Wolfenstein: The New Order Performance Review @ [H]

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Wolfenstein: The New Order Performance Review - Wolfenstein: The New Order is out on PC. It utilizes the id Tech 5 game engine and sports fast paced first-person shooter gameplay. We look at some video card performance, make some comparisons, and look at image quality as well. Can this game overcome the stigma associated with RAGE since its the same engine?
 
This is exactly what I expected... Unfortunately. ID Software need to fix their game engine. Then devs need to stop making crap console ports. Great review as always though.
 
Started playing last night and I rather enjoy the game. But the graphic are just not that great (I'm not seeing the texture pop-in, lucky I guess). Still, it's a nice nostalgia trip!
 
Well, shit...

Gonna be a $2.50 grab for me on the next Steam sale. Damn it, I was really hoping the iD engine wouldn't go all Rage quit with this one.
 
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MY GOD THEY STILL HAVE THE TEXTURE ISSUE.

It seems like bethesda does not give a fuck about PC gamers or they would of fixed the texture issue (let alone 60fps cap FOV movement AA options LOL).

I remember paying the full price for RAGE and not even being able to play it the stutters were horrible texture pop-ups everywhere.

God what a horrible letdown.....was looking forward to this game.

And Opengl 3.2?.....like wtf? baffled why they didnt at LEAST use 4.0...or the latest 4.4.

You are right Kyle. Doom 4 has me very worried....very very very worried.
 
It is to be expected. ID software is but a shadow of its former self. John Carmack is gone,,,,,
No one to fix the ID5 tech....
 
This just pissed me off. I was so looking forward to this game and had intended to buy it pretty close to day 1 but if it's still using the same shit engine as Rage with the same texture pop-in problem, I'll wait til it hits the $5 bin at Steam.

I was gonna be OK with mediocre story and gameplay just for nostalgia because I've been playing these since Castle Wolfenstein on the Commodore 64, but if it's anything like Rage, I won't touch it.

And it cracks me up that my overclocked, 2GB GTX670 FTW can handle Crysis 3 at max settings with frame rates from the low 30's to upper 40's but Wolfenstein is so demanding that I have to have Ultra blocked?

Yep this just sucks. What the hell happened to id?
 
With John Carmack gone, it seems doubtful there will ever be an id tech 6 engine.

If there is one, it's likely something he finished before he left, but it was too new to be used in these current release games which had development start a few years ago.

Still, they could have worked to improve the texture issues... If I had to guess, that is likely a behavior of this engine that has no satisfactory solution. The megatexture was an intriguing idea but perhaps just isn't perfect. Or maybe these issues are coming from the texture streaming nature of the engine. Perhaps the engine was just too far ahead of it's time, and those issues will go away once we have faster pcie buses and/or larger vram on our video cards. The engine was made to be too flexible to fit in the consoles, which in 2010 seemed to be the future of video games (a trend I think is in reversal).

I really liked the feel of the quake3 engine compared to the unreal engine, when it comes to the character's movement. But hopefully the newer unreal engines will pick up where id tech left off.
 
I can agree with just about everything Kyle said in his review. I'm not having the texture pop-in issues that a lot of people are describing, but then again I'm not running it on ultra settings or anything.

I do think its worth noting that the game is a ton of fun, I'm about 3 hours in and really enjoying it. The only thing I'm really disappointed about is the lack of multiplayer, I really enjoyed the quick mission runs in Rage with a friend.
 
It is to be expected. ID software is but a shadow of its former self. John Carmack is gone,,,,,
No one to fix the ID5 tech....
Remember that it was John Carmack himself who said that the PC was no longer the leading platform for them. id Tech 5 was built specifically with last gen consoles in mind.
"You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements," Carmack replied. "We chose the latter."

"We do not see the PC as the leading platform for games," Carmack added.
Beyond that, the game itself was not made by id, but a developer called MachineGames.
 
The engine was made to be too flexible to fit in the consoles, which in 2010 seemed to be the future of video games (a trend I think is in reversal).

Yea I think that is a really good observation, I picked up on that too from various keynotes and such that he gave. But later on (maybe even at the last Quakecon) he seemed to have reflected on that not being the best direction to have taken.
 
Minor correction: OpenGL 3.2 is designed for DirectX10-class hardware. Direct3D 9 tracks to OpenGL 2.1.

Otherwise, the game itself sounds like a great time. Shame about the config options, but at least it sounds like it targets for performance. I wonder how this will run on my Q6600 with 6 gigs of RAM and a 512 MB Radeon 4850...
 
What VRAM usage are you getting with Ultra VT Cache Size and VT Compress Disabled (same as your custom)? I am showing it is pegging 3GB cards and causing slow downs and texture issues.

ic7j.png


The GPU1 memory usage line above when it is jumping up and down shows ingame with the game using max settings (the custom settings from the review).
 
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Once I set V-sync to enabled most of the issues went away for me. I quite noticing them and could just play. The game is fun and worth what you are willing to pay. I think it is better than a nostalgia trip and I can see a second play through on uber being a lot of fun as well. I can't fault the article from a technical standpoint but once I had the game running with v-sync on I stopped caring about the settings and started enjoying myself. Kind of the point as I see it.

I should probably be at 1080p but I am playing at 1920 on medium, 7870myst with 4ghz i5. I could boost clocks on everything but honestly I have not noticed a need, game is good enough right now not to care about the settings once everything is working.
 
Colour me very disappointed. Thank you for your hard work and saving me from buying this. I had hoped that the texture popping was due to VRAM limitations, and I note Beowulf is not having the problem, so perhaps it's something you could test? I'm sure you have a Titan knocking around.
 
I'm not sure it's fair stating the game is a bargain bin only purchase because the graphics aren't pushing the limits. There are plenty of great games with average graphics.

The technical issues certainly need to be resolved, though.
 
Why limit only to OpenGL 3.2? It boggles my mind sometimes with these developers, like those sticking to the DirectX 9 API instead of just going all out on DirectX 11. Screw the older hardware, give us something new to have a reason to use newer PC hardware.

Developers should...
Stop catering to consoles that were released 8 to 9 years ago.

Stop using old APIs.

Stop catering to those stuck on an Intel HD graphics chip.

Stop catering to the lowest common denominator.

And, for godsakes, iD and your developers, fix your games.
I share Brent's sentiments in the conclusion and agree with it:
We hate to be harsh, we had hopes that Wolfenstein: The New Order would be better. We had hopes that the issues discovered in RAGE would be fixed. We had hopes this would be a forward looking, PC oriented game. In all cases, we were let down.
... and...
OpenGL 3.2, really? There have been six newer OpenGL releases since 2009, yet this game uses an API based 5 years ago. NVIDIA's and AMD's video cards both support OpenGL 4.4, released in 2013 and are primed and ready to show us what modern OpenGL can do. This game does not exploit that and does not move OpenGL gaming forward.
 
Does anyone still play games for fun? Technical issues exist but a fun game trumps all of those (within reason, of course). The game is fun. Technically it isn't amazing. But it's a great game IMO.

I get the feeling like a lot of people play just for graphics, and while great graphics are nice - they don't make a game. Putting lipstick on a pig doesn't a good game make. However, I really do feel that Wolf: TNO is a good and fun game.
 
I've heard that amd only supports newer opengl's on paper only. The newest opengl is essentially an nvidia-only api and too unstable with other vendors.

Also, I'm not sure why settings being tied to vram is a criticism. Those settings seem to affect vram usage more than performance, so it's a valid technique.
 
I originally received Return to Castle Wolfenstein pirated copy and loved it so much I bought the the game and never opened the package. It was so good I wanted the Devs to have my money, looks like I won't even bother with this one. To bad I was kind of stoked about its release.
 
I love fun games. Hell, I still play Tetris. But would I pay 50.00€ for it today? NO

I am glad they released it for the PC, as I don´t own a console. But do I think they spent more than 3.00€ effort per PC copy sold? Sure does not look like it.

So yes, I will wait for the bargain bin release day.

I even feel sorry for [H] spending all this effort to do a proper review. Job well done, but man, I feel your pain.
 
Wasn't there a hub-bub about this game "needing" a CPU with 8-threads? I would have been more interested in seeing the FX-8350 vs i5 4670 than seeing Godzilla(290x) vs King Gidorah(780 Ti).

Please make a CPU comparison....please :)
 
Rats . . .was looking forward to it . . .. will now wait till it drops in price a bit before getting it.
 
Does anyone still play games for fun? Technical issues exist but a fun game trumps all of those (within reason, of course). The game is fun. Technically it isn't amazing. But it's a great game IMO.

I get the feeling like a lot of people play just for graphics, and while great graphics are nice - they don't make a game. Putting lipstick on a pig doesn't a good game make. However, I really do feel that Wolf: TNO is a good and fun game.

I play for fun. I enjoyed Rage, despite the technical issues at launch, and I even enjoyed Duke Nukem Forever, despite the game getting horrible reviews and being extremely linear. I suppose I'm easy to please there as long as I have a gun and something to shoot with it. :p

What I don't like is that, as people have been saying, lessons were not learned. Things that could have been fixed that everyone complained about, such as the texture popping, were not fixed, and the 60FPS limit is a joke. It wasn't necessary with Doom 3. It's never been necessary, and I'll explain why.

Remember the 125FPS "sweet spot" in Quake 3 Arena?* Well, using code derived from a fellow named Haste, and then modified by myself and a fellow named Fourier, and tested extensively, we found a way to FIX that problem. There's two solutions - one is to remove the decimal truncation on player movement variables that was only necessary when dialup connections were still common. That fixed the rounding errors and unified the physics so that it was the same independent of client-side frame rate. The second solution was to forcibly introduce the same rounding precision errors that would naturally occur at 125 FPS across simulated movement frames over whatever the real client-side framerate is. The result was that running ANY frame rate from 20FPS up to unlimited generated the same exact movement physics, even if the frame rate was inconsistent. This also fixed a disparity in movement physics between local listen servers and dedicated servers. This kind of physics correction could easily be applied to level objects that involve any client-side prediction as well.

So in short, the 60 Hz limit is and has been complete bullshit from the start. If the old 125FPS behavior could be coded around by a couple of amateur mod makers then Carmack should have been able to code the physics system in Doom 3 to run independent of client-side render frames and movement prediction. This could have been done if Id tech 4 (and now 5) were coded to be PC-centric and then ported to consoles, and someone actually gave a damn about people that want to run at faster speeds. That's the problem though. PC enthusiasts have been shoved to the back of the digital bus. The only one out there that's pushing forward on the PC is as a primary platform is Chris Roberts. To say there's no market in PC games is stupid as well, considering he's raised almost $44 million on a game that's only still in development with basic alpha testing - and every single dime of that $44 million has been crowd funded. No publisher, no backing company, no assets from a previous game.... just us gamers wanting something awesome to play.

I think what's got everyone so miffed is that we PC gamers deserve better than this. We've payed thousands over the years on our hardware to get the best performance, and the game developers just aren't delivering. I would have easily plunked down $60 on Wolf if it had solved the problems plaguing Rage. Since the devs don't seem to care about fixing them, why should I throw money their way and encourage that behavior? No. If they patch these issues - texture popping, lack of graphics control (no aspect ratio? Seriously?), etc, I'll look into it. For now, I'm holding off until stuff gets fixed and the price comes down. Show me that PC gamers matter to you, and I'll buy your game at full price. Hand us a half-broken program and don't fix what's some pretty basic stuff and I'll wait for it to hit the bargain bin.

*For those unfamiliar with it, running at 125FPS allowed maximum jump height and lateral acceleration physics due to how the rounding of movement variables worked. It allowed you to jump onto platforms that were normally just a tad too high, and to strafe jump farther and faster. Pretty much all hard-core players ran at this frame rate.
 
Does anyone still play games for fun? Technical issues exist but a fun game trumps all of those (within reason, of course). The game is fun. Technically it isn't amazing. But it's a great game IMO.

I get the feeling like a lot of people play just for graphics, and while great graphics are nice - they don't make a game. Putting lipstick on a pig doesn't a good game make. However, I really do feel that Wolf: TNO is a good and fun game.
I still play games for fun. It's what I expect from a game when I buy it or I would not have bought it in the first place. This is why I like that there are demos, alpha and beta testing offered for certain games. Try it out before you buy it, and a lot of games have ended up in my gaming library because of that. A lot of the games I've bought in the past three years until now, though, have been from smaller developers. Many don't have the greatest graphics out there or all the bells and whistles of the latest API. They're still fun to play in the end.

However, when you come across a game like Wolfenstein or Battlefield 4 or the upcoming Witcher 3 that's trying to be a "AAA game" of some sort, and is touting this and that features, there is a certain level of expectation you want from the game outside of gameplay experience. These are games from big developers with experience spanning a decade or more in the gaming industry. They should know by now that broken games aren't going to get them anywhere. But, forgoing and even so far as ignoring the corner of the market that got you to where you are-- the PC-- is really unforgivable. If they can spend so much developing a game, then they should have the necessary money and manpower to fix it, improve it, and make it worth buying the game and making my money spent on computer hardware worth it.

If there is no reason to spend hundreds of dollars on the latest computer hardware, then what is the point of buying a game that doesn't make the hardware worth buying?

I may as well stick to a console or a computer with Intel HD graphics on it. Wouldn't you, too, want the money you spent on your computer worth it when you buy the newest games? The same applies to consoles; you expect a certain level of polish from games when it's released or the $300 to $500 you spent on the console wouldn't have been worth it at all.

I want a game to be fun, engaging, and entertaining first and foremost. However, when it's coming from a big developer like Ubisoft, EA, or other big name entrants, I want a game to also have a certain level of polish to it when it's released. Everything from controls to gameplay to even graphics if that is one of their selling features to the story (if any). This is something we should expect from a company that makes millions or billions of dollars in sales revenue, or has been in the gaming industry for many, many years.
 
I really wanted to see in the review the video comparison shots that show screenshots of different settings, what they do, and how it affects performance. This is usually in Hardocp's game reviews (which is the main reason I read them) but I guess when Hardocp doesn't like a game from the start, it doesn't put much effort into the evaluation. Was really disappointed in this review (or lack of).
 
*snip*

I think what's got everyone so miffed is that we PC gamers deserve better than this. We've payed thousands over the years on our hardware to get the best performance, and the game developers just aren't delivering. I would have easily plunked down $60 on Wolf if it had solved the problems plaguing Rage. Since the devs don't seem to care about fixing them, why should I throw money their way and encourage that behavior? No. If they patch these issues - texture popping, lack of graphics control (no aspect ratio? Seriously?), etc, I'll look into it. For now, I'm holding off until stuff gets fixed and the price comes down. Show me that PC gamers matter to you, and I'll buy your game at full price. Hand us a half-broken program and don't fix what's some pretty basic stuff and I'll wait for it to hit the bargain bin.
My sentiments, exactly.

I got RAGE when it went for $5 on Steam, and looks like I'll do the same with Wolfenstein unless some miracle happens between now and the Christmas 2014 Steam Sale that id Software fixes this game from the ground up.
 
I play for fun. I enjoyed Rage, despite the technical issues at launch, and I even enjoyed Duke Nukem Forever, despite the game getting horrible reviews and being extremely linear. I suppose I'm easy to please there as long as I have a gun and something to shoot with it. :p

What I don't like is that, as people have been saying, lessons were not learned. Things that could have been fixed that everyone complained about, such as the texture popping, were not fixed, and the 60FPS limit is a joke. It wasn't necessary with Doom 3. It's never been necessary, and I'll explain why.

Remember the 125FPS "sweet spot" in Quake 3 Arena?* Well, using code derived from a fellow named Haste, and then modified by myself and a fellow named Fourier, and tested extensively, we found a way to FIX that problem. There's two solutions - one is to remove the decimal truncation on player movement variables that was only necessary when dialup connections were still common. That fixed the rounding errors and unified the physics so that it was the same independent of client-side frame rate. The second solution was to forcibly introduce the same rounding precision errors that would naturally occur at 125 FPS across simulated movement frames over whatever the real client-side framerate is. The result was that running ANY frame rate from 20FPS up to unlimited generated the same exact movement physics, even if the frame rate was inconsistent. This also fixed a disparity in movement physics between local listen servers and dedicated servers. This kind of physics correction could easily be applied to level objects that involve any client-side prediction as well.

So in short, the 60 Hz limit is and has been complete bullshit from the start. If the old 125FPS behavior could be coded around by a couple of amateur mod makers then Carmack should have been able to code the physics system in Doom 3 to run independent of client-side render frames and movement prediction. This could have been done if Id tech 4 (and now 5) were coded to be PC-centric and then ported to consoles, and someone actually gave a damn about people that want to run at faster speeds. That's the problem though. PC enthusiasts have been shoved to the back of the digital bus. The only one out there that's pushing forward on the PC is as a primary platform is Chris Roberts. To say there's no market in PC games is stupid as well, considering he's raised almost $44 million on a game that's only still in development with basic alpha testing - and every single dime of that $44 million has been crowd funded. No publisher, no backing company, no assets from a previous game.... just us gamers wanting something awesome to play.

I think what's got everyone so miffed is that we PC gamers deserve better than this. We've payed thousands over the years on our hardware to get the best performance, and the game developers just aren't delivering. I would have easily plunked down $60 on Wolf if it had solved the problems plaguing Rage. Since the devs don't seem to care about fixing them, why should I throw money their way and encourage that behavior? No. If they patch these issues - texture popping, lack of graphics control (no aspect ratio? Seriously?), etc, I'll look into it. For now, I'm holding off until stuff gets fixed and the price comes down. Show me that PC gamers matter to you, and I'll buy your game at full price. Hand us a half-broken program and don't fix what's some pretty basic stuff and I'll wait for it to hit the bargain bin.

*For those unfamiliar with it, running at 125FPS allowed maximum jump height and lateral acceleration physics due to how the rounding of movement variables worked. It allowed you to jump onto platforms that were normally just a tad too high, and to strafe jump farther and faster. Pretty much all hard-core players ran at this frame rate.

Nice post! Interesting stuff. I always play my games with vsync, so I never would have noticed this (and also don't play competitively beyond a few friends.) However, I love to read things like this. :cool:

I also agree completely. I loved Rage. I thought it was quite a fun game. As mentioned by someone above, I guess I'm a little easier to please than some. However, I agree completely. They knew that the engine had these issues for a few years now, they know what options people are looking for, and they're supposed to be a half-talented team of devs. So... why not fix it?

I'll still pick this up, but I'm in no hurry to play it at the moment. My backlog is too big. I will eventually enjoy it though, and hopefully they'll have tweaked it a bit by then.
 
I think whats pissing people off, at least me, isnt that its not cutting edge graphics. Hell my favorite game is the 3 Mass Effect games and Ive got a couple hundred hours logged on each and its graphics are average at best. I and I think most gamers can live with average graphics so long as the game is really good.

Whats pissing us off is that the game is obviously broken. If youve got jagged textures loading as you look around, thats a major distraction just like it was on Rage. And capping the settings based on VRAM regardless how fast your GPU is kinda makes me think that there is something else broken in the game and thats kind of a band aid. May also explain why there is something like a 7GB day 1 patch for the game.

So yeah, benchmark setting graphics is not a high priority for me to love a game, I can live without them so long as its a good game. However I cant live with a broken freaking game that costs $60. I waited til Rage hit the $15 mark before I bought it because of that and the damn thing was still screwed up and I didnt play more than an hour of it. A bug here or there I can live with too. Batman Origins had a few bugs but none were game breaking and the game itself was so damn good that it didnt matter. This seems to be a mediocre game AND its broken too. Add to that mediocre graphics with a settings cap if you dont have a GPU with more RAM than your PC and well, thats 3 too many strikes.
 
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My sentiments, exactly.

I got RAGE when it went for $5 on Steam, and looks like I'll do the same with Wolfenstein unless some miracle happens between now and the Christmas 2014 Steam Sale that id Software fixes this game from the ground up.

Same here ill wait until its 5 bucks on steam just like i did with rage.
 
Does anyone still play games for fun? Technical issues exist but a fun game trumps all of those (within reason, of course). The game is fun. Technically it isn't amazing. But it's a great game IMO.

Sure, certainly we all play games for fun, and I agree, it trump's all. It's just that when a new triple A game comes out we really want to see what it can do with high end pc hardware.
 
$5 bin game it is. Mind you so is Rage and I just didn't bother.

Thanks for reviewing!
 
Something I forgot to add in the conclusion, I think the game is overpriced as well. It cost me $60, I pre-ordered, and that just seems like way too much to me for what we got. Steam doesn't have a return policy unfortunately, if this was on Origin I'd be getting my money back right now.
 
Are all keys bind-able? I see more and more games today that hard code keys or dont allow re-binding.
 
OpenGL 4.4 is available to only 67% of Steam's customers. If you want to know why Wolfenstein is 3.2, that's why: 3.2 is available on greater than 96% of surveyed systems.
 
I think whats pissing people off, at least me, isnt that its not cutting edge graphics. Hell my favorite game is the 3 Mass Effect games and Ive got a couple hundred hours logged on each and its graphics are average at best. I and I think most gamers can live with average graphics so long as the game is really good.

Whats pissing us off is that the game is obviously broken. If youve got jagged textures loading as you look around, thats a major distraction just like it was on Rage. And capping the settings based on VRAM regardless how fast your GPU is kinda makes me think that there is something else broken in the game and thats kind of a band aid. May also explain why there is something like a 7GB day 1 patch for the game.

So yeah, benchmark setting graphics is not a high priority for me to love a game, I can live without them so long as its a good game. However I cant live with a broken freaking game that costs $60. I waited til Rage hit the $15 mark before I bought it because of that and the damn thing was still screwed up and I didnt play more than an hour of it. A bug here or there I can live with too. Batman Origins had a few bugs but none were game breaking and the game itself was so damn good that it didnt matter. This seems to be a mediocre game AND its broken too. Add to that mediocre graphics with a settings cap if you dont have a GPU with more RAM than your PC and well, thats 3 too many strikes.

Something I forgot to add in the conclusion, I think the game is overpriced as well. It cost me $60, I pre-ordered, and that just seems like way too much to me for what we got. Steam doesn't have a return policy unfortunately, if this was on Origin I'd be getting my money back right now.
Yeah, $60 for a broken game is asking for a bit much. I think that can be said for a lot of games lately released in the past two years or so.

I'm happy with average graphics, and many of the RTS games I play don't have mind-blowing graphics on them but I enjoy them nonetheless. Resident Evil 4 HD Edition isn't the prettiest, but it was worth the $20 I paid for it.

You then come across a game like Wolfenstein The New Order and you wonder if that $60 was worth or not. After reading about the problems so far, the technical limitations put in place (60 FPS cap, limiting settings by VRAM, etc.) and it seems this game is not worth the $60 regardless how much fun it may be.

Game has to be fun, yes. However, if there are too many extenuating problems plaguing it that detracts from the fun aspect of the game, then it is probably not worth buying or playing the game at all.
 
Good break down, thank you. Since this game is basically the same rage engine I wonder if the non supported texture fix for Rage would work on this game.

Thanks to Steam and GOG I don't ever buy new releases anymore and can wait for a sale in light of your observations.
 
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