generally have to spool up with similar issues. Maybe a month or two difference for infrastructure on CIGs side as the other examples I'm aware of had physical space. The network, storage, workstations and phones and all that have been put in after funding for the three times I've aware of. These were big studio teams as well, not start ups.

It's not too important to me but I think the few months difference isn't worth arguing for a "start date" (especially with folks that only casually follow the progress). For me, the project started when they took the first dollar from a non-employee and I think it's completely fair for people to judge them on that time frame. All that spin up and actual business work is part of the project and if they mismanage that at any point, it's fair to criticize them on it.

EDIT: I'd also give them a bit of a break on the Human Resources front as that is really time consuming once they started to grow.

You have to keep in mind they didn't have $60 million at the start. So they couldn't scale up to a team of the size of a $60 million project right at the start either, or they would have risked blowing through their funding and going tits up like other crowdfunded projects. They have grown very incrementally over that first year or so time.
 
So, gonna play devil's advocate here. What if people spend all this money on ships and stuff, and the game ends up sucking or being a pale comparison to what they promise? I mean honestly, how many times have we all been hyped about games only to see them turn out piles of crap? The game definitely has a lot of potential, but what are the chances of that potential actually coming to fruition? I bought an $80 ship myself, but can't shake the feeling of dread that this game is gonna flop.

And don't mention Star Citizen in the Elite:Dangerous thread. They HATE everything about SC. I learned that pretty fast.

I think there are going to be people in this thread that seem to have a very detailed vision of what this game is going to be like that are going to be pretty disappointed.
 
You have to keep in mind they didn't have $60 million at the start. So they couldn't scale up to a team of the size of a $60 million project right at the start either, or they would have risked blowing through their funding and going tits up like other crowdfunded projects. They have grown very incrementally over that first year or so time.

Yeah, that's why I added the bit about the HR issues. They just don't really get a pass from me on the timing part as far as spinning up hardware etc as that's just normal business stuff.

Don't misunderstand me, I'm not complaining at all. I'm probably one of the whole things biggest supporters. I just do think it's completely fair to judge them from when they started taking money from people. Regardless of how much folks have thrown in, it was an investment in the project; even if it was just buying a ship to them.

It's totally cool to hold them accountable (from a gamer perspective) in my opinion but I do think they've done a really good job so far with a few exceptions. I personally think that 10-2012 is a fine place to set their starting line, like I said especially for folks that don't follow closely. It's just part of their fan/customer facing reputation and appearance and like it or not, that's a reality they have to deal with.

It's the biggest reason I've written multiple times in this thread and spoken in conversations that some people should not buy in yet. Just wait for the game to come out and decide. There's far too many people who threw money at them that probably should have just waited for a game. They weren't interested in all the stuff we've been discussing in the last few posts, they just want to get in and do stuff.

I've really enjoyed meeting some of the team and watching the progress and decision making process. Like I said, I know several people that make video games for a living and it's been a cool way to get some insight.
 
I am tempted... but I think I might wait for an SC branded stick.

A buddy of mine posted on the SC forum that RSI has unveiled the new SC branded HOTAS. Here is the first image. It was a picture of a mouse and a keyboard. :D

Anybody think the Vanduul Glaive will go on sale next week?
 
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