EQNext" will be the world's largest sandbox-style MMO ever made"

When looking at the map, i see white boxes all over the place, so i'm assuming those are claims. (If checked at the top of the screen) May want to go where there are none and see if you can make a claim?
 
i found a spot on both servers...its hard but you might find one

anyone have information on the "smooth" tool?
 
What does it mean when you switch zones and see tier 1 , 2 , 3? Are those the types of resources that spawn in those zones?

Is it better to claim a spot on a tier 3 (better?) zone? or whats the ideal location?
 
What does it mean when you switch zones and see tier 1 , 2 , 3? Are those the types of resources that spawn in those zones?

Is it better to claim a spot on a tier 3 (better?) zone? or whats the ideal location?

Those are kind of like quality levels of materials. So if you are crafting level 1 items, you'll want to be there. When you outgrow level 1, move to level 2 etc.
 
It is basically Minecraft on steroids. You either "get it" or you don't.

While I understand what Minecraft is about, one thing I'm still confused about is how does Landmark fits into EQN. I've always thought that it's a temporary mini-game for us to try out the crafting and building feature of EQN while the actual EQN is in development. As far as I know, EQN will have these mining and building feature.

So what will happen to Landmark once EQN is done. Will our character and stuff gets transferred to EQN?
Or, if it continues to exist alongside EQN, then what purpose will Landmark serve?
 
I thought they were two different games.....and you can build in Landmark and sell it in Next.
 
Those are kind of like quality levels of materials. So if you are crafting level 1 items, you'll want to be there. When you outgrow level 1, move to level 2 etc.

I though you had to go back and forth between them to get the items you needed? This AM I was mining in the level one zone and could not get all I needed for some of the tools. I was able to craft a copper pick but that was it.
 
I'm going to start a separate LANDMARK thread.

Please start posting your LANDMARK information in the other thread.
 
While I understand what Minecraft is about, one thing I'm still confused about is how does Landmark fits into EQN. I've always thought that it's a temporary mini-game for us to try out the crafting and building feature of EQN while the actual EQN is in development. As far as I know, EQN will have these mining and building feature.

So what will happen to Landmark once EQN is done. Will our character and stuff gets transferred to EQN?
Or, if it continues to exist alongside EQN, then what purpose will Landmark serve?

EQN and EQN: Landmark are two different games.

You will most likely not be able to build in EQN like you can here (I mean you can build sci-fi type things if you wish, and it'd look really out of place in EQN).

Your characters in EQN: Landmark will have nothing to do with EQN.

The only thing that might carry over is a building you make if it is selected to appear in EQN (and fits within it's setting, IE a Sci-fi building won't be picked).

EQN: Landmark isn't going to end once EQN starts. EQN: Landmark is its own full game that isn't even finished yet.
 
Will EQN have player vendors?

God i hope not and please before you go asking for it remove the nostalgia glasses and be realistic about player traders and how they really where in EQ.

It had a short run of being awesome but since then its been a shit idea.
 
God i hope not and please before you go asking for it remove the nostalgia glasses and be realistic about player traders and how they really where in EQ.

It had a short run of being awesome but since then its been a shit idea.

SWG did it quite well
 
God i hope not and please before you go asking for it remove the nostalgia glasses and be realistic about player traders and how they really where in EQ.

Question; what is the difference between 'nostalgia glasses' and 'nostalgia goggles'?
 
Things I'm hearing are lack of end-game, huge focus on a Minecraft type player content (which is what they mean by sandbox), and major focus on house decorator type stuff

I said that 8 months ago. Apparently it's been confirmed there is no raiding.
 
I said that 8 months ago. Apparently it's been confirmed there is no raiding.

UO, SWG,and AC1 didn't have raiding and those are some of the best MMO's.

We need to stop following this old raid or die mentality at end game, but we do need something to do. I'll wait and see what SOE does.
 
UO, SWG,and AC1 didn't have raiding and those are some of the best MMO's.

We need to stop following this old raid or die mentality at end game, but we do need something to do. I'll wait and see what SOE does.

There's a reason eq is far more successful even to this day then those 3 and it's the endgame
 
There's a reason eq is far more successful even to this day then those 3 and it's the endgame

Bullcrap, the majority of players don't even raid in mmo's, it's just a die hard few that like raiding and camping, those same people are also the ones that usually hit end-game first complain about it, leave, then come back when the next expansion with a "new raid" hits then blow through it and rinse and repeat.
 
Bullcrap, the majority of players don't even raid in mmo's, it's just a die hard few that like raiding and camping, those same people are also the ones that usually hit end-game first complain about it, leave, then come back when the next expansion with a "new raid" hits then blow through it and rinse and repeat.

Believe what you like but you're wrong. The Raiders are the most loyal to the game and the first to buy each expansion, also the ones more likely to buy $20 backpacks And the like
 
Yep. That is why there has not been a seriously successful MMO since World of Warcraft. Ultra-casual MMOs appeal to casual players who do not really care if a game is deeply interactive or not - they will try it out for a short time and quit. MMOs that focus on raiding and other treadmill-grind mechanics only appeal to a small minority that plays games much more than is mentally/physically healthy. Neither way leads to significant success, yet no MMO has yet to attempt to appeal to the middle ground, those that want a deeply interactive sandbox but don't want a second job inside a game.
 
Bullcrap, the majority of players don't even raid in mmo's, it's just a die hard few that like raiding and camping, those same people are also the ones that usually hit end-game first complain about it, leave, then come back when the next expansion with a "new raid" hits then blow through it and rinse and repeat.

It's funny you would say bull crap to a game that defined much about mmo's and raiding.

People still raid old school content in the game.
 
It's funny you would say bull crap to a game that defined much about mmo's and raiding.

People still raid old school content in the game.

Right the die hard few. Very few of us from EQ days have time to invest in that style of raiding again. Single and in college, it was great. Working full time, being a husband and father, and running my own business keeps me and the vast majority of my friends from that era from playing that hard core.

Kids today? I doubt many could sit still for a 4 to 8 hour raid plus whatever time it took to gather 40 competent people to do the raid.
 
Believe what you like but you're wrong. The Raiders are the most loyal to the game and the first to buy each expansion, also the ones more likely to buy $20 backpacks And the like

It's funny you would say bull crap to a game that defined much about mmo's and raiding.

People still raid old school content in the game.

http://www.wowtrack.org/encounters


Raiding is a niche, it's been a niche, it will always be a niche.

The majority of people that play mmo's simply do not have the time or patience to raid and spend most of their play time doing quests and other things, they might try it once or twice but they will not hardcore raid or complete most raids , especially the higher difficulty raids.

The whole idea of mmo's building the "end game" to be raid focused is simply fool hearty and one of the reasons many people quit mmo's.

You have the majority of these subscribers who do not raid, they enjoy questing/leveling/exploring, doing other non-raiding activities, and then end game it's just focusesd on raid raid raid, so they feel like there's nothing more for them to do/enjoy and they leave.

Raids are one of the single most TIME consuming things to do in mmos that a large number of people simply don't have the time nor drive to do, and they don't.

Not to mention it's also one of hte most expensive parts of an mmo to develop for (heavily scripted encounter, balancing, loot drops, etc).

So on top of the fact that the majority of your player base doesn't even do it, you are spending a huge chunk of profit catering to a "niche" audience while at the same time offering little for the majority to do once they hit end game in most mmo's.

This is why IMO mmo's need to stop looking at "raids" and "Scripted" crap and instead understand what many people have thought long ago, offer non-scripted content that players themselves can build and add to.

I am talking about sandboxes and creating things yourself. Minecraft, crafting from SWG, PVP like eve online with player created alliances, etc.

These kinds of elements do not have an "end game" feel, players do not play minecraft, "beat it" and then leave, because the game is what they make of it, building, creating, having simple fun.

Instead the majority of mmorpgs are just raid raid raid, or offer very-scripted non-player controlled PVP focused on "keep flipping" and things that don't actually let players have ANY impact on the pvp.

These kinds of elements can keep people interested in a game faaaaaaaar longer then your super-expensive heavily-scripted raid that people will "figure out" and then it takes away all challenge when you know exactly what the boss does and it's patterns and how to beat it.

Developers need to stop catering to the "raid" focused people and instead understand that more then one-type of player plays their games and they should offer more othen one type of things end game to keep people playing and not funnel them all into one direction like most mmo's do.
 
I spent like 4-5 hour waiting for the Landmark Panel yesterday. I'm thinking Landmark and EQ Next might be Merged the resources anyway. Really impressed with the Landmark structures they are building for the game. They were giving away Beta Keys on Twitch TV too.......... was too slow to grab them though.

I haven't had that much fun trolling on Twitch TV in a while it wasn't bad trolling just obvious trolling.
 
http://www.wowtrack.org/encounters


Raiding is a niche, it's been a niche, it will always be a niche.

The majority of people that play mmo's simply do not have the time or patience to raid and spend most of their play time doing quests and other things, they might try it once or twice but they will not hardcore raid or complete most raids , especially the higher difficulty raids.

The whole idea of mmo's building the "end game" to be raid focused is simply fool hearty and one of the reasons many people quit mmo's.

You have the majority of these subscribers who do not raid, they enjoy questing/leveling/exploring, doing other non-raiding activities, and then end game it's just focusesd on raid raid raid, so they feel like there's nothing more for them to do/enjoy and they leave.

Raids are one of the single most TIME consuming things to do in mmos that a large number of people simply don't have the time nor drive to do, and they don't.

Not to mention it's also one of hte most expensive parts of an mmo to develop for (heavily scripted encounter, balancing, loot drops, etc).

So on top of the fact that the majority of your player base doesn't even do it, you are spending a huge chunk of profit catering to a "niche" audience while at the same time offering little for the majority to do once they hit end game in most mmo's.

This is why IMO mmo's need to stop looking at "raids" and "Scripted" crap and instead understand what many people have thought long ago, offer non-scripted content that players themselves can build and add to.

I am talking about sandboxes and creating things yourself. Minecraft, crafting from SWG, PVP like eve online with player created alliances, etc.

These kinds of elements do not have an "end game" feel, players do not play minecraft, "beat it" and then leave, because the game is what they make of it, building, creating, having simple fun.

Instead the majority of mmorpgs are just raid raid raid, or offer very-scripted non-player controlled PVP focused on "keep flipping" and things that don't actually let players have ANY impact on the pvp.

These kinds of elements can keep people interested in a game faaaaaaaar longer then your super-expensive heavily-scripted raid that people will "figure out" and then it takes away all challenge when you know exactly what the boss does and it's patterns and how to beat it.

Developers need to stop catering to the "raid" focused people and instead understand that more then one-type of player plays their games and they should offer more othen one type of things end game to keep people playing and not funnel them all into one direction like most mmo's do.

Nice commentary. If you want to hear about this stuff broken down into great commentary, check this out: https://www.youtube.com/watch?v=nvK8fua6O64
It will take 15 minutes of your life, but it really is concise.

I'm not certain how long it will be until MMO's are interesting, different, and emergent. I don't think I'll be playing an MMO again, at least not for the foreseeable future, but my mind could change if something truly interesting comes out.
 
I believe there is a shift happening. I was a eq1 raider, then wow, then other stuff. I dabble in SWTOR now, but loose interest quickly.

as has been said, I dont think any game will come along and beat wow,etc. I think in general, todays new gamers, are less likely to raid the way we did, etc. people have smaller attention spans, etc.people are considerably more distracted. its not better or worse, just different.
 
I believe there is a shift happening. I was a eq1 raider, then wow, then other stuff. I dabble in SWTOR now, but loose interest quickly.

as has been said, I dont think any game will come along and beat wow,etc. I think in general, todays new gamers, are less likely to raid the way we did, etc. people have smaller attention spans, etc.people are considerably more distracted. its not better or worse, just different.

I completely agree ..... I was in Death and Taxes when WoW came out. We had a few world firsts and I played 6-8 hours a day. The game had me hooked. I now dabble in a few different games but nothing keeps my interest for very long. A part of me will always miss the night long raids and vent. Maybe one day I will be engrossed in a game again but I am not anticipating it.
 
I believe there is a shift happening. I was a eq1 raider, then wow, then other stuff. I dabble in SWTOR now, but loose interest quickly.

developers make boring games, simple as that.
cut down mindless stuff with no skill needed.
 
developers make boring games, simple as that.
cut down mindless stuff with no skill needed.

mmo's are boring games by definition..its the endless carrot and stick 'motivation'..only those with serious OCD issues need play the same mmo for 10 years..(wow for example)

they NEED a new game design ...for example, no more stat increases...a shot is a shot is a shot...no more levels...no more gold..no more quest hubs

eqnext is at least going for destructible environments and emergent gameplay...kudos for them

the secret world had some innovative quest ideas

part of the problem is we need another 'wow' that ties in all the good NEW things that have come out recently and dump all the tried and true and boring elements

perhaps we haven't gone far enough with new ideas yet to incorporate those into another wow

and yes, the days of raiding for 8 hours are over for alot of us...frankly, after an hours worth of mmo play, i'm done..yes, its mmo burnout...ergo, thats why f2p is such a hit..it scratches my mmo itch for free

i look forward to eqnext and hope its a blazing success
 
I checked out my account and had a Landmark Beta opening installed the game.
I played it for two hours trying to stake out my claim ect..

Found the tools given a huge waste of time!!! This game is PAY TO BUILD!! you gotta make the game in order for you to enjoy it =) You need Sony cash just to build something.


Then once you build something you need Copper just to make the building stand.


I like Ultima Online system better preset building sure this offers Home Network TV show options but I could care less if it's going to take a good month to craft something.

Graphics are pretty good will wait to see how Everquest Next pans out.

I think this project put out is just to say hey we did something and have something to show for it so can I keep my John Smedley job =)
 
I checked out my account and had a Landmark Beta opening installed the game.
I played it for two hours trying to stake out my claim ect..

Found the tools given a huge waste of time!!! This game is PAY TO BUILD!! you gotta make the game in order for you to enjoy it =) You need Sony cash just to build something.


Then once you build something you need Copper just to make the building stand.


I like Ultima Online system better preset building sure this offers Home Network TV show options but I could care less if it's going to take a good month to craft something.

Graphics are pretty good will wait to see how Everquest Next pans out.

I think this project put out is just to say hey we did something and have something to show for it so can I keep my John Smedley job =)

My son and I have played a few open beta events in Landmark and we never had to pay for anything. There wasn't any pay stuff at all. Now we haven't played one in like two months now though. What they did have was a pay model to be in the alpha/beta all of the time, so maybe they changed that model slightly. I don't think they are going to make you have to pay to play during open events or launch just to build stuff. Although I have no actual insight on their development pay model.
 
mmo's are boring games by definition..its the endless carrot and stick 'motivation'..only those with serious OCD issues need play the same mmo for 10 years..(wow for example)


i look forward to eqnext and hope its a blazing success

EQ1 was a social game due to the unforgiveness it had built in.
you had to help people and had to be a nice guy or you find yourself playing necro solo.
Never felt boring during the years I played Eq1.
However every MMO after that has been just that, boring.

EQNext are hopefully re-inventing the MMO sphere.
 
Good stuff, watching that 52 min video now. Health bars should be interesting for Landmark. Now that it's really starting to take shape maybe I'll pick it up to hold me over till EQN.
 
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