Diablo 3 Discussion Thread

My barb just picked up a Shard of Hate last night. I have previously spec'd with fire (Stone of Jordan, Reapers Wraps, and Amulet all boost fire). I'd never followed the SoH nerf controversy, thinking I'd never pick one up, but here it is. So, I guess the question is, is it still good enough that I should consider changing to a lightning build?

Secondly, I don't like or use WW, and that skill seemed to be associated strongly with SoH; was that due to it processing more with WW?

Lastly, my main hand weapon is a Mad Monarch Scepter, which gives off poison nova after 10 kills; I also have a Fjord Cutter in my stash, with cold damage and chance to freeze on hit. Any thoughts on what would be a better main hand weapon to use with SoH?
 
Does the fire special on SoH suck that much more then the lightning one?

Is there a fire Special? The reason people prefer lightning builds is because the SOH Proc does Lightning damage, which means all your gearing for +light damage % applies to the SOH damage.
 
Beware just slapping on elemental damage for the sake of elemental damage.

I have 2 reaper wraps which differ by 497 dex + 6% CC and 16% fire damage for the other.

The dex +cc combo is "mathematically" 1% less than fire damage. Effective wise, there is no contest as to what does more damage which is the dex + cc combo.

So before you go burning off gear you think you don't need or think its a sidegrade, play with it. Elemental is not the OP stat it's made out to be, but it is nice as a compliment to damage.
 
Got 4pc IK last night. Really looking forward to messing around with it.

Very nice. I'm just waiting to find a third piece IK that isn't the damn weapon and I can rock IK and raekors one of my barbs.

My other barb is rocking might of the earth with lut socks right now.
 
Very nice. I'm just waiting to find a third piece IK that isn't the damn weapon and I can rock IK and raekors one of my barbs.

My other barb is rocking might of the earth with lut socks right now.

How are you guys finding this stuff so fast? I've got 2 IK and 2 Earth, never even seen a single Raekor's drop. Is there a secret here I'm missing?
 
How are you guys finding this stuff so fast? I've got 2 IK and 2 Earth, never even seen a single Raekor's drop. Is there a secret here I'm missing?

Its pure luck. And to be honest the might of the earth set is a lot better than raekors. One more piece with a RoRG And lut socks and your barb will be doing higher torments in no time.

That's the dumb thing about D3, everything is so luck based that the amount of time put in doesn't even matter. Albeit I put in a lot of time... Some friends put a fraction and already have their demon hunters in marauders Natalya's calamity gear.
 
Its pure luck. And to be honest the might of the earth set is a lot better than raekors. One more piece with a RoRG And lut socks and your barb will be doing higher torments in no time.

That's the dumb this about D3, everything is so luck based that the amount of time put in doesn't even matter. Albeit I put in a lot of time... Some friends put a fraction and already have their demon hunters in marauders Natalya's calamity gear.

Im pretty sure Blizzard decided to dial up the drape rate for about 80% of my guild excluding me :D
 
Its pure luck. And to be honest the might of the earth set is a lot better than raekors. One more piece with a RoRG And lut socks and your barb will be doing higher torments in no time.

That's the dumb thing about D3, everything is so luck based that the amount of time put in doesn't even matter. Albeit I put in a lot of time... Some friends put a fraction and already have their demon hunters in marauders Natalya's calamity gear.

I've got an IK Helm + Belt, Earth Gloves + Shoulders. If I could find an IK Chest and Earth Pants I could have full bonus from both of them. Endless ancients and EQ leap.

I wish you could get IK from Kadala... I've gotten Blackthorn's like 8 times trying to get a decent Tyrael's Might out of her.
 
Beware just slapping on elemental damage for the sake of elemental damage.

I have 2 reaper wraps which differ by 497 dex + 6% CC and 16% fire damage for the other.

The dex +cc combo is "mathematically" 1% less than fire damage. Effective wise, there is no contest as to what does more damage which is the dex + cc combo.

So before you go burning off gear you think you don't need or think its a sidegrade, play with it. Elemental is not the OP stat it's made out to be, but it is nice as a compliment to damage.

Is it not applied multiplicatively like Increase Skill % damage is?
 
Has anyone played a lot since the expansion launched? Hours or paragon levels.

So wizards are good, but are WDs almost as powerful? Does throwing (fire) corpse spiders three or four times stack the 400% damage on a single target?

I have a 70 wiz, DH and WD. DH is something like 400k/3mil sheet dmg/tough, my wiz is 650k/10mil and my WD is 930k/7mil. My WD is much more fun to play and also a rare character in pub games as most people are monks/wizards/DH's. I currently use spirit barrage with cold piranhas with bonuses to cold and those skills and can easily solo Tor 2-3. Been playing my WD in 4 person t2 rift runs and rarely have to bail for health coverage while being useful to the dmg count.

In short - WD's with the right gear are just as capable as any other class.
 
I have a 70 wiz, DH and WD. DH is something like 400k/3mil sheet dmg/tough, my wiz is 650k/10mil and my WD is 930k/7mil. My WD is much more fun to play and also a rare character in pub games as most people are monks/wizards/DH's. I currently use spirit barrage with cold piranhas with bonuses to cold and those skills and can easily solo Tor 2-3. Been playing my WD in 4 person t2 rift runs and rarely have to bail for health coverage while being useful to the dmg count.

In short - WD's with the right gear are just as capable as any other class.

They took some sort of limitation off their pets recently that makes them considerably formidable I hear. Supposedly also affects the Ancients summon Barbs have.
 
Its pure luck. And to be honest the might of the earth set is a lot better than raekors. One more piece with a RoRG And lut socks and your barb will be doing higher torments in no time.

That's the dumb thing about D3, everything is so luck based that the amount of time put in doesn't even matter. Albeit I put in a lot of time... Some friends put a fraction and already have their demon hunters in marauders Natalya's calamity gear.

I need to start gambling lut socks.
 
Beware just slapping on elemental damage for the sake of elemental damage.

I have 2 reaper wraps which differ by 497 dex + 6% CC and 16% fire damage for the other.

The dex +cc combo is "mathematically" 1% less than fire damage. Effective wise, there is no contest as to what does more damage which is the dex + cc combo.

So before you go burning off gear you think you don't need or think its a sidegrade, play with it. Elemental is not the OP stat it's made out to be, but it is nice as a compliment to damage.

You have to be careful about "mathematically". Since it's multiplicative...

I'm assuming you're getting the mathematical difference by comparing the 15% dps decrease/increase if you swap the bracers. If that's the case, that's 15% of your total non-elemental damage which then gets multiplied by elemental.

The (dumbed down) formula is: Base * (1 + Elemental). So for example if you had 45% increased fire damage, you increase damage by 1.45... or 45%. Simple enough.

You're comparing:

1.15*Base*(1 + Elemental)
vs.
Base*(1 + Elemental + 0.16)

So really, at best, you get a 16% boost if you had 0 elemental damage to begin with. If you had for example 50% fire damage boost already, then you're only getting 1.66/1.5 = 10.67% increase.
 
They took some sort of limitation off their pets recently that makes them considerably formidable I hear. Supposedly also affects the Ancients summon Barbs have.

I never ran pets in pre RoS or after until recently. I picked up a legend item (I think bracers?) that lets my dogs absorb 25% of my dmg. I'd much rather have the slot for something else like locusts. When I watch the crits from the dogs its around 125-175k with the return life to me rune. They get one shot killed at T2 levels against bosses so they are useless there.
 
I never ran pets in pre RoS or after until recently. I picked up a legend item (I think bracers?) that lets my dogs absorb 25% of my dmg. I'd much rather have the slot for something else like locusts. When I watch the crits from the dogs its around 125-175k with the return life to me rune. They get one shot killed at T2 levels against bosses so they are useless there.

I guess you are doing it wrong then, there are videos of WD doing crit damage for 100+ million.
 
So what's the quickest way to take a level 45 to level 70?

I asked this question to a buddy and he said "just make a cains set and put a big socket in the helm"

Where do you get this cain's set?
 
Easier to grind levels with the character than farm the set to make grinding easier. Doing as effecient a difficulty as you can will improve your leveling rate. Gotta go fast.
 
So what's the quickest way to take a level 45 to level 70?

I asked this question to a buddy and he said "just make a cains set and put a big socket in the helm"

Where do you get this cain's set?

Its a set plan that drops off any mob.

I found lvling in torment 6 adventure mode was pretty quick.

Low lvl make the game in t6 and get someone to power level you.
 
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So what's the quickest way to take a level 45 to level 70?

I asked this question to a buddy and he said "just make a cains set and put a big socket in the helm"

Where do you get this cain's set?

He's just referring to putting an exp gem in the helm. It's not specific to Cain's set or anything. You can also socket a red gem in weapons to give disproportionately good weapon damage at lower levels. Level 70 gear with minus level requirement is good too since you're in the 40's. They can go up to -30 (so level 70 gear at level 40).

That said, power leveling is loads faster.
 
He's just referring to putting an exp gem in the helm. It's not specific to Cain's set or anything. You can also socket a red gem in weapons to give disproportionately good weapon damage at lower levels. Level 70 gear with minus level requirement is good too since you're in the 40's. They can go up to -30 (so level 70 gear at level 40).

That said, power leveling is loads faster.

Would you mind defining powerleveling?

Also, I crafted up a whole inventory of crossbows on my 63 wiz trying to get one with -requirements, but never lucked out. Is there a better way to get a reduced level requirements weapon?
 
He's just referring to putting an exp gem in the helm. It's not specific to Cain's set or anything. You can also socket a red gem in weapons to give disproportionately good weapon damage at lower levels. Level 70 gear with minus level requirement is good too since you're in the 40's. They can go up to -30 (so level 70 gear at level 40).

That said, power leveling is loads faster.

Well if you get 3+ of the Cain's set you get +30% bonus XP or something, so it is potentially worthwhile if you're trying to power level.
 
Would you mind defining powerleveling?

Also, I crafted up a whole inventory of crossbows on my 63 wiz trying to get one with -requirements, but never lucked out. Is there a better way to get a reduced level requirements weapon?

Get a level 70 buddy to help you. You start a T6 game and invite your level 70 buddy to it after you have entered it. Let him run around and one shot things while you play dodge ball with the mobs. Put on as much +exp gear and get a helm with a +exp gem in it to go faster. Some of the guys can tell you which quest you can reset to make it faster if you really want to hit 70 fast.
 
Just a follow up to cagey's comment because he's right on. I've powerleveled with the wretched mothers quest which I think is act 1 and quest 2 where you start with the captain outside the gate. You can go from 30-60 in probably less than an hour and then maybe another hour for 60-70 depending on how long your power leveling partner can keep it on T6.
 
Beware just slapping on elemental damage for the sake of elemental damage.

I have 2 reaper wraps which differ by 497 dex + 6% CC and 16% fire damage for the other.

The dex +cc combo is "mathematically" 1% less than fire damage. Effective wise, there is no contest as to what does more damage which is the dex + cc combo.

So before you go burning off gear you think you don't need or think its a sidegrade, play with it. Elemental is not the OP stat it's made out to be, but it is nice as a compliment to damage.

Thats why you get Reapers with dex, cc, AND elemental ;)
 
Just a follow up to cagey's comment because he's right on. I've powerleveled with the wretched mothers quest which I think is act 1 and quest 2 where you start with the captain outside the gate. You can go from 30-60 in probably less than an hour and then maybe another hour for 60-70 depending on how long your power leveling partner can keep it on T6.

I'm pretty sure I went from 1 to 60 in an hour doing that. But yeah the 60-70 grind is a bit more.
 
Would you mind defining powerleveling?

Also, I crafted up a whole inventory of crossbows on my 63 wiz trying to get one with -requirements, but never lucked out. Is there a better way to get a reduced level requirements weapon?
I believe you can try to re-roll it into the weapon using the Mystic, but you're still at the mercy of the RNG. In all honesty it's probably better just to farm for one. I've seen plenty of weapons drop with a level requirement of -15 or lower.
 
Would you mind defining powerleveling?

Also, I crafted up a whole inventory of crossbows on my 63 wiz trying to get one with -requirements, but never lucked out. Is there a better way to get a reduced level requirements weapon?

You can reroll minus req with the mystic, just be sure to select a secondary stat to reroll
 
Yeap I successfully made a weapon with -requirements once I got the mystic. It let me plow torment 1 and so I flew to 61, then found a 1670 dps 1h crossbow from the vendor. It's pretty cool that vendors have upgrades when you're leveling now.

Almost 100k dps and 410k toughness and torment 1 is getting hard but I can still do it.

Is act v torment 1 harder than previous acts on the same difficulty? Or is it all scaled on level now and it doesn't matter where I'm the storyline you quest?
 
Yeap I successfully made a weapon with -requirements once I got the mystic. It let me plow torment 1 and so I flew to 61, then found a 1670 dps 1h crossbow from the vendor. It's pretty cool that vendors have upgrades when you're leveling now.

Almost 100k dps and 410k toughness and torment 1 is getting hard but I can still do it.

Is act v torment 1 harder than previous acts on the same difficulty? Or is it all scaled on level now and it doesn't matter where I'm the storyline you quest?

Monsters will always scale to your level, regardless of act. There is, however, difficulty differences between types of mob, largely depending on your playstyle.

As a ranged glass cannon, I hate the mobs that charge through you, especially in packs. Them and ghosts, F****** hate them. It leads to a huge different in rift difficulty
 
Yeap I successfully made a weapon with -requirements once I got the mystic. It let me plow torment 1 and so I flew to 61, then found a 1670 dps 1h crossbow from the vendor. It's pretty cool that vendors have upgrades when you're leveling now.

Almost 100k dps and 410k toughness and torment 1 is getting hard but I can still do it.

Is act v torment 1 harder than previous acts on the same difficulty? Or is it all scaled on level now and it doesn't matter where I'm the storyline you quest?

No, it's a result of your gear not being caught up to your level. Relatively speaking, you're getting progressively weaker as you level if your gear can't keep up accordingly. It's not a big deal. Just keep bumping down difficulty as you see fit until you hit 70. That's when monsters stop getting stronger (since you stop leveling). Then you'll get stronger and stronger from there.
 
Since RoS came out, I went from 125 to 305. So yeah, I've been playing a lot.

I have a T5 rift group capable DH, 22 mil toughness, 1 mil dps, +55% elemental fire + attack specific, burst cluster, vengeance and flying stampede to my damage/stun contribution. EDPS in the 2.8 mil range. All hail Tumble. If I forgo survival, I can run around with 1.2 mil dps + 40% elemental + weapon specific and still rock 13.5 mil toughness. (6400 armor and 1650 ar).

So DH's are quite capable damage/survivalists.

T5/6 is where gear selection really matters a lot for those that want to kill AND survive. It's not enough to ramp up damage alone and be 1 shot by a random poison burst or start of a desecrator fire. If you can't contribute to combat, we kick you out.

Heh I just solo clear t6 myself but with unity.
 
Anyone recommend a solid fire build for a Wizard? Mine is feeling a little bit underwhelming.

http://us.battle.net/d3/en/profile/Derpzilla-1492/hero/46451073

i could be wrong, but from my understanding what you should do is stack fire skill stats.
hidden damage is apparently more important than your dps, or so im told.

your soj is the only thing giving you fire skill damage, which is pointless unless you have like 40% or higher.
so get another soj and another item to add towards fire skills.
 
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