Diablo 3 Discussion Thread

Played some crusader. I have all the classes at 70. Just something didn't feel right. Seemed like the only way to build him now is a shotgun build (after they nerfed shield throw). I

I could be wrong though.

Instead of shotgun I am playing more orbital bombardment since I got the shield that cuts the Heaven's Fury cool down by almost half. That coupled with the Fate of the Fell flail really chews up mobs. For the first time I can now roll T4 / T5 effectively and with a good group I finally can T6 for the first time. Loving it!
 
How is the economy/trading now? I guess with the new patch it's still probably unsettled, but how difficult/expensive would it be to trade for something like Fate of the Fell? Are gems or leg gems the primary currency, other like-value items...?
 
Trading/Economy is dead, gotta farm everything you want or hope someone in your current party got something they don't want from a recent run.
 
I actually kind of wish they had kept the gold AH. RMAH was bullshit, but the gold one seemed fine. Except Blizzard taking a "cut" of your gold was bullshit as well.
 
I wish they kept the ability to trade gold in game. I didn't play for a year and bought RoS and had very little gold, kept running out when making gems, and a friend had a ton of gold but couldn't give/loan me any. :(
I am still kinda broke, and hoping to spawn a treasure realm portal. some people have gotten over 100 million gold in one trip.
 
I actually kind of wish they had kept the gold AH. RMAH was bullshit, but the gold one seemed fine. Except Blizzard taking a "cut" of your gold was bullshit as well.

They should have kept it both. Possibly had a limiter to it like needing to grind out an Item each time you wanted to sell or buy something. Like Opening up cowtown but instead of cowtown its Auction House.

This would help limit abuse.

They could do the same with trade have like a trade Gem that you can farm or that drops randomly.
 
I will say doing a full playthrough, from the beginning, without either AH was nice. Rather than going straight there for a socketed weapon and helm, I actually had to just play the game. I didn't feel the "pull" to go look at the AH every 10 levels or so to get a quick upgrade. And the game actually gave me upgrades without needing it.
 
I will say doing a full playthrough, from the beginning, without either AH was nice. Rather than going straight there for a socketed weapon and helm, I actually had to just play the game. I didn't feel the "pull" to go look at the AH every 10 levels or so to get a quick upgrade. And the game actually gave me upgrades without needing it.

the game actually gave me upgrades without needing it.

I think this is the cause for the improvement way more so then the lack of auction house.
 
Well, I think they felt comfortable making loot that common without having the AH; then it would just be huge gear inflation.
 
The game is so much better now, I don't miss the AH. I quit for quite a while when I got tired of playing a few hours in Inferno, getting 0 usable drops, and sometimes having less gold than I started with due to repairs. I couldn't afford any of the really good items on the AH unless I got lucky on a bid, and couldn't find any upgrades on my own. Was really not fun.

I also don't miss the AH-watching that another poster alluded to. Spending lots of time surfing the AH for upgrades instead of mashing monsters got old.

Came back recently and in the first couple hours had actual upgrades for a fair amount of my gear slots. Just got the expansion and looking forward to getting to 70 and trying out adventure mode/rifts etc.
 
Legendary gems are, well, legendary. I'm not being sarcastic either. There's some good stuff out there. I've leveled a few gems to 25 and one to 27. Wow. All I can say.
 
The problem is finding a place to put them.
It's not worth rolling off a good stat to put a gem in, so unless you get a sweet roll with a socket already it's a loss. You're better off with some crit or something than the gem.

It varies by class though. Pain Enhancer on my petdoc is better than any of the item stats so far.
I can't afford to roll any of the good stats anyway since they never show up. CHD is like 1 in a million. At least the sockets are easy to find.
 
The problem is finding a place to put them.
It's not worth rolling off a good stat to put a gem in, so unless you get a sweet roll with a socket already it's a loss. You're better off with some crit or something than the gem.

It varies by class though. Pain Enhancer on my petdoc is better than any of the item stats so far.
I can't afford to roll any of the good stats anyway since they never show up. CHD is like 1 in a million. At least the sockets are easy to find.

5 primary ring on my sader was win. str, 6% crit chance, 29% crit damage, 8% cdr, socket.
 
SoJ usually doesn't roll Crit Damage/Crit chance (you have to pick one or the other), yet it's always better than any other ring. RROG usually rolls shit, yet it is also used more than others. Crit Damage/Chance isn't always as important.
 
SoJ usually doesn't roll Crit Damage/Crit chance (you have to pick one or the other), yet it's always better than any other ring. RROG usually rolls shit, yet it is also used more than others. Crit Damage/Chance isn't always as important.

I'm not using RROG on my sader anymore. SOJ still stays though.
 
Crusaders are different though. You don't really need to use RROG. No need for any set bonus other than the Akkhan(or w/e it's called). Takes care of damage and survivability.
 
Crusaders are different though. You don't really need to use RROG. No need for any set bonus other than the Akkhan(or w/e it's called). Takes care of damage and survivability.

We did need RROG to get CDR from 2 piece Captain set. That's the sacrifice I made for dropping RROG.
 
Anyone on tonight? I want some decent T5+ rifting buddies.

I should do community runs when I'm not doing guild runs. I'm not in HOCP guild since I'm in an old WoW guild. 4 of us tackle up to 32/33 Greater Rift.

T6 is just a speed run for us to get a trial key for greater rifts.
 
I'd really like to but I'm time-limited already, wouldn't be much point in competing. Besides, still trying to get used to my cold Buriza DH build (still missing M6 Carapace :eek: )
 
I'd really like to but I'm time-limited already, wouldn't be much point in competing. Besides, still trying to get used to my cold Buriza DH build (still missing M6 Carapace :eek: )
You can still get unique rewards and drops from participating. I think the primary reason I'm going to run seasonals though is to have that experience of starting the game from nothing again.
 
You can still get unique rewards and drops from participating. I think the primary reason I'm going to run seasonals though is to have that experience of starting the game from nothing again.

Is seasons completely fresh i.e no shared stash?
 
Now all they need to do is add in some kind of talent tree, and the game would be a true successor to D2.

I dont think skill trees are needed, In fact all skill trees do is limit your ability to change builds at will. Character progression still very much exists in needing specific items for your build with whatever active skills you have. Many items can be used even if you switch builds which is great for flexibility.

I didnt like in D2 having to make a 2nd amazon if i wanted to change from bow to javalin
 
Now all they need to do is add in some kind of talent tree, and the game would be a true successor to D2.

D3 is already a true successor to D2. Now if you wanted a true D2 Clone maybe but we have PoE and TL2 to for D2 clones.

Talent Tree is outdated and nowhere near as good at the on the fly adjustable skills.

Most of the core issues with D3 have been resolved (none of which were the AH). The main issues I have left and so core to the game they likely can never be changed. No LAN, 4 Players only, Primary stat being all that matters, closed environment so no mods.

These are the only reason I still hold D2 as the better game. If D3 resolve these 'issues' it would be the best ARPG in existence without a doubt.
 
I hear what you guys are saying. The lack of talent progression though (also the existence of an easily attainable level cap) has always kept me from really getting into this game. Can't really put my finger on it, I know they put in the paragon level stuff, but for some reason that doesn't keep me as interested as PoE or D2 did with that extra grind for one more talent point when you're a high level. /shrug
 
I hear what you guys are saying. The lack of talent progression though (also the existence of an easily attainable level cap) has always kept me from really getting into this game. Can't really put my finger on it, I know they put in the paragon level stuff, but for some reason that doesn't keep me as interested as PoE or D2 did with that extra grind for one more talent point when you're a high level. /shrug

I hated the level cap in D2 lol, it was damned near impossible to reach!
 
I hear what you guys are saying. The lack of talent progression though (also the existence of an easily attainable level cap) has always kept me from really getting into this game. Can't really put my finger on it, I know they put in the paragon level stuff, but for some reason that doesn't keep me as interested as PoE or D2 did with that extra grind for one more talent point when you're a high level. /shrug

A part of this is the Primary stat thing. You can't really customize your build at all because when you level up your stats are auto assigned and the only useful stat is Primary and Vit.

A complete deal breaker to some. I dislike it as well its just not a deal breaker. I'd like the game more if strength and dex did something for a wizard and you can allocate how much to each at level up.

Building synergy is what most people like about skill trees. Its the feeling of building and accomplishing something. Some of this has been put into D3 with elemental damage (even if most of it is through gear).

They sacrificed RPG elements for action elements....to some they went to far to others they didn't go far enough. I think they went just a little bit to casual/action but its really all about preference......except for the 4 player console bullshit, no Single Player or LAN, and not customization that is just fuckbagery.
 
Correct, it's like starting over, but I believe adventure mode is available from the beginning as long as you unlocked it in non-season play.

Unfortunately, this lead to the first few Asian season players reaching level 70 in under 2 hours. Don't be surprised if you see the leaders with Paragon 100 by weekend's end.
 
Unfortunately, this lead to the first few Asian season players reaching level 70 in under 2 hours. Don't be surprised if you see the leaders with Paragon 100 by weekend's end.

The season ladders (leaderboards) are not based on experience so it doesn't really matter. Nolifing it doesn't put you on top of the Greater Rift leaderboards, it just gives you more stats to play around with.
 
The season ladders (leaderboards) are not based on experience so it doesn't really matter. Nolifing it doesn't put you on top of the Greater Rift leaderboards, it just gives you more stats to play around with.

Which means people who play 12 hours a day will have an advantage, no? :D
 
The season ladders (leaderboards) are not based on experience so it doesn't really matter. Nolifing it doesn't put you on top of the Greater Rift leaderboards, it just gives you more stats to play around with.

I understand, but most of what helps is loot. If I'm level 70 by 8 PM EST while it takes you until Monday, that's a 3 day head start. And there is a leaderboard for the first 1000 level 70s of each class. Expect it on SC to be halfway full by tonight.
 
Back
Top