EvE online?

As a new player, I'm having an awesome experience in EVE.
It's a slow game, but it feels very rewarding to me, compared to other MMOs (I played more than a dozen until I got to this one).

It's massive, it doesn't have loading screens and the environments look epic (High, 1440p). In the first day I was doing 20 jumps trips in high sec space (i went as far as 0.5), admiring planets and stations. It has a great overall atmosphere.

Joining a friendly industrial corporation and going fleet mining gave me a cash boost to play around with ships and upgrades, to buy skills and organize the queue. And, at the same time, learn the game interface.

The combat reminds me of RTS games and it's perfect for my play style. No more button mashing or twitchy camera.

It might look like a time consuming game, but because of the slower progression I actually have lots of time to AFK and deal with important RL issues, like cooking dinner, taking the dog out or throwing the garbage.
 
.......aaaaaaaand we got a War Dec and the fun is over. I guess good things go as quickly as they come.
 
.......aaaaaaaand we got a War Dec and the fun is over. I guess good things go as quickly as they come.

Create a 'shell' alliance and become part of that. The cost of declaring war on alliances is much higher. It may be enough to stop some of the troll corps that go around and wardec the newbie corps.
 
Create a 'shell' alliance and become part of that. The cost of declaring war on alliances is much higher. It may be enough to stop some of the troll corps that go around and wardec the newbie corps.

Thanks.

New players should be aware that, once you form a corporation, another corporation can declare war on you. They simply pay war fees and then can attack you anywhere, without Concord intervention or any other regulation. It lasts for a week and they can repeat as many times as they like, without any penalty.

It's a thing I don't agree with, but I'll try to adapt.

I joined an NPC corp, until I get the proper skills to be useful in a fleet. My Caracal T1 is an absolute joke, like some lvl 20 vs. lvl 100.

Meanwhile, here are some 1440p EVE screens:
http://imgur.com/a/WjOBN
 
Thanks.

New players should be aware that, once you form a corporation, another corporation can declare war on you. They simply pay war fees and then can attack you anywhere, without Concord intervention or any other regulation. It lasts for a week and they can repeat as many times as they like, without any penalty.

It's a thing I don't agree with, but I'll try to adapt.
Meh. Highsec wardeccers are only there for two things: killboard padding and tears. Deny them those and they'll get bored.

If you want to get rid of them I'd skill into ewar -- Griffins or Mauluses, to start. They're quick to train into, and nothing squeezes tears of impotent rage out of highsec wardeccers like being surrounded by targets and being unable to touch any of them. Also, get out of that Retriever pinata you've got in your screenies and into a bait-tanked Procurer -- you might survive long enough call your corpmates for assistance.

I joined an NPC corp, until I get the proper skills to be useful in a fleet. My Caracal T1 is an absolute joke, like some lvl 20 vs. lvl 100.
Yeah... judging by the Caracal fit in your screenshots, you've got major fitting skill issues. (Never mind that the fit is far from ideal... Quadrupal-stacked BCSs means you're so far into stacking penalties that you're wasting low slots, and it looks like you're using medium shield modules on a cruiser hull which should be rocking larges.) If you're as new as I think you are, you need to get yourself back into frigates and dessies ASAP, before you frustrate yourself into quitting. Frigates are a lot more fun to fly, they're a lot easier to fit, and they cost a tenth as much when you lose them.

And track down one of the big newbie corps' 90-day skill plans and run through it. (Brave/TEST/Goons, etc... Doesn't matter which; they all have their merits, and will land you somewhere coherent.) It'll keep you from starting off with a massive gaping hole in your skillset.
 
2 months later and I'm still playing daily.

Fitting was an issue due to low SP at first, but now i can pretty much use any Battleclinic T2 fit, except for the T2 weapons. My Caracals look completely different now.

Pyfa / EFT also made things so much easier.

I stopped mining solo once I discovered security missions coupled with salvaging and trading.

Indeed organizing a skill queue is key. It might sound rushed but I'm already piloting a Raven in level 4s. I want to work my way up to incursions fast. I wasted enough time looking at the pretty backgrounds.

After I make a few billions I can relax and go waste some frigs/destro in lowsec.
 
Just got a trial account. Looking for something to fill the space void until Star Citizen :D

I played STO, and although fun, I was still longing for more - why not try the most hardcore space MMO out there?!
 
I had to quit the game, I was getting very bored.

If you don't skill up for a PvP ship and you don't like open world PvP in general, you're just a victim, content for pirates or wardeccers.
(I've never had my ship destroyed by a player, it's just the concept that pis*es me off)

I was flying a shiny Scorpion Navy Issue and it was fun only when I was alone. I was soloing the hardest level 4 missions, aggroing entire pockets and mitigating the incoming dps. That made me learn alot about speed, sig radius, drones, target painters and skills like Target Navigation Prediction etc etc etc.

Security missions are awesome for combat testing.

But whenever someone was close by, even corp mates, I was getting nervous. I can't trust people who are free to do whatever they want, they"re unpredictable. When we were flying together I was using T2 or named modules only.

In the end I realized I was not "gaming", I was "risk managing" my investment. And, after a while, that became stressful, not fun.

Even so it was an awesome experience and I'm glad I've tried it.
 
I think you might have had a better experience with a different group. It sadly makes or breaks the experience in my opinion. At the moment I fly with what is currently the most successful PVP corporation in the game. We're the ones you don't want to see popping up in local or in your intel channels. We however live in a wormhole where trust is oh so more important. Every tower we have has tens of billions in assets and any rogue director could potentially start helping themselves to it. We risk ships each worth billions in combat too (where if our colleagues do not perform well, they won't last long).

When you move on from being the hunted to being the hunters and don't limit yourself in what kind of content you create, it's a very different and fulfilling game. We don't always win/succeed, but we certainly have a hell of a lot of fun trying. Hard to explain until you experience it yourself, though unfortunately, I think few ever do.

With that said, you don't need to be in a premier PVP group to enjoy yourself and make an impact, however I would recommend trying it at least. There are a number of entities that make getting into it easy, relatively inexpensive, and good fun. Endless PVE grind certainly gets dull though. Variety is the name of the game and not limiting yourself. One of my favourite ways I've ever made a substantial amount of money in the game is by scamming the scammers. The irony alone was worth it.
 
Yea that's what I don't like, the concept of hunter and prey.

If you choose to play the sandbox in a different way that doesn't involve destroying other peoples ships, your're a prey.

Take, for example, exploration and industry. If you focus on those activities, you're labeled as a "carebear" and you will eventually become a target.

This sums up my experience in EVE:

I'm going to the Middle East to try to settle, create a family and a business.
Or to have fun and get alot of pus*y. Either works.

I fail because the mechanics in that part of the world are different.
My options:

1. Adapt to the conflict, join a militia and do that they do - what you're suggesting
2. Stay there insisting on doing what I want and get killed - what Jimblidge did
3. Flee - what I did
4. Beg the U.N. to change the situation in that area - cry on the forums
 
Another fun thing. Option #2. I sold that guy a number of expensive mods. I've actually been on mitten's website a number of times for some of the stuff I've done (not necessarily on my own).

I don't think you should worry about what you're labeled as. Some of the the most famous and influential people in the game don't participate in PVP (Chribba for example). I made 300b over a short period of time with 2 accounts manufacturing things. Only ever made 6 different items too. No mining/running missions/etc.

As for being a target, well, it's not too different from real life. If you sport a Rolex and have a Maybach with gold rims, you're probably more likely to get mugged. Just don't fit your ship with all purple like a certain WoW player and you'll be fine.

In the end, PVP is a core mechanic of the game that you sorta have to embrace at some point or another. It's one of the biggest draws after all.
 
Yea that's what I don't like, the concept of hunter and prey.

If you choose to play the sandbox in a different way that doesn't involve destroying other peoples ships, your're a prey.

Take, for example, exploration and industry. If you focus on those activities, you're labeled as a "carebear" and you will eventually become a target.

This sums up my experience in EVE:

People don't label ratters as 'carebears' because they're ratting -- everyone rats; it's how you pay the bills. They do it because they fly min/maxed loot-pinatas -- optimized for the worst part of Eve -- and cry 'foul' the instant anyone dares to impinge on their risk-averse playstyle. (And missioning/ratting is the worst part of Eve -- the exact same handful of sites/anoms/missions, with the exact same structures, and the exact same rats with the same crap AI and devhax masquerading as a difficulty curve, over and over ad infinitum.)

This is why people rush to killboards to point and laugh at faction battleships full of purple modules lost in highsec, but no one gives a damn about Ishtar wrecks in null.

You need to learn how to lose ships. And, yes, the best way to do that is PvP.

Before you hang up your account and call it a wash, join a relatively large newbie-friendly corp/alliance that supports a diverse range of playstyles for a while. (I'd recommend Brave Newbies, but I'm biased. 7o ) They can teach you how to PvP. How to lose ships without losing dignity. And how to PvE like a PvP'er -- no fucks given; no hard feelings; and, with luck, taking a couple of them with you.
 
Well, I realized it was not my style.

I had high hopes for role play, exploration and trading, but those are some small auxiliary tasks one does when not in PvP. If you focus on those, you get bored fast, you're labeled a carebear and, sooner or later, you will be wardecced.

Everyone is indirectly forcing me to fight other people and lose ships... it feels very single minded for a sandbox. If that's the whole purpose and the "end game", then it's disappointing.

I feel like a mouse in a maze with other mice and the whole purpose is to kill or banish the others, because it's cool and it should entertain me.

Players feel good and cheer when they make a kid cry over his ship. They cheer even more when they make an adult cry.
It's not about those that put effort and regret a loss because they spent days trying to get the cash, it's about the sadistic nature of the community, which is appalling.

Sometimes it feels just like my workplace, dog eats dog and friends don't last, because everyone has their own agenda and are interested in their personal gains only.

Now, I have absolutely no problem with that, I do like to fight and prove that I'm better at what I know (not at what I'm trying to learn). But this "game" it's supposed to entertain me, not stress me out.

I'm not trying to change it, I didn't create a goodbye thread and I'm not interested in convincing others that my MMO mechanics are better or sell more.

Thank you for the advices guys,
Fly safe o7
 
Well, I realized it was not my style.

I had high hopes for role play, exploration and trading, but those are some small auxiliary tasks one does when not in PvP. If you focus on those, you get bored fast, you're labeled a carebear and, sooner or later, you will be wardecced.

Everyone is indirectly forcing me to fight other people and lose ships... it feels very single minded for a sandbox. If that's the whole purpose and the "end game", then it's disappointing.

I feel like a mouse in a maze with other mice and the whole purpose is to kill or banish the others, because it's cool and it should entertain me.

Players feel good and cheer when they make a kid cry over his ship. They cheer even more when they make an adult cry.
It's not about those that put effort and regret a loss because they spent days trying to get the cash, it's about the sadistic nature of the community, which is appalling.

Sometimes it feels just like my workplace, dog eats dog and friends don't last, because everyone has their own agenda and are interested in their personal gains only.

Now, I have absolutely no problem with that, I do like to fight and prove that I'm better at what I know (not at what I'm trying to learn). But this "game" it's supposed to entertain me, not stress me out.

I'm not trying to change it, I didn't create a goodbye thread and I'm not interested in convincing others that my MMO mechanics are better or sell more.

Thank you for the advices guys,
Fly safe o7

I played EvE for 5 years solid with 4 characters. I was a part of many big corps/alliances as well as had my own corp, my own space, my own alliance, my own wormhole, I did trading, ratting, PvP, manufacturing, Planetary interaction, mining, missioning, etc..., my PVP ranged from solo / wolfpack all the way to Dreadnaughts beating down on systems for hours, my characters are maxed in majority aspects of the game

and I agree with this message 100%.
 
I played EvE for 5 years solid with 4 characters. I was a part of many big corps/alliances as well as had my own corp, my own space, my own alliance, my own wormhole, I did trading, ratting, PvP, manufacturing, Planetary interaction, mining, missioning, etc..., my PVP ranged from solo / wolfpack all the way to Dreadnaughts beating down on systems for hours, my characters are maxed in majority aspects of the game

and I agree with this message 100%.

Same here. I enjoyed small gangs the most... I still have my character. Same Alias as on here. But when Kid # 2 showed up I went down to about 3 hours a week. Kid #3 killed it off completely.

EVE does feel like a 2nd job at times!
 
Yeah, played for a good long while. Can fly any BS(almost all are lvl5), and pretty much anything under a carrier. Mining skills on 1 of my toons is maxed out. But, a while ago I lost my job, so Eve had to go. I keep thinking about taking it back up now that things have stabilized money wise. Just afraid of how much I'd have to spend on skills to catch back up.
 
Would it be wise to resub just to get into mining and manufacturing?


I would most likely play up to 2 hours at a time but not every day but would use the time not played just for leveling skills.


In before Holy Topic Resurrection Batman! (this seems like the best topic for this)
 
Would it be wise to resub just to get into mining and manufacturing?


I would most likely play up to 2 hours at a time but not every day but would use the time not played just for leveling skills.


In before Holy Topic Resurrection Batman! (this seems like the best topic for this)

Getting back into Eve is never a good idea. :)

I sometimes have the urge then ask myself did I actually have fun. Not really... was like a second job.
 
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