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Found some nice tri-res gloves missing an oh-so-important modifier, but for 4 alchs I was able to make them much more useful using Haku's crafting bench!

 
Found some nice tri-res gloves missing an oh-so-important modifier, but for 4 alchs I was able to make them much more useful using Haku's crafting bench!


That's great. I can't wait to get to that point on my new character. Finally a way to get past the gear wall!

I went trying to look for some Ice Spear specs on the poe forums, and saw this one mentioned. It seems really weird to me. Lots of things he chose i wouldn't have. Is this considered a good build?
http://www.pathofexile.com/passive-...64fJF_grxs0tXwONzs_BrFeeXlw_EO3y4ygMeH0FFfHvX

It's just really weird to me how all these specs i look at seem to skip the ice damage and freeze talents.

Also, what exactly is the point of removing all your energy shield for mana with EB? I just don't get it.
 
Also, what exactly is the point of removing all your energy shield for mana with EB? I just don't get it.

Mana regeneration is a percentage of your total pool per second, the larger your pool, the more regen you get. Taking EB lets you perma-run arctic armor which has insane defensive properties.

Obviously you still need life, but it's a very viable option depending on your build.

Edit: Actually looked at the posted build, definitely an emphasis on health, using EB to get the free regen from whatever ES based armor you might be wearing. This build also has crit chance / mult stacked so high it's probably more effective than taking additional freeze chance nodes (his crits are going to freeze regardless)
 
Mana regeneration is a percentage of your total pool per second, the larger your pool, the more regen you get. Taking EB lets you perma-run arctic armor which has insane defensive properties.

Obviously you still need life, but it's a very viable option depending on your build.

Edit: Actually looked at the posted build, definitely an emphasis on health, using EB to get the free regen from whatever ES based armor you might be wearing. This build also has crit chance / mult stacked so high it's probably more effective than taking additional freeze chance nodes (his crits are going to freeze regardless)

Ahhh okay, that clears everything up. Thanks much!

This build also has crit chance / mult stacked so high it's probably more effective than taking additional freeze chance nodes (his crits are going to freeze regardless)
I guess this goes back to having to make the choice between stuff huh? So basically if he wants to go all the way over to Vaal Pact, he then has to choose between critting or flat damage boosts.

Most builds i see take one of the big game-changing nodes like Vaal Pact, EB, CI etc, Is a build considered to be bad if you dont take one of these? None of them have ever really appealed to me.
 
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They all have merits, but all have drawbacks.. I believe CI is the most popular of them all. But towards the upper levels, if you're not running a shavs with lots of es, you're kinda screwed. Witches are a lil up in the air, atm.. After respec, I'm doing this, cold-crit, hp/es. Waiting to roll CI (i'm poor!)

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAv4EBwVCBx4HYwj0DkgQWBEPEVARlhVQFm8XVBpsGyUdTx8CH8cigSSqLJwtHy2LMjQ1uTbFNuk6WEGWQsNEq0lRS65MLVPUVa5VxlZKVytd8mpDbRlwUnDVfll_xoIQg9uJ04w2jYKOPI-mlQSVIJUuna6eoZ8BoqOnCKcrrJivm7zqvYLAVMHzy73Q9dHk2CTZW9-E34rfsONq6QLw1f6z

Before I was FP and getting knocked around, now my hp are a bit better, my ES is a little lower like, 200 points, not running an aura, but i've switched up fp to Ice Spear for the added dps.. it went up like 1.5k. it's sad. and the crit just helps. it's.. fun, again. I haven't run any aura's yet, but disc and clar were in my group. i believe disc is still the same. will check after a good nap.
 
I do believe helping random people who want a 'rush' on the pub boards is nice, it feels good to help.... they might offer 1-2c per, and i decline.. instead lagging them out by rushing piety and friends with dominating blow. Crashing their comps has indeed made this a good birthday.. that and the near perfect roll alpha's howl that dropped this morning.. Sometimes.. Thing's go well. Also, solo'd my first 69 with fractured mods and temp chains.. 1 death.. Vorici showed up. Would love to map with the guild some time.
 
They all have merits, but all have drawbacks.. I believe CI is the most popular of them all. But towards the upper levels, if you're not running a shavs with lots of es, you're kinda screwed. Witches are a lil up in the air, atm.. After respec, I'm doing this, cold-crit, hp/es. Waiting to roll CI (i'm poor!)

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAv4EBwVCBx4HYwj0DkgQWBEPEVARlhVQFm8XVBpsGyUdTx8CH8cigSSqLJwtHy2LMjQ1uTbFNuk6WEGWQsNEq0lRS65MLVPUVa5VxlZKVytd8mpDbRlwUnDVfll_xoIQg9uJ04w2jYKOPI-mlQSVIJUuna6eoZ8BoqOnCKcrrJivm7zqvYLAVMHzy73Q9dHk2CTZW9-E34rfsONq6QLw1f6z

Before I was FP and getting knocked around, now my hp are a bit better, my ES is a little lower like, 200 points, not running an aura, but i've switched up fp to Ice Spear for the added dps.. it went up like 1.5k. it's sad. and the crit just helps. it's.. fun, again. I haven't run any aura's yet, but disc and clar were in my group. i believe disc is still the same. will check after a good nap.

Thanks for the advice, and linking your tree. It's very close to what i'm after too, so it helped a bunch.

I'm only 24 atm, and i started with freezing pulse, but once i got glacial cascade i've been primarily using that. I stopped keeping up with the game so i didn't even know about this move. It seems to kick so much ass! I with they would tailor DPS numbers to accurately reflect the dps of a move, because they're way off. Glacial cascade kills faster than freezing pulse, but freezing pulse has a WAY higher DPS. Doesn't make any sense to me.

I'll eventually swap out glacial cascade with another Ice Spear with GMP, as that can clear huge groups with ease.

Did they shrink the radius of low-level curses? Grabbed Assassin's Mark, and it seems absolutely TINY! One thing I'd really love some clarification on is how the extra crit from Assassin's Mark works. It seems like if your spell crits, it's going to crit everything it hits, rather than rolling a separate chance to crit for every enemy it hits. How, then, does the extra crit from a curse like this work? If two enemies are standing side-by-side, one cursed and the other not, and gets hit by a single spell simultaneously.... does the curse benefit the chance to crit?
 
Thanks for the advice, and linking your tree. It's very close to what i'm after too, so it helped a bunch.

I'm only 24 atm, and i started with freezing pulse, but once i got glacial cascade i've been primarily using that. I stopped keeping up with the game so i didn't even know about this move. It seems to kick so much ass! I with they would tailor DPS numbers to accurately reflect the dps of a move, because they're way off. Glacial cascade kills faster than freezing pulse, but freezing pulse has a WAY higher DPS. Doesn't make any sense to me.

I'll eventually swap out glacial cascade with another Ice Spear with GMP, as that can clear huge groups with ease.

Did they shrink the radius of low-level curses? Grabbed Assassin's Mark, and it seems absolutely TINY! One thing I'd really love some clarification on is how the extra crit from Assassin's Mark works. It seems like if your spell crits, it's going to crit everything it hits, rather than rolling a separate chance to crit for every enemy it hits. How, then, does the extra crit from a curse like this work? If two enemies are standing side-by-side, one cursed and the other not, and gets hit by a single spell simultaneously.... does the curse benefit the chance to crit?

I don't think they shrunk much. How high is your int? I'd love to see your tree. It seems the higher the int, the less you have to worry about as far as cold penetration works.. i'd like to know your feedback about it. I'm online now, if you have questions. i'm not running curses, but am damn well about to. Gonna play around with assassin's mark and temporal chains... i think temp chains is our new friend for cwdt.
 
Hey memnoch are you playing on Rampage? If you want a good cold crit build let me know. I'm currently farming docks at level 63 with low to decent gear and I'm still permafreezing white+magic mobs and it only takes me 10 shots to kill a unique boss or even a rogue exile. Don't even have to curse with normal/magic mobs and just blowing past em.
 
I've been doing my dailies when I can but I have had a rough time lately with Comcast dropping my connection for about 30-45 seconds repeatedly for a period of about 10 minutes...then it goes away for several hours and comes back.

I've been booted out my daily instance several times so far with no way to go back into them, and it's starting to get frustrating. I have found a LOT of armor and weapons that are, like the example someone gave above, only 1 stat from being pretty damn fine.

I'm running through zones from mud flats to sarn over and over just to spot the random spawns of the masters so that, if I get dropped from the game because my internet goes out, I can still do the daily once my connection comes bak online.
 
I don't think they shrunk much. How high is your int? I'd love to see your tree. It seems the higher the int, the less you have to worry about as far as cold penetration works.. i'd like to know your feedback about it. I'm online now, if you have questions. i'm not running curses, but am damn well about to. Gonna play around with assassin's mark and temporal chains... i think temp chains is our new friend for cwdt.
I'm curious about your cold penetration / intelligence comment. What do you mean exactly?

Here's my spec so far, though it's in its infancy and rather boring atm. I'm really still uncertain as to what i'm going to do, which is a bad way to be spending talent points i know lol
http://www.pathofexile.com/passive-...tHy2LO3xBlkuuTLNtGZUgoqOus6-buMrB89D12VvfiukC

I think the fact that i'm having such a hard time choosing what i want to grab is evidence that they rebuilt the witch area quite well. Before it seemed like an easy choice. Now it'd be nice to have enough points for EVERYTHING!

I'm still torn between going full frost, full crit, or a blend of both. But i'm almost certain now after pouring over the talent tree for a bit, that they make you choose now. I don't recall having to make this choice before. On my previous build many patches ago, i had all the cold talents, and all the crit talents available. Tough having to mix it up now.
Hey memnoch are you playing on Rampage? If you want a good cold crit build let me know. I'm currently farming docks at level 63 with low to decent gear and I'm still permafreezing white+magic mobs and it only takes me 10 shots to kill a unique boss or even a rogue exile. Don't even have to curse with normal/magic mobs and just blowing past em.

I'm making this new Frost/Crit witch in the rampage league, so i'd love to see your build. I'd also be interested in knowing what skillgems you're using.

----

Not related to builds or mechanics, I must take a moment and gush about the current state of the game. Desync is still there, and that sucks. But overall I cannot believe how far the game has come since the last time I played, which was before the Vaal Corruption patch i think. The gameplay is so fleshed out and refreshing now, it just blows my mind. All these new things to do while playing. I'm just running the normal content, but am constantly surprised by fun little additions which really bring great diversity to the game.

- Shrines
- Rogue Exiles
- Strongboxes
- Corrupted Areas
- Forsaken Masters

It just all adds up to a more entertaining experience. You never know what you'll stumble across. It also seems there's a lot more unique bosses that you bump into as well. Really digging it overall.

I'm running through zones from mud flats to sarn over and over just to spot the random spawns of the masters so that, if I get dropped from the game because my internet goes out, I can still do the daily once my connection comes bak online.

I didn't realize they were dailies. When do they reset? 24h after you complete? or on a set schedule? At the reset the master will no longer be in town and you'll have to find em eh?
 
I'm curious about your cold penetration / intelligence comment. What do you mean exactly?

Here's my spec so far, though it's in its infancy and rather boring atm. I'm really still uncertain as to what i'm going to do, which is a bad way to be spending talent points i know lol
http://www.pathofexile.com/passive-...tHy2LO3xBlkuuTLNtGZUgoqOus6-buMrB89D12VvfiukC

I think the fact that i'm having such a hard time choosing what i want to grab is evidence that they rebuilt the witch area quite well. Before it seemed like an easy choice. Now it'd be nice to have enough points for EVERYTHING!

I'm still torn between going full frost, full crit, or a blend of both. But i'm almost certain now after pouring over the talent tree for a bit, that they make you choose now. I don't recall having to make this choice before. On my previous build many patches ago, i had all the cold talents, and all the crit talents available. Tough having to mix it up now.


I'm making this new Frost/Crit witch in the rampage league, so i'd love to see your build. I'd also be interested in knowing what skillgems you're using.

----

Not related to builds or mechanics, I must take a moment and gush about the current state of the game. Desync is still there, and that sucks. But overall I cannot believe how far the game has come since the last time I played, which was before the Vaal Corruption patch i think. The gameplay is so fleshed out and refreshing now, it just blows my mind. All these new things to do while playing. I'm just running the normal content, but am constantly surprised by fun little additions which really bring great diversity to the game.

- Shrines
- Rogue Exiles
- Strongboxes
- Corrupted Areas
- Forsaken Masters

It just all adds up to a more entertaining experience. You never know what you'll stumble across. It also seems there's a lot more unique bosses that you bump into as well. Really digging it overall.



I didn't realize they were dailies. When do they reset? 24h after you complete? or on a set schedule? At the reset the master will no longer be in town and you'll have to find em eh?

I play on the rampage league and my next new character is going to be a Freezing Pulse Crit HP build. Going to be starting at the witch tree, going to get EB, health nodes and energy nodes for more mana. Will be using arctic armor and Cloak of Defiance(when I can afford one).

Here is my work in progress passive setup.
http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAv4FQg5IEQ8RlhSwFm8WvxcvF1QabB0UIoEkqiaVKPopTyycL2826TpYOuFBh0GWQsNEq0WdSVFMLUyzUDBTUlVLVa5VxlXWVkpd8l8qYeJknWTncFJwu3DVdFV_xoCkghCCHoKbgseD24V9iEKJ04w2jjyOZI9Gj6aP-pUumuCboZ6hplenCKyYrrO2-rc-uJO5k8HFwwnQ9di92RPbC9te34TfsONq5CLr7uv17Bjw1fId8kX3pvfX-ej60v4K

Not sure if it good or not because I haven't done much to optimize it. If my DPS is good enough I will take some crit nodes for more health.
 
I didn't realize they were dailies. When do they reset? 24h after you complete? or on a set schedule? At the reset the master will no longer be in town and you'll have to find em eh?

I can't find the references right now so some of my details may be slightly off....

- Daily missions are only available for masters in your hideout. They reset every 24 hours at a time I can't recall but it seems to be in the neighborhood of 8:00 pm central daylight time.

- Masters which you have encountered may always be found in town (or in your hideout). They also spawn randomly in various instances (similarly to corrupted area spawning) but this is not in any way influenced by whether or not they're in town or in your hideout. The random encounters are also completely separate from daily missions.

- Daily missions give an increased level of experienced gain with a master so if there's one you're trying to level up, put them in your hideout so you can do their daily missions.

More general info is here.
 
I can't find the references right now so some of my details may be slightly off....

- Daily missions are only available for masters in your hideout. They reset every 24 hours at a time I can't recall but it seems to be in the neighborhood of 8:00 pm central daylight time.

- Masters which you have encountered may always be found in town (or in your hideout). They also spawn randomly in various instances (similarly to corrupted area spawning) but this is not in any way influenced by whether or not they're in town or in your hideout. The random encounters are also completely separate from daily missions.

- Daily missions give an increased level of experienced gain with a master so if there's one you're trying to level up, put them in your hideout so you can do their daily missions.

More general info is here.

This is pretty spot-on.

I do the random encounters whenever I can for more faction with them or, if i'm booted out during a daily, at least I was able to get "some" faction with them...

My conx issues make leveling them slower...which is frustrating as hell.
 
choco here's the skill tree I plan on using

https://poebuilder.com/character/AA...TniaVYeJVSxa_cFKJ03DVtUjz6ioLnao2PW1sYqxsjA==

I have 2 skills I mainly use

1. Ice Nova for AOE, Killing mobs
a) Links are Added Lightning Damage, Elemental Proliferation, Cold Penetration
2. Freezing Pulse for Single Target or to kill a couple monsters really fast
a) Links are Faster Casting, Spell Echo, Lesser Multiple Projectiles (Might change to GMP later)

The idea behind the Ice nova was to stack shock and freeze chance on skill tree then use proliferate to spread it. The shock stacks increases the ice dmg for long freezes. Even on a 4 link it works like a charm. I am permafreezing mobs and doing a ton of damage even though tooltip dps only says 1900. Ice Nova also hits everything and has a pretty huge AOE. You can even use increased AOE as the 5th link since it already does a ton of damage. I found with freezing pulse and glacial cascade, the spells wouldn't hit an entire mob cause most mobs are spread out. Freezing pulse doesn't even have great range and glacial cascade's AOE is a joke. Ice Nova absolutely hits almost everything on screen. The reason this works now is because the shock passives and freeze passives go up to 25% and are relatively close to each other unlike the old skill tree.

Edit: If you wanna see it used in game send me a PM or msg me in game: IGN is IceyYupi
 
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Ok, so after looking at the skill trees and witch builds for a while I decided to go a little crazy and test a weird summoner build.

http://www.pathofexile.com/passive-skill-tree/AAAAAgMABkkI9A18DY0QlxNsFm8XLxmKGmwajxslHNwdqiL0JKoksCepKPoqmDbpQYdEBEWdRnFLrk25U1JV1lfJWpFk52pDaqxr22wLbRlvnn0Yfll_xoCkgh6Cx4MJhWCG0YhAiEKPRpAzkyea4Juhm7WdrqaspwiofarEtAy3PriTv5fAVMHFwzrJPcpKzLzT-9i92QvZW9sL34rhiONq6QLquuvu7IryHvba99f56PqA-tL7Cf4K

Its based off eldritch battery, mind over matter(which i get from cloak of defiance which adds an extra 10%), and arctic armor. plus a cookie cutter ish summoner build.

It still needs about 10 points more in the build and some life but I seems to be doing ok as is, I have ran a few maps and other than a few screwups and a descync or 2 its been doing well, so I feel like it has some potential.

definitely having a blast with the new expansion, even with the sync issues
 
choco here's the skill tree I plan on using

https://poebuilder.com/character/AA...TniaVYeJVSxa_cFKJ03DVtUjz6ioLnao2PW1sYqxsjA==

I have 2 skills I mainly use

1. Ice Nova for AOE, Killing mobs
a) Links are Added Lightning Damage, Elemental Proliferation, Cold Penetration
2. Freezing Pulse for Single Target or to kill a couple monsters really fast
a) Links are Faster Casting, Spell Echo, Lesser Multiple Projectiles (Might change to GMP later)

The idea behind the Ice nova was to stack shock and freeze chance on skill tree then use proliferate to spread it. The shock stacks increases the ice dmg for long freezes. Even on a 4 link it works like a charm. I am permafreezing mobs and doing a ton of damage even though tooltip dps only says 1900. Ice Nova also hits everything and has a pretty huge AOE. You can even use increased AOE as the 5th link since it already does a ton of damage. I found with freezing pulse and glacial cascade, the spells wouldn't hit an entire mob cause most mobs are spread out. Freezing pulse doesn't even have great range and glacial cascade's AOE is a joke. Ice Nova absolutely hits almost everything on screen. The reason this works now is because the shock passives and freeze passives go up to 25% and are relatively close to each other unlike the old skill tree.

Edit: If you wanna see it used in game send me a PM or msg me in game: IGN is IceyYupi


Side comment, Freezing pulse has good range, you just need to pair it with faster projectiles, and it'll go past the screen
 
Side comment, Freezing pulse has good range, you just need to pair it with faster projectiles, and it'll go past the screen

Holy crap really? I was always wondering how the hell the FP builds worked every time I tried I got my ass kicked lol. Ill have to give that a try next time.
 
Holy crap really? I was always wondering how the hell the FP builds worked every time I tried I got my ass kicked lol. Ill have to give that a try next time.

It's sad-nasty how well it works with ice spear. I'm using it now. Apparently, the whole ice/freeeze business is based off of INT, and it spreads well with elelm. prolif. I would love it if LeninGhola would chime in, as he knows this area well.(cold crit witch builds)..
 
It's sad-nasty how well it works with ice spear. I'm using it now. Apparently, the whole ice/freeeze business is based off of INT, and it spreads well with elelm. prolif. I would love it if LeninGhola would chime in, as he knows this area well.(cold crit witch builds)..

my last cold crit witch build was based off ice spear since i couldn't keep my distance with freezing pulse. I really want to try this now since i really liked my cold crit witch.
 
Apparently, the whole ice/freeeze business is based off of INT, and it spreads well with elelm. prolif. I would love it if LeninGhola would chime in, as he knows this area well.(cold crit witch builds)..
Cold is technically the dex(green) element, with fire being the strength(red) and lightning being the int(blue) element. However, virtually all active gems that do damage are int(blue) anyway.

Crit however, is aligned with intelligence in the passive tree. What that means is crit gems are blue, General crit nodes are found in the top(blue/int) part of the tree, etc. However, actual raw intelligence doesn't affect your crit chance (specifically, intelligence affects only your mana and ES).

Freezing mobs can occur due to "chance to freeze" (can be found on some skills and some passives on the tree), or due to dealing a critical strike with cold damage. The freeze duration is based off of how much of the mob's HP you did in cold damage. In order to have a high chance of critting, or even just to have a decent amount of spell/cold damage etc, its very very likely that you have a lot of int from moving around that part of the tree. If you utilize elemental proliferation, note that while corpses can "proliferate" burns and shocks to living mobs, frozen mobs "shatter" upon death and do not leave corpses to proliferate their freeze. As such I'd only run elemental proliferation in a build that relied upon "freeze chance" from the tree rather than on one that relied upon crit (since a crit will freeze all the mobs anyway no need to proliferate, whereas a random freeze from "chance to freeze" may only freeze one so adding elemental proliferation would spread that freeze to all enemies nearby).

Cold penetration is separate. Apart from one node on the tree that gives you 2% cold pen, the only way to get cold penetration is from the gem "Cold Penetration" (which is green/dex since as I mentioned cold is aligned with green/dex in general). Cold penetration works separately from stuff like frostbite/elemental weakness which simply reduces their resistance. Some mobs can have 150+% resistance to an element (capped at 75 same as players), which no curse or combination of curses can lower to below the cap. In that case, cold pen takes their final resistance (75% in this case) and then ignores some % of it, which is very powerful. Late game builds with cold spells almost universally run cold penentration as one of their links simply because it's the only way to do reasonable damage to some highly-resistant mobs.

Let me know if that isn't clear or if you have other mechanics questions :p
 
choco here's the skill tree I plan on using

https://poebuilder.com/character/AA...TniaVYeJVSxa_cFKJ03DVtUjz6ioLnao2PW1sYqxsjA==

I have 2 skills I mainly use

1. Ice Nova for AOE, Killing mobs
a) Links are Added Lightning Damage, Elemental Proliferation, Cold Penetration
2. Freezing Pulse for Single Target or to kill a couple monsters really fast
a) Links are Faster Casting, Spell Echo, Lesser Multiple Projectiles (Might change to GMP later)

The idea behind the Ice nova was to stack shock and freeze chance on skill tree then use proliferate to spread it. The shock stacks increases the ice dmg for long freezes. Even on a 4 link it works like a charm. I am permafreezing mobs and doing a ton of damage even though tooltip dps only says 1900. Ice Nova also hits everything and has a pretty huge AOE. You can even use increased AOE as the 5th link since it already does a ton of damage. I found with freezing pulse and glacial cascade, the spells wouldn't hit an entire mob cause most mobs are spread out. Freezing pulse doesn't even have great range and glacial cascade's AOE is a joke. Ice Nova absolutely hits almost everything on screen. The reason this works now is because the shock passives and freeze passives go up to 25% and are relatively close to each other unlike the old skill tree.

Edit: If you wanna see it used in game send me a PM or msg me in game: IGN is IceyYupi

Interesting setup. Is a single Added Lightening Damage gem capable of adding shock stacks on crit?
 
Interesting setup. Is a single Added Lightening Damage gem capable of adding shock stacks on crit?
Yes, and if it's a quality added lightning it's capable of shocking without critting as well (low chance though, up to 10% depending on quality).

All lightning damage dealt in a critical hit will shock. The duration any shock depends on how much of the opponent's life you did in lightning damage. Any shock less than .3s will be ignored. (basically you have to do more than 1% of an enemies life in lightning damage to shock).
 
So is it worth trying to get shocks with a lightening support gem? Or would the shocks just wear off before the next volley get there? I can't imagine one gem being able to deal any significant amount of a targets health.
 
If the gem is the only source of lightning damage you have, I don't see it ever getting a shock on the target.
http://pathofexile.gamepedia.com/Added_Lightning_Damage

Even at level 20 it's only 13-238 damage, which is about the third of a regular lightning spell. Maybe if your crits are REALLY high it'll apply a stack, but otherwise I wouldn't expect it to.

That being said the new shock nodes in the witch tree are amazing. You can get +25% chance to shock just from passives, with +100% duration. I'm using them on a pure lightning witch with effective results.
 
ARRGG I was just thinking of picking up the bones of ullr silk slippers, what out of the blue they dropped, unfortunate I was half asleep and vendor them by mistake "sigh" oh well lol at least they aren't very valuable.
 
Has anyone tried Righteous Fire since the changes? Is it still possible to sustain?

I'm pretty annoyed with myself atm. I always do this shit. I eventually decided to shelve my new ice witch because the more i played and decided what i want, the more i realized that I should just be playing my 78 ice witch because I already have a ton of gems and gear that i'm trying to get. So i'll have to spend some time tweaking her again to see if i can get her playable even with her messed up tree.

The other character I really enjoyed was a dual-weilding claw fellow. But i have a feeling i was doing it wrong. I was using the move to generate frenzy charges on kill but i wasn't CI. I really don't like the frenzy move which is why i opted for Blood Rage i thin it's called. If this is really a bad idea, what would you recommend for the following character:

I want to wear Armor / Evasion gear and dual wield. I also want frenzy charges, but maybe this isn't possible without Blood Rage or Frenzy. The idea is to max mitigation. Lots of dodge and dual-wield block, but some armor for when hits get through. Also lots of lifesteal. Any suggestions?
 
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Righteous fire is possible to sustain but a heavier investment now since you need: like ~10% life regen, some aura nodes and the +1 fire res node, plus a lot of HP.

Dual wielding claws is going to be awkward primarily because finding one good claw is hard enough late-game, much less two. However, if you wanna do it then thats cool, it shouldn't be completely un-viable.

You could try to use poachers mark to generate frenzy charges but I don't think the chance is high enough even with a high-level and quality one. Blood rage is definitely viable (especially with the inherent leech available on claws), just make sure you have the life potions to back it up when you aren't hitting stuff.

Realistically, if you get a lot of block points then I'd say you should be focusing on EITHER armor OR evasion since you'll already have another mitigation mechanic in place, but it's up to you what you want to try. A decent evasion total, a decent armor total and a decent block total do add up to a lot of mitigation. Use whirling blades as a mobility skill and probably cyclone for AoE, dual strike for single target.

Do note that the damage reduction from 0%->50% block is the same as the damage reduction from 50%->75% block, so the more block chance you have, the better each point of block chance becomes (up to the 75% cap ofc).
 
what happend?

Just REALLY weird stuff.

1-Shot by a Rhoa. Not a boss. Not a pack of them on a high level map with damage mods. Just 1 Rhoa. Hit me for over 4118HP

Decided to try out some different strategies on the graveyard map boss who became unbeatable to me after the last "major" patch and, first 2 times through on blue maps with +25-ish damage, no deaths. Then I run a white version of same map less than 5 minutes after clearing 2 blue version of same map. Literally destroy all mobs on the map but she ROFLPwn3s me 5-0 and the beat downs are FAST. As in, Zone in, Enfeeble, engage, take 2-5 steps get frozen. Die. And that's with max Res, 4650HP, Saphire flask+4 dispell chill/freeze flasks, on a map I just ran successfully, twice.

Run through The Den and every devourer is a named (I know it got patched yesterday)

Got like 25+ Uniques in 4 days, which never came close to happening before even though I'm wearing same stuff except for belt (with no IRR on it.)
 
25 uniques? holy shit. Still only seen one on my new league character, and she's almost lvl 40.

They still need a better way to trade in this game. Trying to sell a unique you don't want in chat is really annoying, as in it doesn't work.

Thanks for the tips, Sn0_Man, I'm happy to know that Blood Rage can work without CI.

Sadly as my RF dude couldn't sustain it before, he definitely wont be able to do it now. Wonder why they made it harder, rabble!

edit: Damn, resolute technique is one hell of a trip from the shadow starting area. Was it moved? I may have to reroll this fellow as a duelist.

The one unique I happened to get in the new league, which i even used on my previous claw-shadow, is the Slitherpinch gloves. Is this a good item or will it be replaced end game?
 
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25 uniques? holy shit. Still only seen one on my new league character, and she's almost lvl 40.

They still need a better way to trade in this game. Trying to sell a unique you don't want in chat is really annoying, as in it doesn't work.

Thanks for the tips, Sn0_Man, I'm happy to know that Blood Rage can work without CI.

Sadly as my RF dude couldn't sustain it before, he definitely wont be able to do it now. Wonder why they made it harder, rabble!

edit: Damn, resolute technique is one hell of a trip from the shadow starting area. Was it moved? I may have to reroll this fellow as a duelist.

The one unique I happened to get in the new league, which i even used on my previous claw-shadow, is the Slitherpinch gloves. Is this a good item or will it be replaced end game?

I'm on standard so drop rates may be different than leagues but I'm not exaggerating in the least bit about the # of uniques that dropped, either. I re-purposed one of my spare tabs to hold either the unique that dropped or, if it was better than a unique I already had, hold the old unique it replaced. I had 2 maps in a row where 3 uniques dropped, two from the boss alone on one of the maps.

What gets me is that I haven't done a damn thing to increase my IIR. It's at 130% and has been for 3 months, until Saturday (went up 4%)

Here's a quick list off the top of my head of what dropped since last Friday:

Jaws of Agony
Saffle's
Voll's
Shield with a mouth on it
Abyssus (99% perfect roll. Highest +DPS with 2nd lowest +dmg taken)
Nycta's
Heartbreaker
Darkscorn
Terminus Est
That Stone of Lazwar-something x2
Rainbow Stride x 2
Redbeak
Doedre flask not (the good one)
Dark Ray boots
The hat that has -res for cold/fire (or is it +res for those? looks like a motorcycle helmet)
Shiversting
That 1H sword that looks a little like it has a triangular blade
Mortus Claw
Last Resort x 2
Aurumvorax
Some other boots whose name escaped me...blue and black and looks like sneakers
Meginords fist
The +40%+Rarity gloves Auzureseize? (was using 41% and got 45% so swapped out)
Lochnal gloves(i spell bad, i know)

Since. last. Friday..

Something's broken, or something...I dunno.

I also got a godly AR/Life rare belt.

+39 Life, +400 AR, +99 Life, +17% Cold Resist, +stun recovery, +another coupld stats
 
Ok so reflect physical dmg on attacker stat, does that prevent damage from hitting you?

Edit: Used my brain and looked it up so nvm :p
 
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So here's a build i just threw together--i uses 119 points, so obviously i will never get this far. I'm curious if what i'm trying to do is simply not possible. And that is, to have Ondar's Guile, Acrobatics + Phase acrobatics, as well as Resolute Technique. Am I just trying to cover too much ground here? The dual wield block talents are really spread out, i love the claw passives of the shadow tree, but as i'm trying to go lifeleech, i'd prefer not to miss as well as not have to spend points in accuracy. I'm not sure if the points i've invested to get to Resolute technique are better than just spending those same points in accuracy talents.

There's also a lot of filler that i chose just because i felt they went with the build and were good.

Feedback appreciated

http://www.pathofexile.com/passive-...UI9YH1orYvdun3Q3dqN3n3-_vTu_j8pz3vvxL_MX-Cg==
 
Looking at your tree breakdown, you've built a fantastic glass cannon. You have a spectacular amount of damage and only 109% increased life. All the leech will help but, even with all your evasion and block, you're still going to get hit and when you do there will be a good chance of being one-shotted as you get further in the game. A lightning coil could help with that.

The second issue is that you're building "against meta" here. There's nothing necessarily wrong with that, it's one of the fun parts of this game, but it will make your life harder. Claws are generally considered to be crit weapons. Thus, by taking RT, you're giving up one of their most potent attributes. The updated tree has a lot more accuracy available than it used to and, with all the dex you have from operating on the southeast section of the tree, you can keep you accuracy pretty high with out too much work.

Lastly, you have no mana whatsoever on the tree, meaning you'll almost certainly have to use a blood magic gem, which necessitates using a 5L chest to get reasonable damage. This could be frustrating mid game when your mana pool won't sustain your attacks but you don't have the currency to be a 5L yet.

I've never done a claw build before but, something like this may be a little more balanced. There's quite a bit more life, still a lot of damage, but a lot of crit and accuracy as well. This is totally a "first crack", though, so I'm sure there's better ways to do it.
 
Thanks for the feedback Alyosha.

Indeed my problem always has been creating a beefy enough character. I even felt like i picked up a lot of health nodes and other defensive nodes, but that breakdown really shows how skewed my build is towards damage. I've never seen that site either, so thanks for that too!

Time to play around some more. But like i figured, trying to go towards Resolute Technique takes a lot of points that could otherwise be spend on health.

I also agree that it's a weird choice since i'll be primarily dex based which gives me accuracy... i just really hate missing at all though which is why it appealed to me.

Looks like another problem with my build is a lack of Int if i'm going to try to use 113 Int required Claws. Hmmm
 
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